Sorry if this is actually on the wiki and I just can't find it, but there doesn't seem to be some basic info/clarification on:
1) What exactly each subsystem type does, what happens to it/you/the target as it gets progressively damaged, and what effect it has when completely destroyed. In particular: NAV, Weapons, Sensors (on ships, not craft), etc.
2) What the deal is with the differing rates of fire when using both weapon banks at once (versus just one at a time), why/how to get weapons to fire in an alternating order or simultaneous shot pattern (especially when dealing with using two banks simultaneously, or one at a time). Is there a way to manually switch that shot pattern in-game?
3) Apparently bombs do twice the damage stated in the tables (and wiki pages)? I was told this on the BP forum section, but in a way that suggested it was like this in general (all of FSO).
4) The energy cost (as indicated in tables) of firing a weapon--is it per shot fired, or per second, or something else? If per shot fired, then how does that factor into the differing rates of fire when using a weapon single-bank or double-bank-simultaneous?
If these questions are answered in several different obscure places, I would suggest putting them together and either creating a page related to them or adding them to an existing page on (relatively) basic gameplay aspects.
Sorry, again, if this turns out to be a failed-spot-check question(s). Thanks for any answers you can provide.