One table entry, coming right up!
$Name: SOB Jotun D.H.
$Short name: TJotun
$Species: Terran
+Type: XSTR("Advanced Assault Bomber", -1)
+Maneuverability: XSTR("Very Poor", -1)
+Armor: XSTR("Very Heavy", -1)
+Manufacturer: XSTR("Han-Ronald Corp.", -1)
+Description: XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("A modified variant of the regular Jotun, the D.H. version incorporates small changes to its configuration. A Type 4 HR reactor - the largest Han-Roland has built - powers its upgraded weapons and more numerous turrets. Carrying capacity is also increased, allowing the SOC variant of the Jotun to carry even more Executioner bombs. This advanced version was rushed into service to enable the SOC's fighters to engage the new breed of gigantic Shivan warhsips without friendly warship support.", -1)
$end_multi_text
+Length: 70 m
+Gun Mounts: 8
+Missile Banks: 3
$POF file: jotunadv.pof
$Detail distance: (0, 150, 550, 1300)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.55
$Max Velocity: 0.0, 0.0, 45.0
$Rotation time: 6.0, 6.0, 6.0
$Rear Velocity: 0.0
$Forward accel: 4.0
$Forward decel: 2.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 75.0
$Expl outer rad: 150.0
$Expl damage: 30.0
$Expl blast: 2000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-12" "Adv Disruptor" "Mace" "Prometheus" "Luyten D-9" "Kayser ADV" "Hastor" "Ripper" )
$Allowed Dogfight PBanks: ( "Subach HL-12" "Adv Disruptor" "Mace" "Prometheus" "Luyten D-9" "Kayser ADV" "Hastor" "Ripper" )
$Default PBanks: ( "Kayser ADV" "Hastor" )
$Allowed SBanks: ( "Hurricane" "Shocker" "A.C.R" "A.S.R" "Arrow" "Hornet" "Vortex" "Sniper" "Defender" "Stiletto III" "Cyclops" "Helios" "Trinity" "Slayer" "Executioner" "Armaggedon" "EMP Adv." "Firestorm" )
$Allowed Dogfight SBanks: ( "Hurricane" "Shocker" "A.C.R" "A.S.R" "Arrow" "Hornet" "Vortex" "Sniper" "Defender" "Stiletto III" "Cyclops" "Helios" "Executioner" "EMP Adv." "Firestorm" )
$Default SBanks: ( "Hornet" "Executioner" "Executioner" )
$SBank Capacity: ( 150, 150, 200 )
$Shields: 1600
$Shield Color: 100 100 255
$Power Output: 4.5
$Max Oclk Speed: 65.0
$Max Weapon Eng: 150.0
$Hitpoints: 1000
$Flags: ( "player_ship" "bomber" "in tech database" "in tech database multi" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 85.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 50.0
+Aburn Rec Rate: 25.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 127
$Closeup_pos: 0.0, 0.0, -99
$Closeup_zoom: 0.5
$Shield_icon: shieldJotun
$Ship_icon: iconJotun
$Ship_anim: ssjotunadv
$Ship_overhead: loadjotunadv
$Score: 10
$Trail:
+Offset: 0.0 -24.0 -7.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: 17.0 -17.0 -8.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -17.0 -17.0 -8.0
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: communication, 7, 0.0
$Subsystem: navigation, 7, 0.0
$Subsystem: weapons, 15, 0.0
$Subsystem: sensors, 7, 0.0
$Subsystem: engine01, 20, 0.0
$Subsystem: engine02, 20, 0.0
$Subsystem: Gun01, 5, 20.5
$Subsystem: Gun02, 5, 20.5
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Hastor" )
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Hastor" )
$Subsystem: turret03,1,1.0
$Default PBanks: ( "Hastor" )
$Subsystem: turret04,1,1.0
$Default PBanks: ( "Hastor" )
That help at all?