Author Topic: No Primary guns.  (Read 1305 times)

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Offline Husker

  • 27
Mission 5 CTD trying to open the weapon loadout menu. Same thing happened on M4. Skipping to mission causes the primaries to be unusable. Help?


[attachment deleted by an evil time traveler]

 

Offline Husker

  • 27
I hope I haven't found an unkillable bug :shaking:

 

Offline niffiwan

  • 211
  • Eluder Class
Code: [Select]
...
ASSERTION: "Polygon_models[num]->id == model_num" at modelread.cpp:2979
 Index collision between model Col_Viper_Mk7.pof and requested model 0. Please backtrace and investigate.
...

Uhhh, that doesn't look good. Does an  error window popup as well? It may say something about a stacktrace? If it does, could you copy/paste (or screenshot) that info as well?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Husker

  • 27
I don't recall anything. I've restarted the campaign. I'll post what I can when I get there. And by error window, you mean the usual pop up when debug finds stuff, right?

 

Offline niffiwan

  • 211
  • Eluder Class
I'm thinking of an error window like what's posted in this thread, except that I'm hoping that it's got useful info instead of "no module / no symbol".
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...