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Hosted Projects - FS2 Required => Blue Planet => Topic started by: The E on November 02, 2010, 11:32:26 pm

Title: Forces deployed in the Sol Theater
Post by: The E on November 02, 2010, 11:32:26 pm
Because people seem to want it. Note that this is dated from before the battle of Artemis Station. If you see a spoiler, you are imagining it.


3JRF - Third Fleet, or Jovian Rim Fleet
Capital Assets
Command
DD 03 Toutatis
FrigRon Alpha
FG 3101 Nelson
FG 3102 Cormorant
FrigRon Bravo
FG 3103 Katana
FG 3104 Altan Orde
FrigRon Charlie
FG 3105 Minh
FG 3106 Ardent
FG 3107 Akula
FrigRon Delta
FG 3108 Rhineland
FG 3109 Serenity
Tactical Artillery Squadron Alpha
FA 3308 Vikrant
FA 3309 Toreador
Tactical Artillery Squadron Bravo
FA 3310 Rajput
FA 3311 Ranvir

Cruisers & Support
Twenty to twenty-five cruisers, split into two-ship torpedo strike divisions or CruRons, including
CA 3240 Ironhide
CA 3241 Suffron
CA 3242 Dea Bricta
CA 3243 Auxerre
CA 3244 Segura
CA 3245 Tripoli
probably five or six ECM assets, most not yet up to full functionality
UEA Anjaneya
UEA Guerrere

2FM - Second Fleet Mars
Capital assets
Command
DD 02 Eris
First Frigate Divisionn
FG 2101 Indus
FG 2102 Yangtze
Second Frigate Division
FG 2103 Ridwan
FG 2104 Hebrides
Third Frigate Division
FG 2105 Vallis Marineris
FG 2106 Bradbury
Flexible Fire Division
FG 2107 Tigris
FA 2308 Hesperia
FA 2309 Qadesh
Counter Division
FG 2110 Ultima
FG 2111 Kongo

Cruisers & Support
About fifteen to twenty cruisers deployed singly to reinforce existing divisions in their mission profiles, almost never solo, including:
CA 2231 Dea Icaunis
CA 2232 Termagant
CA 2233 Kyoto
CA 2234 Insuperable

1HF - First Fleet/Home Fleet
Capital assets
Command
DD 01 Solaris
Frigate Flotilla, Strike Assignment
FG 1101 Churchill
FG 1102 Queen Elizabeth
FG 1103 Avalon
Frigate Flotilla, Deterrence Assignment
FG 1304 Shiraz
FA 1337 Masyaf
Frigate Flotilla, Special Assignment
FG 1105 Sallah ad-Din
FG 1106 Alexander
FA 1307 Endurance
FA 1308 Prince Eugene
FA 1309 Charles de Gaulle
FA 1310 Decatur

Cruisers & Support
About twenty to twenty-five cruisers, deployed solo or in three-ship wings, including
CA 1225 Vilnius
CA 1226 Vatican
Title: GTVA Solar Theater Provisional OrBat
Post by: Scotty on January 14, 2011, 11:54:58 pm
The current (and past) GTVA forces in the Solar theater consist of elements of the 2nd, 4th, and 5th Terran fleets, and of those fleets, portions of the 2nd, 13th, 14th, 15th, and 16th Terran Battlegroups.  Keep in mind that this is not and at this point CANNOT be a full list of all GTVA ships in Sol, only what I could glean from briefings, mission events, and the fiction.  Only one ship on this list (the GTCv Harpy) is actually left unnamed in the fiction, and I took the liberty of naming it myself since it has been confirmed in theater, but remained nameless.

GTVA Solar theater OrBat:

2nd Fleet, consisting of the Terran 2nd (provisional designation) and __th Battlegroups

2nd  Battlegroup:
Flagship -
   GTD Carthage, Orion class destroyer.  Remains in theater.  Recently participated in destruction of majority of Wargods battlegroup.  CO:  Admiral Anita Lopez.
Supporting warships -
   GTCv Leander, Deimos class corvette.  Destroyed or driven off by Wargods.
   GTCv Iolanthe, Deimos class corvette.  Destroyed or driven off by Wargods.
   GTCv Deianira, Deimos class corvette.  Destroyed or driven off by Wargods.
   GTCv Legionary, Deimos class corvette.  Destroyed or driven off by Wargods.
   GTCv Arethusa, Deimos class corvette.  Destroyed by Wargods and supporting Narayana frigate.
   GTCv Atenor, Deimos class corvette. Captured by Wargods.
   GTC Norfolk, Aeolus class cruiser.  Captured by Wargods.
   GTC Voronezh, Aeolus class cruiser.  Destroyed or driven off by Wargods.
   GTC Joketsu, Aeolus class cruiser.  Destroyed or driven off by Wargods.
   GTC Grissom, Leviathan class cruiser.  Destroyed or driven off by Wargods.
   GTC Systema, Leviathan class cruiser.  Destroyed or driven off by Wargods.
Supporting fighter squadrons -
   39th Szczerbiec
   61st Kampilan
   63rd Sword-and-Spear
   161st Yoshisada
   181st Bloodhounds
   202nd Lobos
   330th Scythians
   332nd Firebearers
   378th Blue Diamonds
   380th Executioners
   401st Ninetails
   402nd Tulwar
   491st Balrog
   507th Goliaths
   529th Kilji
   663rd Firebearers

4th Fleet, consisting of the Terran 13th and 16th Battlegroups.

13th Battlegroup:
Flagship -
   GTD Meridian, Hecate class destroyer.  Forced to withdraw from Sol after engagement with UEF 2nd Fleet, First Frigate Division and supporting elements.  CO: Admiral Cyrus Severanti
   GTD Hood, Hecate class destroyer.  CO: Unknown 
Supporting warships -
   GTCv Juarez, Deimos class corvette.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements.
   GTCv Harpy, Deimos class corvette.  Destroyed during the First Battle of Neptune.     
   GTCv Cardinal, Deimos class corvette.  Driven off after taking heavy damage.
   GTCv Indomeneus, Deimos class corvette.  Remains in theater.
   GTCv Regensburn, Deimos class corvette.  Driven off after taking heavy damage.
   GTCv Redoubtable, Deimos class corvette.  Forced to withdraw after taking heavy damage.     
   GTC Essex, Aeolus class cruiser.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements.
   GTC Ajax, Aeolus class cruiser.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements.
   GTC Cho, Aeolus class cruiser.  Remains in theater.
   GTA Argus, Charybdis class support vessel.  Remains in theater.
Supporting fighter squadrons -
   9th Fighting Tarsiers
   11th Tactical Assault (name forthcoming?)
   42nd Pythons
   42nd Striders
   66th Scarlet Horse
   75th Vigilantes
   77th Tactical Strike (name forthcoming?)
   101st Sidewinders
   103rd Archers
   500th Helldivers
   500th Gladiators
   545th KukGris
   508th Prowling Bears
   555th Swordfish
   556th Stallions
   591st Flare Riders   
   899th Undine

16th Battlegroup:
Flagship(s) -
   GTD Requiem, Hecate class destroyer.  Nominal flagship of the battle group, forced to withdraw after an ambush by 3rd Fleet.  CO: Unknown
Supporting warships -
   GTCv Arcane, Diomedes class corvette.  Detached to SOC service.  Remains in theater.   
Supporting fighters squadrons -
   93rd Adders
   315th Jade Falcons
   501st Legionnaires

5th Fleet (provisional designation), consisting of the Terran 15th and 14th Battegroups.

15th Battlegroup:
Flagship -
   GTD Atreus, Raynor class destroyer.  Currently remains in theater.  CO: Admiral Chiwetel Steele.
   GTD Imperieuse, Titan class destroyer.  Currently remains in theater.  Destroyed the greater portion of the Wargods battlegroup. CO: Rear Admiral Verena Winters
Supporting assets -
   GTCv Siren, Chimera class corvette.  Destroyed by Wargods battle group.
   GTCv Hydra, Chimera class corvette.  Part of Serkr team.  Remains in theater.
   GTCv Pilum, Chimera class corvette.  Part of Serkr team.  Remains in theater.
   GTCv Marcus Glaive, Bellerophon class corvette.  Part of Serkr team.  Remains in theater.
   GTCv Medea, Diomedes class corvette.  Destroyed by the Wargods battle group.
   GTCv Valerie, Diomedes class corvette.  Destroyed by UEFg Indus.
   GTCv Triteia, Diomedes class corvette.  Escapes destruction at the hands of the UEFg Katana and Altan Orde.
   GTCv Ania, Deimos class corvette.  Destroyed by the UEFg Katana and Altan Orde.
   GTCv Thalassa, Deimos class corvette.  Destroyed by the UEFg Katana and Altan Orde.
   GTCv Snipes, Deimos class corvette.  Remains in theater.
   GTC Courageous, Hyperion class cruiser.  Remains in theater.
   GTC Novikov, Hyperion class cruiser.  Remains in theater.
   GTC Elissa, Hyperion class cruiser.  Remains in theater.
   GTC Utica, Hyperion class cruiser.  Destroyed by Wargods battlegroup.
   GTL Agincourt, Anemoi class logistics ship.  Captured by Wargods.
Supporting fighter squadrons -
   2nd Stormriders
   11th Strategic Assault (name forthcoming?)
   12th Tactical Bomb (name forthcoming?)
   13th Strategic Assault
   41st Bengals
   60th Bloodletters
   119th Immortals
   212th Silver Scythes
   465th Illusionists
   744th ESMS 'Avalanche'
   908th Trailblazers
   909th Stingrays

14th Battlegroup:
Flagship -
   GTD Orestes, Raynor class destroyer.  Departed Sol theater hours after commencement of hostilities.  CO: Admiral _____ Morian
   GTD Temeraire, Titan class destroyer.  Departed Sol theater hours after commencement of hostilities.  CO: Rear Admiral Thea Carey
Supporting assets -
   GTCv Boreas, Bellerophon class corvette.  Departed Sol theater hours after commencement of hostilities.
   GTCv Labouchere, Chimera class corvette.  Defected to the UEF.
   GTCv Miranda, Chimera class corvette.  Departed Sol theater hours after commencement of hostilities.
   GTC Bretonia, Hyperion class cruiser.  Departed Sol theater hours after commencement of hostilities.
   GTC Duke, Hyperion class cruiser.  Defected to UEF.
   GTC Persephone, Hyperion class cruiser.  Departed Sol theater hours after commencement of hostilities.
   GTL Solace, Anemoi class logisitics ship.  Defected to UEF.
   GTL Fortune, Anemoi class logistics ship.  Departed Sol theater hours after commencement of hostilities.

Oh, and before I forget, thanks to Mars, Droid, Hades, and Battuta for helping and pointing out the numerous ships I missed.
Title: Re: GTVA Solar Theater Provisional OrBat
Post by: Dilmah G on January 15, 2011, 12:24:58 am
Sweet! :yes:
Title: Re: GTVA Solar Theater Provisional OrBat
Post by: bigchunk1 on January 15, 2011, 01:08:52 pm
This is the kind of thing that could use a sticky or at least a reference in the Blue Planet Library. It's good information for development and avid fans.
Title: Re: GTVA Solar Theater Provisional OrBat
Post by: General Battuta on January 15, 2011, 01:46:19 pm
There are still all those ships from BP2 Massive Battle to assign!
Title: Re: Forces deployed in the Sol Theater
Post by: The E on January 15, 2011, 02:11:53 pm
Topic merged with the UEF OrBat topic and stickied.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on January 15, 2011, 02:13:58 pm
Bwuh, I wish we could move Scotty's post to #2 in this thread.
Title: Re: Forces deployed in the Sol Theater
Post by: Darius on February 08, 2011, 05:38:26 am
Just a quick edit: Admiral Carey's first name is Thea.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on February 08, 2011, 09:09:49 pm
What did I have up there before?  I would have sworn I left it blank. :wtf:
Title: Re: Forces deployed in the Sol Theater
Post by: Droid803 on February 08, 2011, 11:12:42 pm
IIRC it was put as Maria or something.
Title: Re: Forces deployed in the Sol Theater
Post by: Mars on March 21, 2011, 08:50:52 pm
Additional TEV forces in Massive Battle:

Chimera class (1):
GTCv Valerie - Chimera class corvette. Possibly a mistake, the Diomedes by that name is not present.

Diomedes class (5):
GTCv Eunomia - Diomedes class corvette.
GTCv Hysminai - Diomedes class corvette.
GTCv Lampades - Diomedes class corvette.
GTCv Leucothea - Diomedes class corvette.
GTCv Alala - Diomedes class corvette.

Deimos class (9):
GTCv Battuta - Deimos class corvette.
GTCv Auxo - Deimos class corvette.
GTCv Maimonides - Deimos class corvette.
GTCv Tashufin - Deimos class corvette.
GTCv Achamian - Deimos class corvette.
GTCv Enyalius - Deimos class corvette.
GTCv Radhanite - Deimos class corvette.
GTCv Bajjah - Deimos class corvette.
GTCv Panegyric - Deimos class corvette.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on March 21, 2011, 10:29:42 pm
Operating on the assumption that most of the Deimos are from 16th Battlegroup, with one or two more for the 13th.  Diomedes largely unassigned, since there's little to no indication of where they'd go.  I'm leaving all of them out of the above OrBat because I can't say for sure who goes where, only vague guesses.
Title: Re: Forces deployed in the Sol Theater
Post by: Mars on March 21, 2011, 10:59:59 pm
I think that maybe they should go in the orbat, but as an uncategorized ammendment, but definitely not my call.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on March 21, 2011, 11:19:14 pm
I would, but as a personal preference, I'd like to know where they go before I put them in.
Title: Re: Forces deployed in the Sol Theater
Post by: Colonol Dekker on June 27, 2011, 12:46:40 pm
Additional TEV forces in Massive Battle:

GTCv Battuta - Deimos class corvette.



 :lol: :yes:
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on February 02, 2012, 09:54:10 am
 :bump:


Sorry, but the UEFg Renjian from BP1 is not on the list.
Title: Re: Forces deployed in the Sol Theater
Post by: The E on February 02, 2012, 09:59:43 am
Uhm, yes? Because the Renjian has been destroyed already?
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on February 02, 2012, 10:04:47 am
Uhm, yes? Because the Renjian has been destroyed already?

Oh! I thot that all Canon UEF fleet ships were on the list. I just wanted to know which fleet she belonged to.
Title: Re: Forces deployed in the Sol Theater
Post by: The E on February 02, 2012, 10:08:00 am
All canon ships that are confirmed to exist prior to the first battle of Artemis Station are in that list. There are more ships in existance (although not that many), and lots more ships that have been destroyed.

Renjian is (or rather, was) a 3JRF ship (3JRF being the fleet in charge of patrolling the jump node at the time). Her registry number was FG 3112.

Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on February 02, 2012, 10:11:57 am
All canon ships that are confirmed to exist prior to the first battle of Artemis Station are in that list. There are more ships in existance (although not that many), and lots more ships that have been destroyed.

Renjian is (or rather, was) a 3JRF ship (3JRF being the fleet in charge of patrolling the jump node at the time). Her registry number was FG 3112.

Thanks a lot! Just what I needed!  :)
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on February 15, 2012, 08:15:48 pm
All canon ships that are confirmed to exist prior to the first battle of Artemis Station are in that list. There are more ships in existance (although not that many), and lots more ships that have been destroyed.

Renjian is (or rather, was) a 3JRF ship (3JRF being the fleet in charge of patrolling the jump node at the time). Her registry number was FG 3112.

Going to guess that FG 3110 or 3111 was Zhuan (Karuna), lost at Neptune, which leaves one Karuna unaccounted for.

Nezha (Narayana) lost in that same battle was probably something like FA 3312.

That's assuming those two were 3JRF ships at all.
Title: Re: Forces deployed in the Sol Theater
Post by: Buckshee Rounds on February 17, 2012, 04:07:02 pm
I've just noticed 1st fleet has four Narayanas relegated to defence. That's an unholy amount of unavailable firepower out of commission, no wonder the Buntu are losing. /lurk
Title: Re: Forces deployed in the Sol Theater
Post by: QuakeIV on February 21, 2012, 12:20:21 am
Is there a list anywhere of ships in theater after delenda est?
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on February 21, 2012, 04:15:22 pm
Not available to the general public.  I tried to describe the ultimate fate of every ship shown in the campaign as of Delenda Est on the Tev side, but I didn't do it for the UEF, and I might have missed a couple besides.
Title: Re: Forces deployed in the Sol Theater
Post by: Colonol Dekker on March 08, 2012, 08:02:00 am
I think they refit all their mass drivers to fire kittens at Tev forces in an effort to pacify them.
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on March 09, 2012, 12:55:25 am
I think they refit all their mass drivers to fire kittens at Tev forces in an effort to pacify them.

Oh NOES! not the kittens......  :shaking:
Title: Re: Forces deployed in the Sol Theater
Post by: qwadtep on March 09, 2012, 01:37:30 am
I think they refit all their mass drivers to fire kittens at Tev forces in an effort to pacify them.

Oh NOES! not the kittens......  :shaking:
It's the Feds, creators of Narayana artillery. I'm sure they have shells prepared for safely delivering payloads of kittens.
Title: Re: Forces deployed in the Sol Theater
Post by: EternalRuin on March 09, 2012, 09:58:38 am
Considering that a mass driver is essentially a railgun, one could easily just run a weaker current through the rails and the kittehz wouldn't be killed by the acceleration.

If you wanted to launch them at full speed, though, the acceleration from the shot alone would probably be enough to squish them as flat as pancakes :shaking:
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on March 09, 2012, 10:10:35 am
Kitten have 9 lives, so this shouldn't be a problem  :D
Title: Re: Forces deployed in the Sol Theater
Post by: aeon48m on March 30, 2012, 07:06:33 am
Is there a list anywhere of ships in theater after delenda est?
Got one in picture form.
It should be accurate, but I don't know if I messed something up here or there.
(http://img402.imageshack.us/img402/9045/ebbububuub.png)
Title: Re: Forces deployed in the Sol Theater
Post by: Snail on March 30, 2012, 08:59:12 am
Wait what's that other Hecate doing there?
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on March 30, 2012, 11:10:50 am
Can I haz a lille red cirkle saiing..... You haz aree here??
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on March 30, 2012, 11:41:00 am
Wait what's that other Hecate doing there?
I think it's supposed to be a post-Artemis picture, not post-Delenda Est. Which means that both the Hood and Meridian are here.
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on March 30, 2012, 11:57:19 am
What about the Requiem?
Title: Re: Forces deployed in the Sol Theater
Post by: X3N0-Life-Form on March 30, 2012, 11:59:44 am
What about the Requiem?
Good question. I assumed it was rotated out of the system to make room for the Atreus & Imperieuse, or something like that.
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on March 30, 2012, 12:01:45 pm
What about the Requiem?
Good question. I assumed it was rotated out of the system to make room for the Atreus & Imperieuse, or something like that.
Well, I should make my homework:
 GTD Requiem, Hecate class destroyer.  Nominal flagship of the battle group, forced to withdraw after an ambush by 3rd Fleet.
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on March 30, 2012, 12:02:04 pm
Wasn't it heavily enough damaged that it is sitting in drydock somewhere in the GTVA core territories, since replaced by the Hood in the Sol theater ?

EDIT: double ninja'd
Title: Re: Forces deployed in the Sol Theater
Post by: aeon48m on March 30, 2012, 07:00:48 pm
Yeah, that extra hecate is just me messing up.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on March 30, 2012, 08:38:29 pm
What about the Requiem?

The Requiem was driven out of Sol by a Karuna battlegroup sometime after the 2nd Battle of Neptune, but before the Battle of Artemis Station.
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on March 30, 2012, 10:56:06 pm
As a Tev supporter, that picture kind of worries me. ;)
Title: Re: Forces deployed in the Sol Theater
Post by: SpardaSon21 on March 30, 2012, 11:18:01 pm
It shouldn't.  The biggest UEF fleet in that picture mostly sits on its ass all day as 2nd and 3rd fleets get beamed to hell.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on March 30, 2012, 11:35:29 pm
And the ships in theater at the time of Artemis Station (and to a similar extent Delenda Est) are not necessarily the same throughout the campaign.  Tevs have the luxury of withdrawing and returning through the node to secure shipyards.  UEF fleets do not.
Title: Re: GTVA Solar Theater Provisional OrBat
Post by: SaltyWaffles on June 25, 2012, 04:04:56 am
   GTCv Atenor, Deimos class corvette. Captured by Wargods.
   GTC Norfolk, Aeolus class cruiser.  Captured by Wargods.

Uh, what? That doesn't seem right. There were no UEF ships there to capture them, and the GTVA knew exactly where they were and what condition they were in. I assume--though I may be wrong--that the Wargods were too busy thinking about the plan to take out the Carthage (and carrying it out) to organize a capture operation of the mostly disabled GTVA corvettes.

Considering the events of Delenda Est, though, I can't imagine how they were successfully captured. They knew what was going to happen (for the most part) beforehand. If they didn't already designate a couple ships to escort a couple repair transports, then why wouldn't the Imperiouse (and/or its heavy corvette escort) just jump to their rescue? Or, perhaps, the GTVA corvettes that were mostly disabled planned ahead (like the other ships in the battle group) and packed some spares/repair crews to conduct relatively rapid repairs to at least fall back to a safe location?

Not to mention that the mining station and depot that those GTVA corvettes were stranded in may be a significant strategic asset--if not to capture, then destroy to deny to the UEF. With the Wargods getting suddenly and unexpectedly destroyed and all available UEF assets engaged, there would be little resistance or reinforcements to stop it.
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on June 25, 2012, 05:03:44 am
It wouldn't take much to secure the ships though, in a pinch FS1 (First Strike) proved that techniques exist to attach hulls together in a few minutes that will survive subspace transit allowing small ships to move the warships to safer locations while marines board and secure the ships.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on June 25, 2012, 07:57:07 am
If the UEF had just left them there without bringing in a transport or two and jumping them out in the minutes or hours that the full GTVA fleet was being engaged across the entire Sol system, it speaks of a strategic blindness that the UEF in general and the Wargods in particular have shown that they do not possess.

It takes a total of five minutes to jump from around Mars/Earth orbit to the ships, attach, and leave again.  Allowing the enemy to regain and repair such assets is something no UEF commander at this point in the war would allow to happen.
Title: Re: Forces deployed in the Sol Theater
Post by: BlasterNT on July 11, 2012, 01:38:56 pm
There appear to be two squadrons of GTVA fighters both named Firebearers- the 332 and the 663
Title: Re: Forces deployed in the Sol Theater
Post by: Colonol Dekker on July 11, 2012, 03:22:30 pm
There are numerous units in the British army with identical numbers, nicknames not so often. But as long as they're differentiable. :yes:
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on July 11, 2012, 05:13:27 pm
There appear to be two squadrons of GTVA fighters both named Firebearers- the 332 and the 663

This was actually noted when compiling the list.  I didn't get a ruling one way or the other, so I left it as it appears.
Title: Re: Forces deployed in the Sol Theater
Post by: BlasterNT on July 11, 2012, 07:27:53 pm
Ah.  Heh, wonder if this leads to squabbles aboard the Carthage. 
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 08, 2012, 04:14:26 pm
Quote
GTC Joketsu, Leviathan class cruiser.  Destroyed or driven off by Wargods.

Sorry for the random drop-in, but there seems to be a mixup (stumbled onto it while doing something entirely different, I swear! :P)--the Joketsu is listed as an Aeolus cruiser in the wiki, but listed as a Leviathan cruiser in this thread. Which is correct? Was it changed at some point for balance purposes?
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on September 08, 2012, 05:31:52 pm
There isn't an Aeolus in Delenda Est that I'm aware of, and Delenda Est and Post Meridian are the only places you can actually drive off cruisers without outright destroying them.
Title: Re: Forces deployed in the Sol Theater
Post by: Axem on September 08, 2012, 05:39:17 pm
Actually there's 2 Aeoluses in Delenda Est. The Voronezh and the...

Joketsu

Mystery solved.

*Dusts off hands*
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on September 08, 2012, 05:42:35 pm
Huh.  Updating post.
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 08, 2012, 08:41:59 pm
Okay, because I was intrigued and the thunderstorms outside gave me the time (:S):

WARNING: SPOILERS!!! If you would like me to spoiler tag this, please just let me know.

Using the OP as a template, I tried to create an up-to-date version, with Sunglare being the last event chronologically. Ships that existed in the past and were destroyed in the past are also listed (such as the Renjian), so that you can see what we (generally) know about the significant losses sustained thus far. Also, unless it's clear on how much of a given group of fighter squadrons were killed in a given battle, I only have estimates or I ignore that section altogether.

Key:
Bold = In theater, and either ready for action or close to it.
Underlined = Uncertain status; in most cases, it's a ship that could have been destroyed in a mission, but probably wasn't. In other cases, it's too uncertain about how much damage a given ship took, and whether or not it'd be ready for action any time soon (or if it'd be recalled back to Delta Serpentis for the remainder of the war).
Bold/Underlined = Somewhat uncertain status, but in most cases it survived and is battle-ready or relatively close to that status.
*X* = Dead. Usually followed by the mission/event in question where it died.
***C?*** = Presumed captured.
***C*** = Captured.
? = Uncertain, period. This ship is either rarely (if ever) mentioned, and its exact fate uncertain. Still, if it exists, it probably is still alive and kicking. Some of these are bolded, indicating that though little info is given about them, they are likely in good shape and in theater.

UEF: (initial list from pre-Artemis Station)

3JRF - Third Fleet, or Jovian Rim Fleet
Capital Assets
Command
DD 03 Toutatis
FrigRon Alpha
FG 3101 Nelson *X* (Artemis Station)
FG 3102 Cormorant *X* (Artemis Station)
FrigRon Bravo
FG 3103 Katana  *X* (Delenda Est)
FG 3104 Altan Orde *X* (Delenda Est)
FrigRon Charlie
FG 3105 Minh *X* (Collateral Damage)
FG 3106 Ardent *X* (Collateral Damage)
FG 3107 Akula *X* (Collateral Damage)
FrigRon Delta
FG 3108 Rhineland *X* (Cost of War)
FG 3109 Serenity ? (can't find a mention of it)
Tactical Artillery Squadron Alpha
FA 3308 Vikrant (seen in Sunglare near Toutatis)
FA 3309 Toreador (seen in Sunglare near Toutatis)
Tactical Artillery Squadron Bravo
FA 3310 Rajput  *X* (Collateral Damage)
FA 3311 Ranvir  *X* (Collateral Damage)


**It's unclear how there's a second Karuna in the 3rd Fleet in Sunglare: in Collateral Damage, the Akula is described as being the remnant of FrigRonCharlie, and the Rhineland was extremely heavily implied to have been destroyed by the Tev strike force you encounter at the end of Cost of War. With the Katana and Altan Orde destroyed in Delenda Est, and the Rajput being implied to have been destroyed in the same way the Minh and Ardent were implied (and the Nelson and Cormorant confirmed dead at Artemis Station), the only Karuna implied to have survived to Sunglare in the 3rd Fleet is the Serenity. That said, it is possible that the second Karuna is actually from the 1st or 2nd Fleets.**
**UEFg Renjian destroyed at end of AoA**
**Two 3rd Fleet frigates and four Sanctus cruisers destroyed in First Battle of Neptune. Another frigate lost in the second engagement of the war, when Calder deployed four frigates to test and confront the 14th BG after the destruction of the Renjian.**

Cruisers & Support
Twenty to twenty-five cruisers, split into two-ship torpedo strike divisions or CruRons, including
CA 3240 Ironhide
CA 3241 Suffron
*CA 3242 Dea Bricta *X* (double-check) ** (One of the two cruisers between Dea Bricta and Auxerre is highly likely to be destroyed in Aristeia; the other has a good chance at surviving, though)
*CA 3243 Auxerre *X* (see above)
CA 3244 Segura ? (possibly one of the cruisers seen near Toutatis in Sunglare)
CA 3245 Tripoli ? (possibly one of the cruisers seen near Toutatis in Sunglare)
UEC St Vincent *X* (Artemis Station)
UEC Sabaragamuwa *X* (Artemis Station)
UEC Dea Nemetona *X* (Artemis Station)
UEC Dea Soucanna *X* (Artemis Station)


probably five or six ECM assets, most not yet up to full functionality
UEA Anjaneya  ? (double check) (potentially destroyed in Aristeia; good chance it wasn't in most playthroughs, IIRC)
UEA Guerrere *X*  (Aristeia)
UEA Hanuman *X* (Delenda Est)


NOTE: In Sunglare, when the Toutatis and (presumably) the remainder of the 3rd Fleet is shown, there is one Solaris, two Narayanas, two Karunas, and three Sanctus cruisers. It's possible that there are other surviving 3rd Fleet ships that simply weren't present in the shot, but it does make you wonder if the 3rd Fleet took some particularly heavy losses elsewhere in DE.


2FM - Second Fleet Mars
Capital assets
Command
DD 02 Eris
First Frigate Divisionn
FG 2101 Indus ** (heavily damaged, unknown future status)
FG 2102 Yangtze *X* (Delenda Est)
Second Frigate Division
FG 2103 Ridwan ? (can't find a mention of it)
FG 2104 Hebrides ? (can't find a mention of it)

Third Frigate Division
FG 2105 Vallis Marineris ? (can't find a mention of it)
FG 2106 Bradbury ? (can't find a mention of it)

Flexible Fire Division
FG 2107 Tigris ? (can't find a mention of it)
FA 2308 Hesperia
FA 2309 Qadesh ? (can't find a mention of it)
Counter Division
FG 2110 Ultima ? (can't find a mention of it)
FG 2111 Kongo ? (can't remember any mention, but sounds vaguely familiar)

Cruisers & Support
About fifteen to twenty cruisers deployed singly to reinforce existing divisions in their mission profiles, almost never solo, including:
CA 2232 Termagant ? (can't find a mention of it)
CA 2233 Kyoto *X* (Delenda Est)
CA 2234 Insuperable *X* (Delenda Est)

1HF - First Fleet/Home Fleet
Capital assets
Command
DD 01 Solaris
Frigate Flotilla, Strike Assignment
FG 1101 Churchill
FG 1102 Queen Elizabeth
FG 1103 Avalon
Frigate Flotilla, Deterrence Assignment
FG 1304 Shiraz
FA 1337 Masyaf
Frigate Flotilla, Special Assignment
FG 1105 Sallah ad-Din
FG 1106 Alexander ?
FA 1307 Endurance
FA 1308 Prince Eugene ?
FA 1309 Charles de Gaulle ?
FA 1310 Decatur ?

Cruisers & Support
About twenty to twenty-five cruisers, deployed solo or in three-ship wings, including
CA 1225 Vilnius *X* (Post Meridian)
CA 1226 Vatican *X* (Darkest Hour; often destroyed but feasible to save in normal playthrough; heavily damaged at best)
CA 2231 Dea Icaunis  (survived My Brother, My Enemy if you defeated SOC wing. Destroyed otherwise.) (possibly not from Home Fleet)

NOTE: Oddly, in Sunglare, the Solaris and a nearby Kumari instillation is only accompanied by a single GTL Anemoi ship. While it's unlikely Home Fleet took significant losses in DE, it is still a tad odd.

Defectors and Captured Ships:

GTL Solace, Anemoi class logisitics ship.  Defected to UEF. (possibly the Anemoi seen next to the Solaris in Sunglare)
GTC Duke, Hyperion class cruiser.  Defected to UEF. (not seen or directly mentioned in WiH)
GTCv Labouchere, Chimera class corvette.  Defected to the UEF. (not seen or directly mentioned in WiH)
GTL Agincourt, Anemoi class logistics ship.  Captured by Wargods. ***C*** (possibly the Anemoi seen next to the Solaris in Sunglare)

Presumably captured:
GTCv Atenor, Deimos class corvette. Presumably captured by Wargods. ***C?*** (fate is not mentioned or confirmed)
GTC Norfolk, Aeolus class cruiser.  Presumably captured by Wargods. ***C?*** (fate is not mentioned or confirmed)

Note: It is not clear how these captured vessels will be used, aside from the GTL's (we only know that they're being used for Byrne's secret project, and not directly supporting combat operations). It is also not entirely clear what happened to the Antenor and Norfolk--whether they were captured, repaired quickly and withdrawn safely by the GTVA, or something else. 


Now, for the GTVA's side. This is a bit messier, sorry.

The current (and past) GTVA forces in the Solar theater consist of elements of the 2nd, 4th, and 5th Terran fleets, and of those fleets, portions of the 2nd, 13th, 14th, 15th, and 16th Terran Battlegroups.  Keep in mind that this is not and at this point CANNOT be a full list of all GTVA ships in Sol, only what I could glean from briefings, mission events, and the fiction.  Only one ship on this list (the GTCv Harpy) is actually left unnamed in the fiction, and I took the liberty of naming it myself since it has been confirmed in theater, but remained nameless.

GTVA Solar theater OrBat:

2nd Fleet, consisting of the Terran 2nd (provisional designation) and __th Battlegroups

2nd  Battlegroup:

Flagship -
   GTD Carthage, Orion class destroyer.  Remains in theater.  Recently participated in destruction of majority of Wargods battlegroup.  CO:  Admiral Anita Lopez.
Supporting warships -
   GTCv Leander, Deimos class corvette.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTCv Iolanthe, Deimos class corvette.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTCv Deianira, Deimos class corvette.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTCv Legionary, Deimos class corvette.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)

   GTCv Arethusa, Deimos class corvette.  Destroyed by Wargods and supporting Narayana frigate. *X* (What Binds Us?)
   GTCv Atenor, Deimos class corvette. Presumably captured by Wargods. ***C?*** (Pawns on a Board of Bone)
   GTC Norfolk, Aeolus class cruiser.  Presumably captured by Wargods. ***C?*** (Pawns on a Board of Bone)
   GTC Voronezh, Aeolus class cruiser.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTC Joketsu, Aeolus class cruiser.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTC Grissom, Leviathan class cruiser.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)
   GTC Systema, Leviathan class cruiser.  Destroyed or driven off by Wargods. (most likely survived Delenda Est)

Supporting fighter squadrons - ((all destroyed))
   39th Szczerbiec
   61st Kampilan
   63rd Sword-and-Spear
   161st Yoshisada
   181st Bloodhounds
   202nd Lobos
   330th Scythians
   332nd Firebearers
   378th Blue Diamonds
   380th Executioners
   401st Ninetails
   402nd Tulwar
   491st Balrog
   507th Goliaths
   529th Kilji
   663rd Firebearers

4th Fleet, consisting of the Terran 13th and 16th Battlegroups.

13th Battlegroup:

Flagship -
   GTD Meridian, Hecate class destroyer.  Sustained heavy damage and forced to withdraw from Sol after engagement with UEF 2nd Fleet, First Frigate Division and supporting elements.  CO: Admiral Cyrus Severanti (Post Meridian; may be able to return to Sol Theater by the time of WiH P2)
   GTD Hood, Hecate class destroyer.  CO: Unknown  ((Sustained heavy damage during Aristea before it withdrew, seen next to Atreus in Sunglare with no visible major damage))
   GTCv Juarez, Deimos class corvette.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements. (Post Meridian; one of the ships more likely to have been destroyed in the battle)
   GTCv Harpy, Deimos class corvette.  Destroyed during the First Battle of Neptune.    *X*
   GTCv Cardinal, Deimos class corvette.  Driven off after taking heavy damage.
   GTCv Indomeneus, Deimos class corvette.  Remains in theater.
   GTCv Regensburg, Deimos class corvette.  Driven off after taking heavy damage.
   GTCv Redoubtable, Deimos class corvette.  Forced to withdraw after taking heavy damage.   
   GTC Essex, Aeolus class cruiser.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements. (Post Meridian)
   GTC Ajax, Aeolus class cruiser.  Destroyed or forced to withdraw by 2nd Fleet, First Frigate Division and supporting elements. (Post Meridian; implied to have survived)
   GTC Cho, Aeolus class cruiser.  Remains in theater.
   GTA Argus, Charybdis class support vessel.  Remains in theater.
Supporting fighter squadrons - ((many destroyed))
   9th Fighting Tarsiers
   11th Tactical Assault (name forthcoming?)
   42nd Pythons
   42nd Striders
   66th Scarlet Horse
   75th Vigilantes
   77th Tactical Strike (name forthcoming?)
   101st Sidewinders
   103rd Archers
   500th Helldivers
   500th Gladiators
   545th KukGris
   508th Prowling Bears
   555th Swordfish
   556th Stallions
   591st Flare Riders   
   899th Undine

16th Battlegroup:
Flagship(s) -
   GTD Requiem, Hecate class destroyer.  Nominal flagship of the battle group, forced to withdraw after an ambush by 3rd Fleet.  CO: Unknown (Second Battle of Neptune-ish)
Supporting warships -
   GTCv Arcane, Diomedes class corvette.  Detached to SOC service.  Remains in theater. (? - where is this mentioned or seen?)
  GTA Specter, Charybdis-class AWACS. Detached to SOC service. Remains in theater.  (seen in Deals in Shadows, unknown which group it belongs to)
Supporting fighters squadrons -
   93rd Adders
   315th Jade Falcons
   501st Legionnaires




5th Fleet (provisional designation), consisting of the Terran 15th and 14th Battegroups.


15th Battlegroup:

Flagship -
  GTD Atreus, Raynor class destroyer.  Currently remains in theater.  Equipped with advanced and experimental technology. CO: Admiral Chiwetel Steele.
  GTD Imperieuse, Titan class destroyer.  Currently remains in theater.  Destroyed the greater portion of the Wargods battlegroup. CO: Rear Admiral Verena Winters
Supporting assets -
   GTCv Siren, Chimera class corvette.  Destroyed by Wargods battle group. *X* (The Plunder)
   GTCv Hydra, Chimera class corvette.  Part of Serkr team. Equipped with advanced and experimental technology. Remains in theater. Participated in destruction of Wargods TF alongside the Imperieuse.
   GTCv Pilum, Chimera class corvette.  Part of Serkr team.  Equipped with advanced and experimental technology. Remains in theater.
   GTCv Marcus Glaive, Bellerophon class corvette.  Part of Serkr team. Equipped with advanced and experimental technology.  Remains in theater.
   GTCv Medea, Diomedes class corvette.  Destroyed by the Wargods battle group. *X* (Aristeia)
   GTCv Valerie, Diomedes class corvette.  Destroyed by UEFg Indus. *X* (Darkest Hour)
   GTCv Triteia, Diomedes class corvette.  Escapes destruction at the hands of the UEFg Katana and Altan Orde.
   GTCv Ania, Deimos class corvette.  Destroyed by the UEFg Katana and Altan Orde. *X* (The Blade Itself)
   GTCv Thalassa, Deimos class corvette.  Destroyed by the UEFg Katana and Altan Orde. *X* (The Blade Itself)
   GTCv Snipes, Deimos class corvette.  Remains in theater.
   GTC Courageous, Hyperion class cruiser.  Remains in theater.
   GTC Novikov, Hyperion class cruiser.  Remains in theater.
   GTC Elissa, Hyperion class cruiser.  *X* (The Plunder)
   GTC Utica, Hyperion class cruiser.  Destroyed by Wargods battlegroup. *X* (The Plunder)
   GTL Agincourt, Anemoi class logistics ship.  Captured by Wargods. ***C*** (The Plunder)
Supporting fighter squadrons - (a small portion destroyed, IIRC)
   2nd Stormriders
   11th Strategic Assault (name forthcoming?)
   12th Tactical Bomb (name forthcoming?)
   13th Strategic Assault
   41st Bengals
   60th Bloodletters
   119th Immortals
   212th Silver Scythes
   465th Illusionists
   744th ESMS 'Avalanche'
   908th Trailblazers
   909th Stingrays

14th Battlegroup: (underlined ships may be deployed to Sol theater by the time of WiH P2, but uncertain. They are nevertheless possibilities).
Flagship -
   GTD Orestes, Raynor class destroyer.  Departed Sol theater hours after commencement of hostilities.  CO: Vice Admiral _____ Morian
   GTD Temeraire, Titan class destroyer.  Departed Sol theater hours after commencement of hostilities.  CO: Rear Admiral Thea Carey
Supporting assets -
   GTCv Boreas, Bellerophon class corvette.  Departed Sol theater hours after commencement of hostilities.
   GTCv Labouchere, Chimera class corvette.  Defected to the UEF.
   GTCv Miranda, Chimera class corvette.  Departed Sol theater hours after commencement of hostilities.
   GTC Bretonia, Hyperion class cruiser.  Departed Sol theater hours after commencement of hostilities.
   GTC Duke, Hyperion class cruiser.  Defected to UEF.
   GTC Persephone, Hyperion class cruiser.  Departed Sol theater hours after commencement of hostilities.
   GTL Solace, Anemoi class logisitics ship.  Defected to UEF.
   GTL Fortune, Anemoi class logistics ship.  Departed Sol theater hours after commencement of hostilities.

Oh, and before I forget, thanks to Mars, Droid, Hades, and Battuta for helping and pointing out the numerous ships I missed.

3 Tev AWACS ships (Acuity, Killian Bard, and Sagacious)  likely destroyed (at least driven off) in Darkest Hour. *X*

GTA J. E. Hoover *X* (likely destroyed in Aristeia; possible for it to escape with major damage instead).

*** Vasudan ships in Sol ***
GVD  Shepsekaf, Hatshepsut class. Remains in theater. (seen in Sunglare alongside other Vasudan ships
GVCv _____, Sobek class. Remains in theater. (seen in Sunglare alongside other Vasudan ships
GVL Pesedjet, Tawaret class. Remains in theater. (seen in Sunglare alongside other Vasudan ships
GVA ______, Setekh class. Remains in theater. (seen in Sunglare alongside other Vasudan ships)
GVC ______, Aten (!) class. Remains in theater. (seen in Sunglare alongside other Vasudan ships)

**One Deimos lost in First Battle of Neptune (possibly others). Many fighters and bombers lost in First Battle of Neptune.**

Note: Interestingly, an Aeolus cruiser is seen nearby in Sunglare, no more than ten km from the Vasudan group. Not sure who it is, or why it's there. (( actually, it's two Aeolus cruisers and a Deimos corvette...maybe members of the Carthage BG?))

Note2: Vasudan stance on the war is unclear at this time. Logistical support is known, but everything else is TBA. That said, I imagine it will still have an impact on the theater--if the group stays at Artemis Station, the Tevs don't have to keep ships there to defend it during major fleet engagements.


In Sunglare, Toutatis is shown with two Narayanas, two Karunas, and three Sanctus cruisers. An Anemoi logistics ship is seen next to the Solaris. The Eris is next to a Narayana and three Kadmos freighters (and, uniquely, two connected Kumari instillations). Vasudan/Tev group is implied to be near Neptune.


-------------------------------------

So, there are some gaps here and there in what we know, but I get two gists from this:
1) Home Fleet has a surprising amount of power. The problem is that it rarely sees use, and the Solaris' effect as a "fleet in being" deterrent is minimal, because he's never deployed it and the opposition knows his personality/history/psychology well enough to be pretty certain about how far they'd have to push Byrne to get him to deploy the Solaris. And with no upgrading/refitting, it's the weakest destroyer of the three, presumably.
2) If the UEF's three fleets actually worked together and coordinated their strategies on a responsible level, they'd have more than enough strength to outright drive the GTVA out of Sol, at least before Steele's BG shows up. Even then, they have a lot more options available than it seems in WiH P1; during the events of Aristeia, for instance, the GTVA's Solar forces are all completely tied up with 2/3 Fleet's maneuvers. So instead of using that opportunity to do some major damage, half of the UEF's forces sit back and do nothing. Byrne's analysis of the battle (after the fact) was surprisingly insightful, but it is kind of moot when he has most of his forces do nothing throughout the war. Inaction can be just as reckless as bold action, depending on the circumstances.
3) No mention of any Custos or Cretheus patrol cruisers, yet.
4) Erm...all but one Diomedes corvette are destroyed without achieving much. Going from memory, this is because they were deployed alone, offensively, against more numerous and generally more powerful opposition. I don't really understand why these supposedly expensive corvettes are somewhat carelessly thrown into a hornet's nest, alone, time and again for...unmentioned justification (I think) is beyond me. Why was the Medea deployed, by itself, to attack the Wargods TF in Aristeia long before they were in range of the Hood (allowing the TF to take on each of the threats one-at-a-time; between the Indus, Yangtze, two Oculus AWACS, and two Sanctus cruisers, it seems rather odd that sending the Medea in alone to engage them would be considered anything less than suicide.
5) If Home Fleet doesn't really start using its ships more proactively and unpredictably, things might get ugly real fast for the UEF. At this point, the GTVA (after a short repair/resupply period) can focus on picking off UEF frigates one-by-one, taking advantage of Byrne's passivity to whittle down 2nd and 3rd Fleets. Lure out a frigate or two with a shock-jump on a random frigate or Sanctus, and when they show up, hit them with another shock-jump from Serkr team. The forces present would be powerful and numerous enough to make even Calder hesitate to commit the huge forces needed to take on such a threat, giving the shock-jump teams all the time they need to get away.
Title: Re: Forces deployed in the Sol Theater
Post by: QuakeIV on September 08, 2012, 11:47:25 pm
Cool beans.
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on September 09, 2012, 02:38:01 am
NOTE: In Sunglare, when the Toutatis and (presumably) the remainder of the 3rd Fleet is shown, there is one Solaris, two Narayanas, two Karunas, and three Sanctus cruisers. It's possible that there are other surviving 3rd Fleet ships that simply weren't present in the shot, but it does make you wonder if the 3rd Fleet took some particularly heavy losses elsewhere in DE.
As far as I can see in Sunglare's mission file, there are actually four Sanctuses, one is partially hidden behind the Narayana on your right. No ships are named though.

4) Erm...all but one Diomedes corvette are destroyed without achieving much. Going from memory, this is because they were deployed alone, offensively, against more numerous and generally more powerful opposition. I don't really understand why these supposedly expensive corvettes are somewhat carelessly thrown into a hornet's nest, alone, time and again for...unmentioned justification (I think) is beyond me. Why was the Medea deployed, by itself, to attack the Wargods TF in Aristeia long before they were in range of the Hood (allowing the TF to take on each of the threats one-at-a-time; between the Indus, Yangtze, two Oculus AWACS, and two Sanctus cruisers, it seems rather odd that sending the Medea in alone to engage them would be considered anything less than suicide.
Ahem. Given the angle at which it was deployed in Aristeia, if Noémie didn't manage to get through the communication jamming to get reinforcements, the Medea would have reduced TF Wargods into molten metal pieces, on its own. Diomedes are truly scary ships. As for Darkest Hour's Diomedes, well, they were just caught with their pants down and jump drive not recharged. **** happens, this is war.

5) If Home Fleet doesn't really start using its ships more proactively and unpredictably, things might get ugly real fast for the UEF. At this point, the GTVA (after a short repair/resupply period) can focus on picking off UEF frigates one-by-one, taking advantage of Byrne's passivity to whittle down 2nd and 3rd Fleets. Lure out a frigate or two with a shock-jump on a random frigate or Sanctus, and when they show up, hit them with another shock-jump from Serkr team. The forces present would be powerful and numerous enough to make even Calder hesitate to commit the huge forces needed to take on such a threat, giving the shock-jump teams all the time they need to get away.
Keep in mind that, post Aristeia, beam jamming is now becoming a pretty common part of UEF EW capabilities. Shock jumping has suddenly become a much less deadly tactic.
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 09, 2012, 11:50:14 am
GVC ______, Aten (!) class. Remains in theater. (seen in Sunglare alongside other Vasudan ships)

Really there's an Aten class? That's kind of strange. The Aten was a cruiser that was already ineffective during the Great War, why would a supply group going into an active warzone bring one of those along instead of a Mentu, even if they aren't direct targets? It's like putting a Fenris on the front lines, you're just asking to get it's crew killed.
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on September 09, 2012, 01:30:52 pm
Yes, you can see an Aten in Sunglare. And huh, remember that the Carthage did have Leviathans in its battlegroup. And the Shepsekaf's battlegroup is only supposed to escort logistics, it doesn't need front-line units for that.

As for being ineffective, I'm sure a few Vasudan Pulse turrets could fix that...
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on September 09, 2012, 02:55:39 pm
the difference is that though slow the Lev always had a decent punch for a GTA/GTVA ship, especially in it's FS2 configuration, the Aten was a joke from day 1
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 09, 2012, 04:55:50 pm
the difference is that though slow the Lev always had a decent punch for a GTA/GTVA ship, especially in it's FS2 configuration, the Aten was a joke from day 1
It's sad that the most useful action I ever saw an Aten take is when it suicide bombed the Galatea....
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on September 09, 2012, 05:02:25 pm
the difference is that though slow the Lev always had a decent punch for a GTA/GTVA ship, especially in it's FS2 configuration, the Aten was a joke from day 1
It's sad that the most useful action I ever saw an Aten take is when it suicide bombed the Galatea....

stopping that thing was down right infuriating at times
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 10, 2012, 12:03:54 am

Ahem. Given the angle at which it was deployed in Aristeia, if Noémie didn't manage to get through the communication jamming to get reinforcements, the Medea would have reduced TF Wargods into molten metal pieces, on its own. Diomedes are truly scary ships. As for Darkest Hour's Diomedes, well, they were just caught with their pants down and jump drive not recharged. **** happens, this is war.
Eh? I'm not sure how...perhaps I need to look into that mission a bit, but it always seemed to me like the significance of Noemi's trick was that it allowed for the Medea to be dealt with quickly enough to save one or two of the Sanctus cruisers, as well as avoid having the Indus and Yangtze divert to duke it out with the Medea to finish it off.

I mean, the Medea is a threat, sure, but one capable of killing the Indus, Yangtze, two Sanctus cruisers, the Agincourt, and two Oculus ships? Come to think of it, with two Oculus ships and the electronic capability of the other UEF ships present, how long would the GTVA local jamming have held up if it became a priority?

Either way, two TSlashBlue's can't be all that threatening when faced with a dozen gauss cannons that outrange them and can kill them in one or two shots. The Medea would probably get away safely enough, but I have trouble seeing how it would pull an all-kill by itself in that kind of situation.

DH Diomedes caught with its pants down? Was it? I thought it was purposefully sent in to finish off Rheza Station? IIRC, at best, it (usually) just finishes off the Vatican and does some damage to the Indus before being destroyed. For the situation it was in, it was a tad underwhelming (and it seems like Diomedes are the only kind of GTVA ship in WiH that typically gets destroyed before it can jump out, now that I think about it :P).

Quote
Keep in mind that, post Aristeia, beam jamming is now becoming a pretty common part of UEF EW capabilities. Shock jumping has suddenly become a much less deadly tactic.

Really? How, exactly? Can't the GTVA just use some of their own AWACS ships (and electronics packages, like on the Raynor) to counteract that? Worst case scenario, they just use a few TAG-A's or TAG-B's. And if there isn't an Oculus around (or a very timely EMP missile), would it even need any of that in the first place?

And the UEF can't have a good number of Oculus ships left, at least at the time of Sunglare. After losing two, possibly three of them in the span of a couple weeks, it makes me wonder--especially because the tech database implies that the number of Oculus ships to escape the Fall of Jupiter was in the single-digits to begin with.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 10, 2012, 12:26:28 am

Ahem. Given the angle at which it was deployed in Aristeia, if Noémie didn't manage to get through the communication jamming to get reinforcements, the Medea would have reduced TF Wargods into molten metal pieces, on its own. Diomedes are truly scary ships. As for Darkest Hour's Diomedes, well, they were just caught with their pants down and jump drive not recharged. **** happens, this is war.
Eh? I'm not sure how...perhaps I need to look into that mission a bit, but it always seemed to me like the significance of Noemi's trick was that it allowed for the Medea to be dealt with quickly enough to save one or two of the Sanctus cruisers, as well as avoid having the Indus and Yangtze divert to duke it out with the Medea to finish it off.

I mean, the Medea is a threat, sure, but one capable of killing the Indus, Yangtze, two Sanctus cruisers, the Agincourt, and two Oculus ships? Come to think of it, with two Oculus ships and the electronic capability of the other UEF ships present, how long would the GTVA local jamming have held up if it became a priority?

Either way, two TSlashBlue's can't be all that threatening when faced with a dozen gauss cannons that outrange them and can kill them in one or two shots. The Medea would probably get away safely enough, but I have trouble seeing how it would pull an all-kill by itself in that kind of situation.

DH Diomedes caught with its pants down? Was it? I thought it was purposefully sent in to finish off Rheza Station? IIRC, at best, it (usually) just finishes off the Vatican and does some damage to the Indus before being destroyed. For the situation it was in, it was a tad underwhelming (and it seems like Diomedes are the only kind of GTVA ship in WiH that typically gets destroyed before it can jump out, now that I think about it :P).

Try it.  Play Aristeia on Insane and don't call reinforcements when prompted.  The Medea will almost always kill everything.

The Valerie was caught unawares and was really unlucky.  The Indus jumped in right behind it and got a lucky shot that managed to disable its engines and prevents it from bringing its beams to bear or jumping away.  It is possible for the Indus to jump in the firing arc of the beam cannons, which will usually result in the Indus getting shredded.

Hell, the team had to make sure the Valerie stopped firing when Rheza reached a certain health level, because it would often just kill the station without you being able to do anything about it.


Quote
And the UEF can't have a good number of Oculus ships left, at least at the time of Sunglare. After losing two, possibly three of them in the span of a couple weeks, it makes me wonder--especially because the tech database implies that the number of Oculus ships to escape the Fall of Jupiter was in the single-digits to begin with.
This I agree with.  Not to mention the Tevs have their own jamming that can disable UEF torpedo locks, as used by the J. E. Hoover in Aristeia.
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on September 10, 2012, 01:06:43 am
Quote
And the UEF can't have a good number of Oculus ships left, at least at the time of Sunglare. After losing two, possibly three of them in the span of a couple weeks, it makes me wonder--especially because the tech database implies that the number of Oculus ships to escape the Fall of Jupiter was in the single-digits to begin with.
This I agree with.  Not to mention the Tevs have their own jamming that can disable UEF torpedo locks, as used by the J. E. Hoover in Aristeia.
Don't be silly. You don't need an AWACS ship to do EW. Every warship (Tev or UEF) has electronic warfare capabilities, even a lowly Custos, it's just that a dedicated AWACS can do it better.
Title: Re: Forces deployed in the Sol Theater
Post by: -Norbert- on September 10, 2012, 03:44:20 am
Try it.  Play Aristeia on Insane and don't call reinforcements when prompted.  The Medea will almost always kill everything.
Ingame doesn't determin backstory.
The Medea was able to wreak such havok, because the Sanctus' and Karunas pretty much ignore it and stayed on course to the Hood.
And that is because the mission was build under the assumption that the player calls in reinforcements to finish the corvette off. If all four ships would have turned all of their weapons on the Medea (especially the forward facting mass drivers and gauss cannons) the fight might have ended up quite different.

You really can't judge the effectiveness of either ship class by that situation.
Title: Re: Forces deployed in the Sol Theater
Post by: Colonol Dekker on September 10, 2012, 07:33:08 am
Can I please be permanently assigned to 1st fleets strike flotilla please?
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 10, 2012, 08:52:02 am
Don't be silly. You don't need an AWACS ship to do EW. Every warship (Tev or UEF) has electronic warfare capabilities, even a lowly Custos, it's just that a dedicated AWACS can do it better.
Perhaps, and we've seen small scale EW in TBI, but that was against, at most, 2 ships at a time, and it didn't last long.  I expect that an AWACS was necessary for large-scale beam jamming like what we see in Aristeia and Delenda Est.  I don't think nullifying shock jumps is something anything short of an AWACS or maybe a destroyer can do.

But it's very possible I'm wrong and it happens in R2 and you're just thinking "you'll see" as you read this...

Ingame doesn't determin backstory.
The Medea was able to wreak such havok, because the Sanctus' and Karunas pretty much ignore it and stayed on course to the Hood.
And that is because the mission was build under the assumption that the player calls in reinforcements to finish the corvette off. If all four ships would have turned all of their weapons on the Medea (especially the forward facting mass drivers and gauss cannons) the fight might have ended up quite different.

You really can't judge the effectiveness of either ship class by that situation.
Obviously, we don't know what the team would have done, so it's hard to judge what would have happened.  However, in my experience, a Diomedes doesn't have much difficulty killing two Karunas and two Sanctuses, even when they're focusing on it.  I tested the Diomedes a lot when I was making it.

Tempted to make "Alternate Reality Aristeia" where Laporte doesn't get a GTVA transmitter.  Medea jumps in, shreds torpedo two, Karunas turn to engage, Medea blows up Anjaneya, Hood starts throwing BGreen shots around.
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 10, 2012, 02:19:09 pm
Would that scenario be really different though? I always make sure to have a Paveway bank in Aristea to knock out the Medea's left beams to help the Sanctus' the second she jumps in, and it's quite easy to take out the Hood's beam early with a dual Paveway from max range. Assuming we didn't get the reinforcements I don't think it would do anything but prolong the battle as long as you still remove the beams before they do much damage.
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on September 10, 2012, 03:18:34 pm
In other words: Because I know how the mission is going to happen already, it won't end any differently.

If nobody knew the Medea was going to royally **** up the Wargods' flank, and Laporte didn't have the comm equipment, It probably would have succeeded easily.
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 12, 2012, 03:35:14 pm
Try it. Play Aristeia on Insane and don't call reinforcements when prompted. The Medea will almost always kill everything.
Erm...if I'm playing on Insane difficulty and not using a major chunk of assets offered to me (that the mission is balanced for, too), I would EXPECT the Medea to be capable of that. It's Insane difficulty, on a mission that is supposed to be a long shot in-universe to begin with. Canon shouldn't be based on the quirks of Insane Difficulty coupled with the player deliberately handicapping themselves. It's the mark of a player's skill, preparation, patience, and planning that they're able to beat the mission in spite of all that. It reflects nothing about a ship's merits.



Quote
The Valerie was caught unawares and was really unlucky.  The Indus jumped in right behind it and got a lucky shot that managed to disable its engines and prevents it from bringing its beams to bear or jumping away.  It is possible for the Indus to jump in the firing arc of the beam cannons, which will usually result in the Indus getting shredded.

Hell, the team had to make sure the Valerie stopped firing when Rheza reached a certain health level, because it would often just kill the station without you being able to do anything about it.
Why? I'm sorry, but huh? Why would one of Steele's prized Diomedes corvettes jump into the equivalent of an enemy capital city without any kind of preperation, good positioning (there were THREE AWACS ships in the area already vectoring in SSM's, not to mention the numerous other GTVA craft and ships in the area), and awareness of the tactical situation? If they were so unprepared, why were they sent at all? This is Steele, here--'unprepared, caught off-guard, hasty, poorly-thought-out, poor positioning and deployment of prized assets' is the last set of words I'd use to describe him.

How did it get shock-jumped by a standard Karuna? Let alone one that had only been called for just beforehand, to a general area (and not a specific vector for shock-jumping)? And it got its engines disabled so quickly by that? I can't recall a single mission playthrough of Darkest Hour in which the Valarie's engines were disabled before it could maneuver. It always died well before its engines did.

And, forgive me if I'm being too forceful here, but isn't that a bad thing from a narrative standpoint--that a given ship/threat is artificially and overtly stopped from doing what it should, would, and could do to accomplish its primary objective (which it was already trying to do)? Doesn't it completely mess with the player's conception of a given ship/class/element--if it should be perfectly able to accomplish X, but magically doesn't, with no in-universe explanation? That's not so much Worf Effect'ing as it is Informed Ability, Badass Decay, and Chew Toy. I think of Diomedes in WiH as "finally, a corvette we actually get to kill" instead of "oh crap, how do we stop this thing from killing us all?". When a Diomedes does more than kill a cruiser or two before being destroyed itself, I will be shocked and confused about the seemingly contradictory performances of its class. That's the issue I'm worried about, though I might be in the minority about that one.

Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on September 12, 2012, 03:45:40 pm
Try it. Play Aristeia on Insane and don't call reinforcements when prompted. The Medea will almost always kill everything.
Erm...if I'm playing on Insane difficulty and not using a major chunk of assets offered to me (that the mission is balanced for, too), I would EXPECT the Medea to be capable of that. It's Insane difficulty, on a mission that is supposed to be a long shot in-universe to begin with. Canon shouldn't be based on the quirks of Insane Difficulty coupled with the player deliberately handicapping themselves. It's the mark of a player's skill, preparation, patience, and planning that they're able to beat the mission in spite of all that. It reflects nothing about a ship's merits.

This is entirely correct.  Which is what makes the fact that you're ignoring canon and Word of God from the developers themselves all the more baffling.
Title: Re: Forces deployed in the Sol Theater
Post by: -Norbert- on September 12, 2012, 04:39:31 pm
This is Steele, here--'unprepared, caught off-guard, hasty, poorly-thought-out, poor positioning and deployment of prized assets' is the last set of words I'd use to describe him.
Even with all the stuff Steele was able to pull off, he's still a Human being.
That means even he can't forsee every possibility and he can make mistakes.

Then there is also the possibility that the captain of the Valerie misunderstood his orders and wasn't really supposed to be there in the first place, or that the ship that was supposed to support her was called off to another emergency.

Add to that, that Steeles ship was constantly jumping around all over the place, which surely is detrimental to communications, and it's would practically be a wonder if the Valerie was the only ship that jumped into a situation it couldn't get out of again.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 12, 2012, 08:07:15 pm
Why? I'm sorry, but huh? Why would one of Steele's prized Diomedes corvettes jump into the equivalent of an enemy capital city without any kind of preperation, good positioning (there were THREE AWACS ships in the area already vectoring in SSM's, not to mention the numerous other GTVA craft and ships in the area), and awareness of the tactical situation? If they were so unprepared, why were they sent at all? This is Steele, here--'unprepared, caught off-guard, hasty, poorly-thought-out, poor positioning and deployment of prized assets' is the last set of words I'd use to describe him.
Steele wasn't in command of the Valerie, and it's silly to assume he has absolute control over everything.  It's entirely possible the Valerie was attached to the Imperieuse rather than the Atreus, so Steele wasn't directly giving the orders there.  The mistake is not necessarily his.

Quote
How did it get shock-jumped by a standard Karuna? Let alone one that had only been called for just beforehand, to a general area (and not a specific vector for shock-jumping)? And it got its engines disabled so quickly by that? I can't recall a single mission playthrough of Darkest Hour in which the Valarie's engines were disabled before it could maneuver. It always died well before its engines did.
  For some reason, I thought the Valerie's engines were destroyed by a SEXP when the Indus jumps in.  I checked, and for some reason it does the opposite, and gives them heavy armor 20.  Disregard.  It can't jump out because it doesn't have a sprint drive, but I don't know why it doesn't turn.

Erm...if I'm playing on Insane difficulty and not using a major chunk of assets offered to me (that the mission is balanced for, too), I would EXPECT the Medea to be capable of that. It's Insane difficulty, on a mission that is supposed to be a long shot in-universe to begin with. Canon shouldn't be based on the quirks of Insane Difficulty coupled with the player deliberately handicapping themselves. It's the mark of a player's skill, preparation, patience, and planning that they're able to beat the mission in spite of all that. It reflects nothing about a ship's merits.
Insane is the only difficulty where the player doesn't get any sort of advantage over the AI (amount of turrets allowed to target you, for instance).  It doesn't handicap the player, it just stops handicapping the AI.  It's the best difficulty for tests like this.
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 12, 2012, 09:39:04 pm

Insane is the only difficulty where the player doesn't get any sort of advantage over the AI (amount of turrets allowed to target you, for instance).  It doesn't handicap the player, it just stops handicapping the AI.  It's the best difficulty for tests like this.

...except that the AI functions fundamentally differently from human players, so "stops handicapping the AI" kind of just equates to "now has statistically perfect aim, reaction time, energy management, etc."--this makes AI opponents and allies more of a match against skilled players, but it doesn't make them equal in the story-sense. Human beings have handicaps all the time, as a side effect of not being a highly specialized program/instance that has complete awareness of the entire battlespace, perfect control over its craft and weapons, potentially perfect reaction times, and a computer calculating the precise targeting solution/maneuver whenever you do anything.

In terms of the clear-cut 'skills', an AI starts at perfect and works its way down towards "human-like". The difficulty is making them better at the more abstract, difficult-to-define skills, where they work their way up from "none". Insane difficulty doesn't really humanize the latter portion to a fantastic degree, it just (IIRC) makes the 'clear-cut skills' go further back to its natural state (perfect). An overgeneralized example, and probably stupidly mistaken on the more technical details, but the gist I'm trying to convey here is that removing all restrictions on an AI that's formidable largely because of its inhumanly perfect aim/maneuvering/energy management is not making it more realistic or consistent in-story, it's overcompensating on one end to make a greater-than-normal challenge for a player that often needs/has foreknowledge on everything in the mission, and time to plan it all out.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 12, 2012, 10:49:10 pm
Accuracy is determined by AI class far more than it is by difficulty.  A ship running BP2-Colonel on very easy is more accurate than a ship running BP2-Lieutenant on Insane.  Each difficulty level raises the accuracy stat by 5%, whereas an increase of one class (say BP2-Lieutenant to BP2-Captain) raises it by 10%.  Have a look at the AI tables. 

In any case, if you take evasive maneuvers, the AI could be 100% accurate and it would still miss a decent amount.  Insane definitely does not make the AI behave instantly or perfectly on any level.  The loss of the player bonuses is much, much more noticeable.  You don't die more easily because the enemy is more accurate, you die more easily because you can be targeted by more than 5 or 6 enemies or turrets at a time and their weapons do their actual amount of damage.

We've drifted away from the argument anyway.  The original point was that without the GTVA comms unit loaded on Laporte's fighter, the Agincourt extraction would have most likely ended in the destruction of one or both frigates by the Medea and Hood.
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on September 12, 2012, 11:07:03 pm
Thing is, the whole group could have beaten the dio and stay on course to the Hood if they had just drifted and turned to bombard the corvette while staying on the move... but that would mean the GTVA also could, which means the Medea could use drifting to aim her four beams and... couldn't the UEF ships just throw a missile spam at the Diomedes?

It saddens me that for the much progress BP or Inferno or whatever other mod/campaign makes, no one tries to add more space mechanics to Freespace, so many possibilities.

But I digress, why are we discussing game mechanics and AI on a thread about a Ship list?
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on September 13, 2012, 12:53:58 am
Accuracy is determined by AI class far more than it is by difficulty.  A ship running BP2-Colonel on very easy is more accurate than a ship running BP2-Lieutenant on Insane.  Each difficulty level raises the accuracy stat by 5%, whereas an increase of one class (say BP2-Lieutenant to BP2-Captain) raises it by 10%.  Have a look at the AI tables. 
Not if you put $fix AI class bug in Profiles.

It saddens me that for the much progress BP or Inferno or whatever other mod/campaign makes, no one tries to add more space mechanics to Freespace, so many possibilities.
**** realism man. **** it with barbed wire.
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 13, 2012, 11:17:22 am
It saddens me that for the much progress BP or Inferno or whatever other mod/campaign makes, no one tries to add more space mechanics to Freespace, so many possibilities.
**** realism man. **** it with barbed wire.
I have to agree with that, Newtonian physics may be more realistic, but Freespace controls are way more fun to fly with. Though I did enjoy a toggle glide for getting to point A to point B faster.
Title: Re: Forces deployed in the Sol Theater
Post by: MatthTheGeek on September 13, 2012, 12:29:21 pm
If you want glide, go Diaspora. It adds a lot to their atmosphere. Or go Ashen Wings. Or The Antagonist. Or WoD, even. See, there's a lot of them just from the top of my head. We don't need to put glide in all the mods.
Title: Re: Forces deployed in the Sol Theater
Post by: The E on September 13, 2012, 12:41:36 pm
In an FS2-based mod, glide should be a spice, not a main course.
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 13, 2012, 01:10:12 pm
In an FS2-based mod, glide should be a spice, not a main course.
Exactly. I don't mind that glide isn't in BP, as I have a hard enough time hitting with primaries when I'm not drifting to the side while trying to aim. Plus, I have a feeling I'd accidentally glide into flak and beam fire more often than I'd like.

It's only specific instances where I'm flying a ship with low afterburner reserves (looking at you boanerges) towards a far off enemy where I think, "Man I wish I didn't need to tap my afterburner button every 6 seconds".
Title: Re: Forces deployed in the Sol Theater
Post by: -Norbert- on September 14, 2012, 03:31:49 am
That kind of gliding (beyond "normal" speed) isn't implemented in most FS2 mods. Once the afterburner runs out you'll just go back to non-burner top speed, even while gliding.
The only mods I know/remember which keep the speed no matter what while gliding are Diaspora and very old versions of TBP (and most likely Fringe Space, since Tachyon itself worked that way, but they havn't made a release yet).
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on September 14, 2012, 04:01:12 am
That kind of gliding (beyond "normal" speed) isn't implemented in most FS2 mods. Once the afterburner runs out you'll just go back to non-burner top speed, even while gliding.
The only mods I know/remember which keep the speed no matter what while gliding are Diaspora and very old versions of TBP (and most likely Fringe Space, since Tachyon itself worked that way, but they havn't made a release yet).
Wingcommander Saga also uses it, one mission relies on it even
Title: Re: Forces deployed in the Sol Theater
Post by: Light on September 16, 2012, 07:38:30 pm
Keep in mind that, post Aristeia, beam jamming is now becoming a pretty common part of UEF EW capabilities. Shock jumping has suddenly become a much less deadly tactic.

I was just reading this thread and the above line caught my attention. Now I know from playing BP2:WIH how beam jamming was developed as a counter to GTVA beam weapons. The endless measure - countermeasure cycle of warfare. However have you considered what seems to me to be the most obvious counter the GTVA could use? Give their ships' fire control systems HOJ (Home On Jam) capability, just like modern radar guided missiles have. The UEF EW ships would by jamming make themselves into the biggest TAG transmitters ever created.

Now I can already think of some tactics to try and counter what I said above but I will leave that for another thread if anyone would like to discuss it, I just thought I would bring the above idea to your attention in case the thought had not already been considered.

 
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on September 16, 2012, 08:11:53 pm
I've had a fair bit of experience with HOJ through flight sims. It's certainly an avenue the GTVA has doubtless explored, but bear in mind that some component of beam jamming is not merely targeting and tracking interference but actual disruption of the beam's magnetic bottle.
Title: Re: Forces deployed in the Sol Theater
Post by: Axem on September 16, 2012, 08:14:33 pm
Actually the UEF AWACS ships don't jam the targetting sensors, they jam the very beams themselves by disrupting their magnetic containment. Can't have a beam without all that plasma being concentrated!
Title: Re: Forces deployed in the Sol Theater
Post by: Dilmah G on September 16, 2012, 09:27:18 pm
Yees, I brought HOJ up in testing a while back until this facet of jamming was explained to me.
Title: Re: Forces deployed in the Sol Theater
Post by: Light on September 16, 2012, 09:47:31 pm
Everyone, thank you for you quick replies and for clarifying the situation with beam jamming issue. The situations is obviously more complexed than it seemed at first glance. I had not seen HOJ mentioned in the thread and thought I would toss the idea out there just in case.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 16, 2012, 10:05:06 pm
Actually the UEF AWACS ships don't jam the targetting sensors, they jam the very beams themselves by disrupting their magnetic containment. Can't have a beam without all that plasma being concentrated!
  I don't mean to doubt your word or anything since you probably know more about this than I do, but the Carthage fires its BGreen through jamming perfectly well once the Hanuman gets TAGged.  And the Serkr corvettes fire just fine in Aristeia, they just miss.  I don't think its as simple as just a targeting jam, but jamming doesn't actually prevent the beams from firing.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on September 16, 2012, 10:13:59 pm
Actually the UEF AWACS ships don't jam the targetting sensors, they jam the very beams themselves by disrupting their magnetic containment. Can't have a beam without all that plasma being concentrated!
  I don't mean to doubt your word or anything since you probably know more about this than I do, but the Carthage fires its BGreen through jamming perfectly well once the Hanuman gets TAGged.  And the Serkr corvettes fire just fine in Aristeia, they just miss.  I don't think its as simple as just a targeting jam, but jamming doesn't actually prevent the beams from firing.

It's a tiered system. First up, countermeasures begin by degrading enemy active targeting sensors and attempting to spoof passive systems. Then the system attempts to degrade the collection of a good firing solution by obscuring access to information on the target (the kind of data used to find weaknesses in armor, defeat ablatives, and the like). The last layer of defense attacks the beam itself as it's forming and then firing, attempting to fray the magnetic bottle, deflect it, or otherwise hamper the firing of the beam itself. This step of the countermeasure involves a lot of electromagnetic wizardry and perhaps even some subspace geodesic ****ery.

The takeaway here is that beam attacks will fail (or fail to fail) in many different ways, from a failure to fire to a failure to connect to the target to degraded damage output. Slash beams and direct fire beams are also handled differently; while slashers are on average less vulnerable to jamming, they have been jammed successfully in the past.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 16, 2012, 10:45:50 pm
Ah, thanks, that clears it up quite nicely. 

It would be nice to have a techroom entry on jamming in R2, if you have the time and feel like adding to it. :)
Title: Re: Forces deployed in the Sol Theater
Post by: X3N0-Life-Form on September 17, 2012, 03:11:57 am
It would be nice to have a techroom entry on jamming in R2, if you have the time and feel like adding to it. :)

Agreed, there have been lots of question regarding beam jamming, so it could be a good idea to have an entry to recap everything.
Title: Re: Forces deployed in the Sol Theater
Post by: The E on September 17, 2012, 09:06:04 am
If we could have beams curving away from a target, or decohering near one, we would have done that. Unfortunately, the engine doesn't know how to do that.
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 17, 2012, 07:46:02 pm
If we could have beams curving away from a target, or decohering near one, we would have done that. Unfortunately, the engine doesn't know how to do that.

Well...you might be able to achieve an effect that's similar enough but still possible with the FSO engine. I'm just taking a stab in the dark here, but something along the lines of a beam, primary cannon shot, or even secondary weapon that's modified/designed to look something like an incoherent stream of plasma might do the trick. Create the beam/shot/projectile, then FRED the turret(s) in question to manually fire it at the right time and place.

I've actually made something (very) vaguely similar in concept as a weapon I've been trying to flesh out. Though the specifics would need some major changes, the basic concepts involved might be enough to create a makeshift solution.

I'm thinking...if going with the primary cannon shot route...a laser shot with a crazy rate of fire (looks like a stream, or close to it if you'd like that), very different head and tail widths, long laser length, unstable-looking color patterns in the start and end colors, changes in the alpha levels as necessary, and huge width in general (to look like a beam cannon that is incoherent, with a loose and warped magnetic bottle). If there's a way to randomize those exact numbers as the beam/shot fires continually, it might get the kind of effect that you're looking for (even if an Aristeia-like shot misses its target completely, it would still have the effect of an incoherent, disrupted beam).

Or, maybe, a missile route--the missile looks like a beam (like the Shivan Super Laser), the trail is super-long, and the missile's tabled trajectory/flight pattern is curved in a designated way (corkscrew, extremely poor tracking combined with an invisible countermeasure via FRED slight-of-hand, maybe?) for the desired effect?
Title: Re: Forces deployed in the Sol Theater
Post by: Droid803 on September 17, 2012, 08:08:37 pm
If we could have beams curving away from a target, or decohering near one, we would have done that. Unfortunately, the engine doesn't know how to do that.

Well...you might be able to achieve an effect that's similar enough but still possible with the FSO engine. I'm just taking a stab in the dark here, but something along the lines of a beam, primary cannon shot, or even secondary weapon that's modified/designed to look something like an incoherent stream of plasma might do the trick. Create the beam/shot/projectile, then FRED the turret(s) in question to manually fire it at the right time and place.

I've actually made something (very) vaguely similar in concept as a weapon I've been trying to flesh out. Though the specifics would need some major changes, the basic concepts involved might be enough to create a makeshift solution.

I'm thinking...if going with the primary cannon shot route...a laser shot with a crazy rate of fire (looks like a stream, or close to it if you'd like that), very different head and tail widths, long laser length, unstable-looking color patterns in the start and end colors, changes in the alpha levels as necessary, and huge width in general (to look like a beam cannon that is incoherent, with a loose and warped magnetic bottle). If there's a way to randomize those exact numbers as the beam/shot fires continually, it might get the kind of effect that you're looking for (even if an Aristeia-like shot misses its target completely, it would still have the effect of an incoherent, disrupted beam).

Or, maybe, a missile route--the missile looks like a beam (like the Shivan Super Laser), the trail is super-long, and the missile's tabled trajectory/flight pattern is curved in a designated way (corkscrew, extremely poor tracking combined with an invisible countermeasure via FRED slight-of-hand, maybe?) for the desired effect?

Rapid fire primary -> you hit the projectile limit, which is bad (you have to remember there's going to be a bunch of PD guns, flak guns, fighters etc shooting too)
Missile -> Not convincing really, because it'd look way too different from a regular beam. Also, it means you'd have to manually FRED out every single beam shot, each with the possibility of going horribly wrong.
These makeshift solutions also would look absolutely nothing like the beam's normal firing sequence even at the emitter.
Overall, it would be pretty easy to visually identify the hacks which were done, at least with the current beams - perhaps if the weapons were designed with these hacks in mind, then it'd be more possible to pull off a convincing approximation. I just don't see it happening at all with the current beams.

IMO a better bet would be to get some sort of distortion shader that changes how the beam is rendered and use a lower-damage beam (or a zero damage beam for complete misses) rendered around target ships, which seems more plausible (given the cloaking/impact heat distortion/thruster distortion shaders).
Or just fricken code in curvy beams because it'd be a cool feature to have anyway.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on September 17, 2012, 08:25:03 pm
How about a new beam weapon with an longer muzzle effect, an invisible beam texture, and no damage, to simulate the beam losing coherency pretty much immediately?
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 20, 2012, 10:25:11 am
How about a new beam weapon with an longer muzzle effect, an invisible beam texture, and no damage, to simulate the beam losing coherency pretty much immediately?

Sounds interesting. Beyond my ability to tinker with, but it sounds like it might work :P

Also, Droid: Given how beam jamming works, I think we have a lot of room for the effect; if a beam is strongly distorted or compromised in several different ways at once, it may very well feel convincing despite looking very different from a normal beam. After all, that's the point of such beam jamming, so the goal is to make it look like there's still the plasma and some attempt at a magnetic bottle involved, but other than that we have some flexibility.
Title: Re: Forces deployed in the Sol Theater
Post by: Droid803 on September 20, 2012, 11:53:47 pm
Yeah but if it's coming out like a single projectile with a trail instead of a beam it's not going to convince anyone (and it WILL look like a projectile with a trail if it is a projectile with a trail)
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on September 21, 2012, 12:22:44 am
Wouldn't it be possible to have a sort of "scattered" beam animation that is aimed around the target ships by a SEXP? Just throwing Ideas here, not sure about the SEXPital limits. ;)

I'll make a crappy drawing to show what I mean later, if you guys want.
Title: Re: Forces deployed in the Sol Theater
Post by: -Norbert- on September 21, 2012, 03:07:47 am
Maybe it would be enough to give the outer part of the beam a "fuzzy" look, maybe with a few black dots within and make the current beam sound stutter.
That way you could at least tell that the beam isn't working as intended.

Could an asymetrical warmup be done?
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 21, 2012, 08:17:24 pm
Yeah but if it's coming out like a single projectile with a trail instead of a beam it's not going to convince anyone (and it WILL look like a projectile with a trail if it is a projectile with a trail)

Well, isn't that what Volition did with the Lucifer in FS1? That seemed to work just fine...
Title: Re: Forces deployed in the Sol Theater
Post by: NGTM-1R on September 21, 2012, 08:23:33 pm
Well, isn't that what Volition did with the Lucifer in FS1? That seemed to work just fine...

I take it you haven't played without the Port in awhile, because it actually looked pretty bad back in the day.
Title: Re: Forces deployed in the Sol Theater
Post by: Ryuseiken on September 22, 2012, 02:00:32 pm
Here's what it looked like way back when: http://www.youtube.com/watch?list=PL38D3D5954E105849&v=wH1tT8QNh14&feature=player_detailpage#t=417s (http://www.youtube.com/watch?list=PL38D3D5954E105849&v=wH1tT8QNh14&feature=player_detailpage#t=417s)

I forgot the Lucifer used to fire orange rainbows instead of beams.
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on September 25, 2012, 12:34:18 am
Here's what it looked like way back when: http://www.youtube.com/watch?list=PL38D3D5954E105849&v=wH1tT8QNh14&feature=player_detailpage#t=417s (http://www.youtube.com/watch?list=PL38D3D5954E105849&v=wH1tT8QNh14&feature=player_detailpage#t=417s)

I forgot the Lucifer used to fire orange rainbows instead of beams.

Actually, that looks exactly right. I was remembering the Shivan Super Laser--the one I had used the cheats to force my primaries into; it looks just like that.

And come to think of it, though, it doesn't look half bad--make it a bit more varied and 'incoherent', and it'd look pretty interesting. It has a less efficient, solid look to it. More like a streaking blob of plasma.
Title: Re: Forces deployed in the Sol Theater
Post by: LordPomposity on September 26, 2012, 09:39:20 pm
If we could have beams curving away from a target, or decohering near one, we would have done that. Unfortunately, the engine doesn't know how to do that.
What about a beam that has zero range and 1000 meters or so worth of beam fade distance? Not nearly as cool as curving beams, but it could still look pretty good.

And now I'll go don my asbestos underwear to prepare for the consequences of mentioning beam fade in any context. :p
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on September 26, 2012, 09:58:54 pm
Is it possible to fire more than one beam from a single turret? if it was, you could make a special Serker (or whatever's needed) clone that has dummy beams that don't do any damage and have a different look (say one looks like the hue, another looks less blueish, and one is animated to look like it has a flux, then have those fired on invisible dummies around (and close) to a target.

To compensate the need to have more beams, you could make some of the dishes not fire at all or have a single fake beam with a screwy charge up that shuts off (It never fires basically)
Title: Re: Forces deployed in the Sol Theater
Post by: SaltyWaffles on December 04, 2012, 08:31:16 pm
Would Spoon's route work? He has curving 'beams' by making the shots secondaries with laser-like appearances and very long trails. It wouldn't quite be a beam, but it would have some in-story leeway given that the beam is supposed to be heavily messed with in multiple ways through ECM.
Title: Re: Forces deployed in the Sol Theater
Post by: aeon48m on January 07, 2013, 09:07:48 pm
Now update for Tenebra! The image below is the state of things at the end of Tenebra.
Spoiler:
This is assuming that Serenity was destroyed.
(https://dl.dropbox.com/u/34728628/pictures/everylastone.png)

Feel free to shout at me if I did anything wrong.
 :warp:
Title: Re: Forces deployed in the Sol Theater
Post by: SpardaSon21 on January 07, 2013, 10:09:34 pm
Steele's going to have a very uphill fight against him when he fights to liberate Earth from the Elders.  Dammit, that Byrne is smarter than he looks saving First Fleet for a situation like this.  Hmm, I wonder what would happen to the balance of forces if the Fedayeen and Third Fleet decided the Elders no longer had mankind's best interests in mind...
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on January 07, 2013, 10:14:13 pm
Steele's going to have a very uphill fight against him when he fights to liberate Earth from the Elders.  Dammit, that Byrne is smarter than he looks saving First Fleet for a situation like this.  Hmm, I wonder what would happen to the balance of forces if the Fedayeen and Third Fleet decided the Elders no longer had mankind's best interests in mind...

That picture doesn't seem to include the Vengeance/Phoenicia battle group, which is a full-strength formation including corvette and cruiser escorts, nor the presence of the Agamemnon and Insuperable (a Titan/Raynor pair) being moved into position nearby, including their next-generation escorts and fighters, nor the possible Ilium/Pallas battlegroup, another full-strength formation with warship escorts and logistics train, which may be in position to surge through the node.

Not that the GTVA can realistically operate all these ships in Sol for any length of time, but the sheer strategic pressure here isn't quite captured by the picture.
Title: Re: Forces deployed in the Sol Theater
Post by: SpardaSon21 on January 07, 2013, 10:24:11 pm
Ah, I was wondering where all those ships that were mentioned after Her Finest Hour were.  Seems like the GTVA really does have the means to pull off one big decisive battle at Earth if they feel they can risk losing those assets.
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on January 08, 2013, 10:09:42 am
Uh...the Phoenicia? Now I have to play the whole day to see her :)
Title: Re: Forces deployed in the Sol Theater
Post by: aeon48m on January 08, 2013, 10:31:49 am
No, unfortunately, it does not since I have no way of knowing what ships are in which battlegroup, so the Vengeance/Phoenicia battlegroup only contains the ships seen in the ending cutscene, which is 2 Hecates, 1 Deimos, and 2 Leviathans.
Title: Re: Forces deployed in the Sol Theater
Post by: Colonol Dekker on January 09, 2013, 09:02:56 am
Gaiain Effort Section please!
Title: Re: Forces deployed in the Sol Theater
Post by: QuakeIV on January 21, 2013, 06:26:56 pm
Full GTVA representation please.
Title: Re: Forces deployed in the Sol Theater
Post by: Droid803 on January 21, 2013, 07:38:16 pm
I don't think that would fit in that screenshot assuming the same scale, judging from what was listed over IRC :P
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on January 22, 2013, 12:20:02 pm
The 5th Battlegroup will **** you up.
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on January 24, 2013, 01:49:24 pm
Even though this recent picture looks a little worse than the previous one, is there still hope for me as a GTVA supporter?  :D
Title: Re: Forces deployed in the Sol Theater
Post by: SpardaSon21 on January 24, 2013, 01:55:06 pm
Plenty.  That picture doesn't show the new corvette and cruiser assets of the new battlegroups or the Agamemnon/Insuperable battlegroup that's waiting behind the node to jump in when Steele calls them in for his final assault.  That last battlegroup isn't deployed to Sol, but they're definitely a reserve formation.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on January 24, 2013, 01:55:43 pm
Even though this recent picture looks a little worse than the previous one, is there still hope for me as a GTVA supporter?  :D

You ask this question in every thread and you're still getting the fundamentals wrong every time.  :p The picture does not include all the GTVA ships in play, and if it did, it would not look worse than the previous one.
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on January 24, 2013, 02:24:51 pm
Sorry.

A different question then...  :p

Were there different models of Hecates made?  The Hecate that's in the 'middle' of the GTVA destroyers looks bigger than the other two.
Title: Re: Forces deployed in the Sol Theater
Post by: aeon48m on January 24, 2013, 07:35:34 pm
Sorry.

A different question then...  :p

Were there different models of Hecates made?  The Hecate that's in the 'middle' of the GTVA destroyers looks bigger than the other two.
No, just a tidbit of image editing.
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on January 25, 2013, 01:38:59 am
Even though this recent picture looks a little worse than the previous one, is there still hope for me as a GTVA supporter?  :D

I guess the correct question would be:

"Even though this recent picture looks a little worse than the previous one, is there still hope for me as a GTVA UEF supporter?  :D "

Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on January 27, 2013, 11:37:56 pm

That picture doesn't seem to include the Vengeance/Phoenicia battle group, which is a full-strength formation including corvette and cruiser escorts, nor the presence of the Agamemnon and Insuperable (a Titan/Raynor pair) being moved into position nearby, including their next-generation escorts and fighters, nor the possible Ilium/Pallas battlegroup, another full-strength formation with warship escorts and logistics train, which may be in position to surge through the node.


What kind of destroyers are the Vengeance/Phoenicia and Ilium/Pallas?
Title: Re: Forces deployed in the Sol Theater
Post by: Mars on January 27, 2013, 11:45:46 pm
Vengeance/Phonecia is probably a pair of Hecates (we know one is a Hecate), though there is a small chance that the Vengeance is an Orion.
Title: Re: Forces deployed in the Sol Theater
Post by: starlord on January 28, 2013, 01:13:50 am
we know the meridian has withdrawn, but what of the hood and requiem? are those still in sol?
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on January 28, 2013, 01:27:43 am
Vengeance/Phonecia is probably a pair of Hecates (we know one is a Hecate), though there is a small chance that the Vengeance is an Orion.

Nope, both destroyers are Hecate class (from: Debriefing and Tebra outro mission file)
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on January 28, 2013, 05:36:26 am
we know the meridian has withdrawn, but what of the hood and requiem? are those still in sol?
The Hood is still in system, while the Requiem was forced to withdraw after an ambush.
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on January 28, 2013, 06:41:08 am
we know the meridian has withdrawn, but what of the hood and requiem? are those still in sol?
The Hood is still in system, while the Requiem was forced to withdraw after an ambush.

The Requiem's ambush was well before the events of WiH iirc.
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on January 28, 2013, 07:01:38 am
Why does the UEFg Masyaf have a registry of FA 1337? Since the "A" in FA is for Artillery and the Masyaf is clearly not an Artillery ship?
Title: Re: Forces deployed in the Sol Theater
Post by: SF-Junky on January 28, 2013, 07:09:39 am
Why does the UEFg Masyaf have a registry of FA 1337? Since the "A" in FA is for Artillery and the Masyaf is clearly not an Artillery ship?
Eh, actually is the Masyaf clearly is an Artillery ship.
Title: Re: Forces deployed in the Sol Theater
Post by: The E on January 28, 2013, 07:14:02 am
All Narayana-class Frigates are classified as "FA".

By the way, "FA" does not stand for Artillery Frigate. FG means "Frigate/General", FA stands for "Frigate/Assault"
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on January 28, 2013, 07:22:55 am
Why does the UEFg Masyaf have a registry of FA 1337? Since the "A" in FA is for Artillery and the Masyaf is clearly not an Artillery ship?
Eh, actually is the Masyaf clearly is an Artillery ship.

IIRC the pre-fit Narayana (like the Masyaf) is not an Artillery frigate, it was meant to be a Heavy Assault frigate. But the Tev incursion caused the Council of Elders (?) to have them upgraded with Artillery guns, so that they could outrange the beam weapons on most Tev warships.

All Narayana-class Frigates are classified as "FA".

By the way, "FA" does not stand for Artillery Frigate. FG means "Frigate/General", FA stands for "Frigate/Assault"

Oh, I thought that the FA was Frigate/Artillery and FG, Frigate/General. Thanks for clearing that up The E!
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on January 28, 2013, 04:52:53 pm
What class are the Illium and Pallas?  General Battuta's post is the first I've heard of them.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on January 28, 2013, 04:55:38 pm
Why does the UEFg Masyaf have a registry of FA 1337? Since the "A" in FA is for Artillery and the Masyaf is clearly not an Artillery ship?
Eh, actually is the Masyaf clearly is an Artillery ship.

No it isn't, it lacks the usual Narayana main guns. I think you can even see this on the model (unless we screwed something up).
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on January 28, 2013, 05:14:00 pm
What class are the Illium and Pallas?  General Battuta's post is the first I've heard of them.
Puh...difficult.
Given Battuta mentioned them as a fully operational battlegruop with warship escort and logistic train, my first thought was "Another Raynor and Titan pair" but after all named combos consisted of a member of the house of Atreus and a name of venerable navy ships it doesn't see to fit.
Well, Pallas is a figure out of the greek mythologie, most likely the titan asociated with war and Ilium is another name for Troy, but still, no idea.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on January 29, 2013, 12:37:56 am
I think Battuta mentioned on IRC that the Ilium and Pallas are also Hecates.  Maybe one is an Orion.
Title: Re: Forces deployed in the Sol Theater
Post by: Ranger1 on February 01, 2013, 12:51:51 am
Why does the UEFg Masyaf have a registry of FA 1337? Since the "A" in FA is for Artillery and the Masyaf is clearly not an Artillery ship?
Eh, actually is the Masyaf clearly is an Artillery ship.

No it isn't, it lacks the usual Narayana main guns. I think you can even see this on the model (unless we screwed something up).

I still have no techroom entries with WIH pt3 so I just checked in the dreamscape mission.  It is not an artilary ship.  2 what appear to be landing bays replace the big guns.

My ship tally is a little different since I destroyed every last one of the escorts in "Her finest hour", including the fleeing deimos with the gas miners, and captured the Carthage and saved the Santuary.  On medium of course.  Hard is too damn hard for me...lol
Title: Re: Forces deployed in the Sol Theater
Post by: Mars on February 19, 2013, 09:05:43 am
Tally is the same - the list is for immediately before Artemis. A revised list could be very hard to make, because what ships players destroy or fail to destroy is largely determined by fate. The UEC Vilnius for instance could be rescued, but it was likely destroyed. By that same token, most Deimos corvettes have the capability of being disabled (but not all.) Even forces that were not destroyed but are present on that list (like the massive battle ships) may have been rotated out. Nor is a single Custos or Cretheus listed, even though we know that they should exist prior to the middle of the war.

Combine that with the knowledge that the Tevs DO have things like the Aegis variant of the Diomedes, but we haven't seen it thus far, the fact that the UEF has taken massive losses between Act II and Act III - losses that we have very little idea about the details of, the fact the Tevs are flexing in several battlegroups, the fact the SOC and Fadayeen probably don't list their forces in detail, and you realize that making a detailed orbat at this stage of the war is probably actually impossible without massive Dev guidance.
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on April 10, 2013, 12:46:07 am
Just to make sure I have the count right:

Assuming nothing happens between Tenebra and the final release part of WIH, the GTVA will have six destroyers in Sol (or were the new destroyers not already in Sol in the end scene)?
Title: Re: Forces deployed in the Sol Theater
Post by: Scotty on June 21, 2013, 08:33:31 pm
I've finally got a computer that can handle Tenebra at a level I'm satisfied with, so I'll be going through all available materials and updating the list as I go.  I'm also going to do up a googledocs version that has the list as well as a shot description of what each ship does over the course of the campaigns.

For any ships that feature appearances in FS2 as well, that will be included.

In short, on the gdocs version I'll be including everything we know about the status, whereabouts, where they appear in canon, and contributions of the ships that have appeared to date.
Title: Re: Forces deployed in the Sol Theater
Post by: InsaneBaron on June 27, 2013, 08:26:39 pm
Should we assume, based on this list, that canonically, the Duke, Persephone, and Bretonia all survived "Universal Truth"?

If so, :yes: to self and anyone else who did it the CANON way  :cool:
Title: Re: Forces deployed in the Sol Theater
Post by: Husker on August 02, 2013, 02:48:26 pm
Lawl. We haven't seen the Masyaf in action yet. Maybe the defected tev ships had their cannons grafted onto the Masyaf.
Title: Re: Forces deployed in the Sol Theater
Post by: Buckshee Rounds on August 02, 2013, 05:16:40 pm
Why not just take out the wee landing bay bit in between the two prongs on the Maysaf then graft the Duke in there, like the whole ship. You could create a Narahyperion or a Hyperioyana. (or a HyperNara)
Title: Re: Forces deployed in the Sol Theater
Post by: Husker on August 02, 2013, 06:26:09 pm
Why not just take out the wee landing bay bit in between the two prongs on the Maysaf then graft the Duke in there, like the whole ship. You could create a Narahyperion or a Hyperioyana. (or a HyperNara)
:nono: No. Just. No.
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on August 02, 2013, 06:30:08 pm
The Fedayeen Centipede? (Sorry, I couldn't resist :P)

In a more serious note, I wonder if we'll ever see the Masyaf in action? I always wanted to see how a "Prefityana" would do against the GTVA.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on August 03, 2013, 08:03:45 am
Lawl. We haven't seen the Masyaf in action yet. Maybe the defected tev ships had their cannons grafted onto the Masyaf.
Fed reactors and power grids can't support modern GTVA beam weapons.
Title: Re: Forces deployed in the Sol Theater
Post by: Husker on August 03, 2013, 08:43:32 pm
Lawl. We haven't seen the Masyaf in action yet. Maybe the defected tev ships had their cannons grafted onto the Masyaf.
Fed reactors and power grids can't support modern GTVA beam weapons.
Fed reactors, yes. GTVA reactors, well. Again, defected GTVA corvette, tev cruiser, and the GTL Solace. Just a thought.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on August 04, 2013, 08:13:24 am
It isn't that simple.  Even the Tevs haven't bothered refitting Capella-era ships with blue beams, because the amount of work required to completely overhaul, say, a Hecate just isn't worth the time and resources.  Hell, the Carthage has been refitted with a new reactor, but it still can't carry modern beams.  You may as well build a new ship instead.  And these are ships already armed with beam cannons.

UEF power grids are simply not made to handle the massive draw of a beam cannon, and you can't just take one ship's power grid and put it on another.
Title: Re: Forces deployed in the Sol Theater
Post by: QuakeIV on August 04, 2013, 09:19:06 pm
You could probably put green beams in.
Title: Re: Forces deployed in the Sol Theater
Post by: Aesaar on August 05, 2013, 08:08:49 am
Yeah, green beams might be workable, but then, why would they want to?  It's still a long refit for weapons that aren't much better than their railguns and torpedoes.
Title: Re: Forces deployed in the Sol Theater
Post by: Crybertrance on August 05, 2013, 10:37:44 am
How about tethering captured Mjolnirs?
Title: Re: Forces deployed in the Sol Theater
Post by: Flak on August 05, 2013, 11:32:39 am
The Tevs probably think that refitting their older ships, like the Deimos and Aeolus with blue beams, while slightly improving their combat capabilities does not justify the cost and effort of such attempt. They probably need to fit in new generators and heat sinks and new fire control that they need a whole new design overhaul. They do fit the new pulse weapons and blob turrets on their old ships however.
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on August 05, 2013, 05:49:05 pm
The Tevs probably think that refitting their older ships, like the Deimos and Aeolus with blue beams, while slightly improving their combat capabilities does not justify the cost and effort of such attempt. They probably need to fit in new generators and heat sinks and new fire control that they need a whole new design overhaul. They do fit the new pulse weapons and blob turrets on their old ships however.

the BP fluff states that blue beams require the use of Meson reactors which would mean gutting the ship in order to install the new reactors, fuel storage and power distribution required making a new generation of ships much more cost/performance/durability effective
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on August 05, 2013, 06:40:54 pm
To make sure I understand right:

It'd be likely cheaper to just build a Raynor or Titan from scratch than to try and update a Hecate to blue beam standards?
Title: Re: Forces deployed in the Sol Theater
Post by: Klaustrophobia on August 05, 2013, 07:21:18 pm
perhaps not outright cheaper than a new ship from scratch, but in terms of cost-benefit absolutely.
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on August 05, 2013, 07:35:28 pm
replacing a reactor is a non trivial job.

first you need access to the reactor which is probably much larger than a single deck in size which will in all likelihood entail cutting a hole big enough through the side of the ship in order to remove it and install the new one.

http://en.wikipedia.org/wiki/Refueling_Complex_Overhaul#Refueling_and_Complex_Overhaul would be a close analogy of what is required combined with the above statment.

here are a few numbers to think about

Quote
Abraham Lincoln's contract was awarded to Newport News Shipbuilding on 27 December 1982; her keel was laid 3 November 1984 at Newport News, Virginia. The ship was launched on 13 February 1988 and commissioned on 11 November 1989. She cost $4.726 billion in 2010 dollars.

Quote
Upon authorization, Abraham Lincoln's RCOH was anticipated to begin in 2013, and it is scheduled to take between three and four years to complete at an estimated overall cost of $3 billion USD.[45][48]

so the refit for a real world warship to use the same base technology is anticipated to cost just over 3/5 of the original construction cost, with the BP warships you also need to factor in the additional requirements of integrating a new technology base for the reactor along with specialised weaponry designed to operate from that system.  So yes based on that it is much more cost effective to build from scratch when it also means that the ship is designed from scratch for all the tech that is in place so should be a little more efficient and reliable along with the benefits of a 20 year newer designed hull
Title: Re: Forces deployed in the Sol Theater
Post by: CT27 on August 06, 2013, 02:10:37 am
Kind of like how the Typhon was somewhat unreliable with new beam cannon technology so the Vasudans decided it would be better to concentrate on Hatshepsuts?
Title: Re: Forces deployed in the Sol Theater
Post by: headdie on August 06, 2013, 03:49:02 am
Kind of like how the Typhon was somewhat unreliable with new beam cannon technology so the Vasudans decided it would be better to concentrate on Hatshepsuts?

That is perhaps on the more extreme end of what I was thinking but yes there is a good potential for systems to not work well together. 

It also means that you can keep the existing ships in service while the new ones are built which considering the GTVA is very nervous about a renewed Shivan invasion would also make new ships an attractive option.
Title: Re: Forces deployed in the Sol Theater
Post by: Flak on August 06, 2013, 09:12:54 am
It is not much that it is too expensive, but rather it is probably not worth the amount effort the upgrade will take for the amount of improvement it will bring. For instance, removing the Aeolus' SGreens and replacing them with SBlues probably will not give it that much in term of combat improvements. On the other hand, replacing the blob turrets with STerPulses will give it a much more noticable improvement for a much less effort.
Title: Re: Forces deployed in the Sol Theater
Post by: redsniper on August 06, 2013, 09:35:08 am
(http://fi.somethingawful.com/images/smilies/emot-siren.gif) HyperNara (http://fi.somethingawful.com/images/smilies/emot-siren.gif)

Secret project confirmed.
Title: Re: Forces deployed in the Sol Theater
Post by: X3N0-Life-Form on August 06, 2013, 12:07:00 pm
Haha, maybe we'll get that instead of Mr Cuddles next time someone wants to break a mission through cheats ^^.
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on August 06, 2013, 01:07:51 pm
No, no, no. Bork the mission? Worm.pof

You'll never do that again, guaranteed.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on February 03, 2014, 12:14:13 pm
Tev fans might be interested in this! (warning: some or all components may be intentional GTVI disinformation)

First Fleet
Honorary - symbolic role

Second Fleet - Delta Serpentis
2nd Battlegroup - GTD Carthage (Orion) - lost, was assigned CTG METIS/MORPHEUS Sol but outbound
19th Battlegroup - GTD Vengeance (Hecate), GTD Phoenicia (Hecate) - assigned CTG METIS/MORPHEUS Sol

Third Fleet - special tasking under SMOKEJUMP
5th Battlegroup - GTD Implacable (Titan), GTD Agamemnon (Erebus) - assigned CTG METIS/MORPHEUS Sol
6th Battlegroup - GTD Conquerant (Titan), GTD Menelaus (Erebus) - assigned CTG NEMESIS Vega

Fourth Fleet - Vega
13th Battlegroup - GTD Meridian (Hecate), GTD Hood (Hecate) - assigned CTG METIS/MORPHEUS Sol/Delta Serpentis
16th Battlegroup - GTD Requiem (Hecate), GTD Messana (Orion) - assigned CTG METIS/MORPHEUS Sol/Delta Serpentis

Fifth Fleet - Beta Aquilae
14th Battlegroup - GTD Temeraire (Titan), GTD Orestes (Erebus) - assigned CTG NEMESIS Beta Aquilae
15th Battlegroup - GTD Imperieuse (Titan), GTD Atreus (Erebus) - assigned CTG METIS/MORPHEUS Sol

Sixth Fleet - Epsilon Pegasi
17th Battlegroup - GTD Pallas (Titan), GTD Ilium (Hecate) - assignment unconfirmed
10th Battlegroup - GTD Aquitaine (Hecate), GTD Khalid ibn al-Walid (Hecate) - assigned CTG NEMESIS Epsilon Pegasi

Seventh Fleet - Polaris
7th Battlegroup - GTD Sundiata (Hecate), GTD Majestic (Hecate) - assigned CTG HESTIA Polaris
9th Battlegroup - GTD Aeneas (orion), GTD Ch'iao Kuo (hecate) - assigned CTG NEMESIS Polaris

Eighth Fleet - Regulus
4th Battlegroup - GTD Stalingrad (Hecate), GTD Sitting Bull (Hecate) - assigned CTG HESTIA Regulus
12th Battlegroup - GTD Frederick the Great (Orion), GTD Nagato (Hecate) - assigned CTG NEMESIS Regulus

Ninth Fleet - Sirius
11th Battlegroup - GTD Andalusia (Hecate), GTD Thunderer (Orion) - assigned CTG HESTIA and special COIN, Sirius

Tenth Fleet - Laramis
3rd Battlegroup - GTD Yi Sun-sin (Orion) - assigned CTG HESTIA Laramis and special regional rapid response (CTG MORPHEUS)

Eleventh Fleeet - Luyten 726-8
8th Battlegroup - GTD Hector (Orion), GTD Victorious (Hecate) - assigned CTG NEMESIS and special SIGINT Luyten 726-8

Twelfth Fleet - Wolf 359
18th Battlegroup - GTD Aminatu (Hecate) - assigned CTG HESTIA Wolf 359

Thirteenth Fleet - Ross 128
1st Battlegroup - GTD Illustrious (Hecate), GTD Yashima (Hecate) - assigned CTG NEMESIS and regional rapid response Ross 128

19 Hecates, 7 Orions, 5 Titans, 4 Erebus, 35 destroyers total
11* destroyers assigned to METIS/MORPHEUS, 14 to NEMESIS, 8 to HESTIA, 2 unconfirmed
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on February 03, 2014, 12:26:31 pm
GTD Khalid ibn al-Walid - Hecate or Orion?

Ad what is a CTG? Carrier Task Group?
Title: Re: Forces deployed in the Sol Theater
Post by: Mars on February 03, 2014, 12:38:32 pm
Isn't that . . . 3/4 of the Tevs total destroyer fleet? They assigned all that to Sol?
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on February 03, 2014, 12:39:26 pm
That's pretty much the entire Tev destroyer fleet. This is a global list of all destroyers, not just those in Sol. Note the tasking information with each battlegroup.
Title: Re: Forces deployed in the Sol Theater
Post by: X3N0-Life-Form on February 03, 2014, 12:54:54 pm
I see that big A is still in service :)
There's lots of interesting stuff written here ...
Title: Re: Forces deployed in the Sol Theater
Post by: rubixcube on February 03, 2014, 03:49:20 pm
Wonder how much of that is GTVI propoganda
Title: Re: Forces deployed in the Sol Theater
Post by: Lepanto on February 03, 2014, 08:10:19 pm
GTD Khalid ibn al-Walid, eh? Try to fit that on a nameplate!  :p

METIS/MORPHEUS is obviously the Sol invasion fleet, but what are the other two CTGs? Anti-Shivan reserves?
Title: Re: Forces deployed in the Sol Theater
Post by: redsniper on February 03, 2014, 08:59:31 pm
METIS is Sol invasion probably. MORPHEUS is... something more. That NEMESIS is pretty foreboding too.
Title: Re: Forces deployed in the Sol Theater
Post by: An4ximandros on February 03, 2014, 09:13:56 pm
I am guessing METIS probably has something to do with assimilating UEF individuals into the GTVA? Nemesis totally sounds like Shivan watch. Hestia is probably the peacekeeper group assigned to prevent revolutionary radicals.
Title: Re: Forces deployed in the Sol Theater
Post by: Rodo on February 03, 2014, 10:15:40 pm
Morpheus is Bosch.  :eek:
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on February 04, 2014, 06:07:10 am
Military Expedition Tasked with Invason of Sol?
With Hstia being a virgin goddess of the hearth, architecture, and the right ordering of domesticity, the family and the state, one could think these means securing of colonisation projects and so on.
Well and Nemesis...most likely it is about punishing vengeance/retribution against the shivans...
Title: Re: Forces deployed in the Sol Theater
Post by: The E on February 04, 2014, 06:43:15 am
Well and Nemesis...most likely it is about punishing vengeance/retribution against the shivans...

Or to defend against the old Nemesis' return.
Title: Re: Forces deployed in the Sol Theater
Post by: crizza on February 04, 2014, 07:19:14 am
Ah, as Nemesis like antagonist, my bad.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on April 25, 2014, 03:58:23 pm
I'd be super grateful if somebody wikified that GTVA destroyer group list. Feel free to link it to the FREDZone Fleet Org page too.
Title: Re: Forces deployed in the Sol Theater
Post by: logomancer on April 30, 2014, 09:50:26 pm
I'd be super grateful if somebody wikified that GTVA destroyer group list. Feel free to link it to the FREDZone Fleet Org page too.

The first bit's done. (http://hard-light.net/wiki/index.php/Blue_Planet_Orders_of_Battle) I've taken a partial stab at getting the OrBats for the other groups in there too, but nowhere near done yet. I'm working from various disparate and possibly out-of-date data, so I don't know if the rest is even accurate.

I don't know where the FREDZone Fleet Org page is, so if someone else could link it, I'd appreciate it.
Title: Re: Forces deployed in the Sol Theater
Post by: General Battuta on May 01, 2014, 12:43:11 am
You are the best.
Title: Re: Forces deployed in the Sol Theater
Post by: SmashMonkey on January 28, 2015, 08:38:34 pm
It isn't that simple.  Even the Tevs haven't bothered refitting Capella-era ships with blue beams, because the amount of work required to completely overhaul, say, a Hecate just isn't worth the time and resources.  Hell, the Carthage has been refitted with a new reactor, but it still can't carry modern beams.  You may as well build a new ship instead.  And these are ships already armed with beam cannons.

UEF power grids are simply not made to handle the massive draw of a beam cannon, and you can't just take one ship's power grid and put it on another.


Not to mention the additional cooling systems that would be required for a bigger power system. All that excess heat has to go somewhere.