Author Topic: Carrack class light cruiser  (Read 53960 times)

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Offline Revan

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Re: Carrack class light cruiser
Is this the first non-brandx-made ship ingame?

 

Offline chief1983

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Re: Carrack class light cruiser
No, we've had Jacek's Action VI for a while.  It was one of the first.
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Offline zookeeper

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Re: Carrack class light cruiser
Even though I'm not a fan of the ship design itself, it's really great to have this, good job. The biggest thing we're currently missing are capships, after all.

When we have this, the Nebulon-B and the ISD all in-game, it's gonna be extremely neat. :eek2:

 

Offline chief1983

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Re: Carrack class light cruiser
And the corvette and gunship :)
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline redsniper

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Re: Carrack class light cruiser
... rigging...
Wut? Unless you mean some other kind of rigging. I mean, the ship isn't going to have bones and walkcycles and stuff.
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Offline Colonol Dekker

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Re: Carrack class light cruiser

He may just mean setting up subsytems etc. Although tbf i thought Eh? bodypopping Cruiser? Nah.......
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Offline chief1983

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Re: Carrack class light cruiser
Yeah that's not the first time someone used the term 'rigging' in that context around here either.  Might have been him before though, I forget.  Either way, yeah just subsystems and other PCS2 finishing touches.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Carrack class light cruiser
Yeah that's not the first time someone used the term 'rigging' in that context around here either.  Might have been him before though, I forget.  Either way, yeah just subsystems and other PCS2 finishing touches.

It was probably me.
« Last Edit: August 18, 2009, 10:25:05 pm by chief1983 »

 
Re: Carrack class light cruiser
So I've run into a few problems, again. I model and rig my turrets in a seperate file, then I transfer them over to my main model. No error messages or anything. I look at the ship, and the only LOD I can see is the one with the biggest number: detail-2. The other LODs are there, only the wrong one is being used. Then I look at what should be detail-0, and to my horror I discover the turrets are all out of whack. All of them are pointing straight up, and the firing points are pointing in seemingly random directions. Not only that, some of the turrets are blown way out of proportion. The thrusters also zoom to the centre of whatever subobject they're attached to, and shrink to dots. Any ideas?

fig. 1:  detail-0?
fig. 2:  messed up turrets
fig. 3:  firing points
fig. 4:  spot the thrusters


[attachment deleted by Tolwyn]

 

Offline chief1983

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Re: Carrack class light cruiser
Figure 2 is AWESOME.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Snail

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Re: Carrack class light cruiser
No, it's completely ****ed up. :wtf:

 

Offline Mongoose

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Re: Carrack class light cruiser
No, it's completely ****ed up. :wtf:
Yes, but it's still awesome.

 

Offline redsniper

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Re: Carrack class light cruiser
Carrack cruiser, Gurren Lagann version. :D
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The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

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Offline Snail

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Re: Carrack class light cruiser
I think I have the right to say the proportions are completely off when compared to the source material here.

 

Offline chief1983

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Re: Carrack class light cruiser
Actually Snail, I can't believe it took someone that long to make that comment.  But I still hate you for it.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Mongoose

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Re: Carrack class light cruiser
I just hope that someone comes along who actually knows how to help bob fix it, before we all make any more idiotic posts. :p

 

Offline Snail

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Re: Carrack class light cruiser
Actually Snail, I can't believe it took someone that long to make that comment.  But I still hate you for it.
I thought I'd seize the opportunity. :nervous:

 

Offline FUBAR-BDHR

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Re: Carrack class light cruiser
You are redoing the header in PCS2 afterward right?  It really doesn't know to use detail-0 as the first LOD unless told it is the first LOD.  As for the size thing what are you importing from?  You either need to adjust the cob scaling factor or resize it in the modeling program. 
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Re: Carrack class light cruiser
You are redoing the header in PCS2 afterward right?  It really doesn't know to use detail-0 as the first LOD unless told it is the first LOD.  As for the size thing what are you importing from?  You either need to adjust the cob scaling factor or resize it in the modeling program. 

I don't know anything about any header. I haven't been messing around much with PCS2 since it crashes when you select any subobject. As for the scaling, everything seems all right in 3ds max, and it's the right size and everything.

It seems to me anything that is a helper, or has a helper attached to it, doesn't work.

 

Offline FUBAR-BDHR

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Re: Carrack class light cruiser
Try setting all the subobject centers to 0,0,0 in max before you export then move them back in PCS2.
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