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Hosted Projects - Standalone => The Babylon Project => Topic started by: 666maslo666 on February 11, 2011, 06:42:40 am

Title: Disabling the ugly 3.6.12 beam fade effect
Post by: 666maslo666 on February 11, 2011, 06:42:40 am
I am using Zathras 2.0 version with 3.6.12 exe. How can I disable the ugly premature beam fade effect? Fortulantely, both Freespace mediavps_3612 and Blue Planet mod got rid of it, but Zathras still has it. I read there was a table fix, at least for mvps, but cannot find it. Anyone able to help?
Title: Re: Disabling the ugly 3.6.12 beam fade effect
Post by: General Battuta on February 11, 2011, 08:43:45 am
Hasn't that always been in TBP? Or am I misremembering?
Title: Re: Disabling the ugly 3.6.12 beam fade effect
Post by: 0rph3u5 on February 11, 2011, 08:49:42 am
Yeah, in TBP beams fade by default and this has been "for ages"...

B5 ships (eg. Sharlin) have more beam guns than you usual FS_Open-mod-ships and it quite frankly is a boon that those beams don't go on and on...
Title: Re: Disabling the ugly 3.6.12 beam fade effect
Post by: Qent on February 11, 2011, 09:13:12 am
You would have to tweak it for every beam by changing its Beaminfo +Range to a very large number.
Title: Re: Disabling the ugly 3.6.12 beam fade effect
Post by: Slasher on March 18, 2011, 10:10:47 pm
I believe TBP has used beam fade ever since it was an option with the SCP.  The last time I remember beams not fading was around 2004, the Release 2/2.1 era. 

I know if I ever release another campaign I'm probably going to incorporate a custom table that increases the ranges on some of those weapons so the fade effect isn't as noticeable to the player within the usual mission space.