Author Topic: INFA Eyecandy Thread  (Read 134902 times)

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Offline Aardwolf

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Was that the Italian version?

 

Offline General Battuta

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That starfield in most of the INFA pictures on this page is really blurry.
That would be because it's the old one from 3.6.9, just slightly modified. Remember when Mobius said he didn't like the new starfield?

Oh. Right.

In spite of that earlier debate, I hadn't actually realized how ugly it was until now. I guess I'm spoiled by the 3.6.10 one.

 

Offline Snail

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Mobius just politely informed me that it's a hybrid fusion of the 3.6.9 and another starfield.

 

Offline shiv

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3.6.10 starfield. I was asked to make a proper fusion of them since I wasn't able to force anyone to use 3.6.10 starfield :wtf:
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Offline Aardwolf

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The only thing I don't like about it is the low resolution. Other than that, it's awesome.

 

Offline High Max

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;-)
« Last Edit: January 04, 2010, 08:24:25 pm by High Max »
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Offline Snail

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It's been said many times before: Inferno is not the super eyecandy mod. It's out there to be enjoyable to play not just to look at.

While mediavp grade additions would be welcome by many, it would likely delay the process even more and probably induce some serious feature creep.


(I don't speak on behalf of the team of course, but this is my general opinion on the matter. IMO it would be applicable to many other mods with long development histories as well.)

 

Offline High Max

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;-)
« Last Edit: January 04, 2010, 08:21:50 pm by High Max »
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Offline Woomeister

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It can be up to date with VP standards without being super eye candy. Can't it use files from the FSO VPs as well and also the models can use some improved FSO textures to overlap the corresponding retail textures that are on parts of certain ships (using FSO replacements to the old retail textures already on certain ships)?
Neither INF mods are media vps compatable, all the stuff we want from those VPs are included with the mod as standard.

 

Offline Snail

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Yeah, I heard that one before long ago and I think I recall that being said as I was typing the previous comment, but if it isn't being improved graphically, then what is holding the release back? It surely couldn't take this long unless no work is being done on it or only very small amounts are being done each month since the graphics haven't been touched much for the last few years, apparently. It takes years to make missions?
In the style of High Max, this post has been edited. :)
« Last Edit: January 13, 2010, 02:10:27 pm by Snail »

 

Offline Kie99

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Yeah, I heard that one before long ago and I think I recall that being said as I was typing the previous comment, but if it isn't being improved graphically, then what is holding the release back? It surely couldn't take this long unless no work is being done on it or only very small amounts are being done each month since the graphics haven't been touched much for the last few years, apparently. It takes years to make missions?
Make a top-notch campaign like INFASA or INFSCP, then complain.

In all fairness, given that he's not played either of those campaigns and neither has anyone else outside the Inferno team, he's no way of knowing whether it's top notch or not.
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Offline Mobius

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What you're going to see: a Zeus facing classified Shivan units, a wing of Lokis patrolling a sector of Ross 128 with intense EM jamming, two backgrounds made by me (one is detailled) and... good use of the Cain and Lilith models Rga_Noris just got ingame and working. All screenshots are lvlshotted. :)













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Offline Snail

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Very nice nebulae! :yes:

The mission itself reminds me of Hellfire from ST and ST:R.


I know this is about INFA, but in INF SCP, the Lilith has 3 main forward beams. Are you going to modify the Lilith HTL for this?

 

Offline Commander Zane

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the Lilith has 3 main forward beams. Are you going to modify the Lilith HTL for this?
Juggernauts? Who needs those with that refit? :P

 

Offline Snail

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Well the Lilith with LRed was too overpowered, even for Inferno!

 

Offline Mobius

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Considering the status of custom ships, we are very unlikely to work on any FS1/FS2 design unless we intend to add more turrets to it. Therefore, INF is very likely to feature the same Cain and Lilith models you can find in the Media VPs.

Oh, and don't expect the Lilith to fire beams in INFASA... :p
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Offline Snail

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Oh, and don't expect the Lilith to fire beams in INFASA... :p
Duuuuh. :P


Still has those big Shivan plasma blobs though right?

 

Offline Rodo

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and no shield  :nervous:
el hombre vicio...

 

Offline Mobius

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Still has those big Shivan plasma blobs though right?

Sure, but the way they work may change in the future... ;)

and no shield  :nervous:

Since when the Lilith is supposed to have shields? :eek:
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline Rodo

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Nonono, I meant the fighters ;)
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