Author Topic: Tales from the tabletop  (Read 4812 times)

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Offline NGTM-1R

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Re: Tales from the tabletop
Been ages since I played anything, but it was some yet-to-be-released Star Wars version. My mate has the rule book to 'proofread', and they only gave him 1/2 of it anyway.

Just starting off, really simple. Hide in a bar, get past 4 stupid weak guards. I moved second, rolled a perfect 20 and killed all 4 of them with a stun grenade.

 :wtf:

Edge of the Empire? It's officially out now, though the system is...well, politely I think the dice pools are neutral but have a tendancy to go bad and the use of weird symbology for modifiers is asking for trouble by obfuscating.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline jg18

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Re: Tales from the tabletop
Playing Duel of Ages II led to the following line: "I have to send my velociraptor after the teleporting dwarf or he'll kill my clones."

 

Offline Al-Rik

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Re: Tales from the tabletop
In our "The Dark Eye/Realms of Arcania" Group some years ago:

The party was retrieving a valuable artefact from the catacombs of a city. The catacombs have been the ancient burial ground for this city, but a few years ago the city was overrun by an evil army and a undead dragon claimed the city as new home.
His minions - mostly human necromancers - make a good use of the corpse in the catacombs, and the local citizens fear dead more than live (because there is no rest for the dead nowadays).
Well, the local resistance gave us a secret access to the catacombs in a cellar.
But then we returned, crossbows have been pointed at us and a officer yelled: "Drop your weapons and surrender or join the endless army" (army of the undead).

Our first Magician creates a invisible wall between us and the bowmen. The second Magician cast a spell of fear against the enemy soldiers.
Both spells are successfully: the bowmen fired in panic, and the bolts struck the invisible wall, hurting none of us.

And the the first magician cast a spell that gave him a very, very impressive voice.
Normally a total useless spell, especially in combat. So our GM and the rest of the group was wondering why...
And the Magician tell the deeply shocked soldiers in a very, very impressive voice  :mad2: "WE HAVE WAITED FOR YOU!"

Our GM realized that this was probably the most  terrific day in a minions life: the Ambush went wrong, all the bolts missed, everybody is in panic and the enemy tells you he was waiting for you.  :shaking:
First he lol'd then he let the soldiers flew from our party.
And he told us that the ambush was only a plot device to force us back into the dungeon, so we turn around and hacked & slayed our way through the tunnels like it was 1986.

 

Offline NGTM-1R

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Re: Tales from the tabletop
My longest lasting Rifts character is a vaguely anthropomorphic German Shepard, one of the descriptively named Dog Boys. He's nine. (Ironically, in actual years since being first played, the character is at least 15.) This makes him actually very old for his species, as most are KIA before their fourth birthday. He lost his tail as it was unprotected by standard issue DPM Riot Armor and got torn off by the shockwave of a 203mm railgun round that passed behind him by a meter.

Over the course of his life, he's deserted from the Coalition States military as result of being ordered to destroy a village for having housed a mage, been married twice (never to something the same species he is; one human full-conversion cyborg and one Battle Cat), served as a cop, a mercenary professional "Monster Stomper" who separates the humans from the folks pretending to be, enlisted with the New German Republic and been given an honorable discharge to prevent an international incident over housing a technical fugitive from the CS, visited four continents in a world where being able to get 20 miles from your door is pretty good, briefly left the planet for freaking Mars, personally dispatched over five hundred enemies (highlights include going one-on-one with a Free Quebec Glitterboy, doing the whole colossus climb thing on a stolen Triax Devastator to plant charges on the cockpit, and solo credit on five separate armored vehicles), been mistakenly hit on by dozens of people (male and female) who assumed the muzzle on his Full Environmental Battle Armor helmet was for show rather than necessary, helped destroy the literal Four Horsemen of the Apocalypse, trolled a literal demigod into leaving the planet forever, fought giant bugs/vampires/werewolves/giant robots/powered armor/armored fighting vehicles/jet aircraft/mages/dragons/demons/ghosts/cyborgs/zombies/ninjas/Things Which Should Not Be/D-Bees/humans, and been the only survivor of his unit twice.

Marcus 9007831Alpha. Yeah, your characters better stand up a little straighter.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Lorric

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Re: Tales from the tabletop
Thansk for hte link E.

I'm havign some good laughs. This one kills me:

Quote
Male Rogue: "I decide to examine the huge chest, poking at it to see if there are any traps upon it, moving it and caressing it happily, thinking of the treasure within."
Sorceress: "Get your hands off me, rogue!"
Well now, what have we got here.

So, Flipside thought The E was me not too long ago, now you think I am The E. :lol:

I put that link there. :D

 

Offline Hobbie

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Re: Tales from the tabletop
The tale of Old Man Henderson, the only character to ever win Call of Cthulhu.

http://spiritsoffire.com/forum/index.php?topic=3954.0
In the arena of logic, I fight unarmed.

 

Offline TrashMan

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Re: Tales from the tabletop
Well now, what have we got here.

So, Flipside thought The E was me not too long ago, now you think I am The E. :lol:

I put that link there. :D

My apologies.

And in other news:

Quote
He lost his tail as it was unprotected by standard issue DPM Riot Armor and got torn off by the shockwave of a 203mm railgun round that passed behind him by a meter.

He must be Superman to have lost just his tail from that.
His insides should have been mush.


Quote
tal kof 40K

My first 40K game was me as Ultrasmurfs vs. Tyranids.
I had little idea what I was doing, but I had sterngard with combi-flamers and that acid ammo that works so well on Tyrnids (they were practicly the stars of the match, single-handedly halting the charge and killing 10 times their number, before dying heroicly all except one) and I had a unit of regular termies with Lysander.

The enemy had the giant tyranid that constantly spawns little ones, a horde of smaller ones and 3 very tough ones whos' name I forget..

I somehow managed to win in the end, with only the Tyranid big one and a single squad of mine left. The seargent dealt the killing blow.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline NGTM-1R

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Re: Tales from the tabletop
He must be Superman to have lost just his tail from that.
His insides should have been mush.

It's a suction injury, not a concussion one, the white butterfly is not applicable. The round was a clean miss moving horizontal to the ground when it passed him, so the forces weren't what you're thinking. (Also dislocated his hip, but that's barely worth mentioning.)
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Patriot

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Re: Tales from the tabletop
Not to mention he was wearing full body armor, it does help a little don't it?

To stick to the topic, i have a tale of my own.

Me and a few buddies were playing the Star Wars RPG in a custom setting, no force users in the party allowed, which was fine by me.

So, we agree as a group to play as Mandalorians(you know, Jango and Boba fett) doing the usual mercenary business(which was the setting, hence the no force users rule)

After a few hours and reaching level 4 as a group average(4 people in group, 1 lvl 5, 1 lvl 3 and 2 lvl 4s) we decide that the planet we were on(can't remember which one) had outlived it's profit potential. So, without a ship, how are we going to depart without having to hand over all our weapons(we had rifles, pistols, mini-rockets, pretty much anything a Boba Fett would have) and gear to customs.

This is where it gets hilarious, as the setting is during the Clone Wars.

We decide to raid a Confederacy armory, which was housed next to the spaceport also owned by the Confederacy. There was one ship we could steal that could be operated by "meatbags", the rest were all droids with no interior(you know, vultures, droid gunships and whatnot). We split up, the 2 lvl 4s going as a group and me, the lvl 3(i was unconscious for part of a mission, not earning XP) and the lvl 5 going as a group. The lvl 4s have to steal the ship and make sure it's ready for when we inevitably come running with whatever weaponry we can nab and a buttload of droids on our tail that want to kill us, so we can scoot as soon as we hit that boarding ramp.

The first thing to go wrong, for the droids that is, is that the Republic decided that this spaceport was a prime target to hit and blew out the power generators, jamming all doors open(gee, thanks GM for making it easier for us). Then I decide that rolling high on hit-rolls is funny and proceed to down every droid that is silly enough to get in front of my rifle. The lvl 4s manage to steal the ship without incident, parking it next to the entrance to the armory. Turns out there were some deactivated droids in a room next to the weapons chamber, which happened to be experimental units of some sort(for description purpose our GM described HK-47 to us, you know, that droid from Knights of the Old Republic) and there were 4 of them. We had the choice of blowing them to smithereens(tempting) or activate them after a successful reprogramming. Our lvl 5 was a computer/tech expert, so he gave reprogramming a go, me being a mechanical expert inspected our soon to be allies. After the reprogramming was done, the Republic troopers come stomping in and see us activating these droids, but instead of a wall of blasterfire, they decide to talk to us first. A successful bluff later, we depart, with the four droids in tow and a repulsorcart loaded with a platoon sized autoblaster and 2 rocket launchers with enough ammo to last you during a 3 month siege.

Now, the part where we also steal the droids wasn't what the GM had in mind, thinking we would take the easy route and blow em up. Though he had a contingency planned for when we did steal them. Namely, a plot branch. After that session(we ended when we left the planet ready for a hyperspace jump) our GM told us that if we just blew up the droids, we would have to join the Republic as special forces. Since we didn't, we're continuing our mercenary ways, but for the Hutts next, as the ship's message system was blinking with an unread message from a no-name Hutt. A nice contract kill to be done on the Senator of some random world i forgot.

All in all, i'd say that was an antic worth mentioning, our GM was also stupified by the amount of stuff we just went up and nabbed, not accounting for us searching for a repulsorcart to make sure we got as much gear as possible(he should've known, our first mission was to raid a weapons shipment for an EVA boarding action, though that went horribly wrong as someone fumbled a tech check so the airlock got blown up instead of just opening, emptying the ship of air save for the bridge, still managed to put the ship down on the planet we were on when we stole that ship and those droids, but with our proper armor and such)

Yeah.. i think i'm done :P

 

Offline TrashMan

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Re: Tales from the tabletop
For good stories, check Spoony's Counter-Monkey.

http://spoonyexperiment.com/category/counter-monkey/

His Thieves Worlds story is utterly epic. The rest is mostly hilarious.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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Re: Tales from the tabletop
I've yet to read a story that beats the awesome Head of Vecna.



But I think the plan is to stick to real life stories, so here goes. While playing a superhero campaign a friend of mine was GMing our players eventually realised that we were playing a game with no encumbrance rules. At which point we quickly devolved in computer RPG rules, i.e steal anything not nailed down as we might eventually find a use for it. The height of this stupidity came when we became tired of semi-random encounters on our way to the main goal.

The GM had decided that despite being a group of superheroes sent to deal with the villain who had devastated a small African city and set himself up as the god-king of his own nation, the game would be over far too quickly if we simply had been dropped off at the enemy's fortress of doom. Since the heli would have been shot down if it had tried, we had land on the outskirts and trudge through the ruins of the city devastated by the supervillain's weapons and now largely abandoned apart from encounters with the bad guy's goons.

Bored of endless walking (and looting of every house we encountered that was still standing) we decided we needed transport to the villain's lair. However we couldn't simply take a car as they'd all been knocked out by the EMP weapons of the bad guy. Our search ended when we came across a house with a hot tub in the garden. Reasoning that one of the superhero's telekinesis powers were sufficient to pick up and move a metal hot tub with four heroes in it, we decided that this would be our ride. This would have been silly enough had things ended there, but the rest of the search of the surrounding neighbourhood swiftly devolved from "The Superheroes" in "Peril in Africa!" to "Pimp my ride, Electroman Edition" as we decided that there simply wasn't anything we couldn't or shouldn't steal and add to method of transport.

The guns we had taken from the goons were swiftly lashed to the sides of the hot tub and rigged so they could be fired from inside. Seating was arranged by plundering another house of its dining room furniture. A miraculously working radio we had found 3 houses back was retrieved and added to provide in-car entertainment. When the DM attempted to add a note of poignancy by describing how a child's teddy bear was the only unburnt object in a mostly gutted house, we didn't respond with tearful silence but with a cry of "Hood Ornament!" followed by us tying it to the front of the heromobile.

Batman could have the Batwing and Batmobile. The X-men could have the Blackbird. We had our own vehicle and it was awesome!

Unfortunately we never defeated the supervillain and the campaign drew to a close on a cliffhanger. As I was the only survivor of a near TPK in a game with no resurrection, the others weren't particularly interested in continuing. So I don't remember whether the villain viewed our approach to his lair with a mixture of horror and trepidation or with gales of (non-maniacal) laughter. But I do remember refusing to abandon our mode of transport when the GM told us that yes, we could move the machine just by the mental powers of one of our heroes but that during our wild pimping spree we'd never stopped to consider that due to the fact the hero in question had taken limited levitation, for an object this size, the top speed would be 10mph!
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Offline NGTM-1R

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Re: Tales from the tabletop
So we're doing Adeptus Evangelion tonight.

dis gun b good, etc.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline StarSlayer

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Re: Tales from the tabletop
Now that Battlefleet Gothic Armada has come out I've finally succumbed to the itch to put together some BFG.  Unfortunately since GW nixed Specialist Games a while back that means I need to dumpster dive E-bay for models and equipment.  Luckily I've scrounged up a sufficient force of Imperial Cruisers, CLs and Escorts to get a fleet going.  Since most of these models were used/assembled and painted by three year olds they need some TLC(seriously engine blocks attached backwards :P).  The majority of them are swimming in Simple Green at the moment to strip the paint before I fix them up.  I also have some nice bases on order from Litko because the majority are MIA except for the nub snapped off in the model, I will need to crack out the pin vise and bore out new holes. 

Luckily one of the Gothics arrived assembled in good order and primed in black so she was nominated to be the test mini.  I was tempted to go with a brown base color, I had seen an Apocalypse BB done in that scheme and I liked it, but in the end I settled on gray.  So here she is:

The Gothic Class Cruiser Conquérant:





Overall pretty fun and quick to paint, certainly easier than Napoleonics by a country mile.  I have a Lunar primed and ready next and once the bases arrive I can start painting these up assembly line fashion. 

With the BFG box set I also pulled in some Chaos CAs, I will probably try and flesh out a force of them as well in case I need to supply both sides.  In addition word on the grape vine is Forge World will be spinning up Specialist Games division so hopefully I can get some newer models as well.
“Think lightly of yourself and deeply of the world”

 

Offline Scotty

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Re: Tales from the tabletop
I need to post my collection of BattleTech stuff sometime.  A cursory glance through the thread reveals I have not, and I'm rather excited to show off. :P

  

Offline StarSlayer

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Re: Tales from the tabletop
So the first batch finished with stripping and I'm in the process of fixing them up, while the second batch is in the Simple Green.  I'm toying with ideas on how to make the Mars stand out from the line cruisers.  I think I will try to add some bits to the conning tower, but for now I went ahead and finished my second cruiser.  Still waiting on the new bases so she is on a temp clear one for now.

The Lunar Class Cruiser Hamilcar:





Next up will likely be a Dominator unless I wrap up the Mars soon. 
“Think lightly of yourself and deeply of the world”