Recent Posts

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Arts & Talents / The Final War for the Multiverse
« Last post by Assassin714 on July 20, 2018, 07:03:52 am »
The Final War for the Multiverse (TFWFTM) is going to be an epic-length, epic-scale crossover story based on the Freespace universe and many other space combat simulation settings. It will feature many familiar settings and factions and some that you have never seen before. I will be drawing on sources from games and many other supplementary materials. I will be incorporating things from fan-made missions and campaigns as well.

Part 1 will be titled Report from GTSC Chandrasekhar, Dubhe System, which I am in the process of writing. This takes place in one of the many alternate GTVA universes.

It will be an interactive fiction where readers may participate to suggest storyline development and battle strategies. This story will involve mostly text and possibly images, as much of what is planned cannot be adequately shown in the Freespace Open Engine. Also I am not really good at making mods and missions.

The main enemy will be the Shivans, who will be more powerful and terrifying than ever before.
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MechCommander OmniTech / Repair Bay and Refit Points
« Last post by Drewbs on July 20, 2018, 01:21:21 am »
Where is the data stored for the number of Refit points that Repair Bays have? I see them for the trucks, but not the buildings.

Here is the building info:
[BuildingData]
ul DmgLevel=460
f ExtentRadius=35.000000
f ExplosionRadius=0.000000
f ExplosionDamage=0.000000
l BuildingName=0
l BuildingDescription = 30969
l SetImpassable=1
l XImpasse=0
l YImpasse=0
ul NormalEffectId=0
ul BlownEffectId=0
ul DamageEffectId=0
b CanRefit=t
b MechBay=false
f TimeToBurnDamage=5.000000
f BurnDamagePerTime=1.000000
f DamageLvlForBurn=22.000000
f SensorRange=-1.000000
l TeamID=-1
l Tonnage=20
l BattleRating=20
l NumMarines=0
b blockLineOfFire=FALSE
l LowTemplate=2013790208
l HighTemplate=2127992
l PotentialContact=0
l BasePixelOffsetX=11
l BasePixelOffsetY=65
b Capturable = true
ul ActivityEffectId=80


and here is a truck:
[ObjectType]
st Name               ="Repair Truck"
st AppearanceName            ="repairtruck"
l ExplosionObject            =700
l DestroyedObject            =0
f ExtentRadius            =20.000000

[General]
//Read by Type
uc Chassis               =0
b MineLayer               =FALSE
b MineSweeper            =FALSE
l RefitPoints            =1000
f ExplosionRadius            =0.0
f ExplosionDamage            =0.0
l IconIndex             = 19


Can I steal the l RefitPoints =X code from the truck and add it to the building code? Or is their some other file that is controlling this data that I need to edit?
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Fate of the Galaxy / Re: Summer 2018 newsletter, "We're not Dead" edition
« Last post by wookieejedi on July 20, 2018, 12:28:58 am »
I was hoping you'd all have a lot more replies than this. :/

Fortunately we do have a few more folks expressing interest through other avenues  :) And thanks for the support here, too!
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Fate of the Galaxy / Re: Summer 2018 newsletter, "We're not Dead" edition
« Last post by Nightmare on July 20, 2018, 12:10:24 am »
I should register more accounts, so I can give more cookies.
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Fate of the Galaxy / Re: Summer 2018 newsletter, "We're not Dead" edition
« Last post by Colonol Dekker on July 20, 2018, 12:02:31 am »
I was hoping you'd all have a lot more replies than this. :/
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Fate of the Galaxy / Re: Summer 2018 newsletter, "We're not Dead" edition
« Last post by coffeesoft on July 19, 2018, 11:47:54 pm »
Good news !!  ;)

Keep the good work guys, many thanks.
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FreeSpace & FreeSpace Open Support / Re: Freespace Open & GoG Galaxy
« Last post by Novachen on July 19, 2018, 09:53:12 pm »
Back in the XFire days i achieved this with a simply rename of the fs2open.exe into FS2.exe (with a backup of the original file of course)  :D

Because you need a launcher only to set up your inital settings more easily. After that it is stored in a file and is used in every subsequent start of the executable.

So you can use wxlauncher only to change your activated mod, but you do not need it otherwise.
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FreeSpace & FreeSpace Open Support / Re: Freespace Open & GoG Galaxy
« Last post by PIe on July 19, 2018, 09:03:38 pm »
Whether or not this is possible, I'd recommend using Knossos instead of wxLauncher.  Knossos is a lot easier to use and it won't make a difference as to what you're trying to do here.
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Mission & Campaign Releases / Re: RELASE: Trimurti
« Last post by Bryan See on July 19, 2018, 08:58:47 pm »
I am curious, how did the Shivan dialogue and text are made? How am I going to translate them?
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