Author Topic: Lightshafts not working  (Read 768 times)

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Offline eicca

  • 26
Lightshafts not working
So it's been years since I've touched my FSO setup. I got a new (old) computer and decided to bust it out again. I'm running on a 2010 Mac Pro with an AMD RX 580 graphics card upgrade. Beast of a GPU. Everything looks great except my lightshafts won't show.

Here are my flags:
-mod bpcomplete,mediavps_2014
-3dshockwave -post_process -soft_particles -fb_explosions -enable_shadows
-cache_bitmaps -dualscanlines -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash
-stretch_menu -brief_lighting -ambient_factor 35 -spec_exp 20 -spec_point 1.4 -spec_static
1.5 -spec_tube 1.4 -ogl_spec 20


If there's anything else I need to post, walk me through it please, because I can't remember.

Thanks.

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
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Re: Lightshafts not working
Blue Planet Complete currently disables lightshafts in their post-processing table. If you try with MVPs you should see lightshafts.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus