Author Topic: Renders  (Read 2156 times)

0 Members and 1 Guest are viewing this topic.

Well I've started to take up rendering, here's what I have so far


They Are always watching
Programs used
Daz 3d
Gimp
models from WCSAGA


Flight deck crew in front of a Hellcat

Programs used
Daz 3d
Blender to open cockpit
models from WCSAGA & Daz
May the Force be with you

 

Offline Flipside

  • əp!sd!l£
  • 212
Nice renders. The only thing I will say is that some game textures, like the floor of the hangar, don't always transfer over very well to render-based formats, and that dark ships against dark backgrounds sometimes need something to say 'look at me!' but still a perfectly good start :)

 
Thanks Flipside I'll keep that in mind.
May the Force be with you

 
That looks pretty good. Have you tried adding shadows to your lights? Having shadows would add the realism, and would help give everything some volume. Maybe some sort of final gather thing too? Bounced light helps fill in the darkest areas.

 
OK I'll try wen I work out how to do that.
May the Force be with you

 

Offline AtomicClucker

  • 28
  • Runnin' from Trebs
More lights to knock out those shadows, perhaps dimly lit area lights? Or a broad light that catches the edges but doesn't cast any shadows to illuminate the backdrop.

As for textures, games and animation call for textures at certain specs, in the case of rendering, higher quality textures and lights make a big difference.
Blame Blue Planet for my Freespace2 addiction.