Recent Posts

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Gaming Discussion / Company of Heroes 2 FREE
« Last post by MP-Ryan on December 16, 2017, 04:04:15 am »
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FreeSpace & FreeSpace Open Support / Re: Help Me Bring Light Into a Universe of Darkness
« Last post by m!m on December 16, 2017, 03:45:35 am »
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
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The FreeSpace Upgrade Project / Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
« Last post by Mammothtank on December 16, 2017, 03:11:17 am »
"What if I told you Command, that Shivans exist?"
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General Discussion / Re: W-H-I-Y-L - boom shake-shake shake the-room.
« Last post by -Joshua- on December 16, 2017, 02:59:18 am »
That does look utterly gorgeous!
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Multiplayer / Re: Multiplayer FS2 Campaign Problems
« Last post by n3v on December 16, 2017, 02:22:19 am »
Just found a fix for CoOpSM1-02 issue "invalid bitset<N> position" error that crashes clients (but not server) during Visible event.
Is triggered by ( ship-visible "Unknown NTF" ), and can be avoided by removing this line.
Players will be unable to target the asteroid, but allied AI ships will still engage the asteroid. Removal of turret-free, and Base Going event trigger from < 30% to < 60% makes this happen much more smoothly.

So all issues reported by OP above that I've also experienced now have fixes available.
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FreeSpace & FreeSpace Open Support / Re: FS2 on a macbook pro ?
« Last post by jr2 on December 16, 2017, 02:12:31 am »
How to install Java on Mac OS X High Sierra:  http://osxdaily.com/2017/06/29/how-install-java-macos-high-sierra/

Then you can open the FreeSpace Open Installer, which will ask for the GOG FS2 setup file at some point.
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MechCommander OmniTech / Re: Kit Bashing 'Mechs
« Last post by Zarax on December 16, 2017, 12:29:14 am »
Nice work but if I recall requirements correctly you may want to drastically reduce polycount for MCO...
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The FreeSpace Upgrade Project / Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
« Last post by Cobra on December 16, 2017, 12:20:20 am »
Is Ash judging us in the precipice of destruction?
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The FreeSpace Upgrade Project / Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
« Last post by JSRNerdo on December 15, 2017, 11:43:57 pm »
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The FreeSpace Upgrade Project / Re: Cutscene Upgrade [RELEASE: EndGame (FS1)]
« Last post by Mongoose on December 15, 2017, 11:33:21 pm »
It's still nothing compared to the frightening eyelid clipping going on in the original. Those close-up shots did not even remotely hold up over time. :p
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