Hard Light Productions Forums
Hosted Projects - Standalone => The Babylon Project => Topic started by: Asprin on December 22, 2007, 09:59:47 am
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Minbari Project release 1.0b is available for download.
Instructions for installation (read it first):
1. Run downloaded file minbari_project.exe
2. When installation will be finished, press "FINISH" button. DO NOT REMOVE THE CHECK BOX.
3. In the launcher press "BROWSE" button and select file "fs2_open_3_6_9-OSE.exe".
4. Choose any/all "graphic" futures.
5. GO TO "Gameplay" section and select "Enable 3d warp", "Enable flash upon warp" and "Toggle futures for TBP" flags.
6. GO TO "Audio/Joystick" TAB and make sure you have "Generic Software" in "Sound" field.
7. Press "Apply" button.
8. Press "RUN".
Instructions for gameplay:
1. In the main game menu go to "PILOT" section and adjust your pilot profile.
2. Select campaign in the "CAMPAIGN" section.
3. Go to "OPTIONS" section and READ FLYING CONTROLS
4. Press "CONTINIUE" button in the main menu.
5. Good luck!
The link: http://fstbp.mhprj.com/index.php?topic=47.msg192#msg192
READ THIS NOW!
Moderator note:
TBP does not need to be installed. This is completely sepArate to TBP.
READ THIS NOW!
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Woohoo! Definitely gonna download this, thanks a bunch!
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Damn. Not the first. ;)
...downloading immediately...
Thx for this chirstmas present :yes:
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This is good news! I'll have to try to find time to play this later this weekend.
Remember guys that any bugs have to be reported to the Minbari Project guys and not the SCP or TBP teams.
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have to be reported to the Minbari Project guys
Yes, that is right. Report about about any bugs and problems here: http://fstbp.mhprj.com/index.php
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woohoo! DL now. Can't wait to play this. I loved the original release, so I'm really psyched about this one. :yes: :eek: :)
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01:39:40 left and counting
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whoa, that's weird :eek2:. Like playing IFH, just in the FS2 engine, which wasn't build for this kind of gameplay.
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Awesome. Downlaoding now!
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IFH
This is great game engine!
which wasn't build for this kind of gameplay.
We just make/made its physics actual to Babylon 5.
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It doesn't work with Vista.
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It doesn't work with Vista.
This work is in progress. Please, use XP for this.
The project tested on:
(MAXIMUM)
P4HT-3.8/2GB RAM/256 MB NVIDIA/WIN XP-SP2
(MEDIUM)
ATHLON XP-1700+/396Mb RAM/64 MB NVIDIA/WIN XP
(MINIMUM)
P3-733Mhz/512Mb RAM/128 MB NVIDIA/WIN 2000-SP4
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This work is in progress. Please, use XP for this.
I don't have XP. And I won't install it inlegally. Installer doesn't work on Vista, please make another one - Install shield for example.
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Installer doesn't work on Vista
Uploading non-installer archive, plaes wait.
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Downloading now. Is this a standalone game?
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Is this a standalone game?
Yes of course, this one is standalone.
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Ok i played the the prologe and i have to say its not the best done it would be much nicer if the controls were more like FS2 or the original Babylon project the controls are way to complicated for my taste and the missle system dont even work! so Im a bit dissapointed if you could change the control system to a bit less complicated like freespace 2 engine controls this game might be alright but you need to fix the missle system. thats my opinion about the game only an opinion.
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DL link isn't working at the moment :(
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The linky doesn't seem to work for me either. :sigh:
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DL link isn't working at the moment
It is working, BUT our hoster has the some limits :mad: , therefore we're going to change this one. Until then, sorry us and PLEASE wait for some time (an 60min. as maximum), and try again.
NOTE: The server of our hoster is located in USA. :)
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Someone who has it upload it to FileFront under a random name, also upload it to MediaFire and RapidShare. That should suffice. XD I'd do it, but I don't have the file.
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Ok i played the the prologe and i have to say its not the best done it would be much nicer if the controls were more like FS2 or the original Babylon project the controls are way to complicated for my taste and the missle system dont even work! so Im a bit dissapointed if you could change the control system to a bit less complicated like freespace 2 engine controls this game might be alright but you need to fix the missle system. thats my opinion about the game only an opinion.
rage, you need to play through the mission trainer some more before your flight instructor unlocks missiles. As for gameplay itself, I'm not really a fan of IFH, not that it's bad, it's good, but newtonian physics for me is a major turn-off, so I hear you on that. Unfortunately, I think that if you modified the Minbari Project back into using the Babylon Project for a flight model, a lot of the missions would essentially need to be re-FREDed and even then I'm not really sure if that's doable.
My personal recommendation would be to see about re-releasing the original Minbari Project that still used the regular Babylon Project flight model and have that as an alternative to the Newtonian flight.
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the original Minbari Project that still used the regular Babylon Project
And what about actual B5 physics?
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Yes, I know that B5 uses Newtonian Physics, which is what the Minbari Project uses. I just pointed out that the Babylon Project doesn't use newtonian physics (though you can still sort of simulate it through glide mode). Again, it's really just a preferences thing.
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B5 uses Newtonian Physics
This is main parameter for us.
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the Babylon Project doesn't use newtonian physics
Let's try again - from the post's name
Babylon 4: Minbari Project release 1.0b (Seperate to TBP)
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Hope you don't mind. I dropped it out on the Drunks server. Emergency download link: {file removed} Take it easy on me guys I'm only good for a couple hundred downloads.
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One more download link: http://www.megaupload.com/?d=1REZA1B6
This is non-installer version, unpack it into any directory you need. File packed with WinRAR 3.50
And once again, sorry us for unstable first link, BUT IT IS WORK!
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Sorry I´m a bit confused. This release has nothing to do with the loooooong awaited EMW by MAG am I right.
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One more download link: http://www.megaupload.com/?d=1REZA1B6
This is non-installer version, unpack it into any directory you need. File packed with WinRAR 3.50
And once again, sorry us for unstable first link, BUT IT IS WORK!
Thanks! :)
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It doesn't work with Vista.
I disagree. The Installer works with Vista, too. It takes only a while before the installation starts, but you can install and play it.
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I am very impressed good voice acting and good artwork. I have once question about the first mission when I hit ALT-G I am still gliding is that the right key method. Is there an indicator on HUD if you are in glide mode or not. I am having difficulty passing first level.
?
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I am very impressed good voice acting and good artwork. I have once question about the first mission when I hit ALT-G I am still gliding is that the right key method. Is there an indicator on HUD if you are in glide mode or not. I am having difficulty passing first level.
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Use "SPACEBAR" for enable FULL INERTAIL MODE. This is static key. The glide mode works with this key. And you can view a message when the glide mode on/off.
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Got it Den thanks ok, I seem to be doing constant ecliptical paths around the target, it is very diffucult not to be in a ramming course with the target, what am i doing wrong? The speeds are very fast.
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Uh... I gave this a shot, and I have no idea what the hell I'm doing.
Plus, on the voice acting, I can't understand a word and I have to keep reading the messages.
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I think I'm pretty good at IFH, so I set the difficulty to insane. I quickly die of collision. Right, that was stupid, have to listen to the poorly translated training speech again. Be nice if I could skip it, but I'll just have to finish the training mission and then later missions wont have talky parts I want to skip. I kill the unarmed fighters okay, but I don't think I've figured out the controls well enough to evade, or to hit the target consistently. Afterburners don't always seem to work right. Can't just spray and pray because I don't have enough gun energy for more than a few shots at a time. Kill one fighter, no problem, kill another, I'm pretty damaged, and BAM BAM BAM. I'm dead. So, I switch the difficulty to very easy, and sit though the boring parts again. This time I hardly take any damage from the armed fighters, and spray and pray is a perfectly valid tactic. Sit through some more monologue while I wait for the capship to crawl its way into the shooting area. I'm still wondering what my instructor said about my missiles other than 'use them on the capship' when a weapon blast knocks me 40 km - out of the shooting area. I'm told to go back to the academy.
Guess I'll try again in a bit.
Reproducible crash: if you load up the game, click tech, click weapons, you get a crash. However, if you click tech, click intel, then click weapons, you don't get a crash. You do, however, get a blank weapons list, which is pretty useless when you want to know what your missiles do.
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I can't pass level one. I reduced difficulty too very easy. I was able to play the rounds through the fighters. But when it came time for the Minbari warship I got close enough to hit it but then got thown out over 30000 kilometers. Then It ends with the acadamy message.
You will notice on the first test round with the unarmed fighters that if you have zero momentum and sit like a duck they speed up at you and fly by and end up at 3000-5000 kilometers away before turning around to make a anouther charge. It definitly has the physics down right but I question if minbari flyers had no computer aided flying because the way this is you just end up charging one anouther. Which you never really see in the series. Ships doing eccentric ovels at one anouther charging each other was never really shown in the combat sequences. The series almost looks like the flyier had allot more computer added control where it was always fighting the effects of the over interia so you would not fly by your target or your target fly by you at 700 kilometers an hour. I have played IFH too and found it frustrating because you start doing those oval kamakazi charges. Or is it just my bad flying ability? I have been at this on and off all day and I can't figure it out. Anoughter thing, my throttle control on my Extreme 3D Pro can not give me low velocity numbers. I go from 4 to like 200 no way to get just like 20 or 40.
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I hit ALT-G I am still
Of course, because side accelerations needs in some time before stabilized. You do not need in ALT+G, it is not working and it is futile function with our physics model.
FULL INERTAIL MODE. This is static key. The glide mode works with this key.
Yes, you can glide int this mode as well but in the inertial mode side accelerations are not compensating.
click tech, click weapons, you get a crash
I have no such bug, but THANK YOU, shall try to do something with it.
I quickly die of collision
The collisions will inflict significant damages at all skill levels.
Afterburners don't always seem to work right
They work right and correct always.
Kill one fighter, no problem, kill another, I'm pretty damaged, and BAM BAM BAM. I'm dead.
The fighter has autorepair system like in IFH. So use afterburners to away from enemy. By the way, this campagin can be finished at any skill level.
About capship simulation:
1). Take place in 6 km near "Shooting Area" point and lure fighters as colse to your position as possible.
(http://fsdnl.jino-net.ru/rec01b.jpg)
2). Suppress its fighters.
3). Target cruiser and select its AFM control
4). Take position like on this screen
(http://fsdnl.jino-net.ru/rec01a.jpg)
5). Set speed threshold 200m/s ( Key "]" +100 per hit; Key "[" -100 per hit by default)
6). Fire missiles when your speed will be near 200m/s but do not reach the threshold and speed of the missiles wil equal over 390m/s - its own speed+your curren (missiles have launch speed limit, for M132 limit is 400m/s, for ACS limit is 200m/s).
7). When missiles away, unwrap your ship and hit afterburners - effective range of the anti-fighter beams is 3000km or less.
One more thing, you can allocate energy between "Weapons" and "Accelerations"
(http://fsdnl.jino-net.ru/rec01c.jpg)
Or is it just my bad flying ability?
May be, and may be not, because this build uses experemintal AI submodules such us AI_do_nav_mistake, AI_do_panic..... As the result this SM's work is still in progress. The patch will be available as soon as possible.
Question to all who playing this project: DO YOU NEED IN DETAILED DESCRIPTION OF THE SHIP CONTROL AND CAMPAGIN WALKTHROUGH?
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i cant download this campaign hes seys forbidden http 404 not found
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The main link is closed for sometime, thanks to our hoster! :mad:
Try this one: http://www.megaupload.com/?d=1REZA1B6 and unpack it into any directory you need.
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Hey , why must I return to the academy, I defeated the beta wing and then... it ended, and I must return to the academy. NO, I don't want to.
And how do I know if I'm matching speed with the enemy? I pressed M and it looked like that nothing happened.
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Hey , why must I return to the academy
Make sure all your objectives are "Green". Press F4 during the mission. :) ...and do not fly away from the "Shooting Area" NAV. Keep 30km as maximum.
I pressed M and it looked like that nothing happened.
Project has "Newtonian physics" so use ALT+M for continuous monitoring of enemy speed.
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Hey , why must I return to the academy
Make sure all your objectives are "Green". Press F4 during the mission. :) ...and do not fly away from the "Shooting Area" NAV. Keep 30km as maximum.
I pressed M and it looked like that nothing happened.
Project has "Newtonian physics" so use ALT+M for continuous monitoring of enemy speed.
Thanks, so you're the talkative instructor ;). I hate the instructor, will give him a missile when my secondary weapon is unlocked.
Anyways, Merry Christmas !!!
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so you're the talkative instructor
Well, yes. This voice acting was a hard work, to all of us.
Anyways, Merry Christmas !!!
Oh...Thank you very much!
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This link is works again: http://fstbp.mhprj.com/minbari_project.exe
I hope there will no be any problems in the future.
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wouldn't it be possible to rewrite the config screen so the buttons which are used have the correct describtion and to delecte the ones that aren't used?
By the way, finished game 10 minutes ago. It's good, but please don't feel offended when I stick to TBP and IFH. The Freespace Engine just wasn't build for this. Especially when you disable motion debris... :shaking:
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the buttons which are used have the correct describtion
Yes this will be done.
The Freespace Engine just wasn't build for this.
I don't think so, physics of any arcade game engine can be rebuild, and about FS2 - the work is continues on its physics, AI, and some other things, including campaign. ;)
when you disable motion debris
We don't disabeld debris. Enable them in the launcher.
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:wakka: :) :D ;)
I have both versions, exe and rar... am uploading to FileFront right now. Will post updates when ready.
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uploading to FileFront right now.
Thank you very much for support!
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Well, I took another run at that capship. The lock time and range on the M132 sure makes it a close call to lock, fire, and burn away, and I guess I wasn't at quite the right angle to hit, either. Ah well, it's a challenge.
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Um, yeah, this doesn't work at all.
I followed the install instructions to the letter. When I click "Run," nothing happens.
Well, almost nothing. I get the impression that the fs2_open_3_6_9-OSE.exe is somehow refusing to launch, or else crashing almost instantly upon launch.
If I run the .exe from the command line, I'm immediately thrown back to the command prompt. I don't get so much as an error message.
?!
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OK, links (weird names to delay deletion by FileFront, they have a fetish against Babylon Project files :mad: ):
FileFront (http://files.filefront.com/m0i1n2b3a4r5i6+7p8r9o1j2etexe/;9318339;/fileinfo.html) .exe installer.
FileFront (http://files.filefront.com/E1a2r3t4h5+M6i7n8b9a1r2i3xrar/;9320018;/fileinfo.html) .rar non-installer version.
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Whatever it was that made that happen was temporary. I rebooted and now Minbari Project runs fine.
I've only got a bit into the first training mission, but I'm impressed already! You guys went balls-to-the-wall Newtonian on our asses.
By the way, what's the native language of the people who did the voice acting? It sounds like the instructor is not a native English speaker, but I can still understand what he's trying to get across.
In the way of improvements, is there some way you could put in a graphical indicator of the X, Y, Z axes? It might be useful to draw the current velocity vector's components on such a display, and have it rotate when you turn the ship. The numerical X, Y, Z indicators are helpful too but I think a visualization would be more intuitive in the heat of combat.
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Updated links to include .rar non-installer version.
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It might be useful to draw the current velocity vector's components on such a display, and have it rotate when you turn the ship. The numerical X, Y, Z indicators are helpful too but I think a visualization would be more intuitive in the heat of combat.
Something like this (IFH has it) would definitely improve the experience.
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This game is very difficult :( May you adjust this somehow? Despite the fact that I'm not a tough pilot I still can complete missions objectives, destroy ships and do other stuff in original FreeSpace 2. But here... oh, and by the way where is my speedometer?
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I will pass mission one, I will pass mission one.
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faith manages people :lol:
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I can't download this right now, too much for my satellite internet to handle (satellite internet totally sucks a$$ but I'm stuck with it :hopping: ), will have to download from a friend's house. So could someone state some about the visuals, modeling, ect...? :confused:
hip63 :p
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looks exactly like TBP
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Help me! Is there a bug in mission 1? When the Minbary cruiser jumped out of hyperspace I lost control of my ship and then I can never be able to regain its control again. I still heard the instructor's voice but it was the only thing I can do.
Does anyone have the same problem? I replayed this mission many time, even reinstalled the game but nothing changed.
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yes!!
i have the same problem! :mad: and also happens in mission 2! :hopping:
when there is a cutscene and it finish, the bug appear.
I think the reason of the bugs is when a cutscene finish, and the camara never came back with the player...
PLEASE HELP!!
(Great work!! amazing!! ;) i love the campaing! Congratulations !)
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i have the same problem!
Oh yes, this is a bug. :( I detected this one when tried to finish campaign on P-III. Well, for this time use 640x480 screen resolution, it is only way. Problem will be fixed in future path.
This game is very difficult
I know it, but we thought that all of HLP members are more then best pilots, when planned this campaign. All right we shall pay more attention for the beginners in the future releases. By the way, will you try play on "VERY EASY" skill level?
graphical indicator of the X, Y, Z axes?
They will be.... ;)
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By the way, what's the native language of the people who did the voice acting?
We're all from Russia and we have problems with voice acting - A BIG PROBLEMS.
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I guess all of us noticed that. Still great job when you keep in mind that you not only have to learn to speak english but also to read latin letters!
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By the way, what's the native language of the people who did the voice acting?
We're all from Russia and we have problems with voice acting - A BIG PROBLEMS.
Actually, I thought you did a great job; I've been able to figure things out, and the sound quality of your voice acting is superb. I've played some other campaigns with very poor-quality voice acting. Anytime a voice clip began to play, there would be a burst of background noise that seemed very out of place. I think this is a consequence of using cheap equipment or not knowing how to set the levels correctly. Not that I could do any better; I just have never noticed that phenomenon in professionally-recorded voice acting. This hasn't happened with your voice acting.
Also, allow me to apologize for the ridiculously inconsistent spelling in English, and our strange Latin alphabet. :D
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Oh yes, this is a bug. :( I detected this one when tried to finish campaign on P-III. Well, for this time use 640x480 screen resolution, it is only way. Problem will be fixed in future path.
graphical indicator of the X, Y, Z axes?
They will be.... ;)
I notice that when I switched to Directx to play, this problem disappeared, but the X, Y, Z axes also disappeared. Well I personally don't mind about those X, Y, Z at all, I just want to know my current speed. It would be great if you can add a speed parameter for Directx user.
And by the way, this game is wonderful, you guys must be very professional to create it.
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Most likely your problem is old drivers, IMHO. Try the latest ones?
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Path 1.1b available for download:
http://fstbp.mhprj.com/index.php?topic=47.msg192#msg192
Major updates:
- Fixed game crush, when "WEAPONS" section is selected
- Fixed problem with beam hits (ship accelerates up to 3km/s)
- Decreased overall difficulty of the campaign
- AI updated
Minor updates:
- Some campagin logical errors fixed
- Tech Database updated
- Sound environment errors fixed
- Radio environment errors fixed
- Some textures updated
- Tables updated
Cutscenes problem still remains, i belive this one will be fixed in the 1.2b release, until then use 640x480 if the bug appears.
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- Fixed problem with beam hits (ship accelerates up to 3km/s)
That was a bug? :lol: :lol: :lol: I thought is was intended.
- Tech Database updated
Does this also include the Intel Data stuff? You know, EM-War so far and so on seems to be out of place here...
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I thought is was intended.
No, it was bug! Lets oversee the situation: you got beam hit and then your ship has speed 3km/s, well....I will be surprised if after such acceleration (less the 1 sec) the pilot will stay alive. :p
Does this also include the Intel Data stuff?
Yes, it has updated too, but not about EM-war. Too early! ;)
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- AI updated
I'm sorry for this stupid question (maybe stupid maybe not :) ), but does that mean it'll be much easier to play this game?
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stupid question
This is normal question. :) And yes, overall difficulty is decreased.
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Cutscenes problem still remains, i belive this one will be fixed in the 1.2b release, until then use 640x480 if the bug appears.
The problem still remain if I change the resolution.
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change the resolution.
You mean launcher resolution, yes? Well, what is your computer parameters? I need to know this to simulate the situation and find solution.
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change the resolution.
You mean launcher resolution, yes? Well, what is your computer parameters? I need to know this to simulate the situation and find solution.
Sorry what I mean was that when I change resolution to 680+480 the problem still remain .
My parameters are a Amd64 +3500, GF6800GT 265rampci express x16, 1GBram,
I guess you wanted this.
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GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:
Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off
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GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:
Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off
I will give it a try thx anyway.
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GF6800GT 265rampci express x16
Hmmm....it's strange because game tested on weaker computers and there were no such problems. Anyway, shall do all what we can, until then lets try again:
Make sure you have this settings in launcher video tab (as minimum)
1). OpenGL
2). 640x480
3). 16bit
4). Bilinear
5). Anisotropic filter - off
I will give it a try thx anyway.
Still no good.
Well,Happy new year to anyone !!!
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i've already install the patch and i've found an other bug... :sigh:
when my ship is hit by a beam its accelerates too much and i can't stop it... :(
PLEASE HELP!
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The problem still remain if I change the resolution.
Me too, I can only play it by changing to Direct 3D 8. But this way only works from mission 1 to the mission " ... than fighting for survive".
My graphic card is ATI RADEON XPRESS 200 series (256 MB). Maybe it's too old for this new stuff.
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downloading hot patch
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Sorry guys! I see the error! Oh NO. I'm fixing it right now........
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All right, looks like it works correctly:
1). Beam Hits Updated
2). Cutscenes Updated
3). Some logical errors in the campagin detected and fixed
The link: http://fstbp.mhprj.com/index.php?topic=47.0
By the way, i've made some additional updates in AI code. The game was tested on two computers simultaneously:
1). P-IVHT 3.8GHz/NVIDIA GeForce 7600GS AGP 256MB/2Gb RAM
2). Athlon 1700/NVIDIA GeForce 4MX AGP 64MB/256MB RAM
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Does this also include the Intel Data stuff?
Yes, it has updated too, but not about EM-war. Too early! ;)
I was talking about that, shouldn't all these entries be removed and replaced with for example information about the NMF?
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information about the NMF?
Yes, it's done.
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Well, my first look is that cutscene problem still remains in OpenGL mode ....
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And where exactly? - I mean number of mission.
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Right in mission 1. ( direct3D works but not openGl )
I'll try to have some checks in other missions, but as far as I know it won't work in both OpenGL and Direct 3D at the first mission of " ...then fighting for suvive " ( in the beginning a Minbary warship jumps out and starts destroying the Drark ships, but after the cutscene I can't gain control of my fighter).
Thanks for your great work.
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Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.
Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.
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redownloading hot hot patch
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Ummh.. Why code forks?
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Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.
Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.
Yes, thanks. Maybe it's just because my graphic card is too old for this. And, well, you REALLY did a great job, you give us a great game, so don't let some small problems bother you.
Wish you a HAPPY NEW YEAR
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Hmmmm...well, i will make two additional campaign vp's: one - with some updates in cutscenes, and on without them. I REALLY CAN NOT UNDERSTAND WHAT IS GOING ON! Many of our gamers, here in Ekaterinburg, are playing without problems. Well, work is in progress.
Thanks for your great work.
It does not make me feel better. The work is not finished! By the way, next campaign will have outer cutscenes - not during the mission.
I think in-game cutscenes, such as those in Blue Planet, are really slick, and much preferable to external video files. A huge benefit is that they also take up a lot less space, since it is just an .fs2 mission file rather than a 50+MB video. Rendering cutscenes with the game engine saves lots of space, and it looks better anyway.
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:wtf: Well, lets try again. We had a serious audit of the campaign and now 2 patches available for download:
1). 1.1b - this one has all futures including updated cutscenes.
2). 1.1c - this one has all futures except cutscenes, but includes those psi effects from mission 2.
Both of the patches also have updated EXE build:
- AI updated
- Some physics things updated
Details are here: http://fstbp.mhprj.com/index.php?topic=47.msg249#msg249
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If path 1.1b has not helped you (such happens if you have video card with less then 64MB or if you have less the 256 MB RAM, or if all simultaneously), download path 1.1c.
Well I have 256MB video card and 1GB RAM and patch 1.1b just doesn't want to work :). Thank you for the patch 1.1c.
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Keep it up Asprin and you'll need your own HLP Forum. ;)
hip63 :p
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Keep it up Asprin and you'll need your own HLP Forum. ;)
hip63 :p
Ya, either that or a child board of TBP... does B4:Minbari have its own files all together, or does it require some stuff from TBP? If it requires stuff from TBP, maybe it should be a child board? But IDK.
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does B4:Minbari have its own files all together, or does it require some stuff from TBP? If it requires stuff from TBP, maybe it should be a child board? But IDK.
Asprin. As the message clearly isn't getting through I've modified your original post.
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I've modified your original post.
Yes, but too modestly, let me try again:
TBP does not need to be installed. Minbari Project is completely seperate to TBP.
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better also write that in your first post on page 1 ;7
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:lol: Added some scrolly text. Shame flashing text went out of fashion with the BBC Micro.
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Added some scrolly text.
:D :D :D
Looks impressive!
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You may want to properly set up the wings. You have Beta 1 under Beta 1 wing, Beta 2 under Beta 2 wing, and so on. So I see Beta 1 1 (first ship in Beta 1 wing), Beta 2 1 (first ship in Beta 2 wing), etc. Then I'd have to assign each of them separately in the F targetting keys instead of being able to assign the entire wing in one F key at once.
And would it be possible to have the "full inertia" key re-assignable? It's really just a minor detail, preference related. I've been using spacebar as my primary fire button for the other fs2 conversions.
You might consider attaching +/- signs on the xyz speed indicators so the player knows if the speed displayed is up or down, left or right, forward or reverse. It would also be nice to have another set of numbers beside the z speed indicator just so the player knows what threshold he/she has set. For example, the player's ship is moving backwards at 100. Player hits the +100 threshold key a few times. It would take some time before the ship reaches that speed threshold. It would be nice to know off the bat what your current threshold is. I'm sure you can just count how many times you pressed the key. Still it would be much better to have that value visible.
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Could osmebody help me with the second mission? I have tried it three times using diffrente "tactic" (lol if you don`t mind me saying :D), but I just fail to keep up/distance with/from the intructer.
First time I used auto-pilot to reach the system, when returning back I accdientely pressed space and before I could do something about and bring my speed, mission had failed.
Second time I started the same, but with halfway to the required system I got more then 15KM and failed, thing that had not happen before.
Third time would have used the space key to get the same speed as my instrucotr, but even before I got to the good speed by pressing "W", game went over even before the guy even warmed he`s engines.
If someone knows what i`m doing wrong here, please tell me.
In the meantime, i`m off to move some kilometers.
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Could osmebody help me with the second mission? I have tried it three times using diffrente "tactic" (lol if you don`t mind me saying :D), but I just fail to keep up/distance with/from the intructer.
First time I used auto-pilot to reach the system, when returning back I accdientely pressed space and before I could do something about and bring my speed, mission had failed.
Second time I started the same, but with halfway to the required system I got more then 15KM and failed, thing that had not happen before.
Third time would have used the space key to get the same speed as my instrucotr, but even before I got to the good speed by pressing "W", game went over even before the guy even warmed he`s engines.
If someone knows what i`m doing wrong here, please tell me.
In the meantime, i`m off to move some kilometers.
Just use autopilot and do not press any key on the way
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Thank you. After trying for the fifth time I finally got it without anyone saying that I have moved too close or far.
As I have now played more then six mission, I have one opinion, TOO LONG. After playing dozens times diffrente levels, it became obvious that some of the players refused to finish the game in fear that they would be blown out after playing 10 minutes the same level. With this game the changes of dying rise beyond my possibility to calculate and with these extremly long mission with long distances as the laws of physics are changed.
In toher aspects a really nice and fun game.
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Euh... not so long. When I completed all 10 missions I really wanted to play more.
Mission 2 was a little hard, I died several times because of those damn missiles, there 's almost no way to avoid them.
And another very hard mission is the one in which you must protect a Minbary cruiser to attack 2 Drark cruisers and a lot of their bombers. If you get just one hit by the bomber, you 're out ! I must have replayed it 20 times before I got the idea not to protect the cruiser but run away from the battle. Ha, after the friendly cruiser was destroyed the game got loose. :D
The other missions are average, not too hard, but not easy at all.
An amazing game !
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Yeah that was tricky mission, but as him, I hope more campaigns to this game, most hopefully by these excellent makers of this game who have shown that they know what they do.
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As one of the developers of this project, I am pleased to see the reviews, such as last 2.
And I happy to report, that Asprin already began work on a new company that will be more longer. We have a lot of work ahead, but we hope to release a new company soon enough.
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Asprin already began work
I'm surprised, because Asprin :D still works on new AI code. :mad:
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The project update information: http://fstbp.mhprj.com/index.php?topic=65.0
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The project update information: http://fstbp.mhprj.com/index.php?topic=65.0
:eek:
amazing!! :eek2:
love it! :nod:
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:yes:
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I have a weird problem, few keys refuse to work( ex. H;F;\;Backspace;.....) so I can't target enemy or foe, go max speed, complete stop etc. :wtf: I thought the problem is my keyboard so I change it,... without any succes. :confused: Any sugestion?
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Any sugestion?
Go as in the forums on the Minbari Project site. Minbari Project is not supported here.
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Hello!
The last path (we've already started voice recording for the new version) for the B4: Minbari Project v.1.1. is available for download here: http://proxima-fleet.com/forums/forumdisplay.php?fid=18
Summary:
- Screen Refresh Rate in OGL mode added
- Profile crash problem is fixed
- Major updates in AI code
- Cutscenes problem is FULLY fixed
- Some fixes in "RED ALERT" logic
- Major updates in "SHIP-SHIP" collisions
- Some fixes in campaign logic
- Some minor bugs fixed
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This really is not a problem but i got lost in hyperspace in training mission 2 flow around for 45 mins before quit the game. oh well :rolleyes: :rolleyes: :rolleyes: :rolleyes:
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yeah, that's one of the most frustrating things I have ever experienced. I failed this mission 5 times just because my pal and the guys attacking him were way off the beacon.
Trust me, other missions are really fun but this one :shaking: :shaking: :shaking: is horrible since the team has removed the ability to speed up time.
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the guys attacking him were way off the beacon.
When this mission is started, instructor tells you - "...your NAV system is limited..." So, stay close to his fighter. If you lost beacon after the combat, just target instructor and follow him until you don't see local beacons on your radar. Then, switch to NAV mode and....
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I know who to fly, thx. I finished MP twice already. And you missed my point. I WAS at the beacon. The instructor wasn't. He was fighting with the rest of the enemies somewhere else WAY OFF the beacon. I couldn't do anything since I had no idea in which direction to fly to help him.
Seriously, you need to put speeding up time in again :)
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you need to put speeding up time in again
Well, this function is in game, but limited up to 4x and don't work during autopilot mode is on.
download here
Mirror for the path: http://allb5.ru/down_stat/tmp_patch_a.php
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Further posts on "The Minbari Project can now be found in the main Freespace Modding forum.