Hard Light Productions Forums
Community Projects => The FreeSpace Wiki Project => Topic started by: SF-Junky on September 14, 2008, 05:11:58 am
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How exactly are Damage Potential per Second and Sustained Damage Potential per Second in the weapons comparison table calculated? I know that you have to take the damage value given in the weapons.tbl for six times or so, but I just don't get it how to get those two.
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Damage potential per second = 5.5 x damage
Damage per pulse = damage potential per second x firing time
Sustained damage potential per second = (damage per pulse) / (firing time + firewait)
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Sustained damage / second is the same as damage / second for other weapons.
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Damage potential per second = 5.5 x damage
Damage per pulse = damage potential per second x firing time
Sustained damage potential per second = (damage per pulse) / (firing time + firewait)
Firing time doesn't factor into the fire wait. Believe me, I've tested this. Everything else is right though.
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Hmm... k need to edit the data then. I wasn't 100% sure about this as ai beams generally fail to hit anything consistently. IIRC i finally chose to include it to match the values with the Zylonbanes beam FAQ.