Author Topic: My "little" WIP Topic  (Read 110304 times)

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Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Well, don't worry. I always started working an stopped again, because I wasn't happy with my progress. ;)

I kinda was a bit distracted by this shockwave stuff anyway. :)
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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good to hear that!
but what shockwave?

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
These shots should give you a clue...

(thanks for MetalDestroyer for the images)





Oh, and DB. If you don't implement the shockwave to TBP I'll personally fly to germany and steal them from your HD ;)

Very nice looking textures on the Vree Xill, btw. I'd add a bit more detailing and slight variety to the outer and metallic parts, but overall it has a very nice look.

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
Ok, got it. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline -Norbert-

  • 211
Why are all the new shockwave effects 2-dimentional?
They look great, but why should a ship's explosion cause a 2D shockwave in space?
And if it does, then why is the "graphic shockwave" 2D but the "damage shockwave" 3D?
The only time I remember seing shockwaves in B5 where when one of the shadow fighters chasing G'Kar was rammed and destroyed by a Narn Frazi and when the Thirdspace gate blew up.
Both times there where 3D shockwaves.

And I love the Vree Xill :nod:
« Last Edit: July 31, 2005, 09:51:54 am by 1400 »

 

Offline Jokke_r

  • 24
yeah, shockwaves look kinda out of place in Babylon 5 themed mod IMO.

They look cool and awesome but aren't really that realistic.

In the series there aren't really any large explosions or stuff but mostly small explosions over the whole hull of the ships leaving it burning from the inside.

 
nice shockwaves, i would like to see those ones in tbp, i mean, there is much that is not realistic, main thing is a good looking game and those blasts definatly look good.
for example, if you want realism you wouldnt have any sounds in space.

anyway, here is the "hopefully" finished xill, i did a shine map and added some detail to the turrets and the middle section. some more details and fixing on the upper side. the yellow lights at the bottom can not be mapped better i think, i tried several ways, but this was the best i could achieve.




 

Offline madaboutgames

  • 29
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Looking good.  Great Job on the Excalibur.  Im planning on doing the call to arms mission.  Will only need the Shadow planet killer.
Ever thought of repair bots??  They would be very handy in missions and make it more B5 ish.  :)
« Last Edit: July 31, 2005, 02:08:49 pm by 1832 »
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Offline -Norbert-

  • 211
I didn't meant that there shouldn't be shockwaves.
But I would like a 3D shockwave like in FS and FS2 more than a 2D shockwave.

 

Offline Lt.Cannonfodder

  • 210
  • Digitalous Grunteous
What are you talking about? The normal FS2 shockwave is completely 2d, while this new one by DB is 3d, thanks to the SCP.

 
Quote
Originally posted by madaboutgames
Looking good.  Great Job on the Excalibur.  Im planning on doing the call to arms mission.  Will only need the Shadow planet killer.
Ever thought of repair bots??  They would be very handy in missions and make it more B5 ish.  :)


i have the maintanance bot in work, it has LOD0 textured, only needs LODs and debris ;)

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I think I should bring up the point that if you are useing less than 1000-1500 polys per texture (on a single submodel), you are being waistfull not efecent.

less polys means less polys, not more ships, yes even on older hardware.
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Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Quote
Originally posted by madaboutgames
Ever thought of repair bots??


He's onto those, along with everything else.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Prophet

  • 210
  • The know-it-all
I saw Cotton class fleet tender in Buda5 yesterday. Boy, what a joygasm :dizzy:

When will I see it in TBP? Huh? Wantwantwant!
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline IPAndrews

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You really, really, really, like that ship don't you.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Fury

  • The Curmudgeon
  • 213
Quote
Originally posted by IPAndrews


He's onto those, along with everything else.

When he's done, he should start on hi-poly versions. ;)

 
i have all high poly versions ;)

anyway, i did the xorr class, i hope you like it as much as the xill :)




 

Offline Prophet

  • 210
  • The know-it-all
How will those guns function? Will they be like regular multipart turrets, or will they just be forward looking gunports?

Oh, and  we really need that gunship AI...
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Xorr is my fave of the two, and will have fixed guns.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline aipz

  • 28
  • War,war never changes...
Very impressive...

Howewer, will the Vree use a conventional starship strategy like the EA or more like a swarm of whitestars using their powerful weaponry at point blank range?
Antimatter wapons would propably require a new weapon effect...
Poor are players who would try to attack such firepower...;7
"Another fellow pilot"