Author Topic: Homeworld Remastered Collection pre-order up on Steam release 25 feb  (Read 35580 times)

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Offline BirdofPrey

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
HW2 squadrons work just fine.  It's trying to apply it to individual ships that's the problem.
Besides I meant SQUADRONS not the actual formations.  You have ti deploy fighters en-masse anyways, so having them already come in groups makes things more manageable, and again, the ability to replace lost fighters in a squadron helps prevent your strikecraft from all being wiped out.
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Offline Buckshee Rounds

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Yeah, the more time I'm thinking about it, (and lurking the /vg/ homeworld thread) the more it feels to me like this remaster is incredibly hackish and sloppy when it comes to dealing with HW1 related stuff. I called it a 9 outta 10 remaster before, but that 9 definitely doesn't apply to every aspect of it.
Formations being broken, tactics being literally useless, a lot of HW1 campaign events don't seem to trigger properly.
They definitely didn't port a lot of the HW1 mechanics into the HW2 engine properly.

The HW1 stuff is pretty much unplayable for me atm. I loved being able to put my strikecraft into formations and changing tactics based on how the fight was going. Now they just break formation, fly in and try broadsiding each other with forward-facing weapons. Attack move doesn't work because they won't fly in formation and so won't move as a group. Strikecraft were my bread and butter in HW1 and seeing them like this is pretty crushing.

Don't know if anyone's mentioned this yet, but in the old HW1 they actually had a working ballistics model ie. the rounds travelled through space. If you had a scout fly into a mass driver round from a heavy cruiser or an ion beam they'd get vaporised which was just so cool. Now that the game uses HW2's RNG it doesn't make a lick of difference what tactics you use, your fighters won't dodge and instead of machine gunning loads of rounds into the target they fire those annoying single blasts (which incidentally miss half the time). In HW1 the ships hardly ever missed, but if you used evasive tactics your fighters would dodge out the way and genuinely survive longer. I'm no purist, but it's this kind of minimising of the tactical aspects of the game that really rubs me the wrong way.

I disagree. HW2 handles squadrons and formation behaviour far worse than HW1 ever could have. ANd yeah, the repairing is a hackish version of the resource collector repair upgrade. Support frigates have to get in close and dock and as a result they're pretty much useless, since the time they take to dock vs. the damage they repair is not worth it vs a repair corvette swarm.

And no, fuel isn't present because HW:R is running on the HW2 engine.

Ah so that's what that is. I was trying to figure out why my support frigs refuse to repair salvage corvettes. In HW1 they had the speed and repair range to keep your salvettes alive long enough to nab everything with an engine. Now my salvettes just die to everything and I'm forced to waste resources pumping out more, not to mention the ridiculously arbitrary 14 handicap making it infinitely more difficult to salvage everything.
« Last Edit: March 02, 2015, 09:12:41 am by Buckshee Rounds »

  

Offline Hades

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
I'm not autistic so I was able to play HW1RM just fine and beat it, despite the differences from the original (most of which are important, yes)
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Offline BirdofPrey

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Yeah.  I might stop playing HW1 till they fix the problems with strike craft and give the support ships a proper repair beam.
The asteroid mission is majorly screwing me over.  Apparently two dozen fighters is no match for a bunch of slow asteroids as ALL of my fighters and bombers managed to get wiped out in minutes.

I'm not autistic so I was able to play HW1RM just fine and beat it, despite the differences from the original (most of which are important, yes)
It's playable, but it's annoying.  HW1 ships should be using HW1 mechanics unless they want to redesign strikecraft to use squadrons, but that would result in screams of "they changed it now it sucks" for being less faithful to the original.
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Offline Mars

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Never played HW1 before this, so most of this didn't bug me. Fighter formations are obviously broken though, and sometimes units will refuse to break away from combat, regardless of tactics setting.

 

Offline Aesaar

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Ah so that's what that is. I was trying to figure out why my support frigs refuse to repair salvage corvettes. In HW1 they had the speed and repair range to keep your salvettes alive long enough to nab everything with an engine. Now my salvettes just die to everything and I'm forced to waste resources pumping out more, not to mention the ridiculously arbitrary 14 handicap making it infinitely more difficult to salvage everything.
lolwut.  Salvage Corvettes are salvage gods compared to HW1.  They latch on so much faster using them takes no effort whatsoever.  They're even more overpowered than they used to be, even with the 14 cap.

 

Offline jr2

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Doesn't this come with the original versions as well? I've got it, haven't installed yet.


Someone should make a better HW1Port?  I dunno.

 

Offline AdmiralRalwood

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Doesn't this come with the original versions as well? I've got it, haven't installed yet.
Yes.
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Offline Spoon

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
lolwut.  Salvage Corvettes are salvage gods compared to HW1.  They latch on so much faster using them takes no effort whatsoever.  They're even more overpowered than they used to be, even with the 14 cap.
Yeah, I don't remember salvage corvettes being able to capture those turanic raider corvettes nearly as easily in HW1 as they do in this remaster.
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Offline Fury

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
HW1R: 70 Kushan bombers vs 3 Taiidan Heavy Cruisers. Guess which wins?
Spoiler:
Heavy Cruisers.

 

Offline BirdofPrey

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
The cruisers.
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Offline Spoon

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Would that result be the same in original homeworld? (I'm guessing not, since bombers feel incredibly ****ty in hw1r and the cruisers would probably not be able to actually hit the bombers)
Urutorahappī!!

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[02:44] <@Axem> well
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Offline MatthTheGeek

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
HW1 classic is exactly how HW1 was. They just fixed compatibility issues with recent OS and support for larger res and stuff.
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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Has anybody been able to mod the art assets from HW1R back into HW1 classic, yet? Is such a thing even possible?

 

Offline The E

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Has anybody been able to mod the art assets from HW1R back into HW1 classic, yet? Is such a thing even possible?

I think HW1's engine will choke and die on the models and textures.
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Offline Narvi

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Has anybody been able to mod the art assets from HW1R back into HW1 classic, yet? Is such a thing even possible?

I think HW1's engine will choke and die on the models and textures.

HW1's engine has actually been open-source since 2003.

I'm surprised they didn't do more with it than port to Linux, but I guess people who keep complaining about HW2's RNG don't really care that much.

 

Offline MatthTheGeek

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
HW1 source license was an "all your code are belong to us" ****ery noone really wanted to have anything to do with.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

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MatthTheGeek: you mispelled grâce
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Axem: jabba does the coup de gras
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Offline An4ximandros

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
Ah yes, the Nintendo-tentacle down throat type license. You might as well not release source code if you do it like that. :doubt:

 

Offline NGTM-1R

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
I am literally throwing things in rage right now. Because they nuked fuel and didn't know how else to balance Swarmers, they had to give them timer when they went back to a fuel pod or just stopped moving.

Because that timer wouldn't apply to player Swarmers, they made Swarmers uncapturable.
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Offline crizza

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Re: Homeworld Remastered Collection pre-order up on Steam release 25 feb
A battlefleet Gothic mod was never done for Homeworld, wasn't it?