Author Topic: New Eyecandy Thread  (Read 844093 times)

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Offline Mobius

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Like we said previously, it would be preferred for us to make brand new high-res textures for every one of our new HTL models, but we simply do not have the manpower to do so.  In fact, we are at the nadir of understaffing as of now than ever.

So as for now, a smear job of a low-res texture on a HTL model is the best we can do.  But then again like you guys mentioned, a smear is still just a smear.

Well, we have 4 active team members here on HLP and a few more contributing from outside the community, and this situation is far better compared to that we had to face a few months ago. In fact, progress has been quite encouraging recently. :)

That said, however, the need for expert texturers remains.

Inferno? Understaffed for texture artists? Whatever happened to FSK?

He's doing something, but we can rely on him for everything. More help would be greatly appreciated.
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Offline Rampage

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FSKing's handiwork. :pimp:

 

Offline peterv

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FSKing rules  :yes: :yes: :yes:

 

Offline Snail

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He does indeed! Go FSKing!

 

Offline Jellyfish

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Speaking of FSK! Wow!

Will the cockpit be HQ too?
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Offline Hades

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Awesome.

Also, is that the cleaned-up mesh I did? >_>
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Offline Rampage

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Awesome.

Also, is that the cleaned-up mesh I did? >_>

This is FSKing's screenshot, and he's using the older model.  We will UVmap his texture to your version of the ship soon.

 

Offline Nyctaeus

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Awesome stuff, but I'm suggesting you should focus on unifinished models than on makeing ingame models better. As I know, some of models still needs work - Nemesis for example. I want to see Moonred's HTL in action ;D.
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Offline Woomeister

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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.

 

Offline Snail

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Get it in-game unmapped, it'll still look awesome. :P

  

Offline NGTM-1R

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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.

It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
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Offline Nyctaeus

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Well at the moment we don't have anyone to map the Nemesis sadly. It is probably the top priority of the completed unmapped meshes we have though.

It's not like it really needs maps. Just say they painted everything white rather than using any of the grey.
Woo was thinking about uvmapping, that's different thing than the new textures. They have enough textures for Nemesis, very pretty textures :).
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Offline Woomeister

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Well yeah, our EA tile map were upgraded years ago, it's what all our current gen EA ships use.

 

Offline Mobius

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...which doesn't mean those maps can't be upgraded one more time. ;)

What Rampage showed you was just one of the screenshots FSK took for us. :) Here are the others:




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Offline Snail

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Wow, it really looks like some kind of stylized bird idol from beneath. Classy. :cool:

 

Offline Androgeos Exeunt

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Don't take what I'm about to say too seriously... :nervous:

When I first saw this, the rear fins reminded me of this:

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Offline Nyctaeus

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Awesome. Looks more unique than other bombers :yes:,
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Offline carn1x

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Oh these other screenshot make it look much nicer. The first one floating around just looked wierd and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.

Impressed+++++++, would drool over again.

 

Offline Rampage

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The first one floating around just looked [weird] and bent like somebody stepped on it and didn't quite fix it properly and hoped nobody noticed.

That screenshot was taken with a orthogonal view of the model, so the distortion you saw was expected.

 

Offline General Battuta

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These look nice, EA is ****yeah awesome