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Hosted Projects - Standalone => The Babylon Project => Topic started by: starbug on June 09, 2011, 06:04:39 am

Title: Problems with the severed dreams mission and Q about TBP
Post by: starbug on June 09, 2011, 06:04:39 am
After a while of not playing TBP, i thought i would give it another go using the Zathras mod, so i booted it up with the 3.6.12 release and started to play the severed dreams mission and i noticed after a while the battle started between the Omega destroyers i noticed something rather odd, they were constantly crashing into each other and getting stuck which made the mission unplayable. At first i thought it was because i changed the 3.6.9 exe that came with it to 3.6.12, so i went back to 3.6.9 and created a new pilot and it still did the samething. Its as if the capships have the dreaded attack orders?

Also i have to i forgot how fun this mod is and i am glad i have started to play it again. I do have a couple of questions. Is there a way to make the Omega's phalanx cannons more accurate as they never seem to hit much and the Omega's become easy targets for bombers.

Also is there work still be done to upgrade the models? i know a few hipoly models have been released, (i would just love to see a high poly Omega, as its one of the best looking earth ships for any sci-fi series)

PS Fantastic Total Conversion!!  :nod:  :nod:  :nod:  :nod:  :nod:  :yes:
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: Slasher on June 09, 2011, 10:00:01 am
Is this madaboutgames' Severed Dreams mission?  I'll take a look and see what's up. 

Also I know what you mean about the Omega's phalanx cannons.  I'm working on a mod that ups the range of these slightly so they can be used against capships without the Omega closing to point-blank range with the target. 
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: wesp5 on June 09, 2011, 11:42:46 am
Is this madaboutgames' Severed Dreams mission?  I'll take a look and see what's up. 

If it is I would be interested in including the fixes in my unofficial patch for his missions.
I remember that capital ships tended to run into each other in Shadow Dancing too...
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: starbug on June 09, 2011, 01:38:27 pm
yeah its the madaboutgames one.
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: wesp5 on June 09, 2011, 02:40:21 pm
yeah its the madaboutgames one.

Are you using the unofficial patch for these missions?
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: starbug on June 09, 2011, 04:56:53 pm
Quote
Are you using the unofficial patch for these missions?

What theres patches?? all i am using is the one that came with the TBP/Zathras mod VPs. i haven't downloaded anything else.
Title: Re: Problems with the severed dreams mission and Q about TBP
Post by: wesp5 on June 10, 2011, 02:16:38 am
What theres patches??

I mean this one: http://www.gamefront.com/files/17909096/b5sfpup13_exe

It fixes a lot of issues with MAGs missions probably caused by newer engine and Zathras versions. I'll update it with the life pod fix soon, so please continue reporting anything else back here, so I can take a look at it...