General FreeSpace > FreeSpace Discussion
Should the Colossus have jumped out?
Kie99:
Where to? Capella's going to be cut off from GTVA space imminently.
There are three jump nodes out of Capella
Gamma Draconis - a node to Shivan controlled space, which is about to be cut off along with Capella.
Epsilon Pegasi - The node the Bastion is about to go into. If the Shivans decide to send another Sathanas to finish the job then the Bastion doesn't stand a chance
Vega - The node where the evacuation of civilians is taking place. If the Sathanas follows it here it's an absolute massacre of civilians.
I suppose it could jump out to some random spot in Capella, hope the Sathanas doesn't follow, then head to Vega after the evacuation's done and immediately before the Nereid's due to deploy.
Novachen:
In the original mission, the Colossus is going down before all communication messages were sent completely :lol:.
As far as time specifications are concerned, FreeSpace 2 is extremely unfortunate in my view anyway. I mean, the game also gives the impression that the entire campaign takes place within a few days rather than a few weeks or even months.
That's why I think you have to look at time outside of how it's presented in the game.
When I think of "High Noon", then surely more than just a handful of fighters will have been involved than is shown in the game. And I generally think that the battle probably goes on much longer than the few minutes you spend in that mission.
Of course, the way it's presented in the game, the sacrifice makes no sense and is totally worthless. But if you look at it in a differentiated way, that the game only shows everything extremely compressed in terms of time, then perhaps the Bastion has been given more time.
On the other hand, it may still have been a pointless sacrifice, because the Shivans could easily have sent another Sathanas... or even some other capital ship like a Demon, Ravana (SD Nebiros) or similar after the Bastion. But in the final version of "Clash of the Titans II" there are only remnants of events in the mission file that point to a potential shivan capital ship, but there is none present.
So judging by what happens in the mission after the destruction of the Colossus... it would have been better to pull back.
Mobius:
On a slightly unrelated note, this thread inspired me to add some Wiki trivia on the number 17. The number used by :v: to designate the Sathanas that wiped out the Colossus may have not been a coincidence. :nod:
Mito [PL]:
Iain Baker:
Most instances in FS where cap ships fight to the bitter end are pretty pointless. The extra seconds they buy achieve nothing.
Far better to jump out once hull integrity falls below say 25% so the ship can be repaired (or at least cannibalised for parts and its surviving crew re-deployed).
IMO the only times a cap ship shouldn’t be jumping out when it’s getting badly damaged are:
A: If it can’t because it’s disabled or it’s navigation system has been compromised.
2: If it can’t because it’s jump drive hasn’t re-charged yet.
3: It it can’t because of gravity wells, subspace inhibition fields, or other plot-specific shenanigans.
4: If it gets gutted so quickly that it’s dead before it gets a chance to react (such as being shock jumped by a Sath - which as we know is pretty much an insta-kill for anything smaller than the colly).
Just my two cents of course, feel free to disagree 👍🙂
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