Modding, Mission Design, and Coding > Nightly Builds
Nightly: 08 June 2023 - Revision 60f3aa59d
(1/1)
SirKnightly:
Here is the nightly for 08 June 2023 - Revision 60f3aa59d
Group: Linux
nightly_20230608_60f3aa59d-builds-Linux.tar.gz (Mirror)
Group: MacOSX
nightly_20230608_60f3aa59d-builds-Mac.tar.gz (Mirror)
Group: Win32-SSE2
nightly_20230608_60f3aa59d-builds-Win32-SSE2.zip (Mirror)
Group: Win64-SSE2
nightly_20230608_60f3aa59d-builds-x64-SSE2.zip (Mirror)
--- Code: ---------------------------------------------------------------------------
commit 60f3aa59d
Author: Asteroth
Commit: GitHub
Make lasers less kinky (#5446)
code/def_files/data/effects/batched-f.sdr | 3 +-
code/def_files/data/effects/batched-v.sdr | 2 +-
code/graphics/2d.h | 2 +-
code/graphics/opengl/gropengltnl.cpp | 2 +-
code/math/vecmat.cpp | 12 ++
code/math/vecmat.h | 1 +
code/render/batching.cpp | 178 +++++++++++++++---------------
code/render/batching.h | 6 +-
code/weapon/trails.cpp | 6 +-
9 files changed, 117 insertions(+), 95 deletions(-)
------------------------------------------------------------------------
commit 8562dde95
Author: BMagnu
Commit: GitHub
OpenGL Capability Handling (#5445)
code/cmdline/cmdline.cpp | 5 +++++
code/def_files/data/effects/main-g.sdr | 2 +-
code/graphics/2d.h | 2 +-
code/graphics/material.cpp | 2 +-
code/graphics/opengl/gropengl.cpp | 7 +++----
code/graphics/opengl/gropenglshader.cpp | 7 +++++--
code/mod_table/mod_table.cpp | 5 +++++
code/model/modelread.cpp | 5 ++++-
8 files changed, 25 insertions(+), 10 deletions(-)
--- End code ---
Navigation
[0] Message Index
Go to full version