(if only :v:'d release all this sh1t then we wouldn't need to do it)! :D
I think maybe sit-down TIE fighter-style. IDK.(if only :v:'d release all this sh1t then we wouldn't need to do it)! :D
:v: has all their FS1 data backed up on tape drives, which have become corrupted. If you want, I can post it.
:v: has all their FS1 data backed up on tape drives, which have become corrupted. If you want, I can post it.Do you have images of the tapes, or just copies of the content? Recreating data like that is far easier to do from full images, at least for me. I wouldn't mind taking a look at what you've got. I'm not that great at data recovery, comparatively, but I have had to deal with more than a few occasions where I had to do it (from hard drives, floppies, and particularly tapes).
I think he was talking about reposting something where V *said* they had it on corrupted tapes.Well, that sucks. I already knew that much. :)
blady blady blady bla bla bla bla blah blady blady blah blah BLAH
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blablablabla BLADY BLADY BLADY BLAH!
It would now?You forgot to put the random "Charlie" in the middle of the text.Arfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbarkarfyarfbark
Hmm i see. That would be treasured.
blablablabla BLADY BLADY BLADY BLAH!Yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark arfyarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark yarfarfbark ARF YARF BARK!!!
Found this monstrosity on the Volition site (yes, I know, I have no life, etc, etc)
It's not an image, it's a render in some 3D program most likely, which means there must have been the models used for the scene.... I heard :v: used 3DSMax to make their renders and models.... Hmm...the only thing to do is find an experienced modeller that has time right?
It's not an image, it's a render in some 3D program most likely, which means there must have been the models used for the scene.... I heard :v: used 3DSMax to make their renders and models.... Hmm...the only thing to do is find an experienced modeller that has time right?
the guy who did the tables at Volition could ask :D
the guy who did the tables at Volition could ask :D
You mean takashi? :wakka:
takashi, takashi, takashi...
I really wonder what he was on about anyway.
/me waits for the thread to get back on topic....
ROFL... actually, my recent e-mails I've attempted have been bounced back... mailer daemon failure. Perhaps they had to change it... :sigh:http://volition-inc.com/Contact/
the guy who did the tables at Volition could ask :D
You mean takashi? :wakka:
He downgraded his Volition involvement on GW so that he did a 'internship' at Volition. Course I could PM him on GW with your request if only to get his response :P
The Ulysses is seriously going to need a better cockpit.
When I look at that cockpit I imagine the pilot straddling something, like he's in an enclosed motorcycle, or one of those membari fighter positions where you lay on your stomach.That makes sense.
It really does look like he's humping that console.Change it into a girl and it'll all be fine.
:nod:It really does look like he's humping that console.Change it into a girl and it'll all be fine.
Second thoughts.I'd move the guy back a bit. Looks like he's going to go through the window during a stop or a dive.
*pictures*
How can you tell if its a girl if she's wearing a pilot suit?It really does look like he's humping that console.Change it into a girl and it'll all be fine.
:nod:It really does look like he's humping that console.Change it into a girl and it'll all be fine.Second thoughts.I'd move the guy back a bit. Looks like he's going to go through the window during a stop or a dive.
*pictures*
Of course not. It is a terran fighter pilot now.
EDIT:
...Okay, so it is. </spam>
Seriously though, I don't think prone position would be too stressful. It isn't too bad on a rifle range while shooting, and you could always tilt it upwards some 20-30 degrees depending on pilot preference. The "bat-bike" position showed in the screenshots doesn't look very natural IMHO, regardless of what kind of flight suit the pilot is wearing...
My suggestion would be to either have the pilot leaning more forward so that the legs are actually behind the torso, while being supported on some kind of recliner or whatnot, or have the pilot lean backwards. Or you could steal a page from B5 and use a StarFury setup - just strap the pilot on the back wall of the cockpit in an upright position.
I'd personally vote for a motorcycle cockpit in the HTL Ulysses. Its just a cockpit, so it's no major canon issue or anything, plus, its different approach than the standard chair cockpits.
And yeah. (come to think of it, are there any Vasudan fighters which have cockpit models?)
I'm willing to make 3-4 drafts off all the proposals so far. Then we can decide about it (those off us, like me, who think that it is important).I'd personally vote for a motorcycle cockpit in the HTL Ulysses. Its just a cockpit, so it's no major canon issue or anything, plus, its different approach than the standard chair cockpits.
And yeah. (come to think of it, are there any Vasudan fighters which have cockpit models?)
Don't really know but i think i'll design one for the bat.
are those missiles modeled in? you know there is code for rendering the missile model on the missile points right?
I'm willing to make 3-4 drafts off all the proposals so far. Then we can decide about it (those off us, like me, who think that it is important).I'd personally vote for a motorcycle cockpit in the HTL Ulysses. Its just a cockpit, so it's no major canon issue or anything, plus, its different approach than the standard chair cockpits.
And yeah. (come to think of it, are there any Vasudan fighters which have cockpit models?)
Don't really know but i think i'll design one for the bat.
Taristin started making a Vasudan pilot mesh a while ago.
http://www.hard-light.net/forums/index.php/topic,45152.80.html (http://www.hard-light.net/forums/index.php/topic,45152.80.html)
There's a pic of a Shivan one a bit further along the thread.
Edit: Oops - sorry, actually Aldo might've been responsible for the Vasudan mesh, not Taristin.
Although I think most of the missiles a space superiority fighter like the Ulysses would be using would be similar in size (except for Furies/Tempests).
Still if it were me, I'd add the standard "missile holes" that are on other fighters instead of displaying missiles.
Imagine if you tried to show Helio's on a Myrmidon.that would be funny XD.
having correct missile models sticking out of ships, firing missiles could have new missiles "push out" and load into position. *puts a nuclear symbol on a searchlight and beams it at the sky*
EDIT: If it gets to be too heated of an issue, why don't we see if two versions can be produced and compared? (if peterv is willing, of course)
having correct missile models sticking out of ships, firing missiles could have new missiles "push out" and load into position. *puts a nuclear symbol on a searchlight and beams it at the sky*
why don't people see what exists before suggesting it be reinvented...
that's exactly how external missiles work right now! you specify which banks have visible missiles and it will draw the missile model at each point, when a missile is fired the model for that bank is pushed back behind a clipping plane (i.e. not drawn) and slowly moved back forward (the clipping plane only allows what is in front of it to be drawn), if there are only so many missile left it will not push them forward past that point. the system works really really really well, but a lot of people never test it out because they assume it doesn't work really well.
if you space your firing points out properly you can usually get an arrangement where you run out of firing points before you run out of missiles with large missiles
Right, thanks and my apologies to Mars. Anything for the lower part? Otherwise i'm afraid i'll have to improvise.Yeah, there's that FS1 cbanimation. If anyone has FS1 installed on their computer, mind pulling it out?
The FSPort won't do?Right, thanks and my apologies to Mars. Anything for the lower part? Otherwise i'm afraid i'll have to improvise.Yeah, there's that FS1 cbanimation. If anyone has FS1 installed on their computer, mind pulling it out?
After modifying the table here are the results, using 3 missile slots per side.
Now, the Ulysses uses by default 1 missile slot per side, which condratictes both the volition high poly model and the default model. My opinion is to use the default set for missile slots (1 slot per side, 1 visible missile per side), what's yours?
or try moving the missile points back a few meters first.
The solution's simple enough... just edit glass.tga and turn the opacity up to 80%. Looks much better.I did that, but some people include custom glass textures which are contradicting it.
The fact is that FS ships and weapons were never designed to work together like this. Without dramatic modifications to ALL of the ship and weapon models, it could never even start to work.
Well, if the one I'm rooting for doesn't get in it's not like it's a huge deal to simply drop the other in the data/models folder. :pYeah, so simple :P
I think he's going to release a version like that.
At least I hope he is.
I promise, i give you my word, i swear, i will.
We won't be resizing the missiles ingame. As blowfish has pointed out, this is one area that [v] simply didn't take into account during development. If we begin to take it into account now with the MVPs, then we throw all kinds of annoyances and potential problems into the fray, and all for a really trivial external detail issue.
For new campaigns, sure - develop fighters with slots measured out to fit all the missiles it is capable of - it's a nice feature. It just doesn't work with retail data and it's not worth the effort to try. If individuals want to do that as a mod, then sure, but it's not the sort of thing to go into the MVPs sorry.
So versioning wise, the MVP one would be the one with the terran in the cockpit and cone models for missiles. ;)
I think that this entire missile scaling thing is leading us on a tangent and we should just get on with the model. :/
I'll try to avoid smoothing in the final release, due to the bat's character, however iff there is a specific part that is seriusly anoyig you i'll fix it (i found one my self, the inner corner off the missile mask). :)
:wtf: It looks like a transparent disco ball...
Nice!
Yeah, you should smooth out the cockpit glass. Looks like a disco ball.
Also, the model works with fighter01-01 (I just switched it in PCS2) and it looks fine.
lol, no I was just refering to the idea of rescaling all the [v] missiles so they fit in various ships weapon slots. This topic belongs here. :)
But i need a smaller one.
O.K. my friends. Two versions off the Ulysses (cones/holes), two cocpits (Terran/Vasudan) and a EMP missile. I wonder iff anyone will ever use all this stuff.
...the non-cockpit model with the missile tube interior visible should be the default one.
You have to put $Show Secondary Models: ( YES YES ) after $SBank Capacity:
The missile caps on the Ulysses are just like the Concussion missiles mounted on the wings of the Pyro-GX during the Descent II intro...neither one makes sense from a gameplay standpoint, but both look cool and help make the overall appearance of the ship. I'd choose aesthetics over realism any day of the week.
By the looks of it in-game, the glass in that latest version works fine actually. :)
I'll see that the Uly and the new EMP model gets into the MVPs.
By the looks of it in-game, the glass in that latest version works fine actually. :)
Anyway, I'm impressed. :) Lovely work on this. :yes:
I'll fix up the insignia (which appears below the hull and on plate overlaps), the maps for it (ie, rebalance the existing normal map and fiddle with the shine map to stop the little bits of mirrorsyndrome it creates), and then I'll see that the Uly and the new EMP model gets into the MVPs.
So, what do you plan to work on next? :D
Edit: Oh, and I'll also need to add LODs, so while I'm here I'll give it full volume debris treatment too.
Err ... look at it in the lab. Turn on "show radius" Looking through the cockpit, you can clearly see large patches of green. The ordering of objects needs to be modified.Oh, at the back yeah I see now. (Viewing radius is a handy technique actually thanks. ;) )
Err ... didn't FireCrack already make an HTL EMP model + tech model?I did wonder, but there wasn't one in the beta MVPs, and I've not heard anything on that front in internal so I assumed not. I'll go check now.
No, the puregreen transparency only works for 256 colour PCX's and is a relic of a hack present in the original game. ;)
The DDS transparency for the terran and vasudan cockpits here work just fine. :)
Err, no no - there I was referring to Droids post where he was saying the green that we were seeing in the cockpit was caused by the switching textures technique for the terran/vasudan pilots, since pure green used to be used by the engine to designate transparency. The DDS textures peterv has used don't have that problem.
You are completely correct that the radius being visible through the cockpit like that indicates transparency problems. As I said before - it's a handy technique. :)
Will it help if i post the truespace file?No that's fine - I've got it in Blender already and am nearly there thanks. :)
Yes, what I mean is, the green in that picture, right there, is the "hidden" Vasudan model.Err, no no - there I was referring to Droids post where he was saying the green that we were seeing in the cockpit was caused by the switching textures technique for the terran/vasudan pilots, since pure green used to be used by the engine to designate transparency. The DDS textures peterv has used don't have that problem.
You are completely correct that the radius being visible through the cockpit like that indicates transparency problems. As I said before - it's a handy technique. :)
OK. Just wanted to be sure :)
For anyone who is still unclear on what I am talking about, here (http://i274.photobucket.com/albums/jj251/blowfishpro/ulyssesrenderorder.jpg) is a picture.
Yes, what I mean is, the green in that picture, right there, is the "hidden" Vasudan model.
That's the 'transparency issue' you speak of.
There are no normal (or height) maps in that zip file, and the textures don't look so good to me. Blurry on detail edges and looking like PCX on many places... :nervous:
The model looks fine, but IMHO it needs better texture to be an upgrade... although it's somewhat difficult to judge without the normal maps available, they sometimes make a lot of difference.
Another thing - shinemap and glowmap are half the resolution of diffuse map. Why?
Especially on the case of shinemap, that's not very smartsince the lower resolution of the shinemap tends to wash out the detail in the diffuse map. And low res glowmaps just don't look good on top of higher resolution diffuse map either.
Cockpit map could benefit from higher resolution as well, but only marginally.
Somehow the current MediaVP Ulysses maps seem to be sharper than these...The new ones are the MVP maps, just with peterv's added bits on top, and with more dirt......or you could also probably call it eyeliner. :p
Solid conversions are a lot of work (even if you have all the data already present) so I myself won't be reconverting for something like that. I can send you the source blend or generated COB files if you want though?
(Sorry if that comes across as gruff and dismissive - it's not meant to be, but I was up to roughly re-conversion #11 when I finally got it to that state due to problems with insignia and that cockpit transparency issue. Don't really want to do any more with it. ;) )
We have other priorities... like the Osiris. PeterV, can you try your hand at that? I think your style would work really well with it.
I like it, a little to prominent but good.
I think we should make a separate one for the fsport. it's supposed to be a new fighter at that time and this beat-up uly doesn't fit.