except for the drifing that has been successfully done before;
making the ship appear dead:
-------------------------------------
when
[what ever condition]
deactivate-glow-points
[Ship]
deactivate-glow-maps
[Ship]
turret-lock-all
[Ship]
sabotage-subsystem
[Ship]
[Ship's engine]
101
-------------------------------------
Isn't there a set-explosion SEXP you could sue to make explaosion along the hull?
-------------------------------------
when
[what ever condition]
explosion-effect
get-object-x => x-coords
[Ship]
[Ship's subsystem]
get-object-y => y-coords
[Ship]
[Ship's subsystem]
get-object-z => z-coords
[Ship]
[Ship's subsystem]
0 => damage; 0 'cause this is just show
0 => Blast force; 0 'cause this is just show
rand-multiple => Explosion size
50
100
10 => inner damage radius
11 => outer damage radius
0 => shockwave speed; 0 for no shockwave
rand-multiple => type
0
2
7 => sound
-------------------------------------