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Hosted Projects - FS2 Required => Inferno => Topic started by: Mobius on July 10, 2010, 03:23:31 pm

Title: Inferno Music Thread
Post by: Mobius on July 10, 2010, 03:23:31 pm
You may not know it, but INF is taking full advantage of exclusive music. Many tracks are public and some are even available for download:

The Midnight Sun, Ambient 01 - Daddy Warhol (http://www.moddb.com/games/infasa/videos/the-midnight-sun-ambient-01-daddy-warhol)
The Calm Before The Storm - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/the-calm-before-the-storm-georgios-savvinidis)
INFASA music performed live! - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/inferno-alliance-music-performed-live)
Olistolith - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/inferno-alliance-olistolith-theme)
Silent (demo version, also downloadable) - Georgios Savvinidis (http://www.moddb.com/games/infasa/downloads/silent-demo-version)
The Realm of Aeolus (demo version) - bloodstalker (http://www.moddb.com/groups/the-dark-ambient-group/videos/deep-in-dark-space)
Venturing inside the Tomb - bloodstalker (http://www.moddb.com/groups/the-dark-ambient-group/videos/gehennas-gate)

2010/07/15

Nemein Leuctra - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/nemein-leuctra)

2010/07/31

The Realm of Aeolus (new version) - bloodstalker (http://www.moddb.com/games/infasa/videos/the-realm-of-aeolus)

2010/09/03

Lemnos' Downfall (demo version, downloadable) - Georgios Savvinidis (http://www.moddb.com/games/infasa/downloads/lemnos-downfall-demo)

2010/09/05

Frantic, Ambient 02 (http://www.moddb.com/games/infscp/videos/frantic-ambient-02)

2010/09/21

A Martyr's Tragedy - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/a-martyrs-tragedy)

2010/12/14

Every Victory Has Its Price (demo version) - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/every-victory-has-its-price-demo)
Title: Re: Inferno Music Thread
Post by: Snail on July 10, 2010, 04:03:28 pm
Very nice music. :yes:
Title: Re: Inferno Music Thread
Post by: Mobius on July 15, 2010, 01:45:40 pm
Nemein Leuctra - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/nemein-leuctra)
Title: Re: Inferno Music Thread
Post by: Commander Zane on July 15, 2010, 02:15:34 pm
Nice to see something involving Inferno again.
Title: Re: Inferno Music Thread
Post by: Mobius on July 31, 2010, 11:12:53 am
The Realm of Aeolus (new version) - bloodstalker (http://www.moddb.com/games/infasa/videos/the-realm-of-aeolus)
Title: Re: Inferno Music Thread
Post by: Commander Zane on July 31, 2010, 11:22:34 am
Borderline impossible to hear unless every volume setting on the computer is maxed out, but ominous sounding.
Title: Re: Inferno Music Thread
Post by: Rodo on August 01, 2010, 10:48:42 am
Wow, nice music tracks :yes:
Title: Re: Inferno Music Thread
Post by: Mobius on September 04, 2010, 06:55:11 pm
Sorry for the wait, but I couldn't upload any tracks to ModDB. After having a talk with Georgios Savvinidis, I told him to upload a Demo version of "Lemnos' Downfall (http://www.moddb.com/games/infasa/downloads/lemnos-downfall-demo)". Please download and comment. :)

EDIT: Frantic, Ambient 02 (http://www.moddb.com/games/infscp/videos/frantic-ambient-02) is also on ModDB now!
Title: Re: Inferno Music Thread
Post by: Goober5000 on September 20, 2010, 09:13:37 pm
Olistolith seems to crash Flash.

EDIT: So does Nemein Leuctra.
Title: Re: Inferno Music Thread
Post by: Mobius on September 21, 2010, 02:41:12 pm
It runs fine here, and I'm pretty sure I'm using Flash to listen to it.

By the way, "A Martyr's Tragedy" has also been added. You can find the link at the beginning of this thread. If you keep having problems, just let me know: I can easily report any issues to ModDB's staff.
Title: Re: Inferno Music Thread
Post by: FreeSpaceFreak on September 21, 2010, 04:43:39 pm
Yes, they work fine here as well. On Firefox 3.6.9, not upgraded to 3.6.10 yet (heh, is that the number? I'm told that yes, it is...), using Flash player 10.
Title: Re: Inferno Music Thread
Post by: Mobius on December 14, 2010, 03:06:38 pm
Every Victory Has Its Price (demo version) - Georgios Savvinidis (http://www.moddb.com/games/infasa/videos/every-victory-has-its-price-demo)
Title: Re: Inferno Music Thread
Post by: Luis Dias on December 20, 2010, 07:09:25 am
Really noob question here, so bear with me.

I haven't played Inferno for a while, but as far as I can remember, there was this very difficult mission (one of the last, if not the last one) over planet Earth where you should ambush very big cap ships and stations (you have to take out the beam cannons of the final cap ship so that your cap ship isn't wrecked). I don't think I have ever finished it (never quite got the hang of that level), but I kept playing it just for the sake of the music.

That piece of music is epic. I ask you if you know its name, where is it, where can I listen to it, etc.
Title: Re: Inferno Music Thread
Post by: Jellyfish on December 20, 2010, 07:29:32 am
That mission is 'Nemesis' if I recall, and were original tracks.

To listen to it, open INF_Main.vp with a vp viewer and go to the music folder. You can extract the files from there.
Title: Re: Inferno Music Thread
Post by: General Battuta on December 20, 2010, 07:40:34 am
I don't think it was an original track, but it may have been either new-to-FS or a remix of cut content from FS (I vaguely recall this)
Title: Re: Inferno Music Thread
Post by: Luis Dias on December 20, 2010, 09:58:32 am
Found it ;). It's dambient combined with dcombat1 and dcombat2. Thanks ;)

Idk why it works so well, it's a combination of fear, awe, positiveness and awkardness. All mixed up in a very strange way, I used to play that level a lot for the music.

I also never got why I couldn't finish the level... I mean, the bomber waves are easy. Easy. The battle station is easy. What I could never work out is the last capital ship. The tactics of that level are very impressive, warping in and out to bait ships and the likes, very cool indeed. But when I try to destroy the beam turrets of the last ship I just can't. Even if I push my engines to the max right after the bombers are taken out to the place where the cap ships arrive, I can't nuke the beam turrets. Such frustration... :)