Author Topic: My "little" WIP Topic  (Read 110299 times)

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Offline IPAndrews

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Maverick. With a ship that size, no overlapping objects. They'll give you terribly bad clipping errors in-game. Anything that you create that overlaps during modelling do a boolean join on for the finished game model. Any seperate objects such as turrets make them aligned but not overlapping.
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Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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actualy that isn't as much of an issue as it used to be. though single subobject is still prefered.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
finally i managed to start it from scratch and this is what i have so far. there is the new and the old version for comparison.
also i would call this pretty finished, some details at the front and back maybe, but from the refs i cant see any more things.





and btw: the whole mesh is one object, except the 2 cones at the top

 

Offline Bobboau

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vast improvement, though that is an ugly ship to start with so there is only so much you can do with it.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline IPAndrews

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Yes it's looking... erm... accurate :D
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 
i did some more work on the BinTak, the LOD0 is finished and now i am working on the textures.






 
last update for today:




 

Offline Fury

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Very nice work there!

 

Offline DaBrain

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Great model and nice texture. :yes:


I love Narn ships. The design is cool.
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Offline Trivial Psychic

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Quote
Originally posted by I_E_Maverick
last update for today:


Are those secondary engines on the back of the wing pannels?
The Trivial Psychic Strikes Again!

 
i dont know exactly, it could be, but they had a blue glow and they look more like canons, but i am really not sure

 
well, i couldnt let it stay away, so i did something more on the BinTak, it is now nearly finished, just the middle section and some very small details are missing :)


 

Offline Sigma957

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Very nice :yes:
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Offline Primus

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I_E_Maverick, you're a God's gift to TBP. ;)
Very good work.
No surrender, no retreat.

 

Offline Lt.Cannonfodder

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Quote
Originally posted by Primus
I_E_Maverick, you're a God's gift to TBP. ;)
Very good work.

I agree 100%. Looking good, Maverick :)

One small suggestion on the textures though. Some corners and especially the painted parts should have a "used universe" feel to them. A small scratch or a bit of dirt here and there could do wonders to the overall look of the ship.

 

Offline JanCS

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Nice work. Your models are real masterpieces. :yes:

Btw. are there some guidelines on how much polies capships and fighters can have in TPB, in comparison to those high-poly-ships made for SCP FS2?

 

Offline Sigma957

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As far as I know TBP can have as many polies as scp since it uses scp.:D
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Offline Lt.Cannonfodder

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Quote
Originally posted by JanCS
Btw. are there some guidelines on how much polies capships and fighters can have in TPB, in comparison to those high-poly-ships made for SCP FS2?

As sigma said, the game engine is the same so you can go pretty high with the polycount. TBP's current policy is less polys=more ships, but this might change in the future. At least I hope it will ;)

 
first: thanks for the nice comments!!

Quote
Originally posted by Lt.Cannonfodder

I agree 100%. Looking good, Maverick :)

One small suggestion on the textures though. Some corners and especially the painted parts should have a "used universe" feel to them. A small scratch or a bit of dirt here and there could do wonders to the overall look of the ship.


i already did some dirt on the the main parts of the ship, but it seems that it is too subtle to see at all :) i will try to do some really bad scratches for you ;)

and the polycount for this ship stays at 2564. i think that is enough, i found a little "rule" for using polycounts in tbp. every 1000m length 1000 polys :) i tr to keep that at least...

 
so, i think it is finished now, some small details, but that parts depend on their purpose, which i dont know yet :)
i added also much dirt, i hope it looks now more used ;)