This my friends, is one impressive piece of work!
I will admit, I am not a *big* fan of the show. I felt the show had a lot of potential and was doing very well in the first two seasons but then it turned in a whole load of dumb mumblejumble, endless foreshadowing that lead to absolutely nothing. Mysterious mystical things and episodes that had tremendous periods of time dedicated to that wierd cult/harem thingy. I was frankly incredibly bored and it left me kinda jaded with the whole franchise...
One thing I felt the show did incredibly well though, was its space combats.
Now I already betrayed why I think Diaspora is such a great Mod/TC/Freeware game/Stand alone. You guys managed to capture the BSG space battles so incredibly well. The flak screens, the missiles, all the ships, the chatter. Everything. The assets look incredible and the Sound effects are just right. The immersion is completely there. The missions are solid and I did not encounter any bugs or eye brow raising moments.
On the flipside, because of all this atmosphere I actually switched from Medium to Very Easy difficulty... I didn't really felt like being challenged, I just wanted to experience the experience! (Having to redo the same mission twice because of bad luck and a CTD helped that decision too)
One point of critism is the tutorial. I followed it through till the end and while it was fredded solidly and without bugs... it was incredibly dry and showed things that are just not really all that important to know as basic training (removing and adding targets to the escort list? Why? A solid mission should have all the relevant targets already in the escort list). I found this kind of a odd choice, since I think the majority here agree that the FS2 style tutorial just isn't a very good way of introducing new players to the game.
An other point is the music.
I just didn't felt the music properly supported the action on the screen. It was soft, really subdued on the background and just not as blood pumping and exciting as I would expect it to be. Now that I think back about it, I can't even really recall any of the tracks... nothing stood out.
On the technical side of things you guys already received plenty of feedback from other people. I will only add that I encountered a few CTD's and one occasion of the briefing voice not playing. That aside, the FPS was butter smooth. Only on one moment (m6, with all capital ships in my view) did my fps drop to the 52 range. So major props to Swifty for all those optimizations. I did wonder where the particle script capital ship death explosion trails went though. They would have fit so well and would have made a Base star exploding all the more satisfying. (Yeah I know it can make the fps come crashing down, but you can always set the script to not display those trails under a certain FPS threshold)
I played M6 only with the patch and did not encounter any crashing in three plays.
For some reason though, I was unable to bind glide back to Alt-G. Even though the options said it was set to Alt-G, I could only activate it with W ingame. Odd.
The movies were pretty cool. But that opening credit roll felt super pointless to me because no nicknames were included. I only recognized Axem's name basically. The rest were 'just names' I never saw before.
Anyway, bloody good job people!