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Hosted Projects - FS2 Required => Blue Planet => Topic started by: Th3Cap3 on November 05, 2014, 08:19:50 pm

Title: Obsolutely Amazing!
Post by: Th3Cap3 on November 05, 2014, 08:19:50 pm
I wasn't quite sure where to put this, but I wanted to say to everyone who has worked on/continues to work on Age of Aquarius and War in Heaven. You lot have done an outstanding job! I just recently fired FS and FS2 up and after running through the missions again it reminded me how much I love these games. THEN! I came across all the mods in the FSO installer and thought Blueplanet sounded amazing and boy was I not disappointed!

The cutscenes, the missions, the story line, the voice acting, and all the new models are just simply amazing! It's been a while since I played a game that hooked me into the story line and induced emotion, but the Blueplanet campaigns have certainly done that.

I am definitely looking forward to acts 4 and 5 of War in Heaven, can't wait! Keep up the amazing work you guys are doing!
Title: Re: Obsolutely Amazing!
Post by: procdrone on November 06, 2014, 05:43:10 am
Sometimes, i have the feeling that BP puts up a definition of quality for all FS2 mods. (kind of discouraging) but one fact is true - its technical mastership of its own.

Damn you BP team, most of freders don't even bother to start making missions because of you :D
Title: Re: Obsolutely Amazing!
Post by: Italianmoose on November 07, 2014, 06:03:01 pm
I completely agree, BP blew me away (even if it did feel a bit far-out!). I especially like how much effort has clearly been put in to making it feel 'right', when compared with FS2.
Title: Re: Obsolutely Amazing!
Post by: Th3Cap3 on November 07, 2014, 07:00:47 pm
Yeah, I wasn't entirely sure where they were going with the story...I was a little confused at first but I really like how the story developed...I mean...crazy :-)

I also like what they did with throwing in a little variety in the missions...it was always just "you're a fighter pilot only" kind of thing, it was interesting.
Title: Re: Obsolutely Amazing!
Post by: cosmicwombat122 on December 12, 2014, 11:01:19 pm
This campaign is amazing so far!  Waiting for the final two acts is going to be painful.
Title: Re: Obsolutely Amazing!
Post by: Nyctaeus on December 13, 2014, 06:23:47 pm
BP has amazing storyline and it's perfect in terms of development. If anyone wants to make something great, take a look at BP. It's perfect example how mod should be made. It's good encouragement for young modders. If you want something as good as BP, take this as an example :P.

I can't wait for WiH Pt. 5 guys :yes:
Title: Re: Obsolutely Amazing!
Post by: DanielBeaver on December 16, 2014, 02:40:11 pm
BP is really something else. What they've done to expand the universe, to emotionally invest the player in the storyline, the writing and concepts, not to mention the very thoughtfully designed missions... it seems unreal that something like this exists.
Title: Re: Obsolutely Amazing!
Post by: Valikdu on December 18, 2014, 11:01:24 am
I loved BP so much that, if I was an artist, I'd have drawn several pieces of it by now.

Alas, I'm not, so instead I've commisioned some.
Title: Re: Obsolutely Amazing!
Post by: Gee1337 on December 19, 2014, 03:43:41 am
Blue Planet has set a benchmark when it comes to modding, and I believe that it is a benchmark that translates to all other moddable games. Hell, I've played so called "professionally made" full released games that aren't as good as BP, and for me there is not bigger testament to a modding community.

The mod even attracted interest from the original FS2 developers, who have been quoted, "Would commit murder to make an FS3!" (please don't flame me for bringing up FS3 haha) and the mod itself was even talked about on the podcast that was recently aired. It would be hope that the original developers and the BP team can join together one day and maybe make an official sequel which integrates the BP story line and work into the "official" timeline and maybe make that official sequel possible one day. However, it should only be done with the official "majority" approval of the community here and of course to get the IP away from Interplay.

If this got kickstarted, I would back it! :)
Title: Re: Obsolutely Amazing!
Post by: The E on December 19, 2014, 04:04:03 am
It would be hope that the original developers and the BP team can join together one day and maybe make an official sequel which integrates the BP story line and work into the "official" timeline and maybe make that official sequel possible one day.

No offense, but this scenario is not at all what we (as the BP team) would want to happen. BP is our vision, not the community's, and certainly not that of :V:. Declaring it to be canon would be doing a disservice to the multitude of other stories people have told.
Title: Re: Obsolutely Amazing!
Post by: Luis Dias on December 19, 2014, 04:12:15 am
All these love letters to BP are just great, I wonder if someone could store them all in one single thread / page, I reckon they would already be in the hundreds now.
Title: Re: Obsolutely Amazing!
Post by: Gee1337 on December 19, 2014, 05:11:08 am
None taken The E, and a very fair point you have there.

I see the modders of all projects here as the HLP community. People like me would not have a say in what would become canon and what wouldn't. Being part of an official canon would cement your immortalisation though! :)
Title: Re: Obsolutely Amazing!
Post by: cmap38 on December 20, 2014, 01:01:26 am
In this small community alone there are games polished enough to compete with BP. I mean, look at Diaspora. It is extremely impressive. People are still actively working on really good stuff.

Honestly, I prefer BP more due to its attention to detail and plausibility in its universe and in its gameplay, rather than due to the things it does right as a modding megaproject. New ship models and lighting features are cool and all, but as long as I get that that tight, thoughtful integration between story, plausibility, and gameplay, I'll be happy.
Title: Re: Obsolutely Amazing!
Post by: bloated on December 26, 2014, 02:45:32 pm
I feel bad for saying this but can't help it anymore.

I'm going to offer this up as an explanation, when the first Star Wars movie came out George Lucas was hungry for success, money and understood his limits.  It's why he gave up on editing the movie and passed that torch to the pair that got the academy award for editing.  It's why he allowed his mentor to do The Empire Strikes back.  Once that hunger was gone, once George lost all of his humility it all began to go ever so slowly downhill.

disagree if you like but while I personally enjoyed Return of the Jedi it did have Ewoks in it which was the beginning.

20 years later and successful George became an all in one kind of guy, while Goerge's strengths are exceptional (technical) he's both an absolutely horrible writer and editor.  Unfortunately for all of us 20 years later was the time of the Prequels starting with The Phantom Menace &  like it or not, (I Personally despised it and almost walked out) the Prequels were controversial enough to spawn a condemnation cottage industry the likes of which no other franchise has or likely will have.  By the time the prequels were made George whether it be deliberate or by accident had shuffled anyone who criticized his vision out of his company, Lucas Arts by the time of the prequels was not diverse, it was singular.  All dissenting voices were gone.  It's why like or hate them everyone can acknowledge they didn't succeed like they could have.

I'm saying all of this for a reason, I do have a point that I'm trying to convey, I'm trying to convey it in the most polite manner possible because truly I appreciate all of the effort going into the BP campaigns.

Oh wait, another example:

I consider Valve (the makers of Half Life) to be one of the best development houses in the industry, these guys are the last of the pioneers of 3d fps franchises, Epic has given up and gone with engines only after turning the Unreal franchise into a joke, ID software couldn't improve over time and wound up getting absorbed leaving Valve as the last legend still in play.  (although HL3 still isn't out and I get the impression they don't really care anymore after making so much off steam)

that said during Half Life 2 Episode 2 Valve offered up commentary bubbles in game talking about how decisions were made and why some areas were intense while others were more cerebral.  It all made sense, they mentioned forcing the player to look up at the opening of the game because game testers weren't looking up on their own and the software guys had spent a lot of time on the sky, it was a harmless trick, they mentioned why after so much intense action play testers would begin experiencing fatigue so that was when an area would require a patient exploration of the board to get past it whether it be flipping a switch to shut off the electricity so the player could walk in the water or finding a barrel to use to stack to overcome an obstacle.

you may have noticed I've written quite a bit and if you've made it this far are likely far beyond the "get to the point phase".

it's been deliberately done to reinforce my point and I apologize for it.

I just started BP2 and I had to go through 21 pages of diary, discussion, mission briefings just to get to the mission which I failed.   And what bothers me more than the actual failing of the mission (which was heavily scripted and didn't allow for improvisation) is that I might have to read through the 11 pages of mission briefing just to figure out what the game wanted of me.

balance is a good thing.  Balancing between fun, story and gameplay are a good thing.

just sayin.

p.s. I really don't mean to criticize that which I love, I'm not trolling or trying to stir up controversy but c'mon, 21 pages? I want to know the whole story, I want to experience all that BP has to offer but I feel like it's becoming challenging.  Very sorry to criticize and only hope it raises something to consider.



Title: Re: Obsolutely Amazing!
Post by: Colonol Dekker on December 26, 2014, 03:01:21 pm
:welcomered:
Title: Re: Obsolutely Amazing!
Post by: TechnoD11 on December 26, 2014, 09:02:40 pm
"a lot of very interesting points which i won't directly copy to make this a shorter post."

You do raise one of my primary concerns with BP. When I first saw that opening cutscene with the taking of artemis station, I was invigorated to get right to the fight. 5 seconds later, wall of text. Granted, it was a damn fine well-written wall of text and did much to push the story, but it was still a wall of text. However, after the first one you sort of get used to it. In BP, its more than a "jump to this point and destroy these guys" kinda mission outline. Instead, its a "Your an important part of the workings of the universe and these missions are critical steps in your progress" kinda mission outline. And so those walls of text serve to give backstory, whether it be emotional, political, or sociological backstory.

About your other point, I think it took me 6 tries to
Spoiler:
take down the carthage in "Her Finest Hour"
so I won't be the first to say that BP can be difficult. But, that's what makes it so rewarding!

/end rant
Title: Re: Obsolutely Amazing!
Post by: camelpockets on December 27, 2014, 12:58:05 am
"a lot of very interesting points which i won't directly copy to make this a shorter post."

You do raise one of my primary concerns with BP. When I first saw that opening cutscene with the taking of artemis station, I was invigorated to get right to the fight. 5 seconds later, wall of text. Granted, it was a damn fine well-written wall of text and did much to push the story, but it was still a wall of text. However, after the first one you sort of get used to it. In BP, its more than a "jump to this point and destroy these guys" kinda mission outline. Instead, its a "Your an important part of the workings of the universe and these missions are critical steps in your progress" kinda mission outline. And so those walls of text serve to give backstory, whether it be emotional, political, or sociological backstory.

About your other point, I think it took me 6 tries to
Spoiler:
take down the carthage in "Her Finest Hour"
so I won't be the first to say that BP can be difficult. But, that's what makes it so rewarding!

/end rant

Damn. Just 6? I probably restarted that mission a good 10+ times before I could nail it perfectly, granted this was on either Easy or normal. Took a bit longer on Insane. Tyring to melt those gas miners is a bit of work :P
Title: Re: Obsolutely Amazing!
Post by: bloated on December 27, 2014, 03:07:20 am
Quote
In BP, its more than a "jump to this point and destroy these guys" kinda mission outline. Instead, its a "Your an important part of the workings of the universe and these missions are critical steps in your progress" kinda mission outline.
I suspect that's why BP2 lost me, for me the scales have shifted too far to one side and it's too far a departure from the original premise that I was a cog in the wheel in FreeSpace 2.

Looking at it this way I find Blue Planet is a fascinating contrast to ID's games, games that were built with John Carmacks belief that storyline in a video game is like a storyline in a porno.  I suspect it was ID's and John Carmack's inability to elaborate on their core storylines that left their games regarded as soulless.

Blue Planet is the exact opposite, their is more story than game, especially early into Blue Planet 2, so much so that for me I'm having to take a break.

After the wall of text that I realized I had no choice but to read after failing 5 - 10X's on hard with the mission having lost it's fun element.  I dropped the difficulty to infantile and finished it.  I won't revisit, it's not improvisation friendly.  The next mission had me talking to the shadow council where more of the story is discussed.  And then the next mission instead of being a nice simple fight required I scan transports to find a specific one.  I didn't launch it, I fully understand how most would enjoy it but I regret to say BP2 has lost me.

The game is beautiful and plays perfectly but I regret to say this'll be my last post in the BP discussion area...... for now.
Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on December 27, 2014, 02:04:05 pm
Quote
In BP, its more than a "jump to this point and destroy these guys" kinda mission outline. Instead, its a "Your an important part of the workings of the universe and these missions are critical steps in your progress" kinda mission outline.
I suspect that's why BP2 lost me, for me the scales have shifted too far to one side and it's too far a departure from the original premise that I was a cog in the wheel in FreeSpace 2.

Looking at it this way I find Blue Planet is a fascinating contrast to ID's games, games that were built with John Carmacks belief that storyline in a video game is like a storyline in a porno.  I suspect it was ID's and John Carmack's inability to elaborate on their core storylines that left their games regarded as soulless.

Blue Planet is the exact opposite, their is more story than game, especially early into Blue Planet 2, so much so that for me I'm having to take a break.

After the wall of text that I realized I had no choice but to read after failing 5 - 10X's on hard with the mission having lost it's fun element.  I dropped the difficulty to infantile and finished it.  I won't revisit, it's not improvisation friendly.  The next mission had me talking to the shadow council where more of the story is discussed.  And then the next mission instead of being a nice simple fight required I scan transports to find a specific one.  I didn't launch it, I fully understand how most would enjoy it but I regret to say BP2 has lost me.

The game is beautiful and plays perfectly but I regret to say this'll be my last post in the BP discussion area...... for now.
Wait, did you jump straight into Tenebra without playing the first two acts of War in Heaven?
Title: Re: Obsolutely Amazing!
Post by: TechnoD11 on December 27, 2014, 03:50:58 pm
Quote
In BP, its more than a "jump to this point and destroy these guys" kinda mission outline. Instead, its a "Your an important part of the workings of the universe and these missions are critical steps in your progress" kinda mission outline.
I suspect that's why BP2 lost me, for me the scales have shifted too far to one side and it's too far a departure from the original premise that I was a cog in the wheel in FreeSpace 2.

Looking at it this way I find Blue Planet is a fascinating contrast to ID's games, games that were built with John Carmacks belief that storyline in a video game is like a storyline in a porno.  I suspect it was ID's and John Carmack's inability to elaborate on their core storylines that left their games regarded as soulless.

Blue Planet is the exact opposite, their is more story than game, especially early into Blue Planet 2, so much so that for me I'm having to take a break.

After the wall of text that I realized I had no choice but to read after failing 5 - 10X's on hard with the mission having lost it's fun element.  I dropped the difficulty to infantile and finished it.  I won't revisit, it's not improvisation friendly.  The next mission had me talking to the shadow council where more of the story is discussed.  And then the next mission instead of being a nice simple fight required I scan transports to find a specific one.  I didn't launch it, I fully understand how most would enjoy it but I regret to say BP2 has lost me.

The game is beautiful and plays perfectly but I regret to say this'll be my last post in the BP discussion area...... for now.
Wait, did you jump straight into Tenebra without playing the first two acts of War in Heaven?
bloated, go into the campaign list and make sure you have Blue Planet War in Heaven 1 selected, you need to play that first before War in Heaven 2.
If you already have, well... :P
Title: Re: Obsolutely Amazing!
Post by: bloated on December 28, 2014, 12:39:43 am
Quote
bloated, go into the campaign list and make sure you have Blue Planet War in Heaven 1 selected, you need to play that first before War in Heaven 2.
I was REPLAYING BP until the mission where I was supposed to convince someone to stop being depressed and fatalistic.  The two of us fly around talking about whatever, then after I don't know how long, some fighters show to alleviate this psychological break in the action.  Suddenly my weapons fail so I have to fly around in circles avoiding enemy fire while diagnosing my ship.  Then the mission ends with the NPC being happy and committing to being less disenfrachised.  The worst part of that mission was my failure the 1st time because I chose to answer questions in the way someone would if they totally didn't care and were just trying to get past it.  Because of that I was forced to replay it and choose questions that would make the NPC happier.  If anyone has BP fresh in their mind, this is also the part of the BP campaign where the UEF is losing quite badly and most missions end with tragedies & debriefings that talk about how their was nothing you could have done.   It's just prior to the capture of the TEV's manufacturing ship...... Because I had finished this campaign and knew how it ended I figured I'd "mozy" over to BP2 in hopes of having fun & advancing the storyline...... lol.

for the record I finished both previous campaigns on insane, although I was playing with the skill at the time of someone who'd played FS1 & FS2 a cppl times through and every other mod available during that period.

Without a doubt I've grown rusty in the interim and am still blowing out the cobwebs.

I'll revisit BP2 after washing out the bad taste of these missions with some FS2 missions.




Title: Re: Obsolutely Amazing!
Post by: Mars on December 31, 2014, 08:47:57 pm
If you haven't played Age of Aquarius yet, you should. There's a lot more "action" missions, including probably the best escort mission ever made in Freespace. As far as War in Heaven, you simply aren't going to get a simple FS1/2 esqe mission in it, especially in Act 3. The story line takes rather a front seat, and although it suits a lot of people you're not the first to dislike the amount of text.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 01, 2015, 02:09:32 am
thanks for the recommendation, I'll look into it.

I've been attempting to complete the mission "Her Finest Hour" to no avail, the mission is so heavily scripted by it's time limit, dictated fighter and armament options and the sheer number of objectives that it's not really a mission so much as a scripted set of choices that have to be executed in the right order.

Nice looking game though and if it was a cartoon it'd be decent to watch.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 01, 2015, 12:21:34 pm
Is their a way to skip missions in Blue Planet, I just tried to watch the "Her Finest Hour walkthrough" and couldn't stay interested in that, let alone bother with the mission.

time limits, multiple objectives combined with limited armaments and forcing the player to hide and not fight.... seriously?  Does Blue Planet2 have any fun missions in it?

p.s. yes I know, I'm considering it.
Title: Re: Obsolutely Amazing!
Post by: TrickMagnet on January 01, 2015, 01:52:46 pm
pretty sure you can go balls deep if you want, don't think there's anything forcing stealth on you

if it's that harsh tho i don't think the game disallows cheats to complete missions; just ctrl+k everything you want and knock out the carthages engines for the win
Title: Re: Obsolutely Amazing!
Post by: TechnoD11 on January 01, 2015, 02:53:59 pm
Is their a way to skip missions in Blue Planet, I just tried to watch the "Her Finest Hour walkthrough" and couldn't stay interested in that, let alone bother with the mission.

time limits, multiple objectives combined with limited armaments and forcing the player to hide and not fight.... seriously?  Does Blue Planet2 have any fun missions in it?

p.s. yes I know, I'm considering it.
bloated, I've noticed that you've posted a lot of very critical comments on BP here. Perhaps you should focus your time on  a different mod if your that disappointed with BP.
Based on your desire for a FS2-like experience, you might enjoy Derelect, if you have not already played it.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 01, 2015, 03:21:37 pm
Quote from: TrickMagnet
pretty sure you can go balls deep if you want, don't think there's anything forcing stealth on you
neg, mission limits time, ship, and loadout options.
Quote
just ctrl+k everything you want and knock out the carthages engines for the win
thanks for this, wasn't aware of ctrl+k, mission isn't harsh, the problem is it isn't fun, once I get past it I'm hoping their is something better to be had.
Quote from: TechnoD11
bloated, I've noticed that you've posted a lot of very critical comments on BP here.
I'm conflicted and it's playing out here.

I love FreeSpace, I've enjoyed almost all of the mods including the Blue Planet campaigns until BP2.  Faced with this I've got 2 options, I can like some just stop playing it and walk away doing a disservice to the BP team by not offering any feedback.  Or 2 I can mention what's irking me and why in hopes that someone notices and applies it to future installments.  If the BP team is well aware of the annoyances and doesn't care then what I'm saying shouldn't matter to them in the least, it's likely been said before and they don't care.

If the BP team is wondering why some aren't playing and cares, then it's more constructive to mention why vs being non constructive and just calling the BP 2 campaign total garbage.

it's like your response, some might simply attack me personally and spout stupid dreck or ppl can choose the more constructive option regardless of their personal feelings on the matter which is what you chose to do by saying "BP2 may not be for you but this campaign might be modeled more in the style you are used to."
Quote from: TechnoD11
Perhaps you should focus your time on  a different mod if your that disappointed with BP.
Quote from: mentioned previously
p.s. yes I know, I'm considering it.
Title: Re: Obsolutely Amazing!
Post by: niffiwan on January 01, 2015, 03:59:27 pm
FYI - here's more details on the cheats if you want to use them to skip past a mission - just don't use skipmemymissionyo if you want to keep you campaign progress intact.
http://www.hard-light.net/wiki/index.php/Cheats
Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on January 01, 2015, 08:27:41 pm
thanks for the recommendation, I'll look into it.

I've been attempting to complete the mission "Her Finest Hour" to no avail, the mission is so heavily scripted by it's time limit, dictated fighter and armament options and the sheer number of objectives that it's not really a mission so much as a scripted set of choices that have to be executed in the right order.

Nice looking game though and if it was a cartoon it'd be decent to watch.
Quote from: TrickMagnet
pretty sure you can go balls deep if you want, don't think there's anything forcing stealth on you
neg, mission limits time, ship, and loadout options.
I've played Her Finest Hour dozens of times (literally; I was tracking down a bug at the time, but I still played the mission through to completion many times in the process). I can assure you that the mission is completable in quite the variety of different ways. You are not forced to stay in stealth all the time; it's just a good idea. Similarly, you aren't forced to take out targets in any specific order; some things are just easier to kill first. Even when it comes down to calling in ships, you aren't required to call in any specific strike package (or even any extra assets, although I'd be surprised if you could finish the mission without some additional firepower).

The suggested action on your HUD is merely a recommendation; it's a good idea to follow those recommendations if you can't seem to beat the mission or are just too confused by everything going on to keep track of what's happening, but in truth, the mission isn't really as complicated as it first seems.

One thing that can easily elude players used to FS2 AI is that your wingmates are highly capable. For instance, saving the cruiser at the beginning of the mission is as simple as telling them to defend it. An easy way to feel overwhelmed is to try to do everything yourself because you don't trust your allies to take care of things for you.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 02, 2015, 02:26:59 am
Quote
I've played Her Finest Hour dozens of times (literally; I was tracking down a bug at the time, but I still played the mission through to completion many times in the process).
I've no doubt that one who's been involved in the process would know what to do, The worst part of that comment is that once the way is discovered the scripted nature of the mission leaves it being exceptionally easy to replicate.

Here's what I've done so far.

On Hard level I've taken out all of the tankers with artillery, had my wingmates save Serenity,  & take out the Mjolners while I took out the beam cannon on Carthage & the radar domes on the AWACS, I've then taken out the Aurora's & used artillery to destroy the minelayers, I've hacked the space station and then gone onto hack both Deimos while my wing spent all of it's time after destroying the Mjolners trying to take out the Carthage's engines.  I don't do some of this in one mission and some in another, I do it all in every mission, it's a notably repetitive process.

After doing all of this I've tried waiting until the last minute to allow my wing and myself to keep putting missiles into Carthage's engines or I've ordered in every reinforcement available in a last ditch effort, I know I've personally sent 16 grimlers into the engines of the Carthage only to watch it leave while I'm spraying it's engines with my rattler... closest I've gotten is 28%.

the reinforcement and artillery strike calls can't be specified, they just show and start screwing around, despite their presence it appears I'm still the favorite given the beam fire I face when I shoot missiles at range or spray while doing a pass on hard level.

I've typically got 475 seconds to dedicate to disabling Carthage.

I have tried lowering the level once to very easy at which point I did everything the same except that instead of taking runs at Carthage I just parked my fighter on top of the Engine Susbsystem and put everything I had into it but that's a waste of time too because suddenly the time drops to a minute even when their was plenty of time when I started and Carthage jumps out.  That time I got it down to 7% but really it was on very easy so who cares.

Title: Re: Obsolutely Amazing!
Post by: niffiwan on January 02, 2015, 02:36:05 am
I recall some reports that the AI pathfinding for attacking subsystems was broken. You may have more luck if you position yourself in clear line of sight of the Carthage's engines before calling in reinforcements (below I think is where you want to be?); then ordering them all to disable the Carthage.  That way they should attack from the correct vector to actually hit the engine subsystem as opposed to random bits of hull.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 02, 2015, 01:27:43 pm
that would explain a lot, I take it the mission is scripted so that I can never inflict enough damage fast enough.  which explains the scram order that drops the time down to around a minute.

I also take it I'll have to be underneath Carthage to send my wingmates and the reinforcements I call in to disable Carthage with it's engines in a clear line of sight.

Update: did it, finished it, game bug, figures.
Quote
bloated, I've noticed that you've posted a lot of very critical comments on BP here.
been serving a purpose.
Title: Re: Obsolutely Amazing!
Post by: Gee1337 on January 02, 2015, 02:14:08 pm
Act 3 wasn't exactly my cup of tea, but it was nice to see what the FS2 engine could do with all these different complications. My biggest gripe was the lack of voice acting, but that problem is due to be solved and I am looking forward to the director's cut.

I expect Act 4 to return to much the same as Acts 1 and 2. But if there is one thing that Act 3 did, it was expand the story line brilliantly, and in a way it was something that was needed to help enlighten us with the workings of the universe in BP.

Regarding "Her Finest Hour", damn this mission was tough. But it's meant to be as it is the climax of the third act. My particular way of doing the mission was to save the ship (name escapes me) first by shooting the bombers and telling my wingmen to protect it, then kill the immediate fighters. I loaded out with Trebuchets and slowed to 1/3 throttle at the start of the mission, and as soon as I fired a missile I would cycle my bank and target the next fighter to get a swifter lock. After the ship was saved and the fighters destroyed, I went after the gas miners and destroyed two myself and ordered my wingmen to destroy the other two. I then told my wingmen to go after the radar domes on the AWACS and I started to upload the viruses. I then had my wingmen take out the Mjolnirs. I think I had the artillery taking out the mine layers at this point. Once I had done pretty much every optional thing I could, I warped in EVERY reinforcement available to me (it raped my FPS) then told all ships to disable the Carthage.

I can't remember which skill I had it on... in all honesty I think it was "Easy", however I noted that my wingmen appeared to be invulnerable, so I made use of this. My method is by no means the best way, but it worked for me. I chose to save the Carthage! :)
Title: Re: Obsolutely Amazing!
Post by: bloated on January 02, 2015, 05:33:23 pm
Quote
Act 3 wasn't exactly my cup of tea, but it was nice to see what the FS2 engine could do.
I agree fully, when Her Finest Hour launched I couldn't help but reflect on how much work has been done to the FS engine to bring it forward, I'm hitting the burners on my stealth fighter and just watching it all.... didn't even think about saving Serenity.... which died soon after as I aimlessly flew around taking it all in.
Quote
My biggest gripe was the lack of voice acting, but that problem is due to be solved and I am looking forward to the director's cut.
looking forward to it as well.
Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on January 02, 2015, 05:41:17 pm
My biggest gripe was the lack of voice acting, but that problem is due to be solved and I am looking forward to the director's cut.
Only acts 1 & 2 are going to be voice acted in the upcoming release, you know.
Title: Re: Obsolutely Amazing!
Post by: Gee1337 on January 03, 2015, 09:07:34 am
Yea I knew. But I expect that the whole thing will be done at some point... maybe within the next couple of years or so. I meant to say that my biggest gripe overall of WiH was the lack of voice acting. But in all honesty it is a minor gripe to have anyways.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 08, 2015, 06:09:38 pm
Just finished BP2 and am doing a shout out:  Bravo to the BP team on the story.  Congrats.

It took a while to get past my thinking that BP2 is a flight sim, but once I realized BP2 is the modern equivalent of a text adventure, the story began to grow on me.  The heavy scripting, limited options, time limits & RTS elements didn't seem nearly so silly once I gave up on the idea of destroying/disabling enemy fighters and ships.

I'll be replaying it in a few weeks without improvising and will focus on just doing what's asked instead, which should allow me to pay more attention to what's being said.

look forward to BP3.

p.s. I'm not being sarcastic, I did enjoy it once I got over what it wasn't.

on a side note: I will put out a recommendation that interested parties can ignore if they so wish.  Many FS2 missions were 2 parters, 1st  would be open to improvisation (no time limit, no worry about escorting, just kill) while the 2nd half would have an objective like stay alive or escort but at least the first half would allow for some fun before it became more focused.  That was likely one of the many elements that made FS the best flight sim to date.  (referencing: A Lion At the Door)



Title: Re: Obsolutely Amazing!
Post by: Alzurana on January 11, 2015, 04:23:47 pm
The big problem with the wall of text is that there is no voice acting. BP tries to condense a complex story about the future of earth, economy and political interests and everything has to be reasonable. Having that information read/spoken to you makes a huge difference. (This issue will be solved soon, yay)
I always thought about BP as an interactive movie, rather than a normal game or mod. It saddens me a little bit that I can't share the experience I had with others, since most people belong to the "casual realm", if you know what I'm talking about.
The story is rich and deep, and that's what you want in a movie, for example.
BP has a specialized target group, I think.

The fact that you're loosing almost every mission in the beginning helps to deliver that the chances for success are almost nonexistent for the UEF. It's meant to deliver desperation to the player, same as the series Battlestar Galactica does. Some people don't like that, though. They want to be passive viewers, not caught into it with their own emotions.
This also has an impact on mission design, obviously. I think the BP team did a great job and yes, it is possible to beat every mission in different ways, you just have to think outside of the good old FS2 box. You're not just a fighter pilot who blows things up. You are a tactical element and you have to take story elements into account when flying those missions. This increases realism and believability a lot, but that's only my personal opinion.
The heavy scripting also supports more believable battle scenarios, where active decisions have been made and the hell out there is entirely different to what you've been told in your briefing.
Missions like "Her Finest Hour" are so hard to beat because you're trying to achieve the impossible. Of course, no game should be frustrating because it causes people to jump off and abandon it. However, if you grew attached to the storyline you take the price to fight yourself through it. At least that's what happened to me. :)

I gotta say, Blue Planet blew my mind and took me deeper into the rabbits burrow than I ever expected.
It is rare that you will find such an amount of thoughtfulness and effort in mods or even games, nowdays. Since almost everyone here is playing at hard, at least, you guys should be used to some extreme action, anyway. ^^

Can't wait for Act 4 and 5! ^^

Keep up the great work BP-Team!
Title: Re: Obsolutely Amazing!
Post by: bloated on January 12, 2015, 01:43:02 pm
While BP2 is a decent interactive novella The lack of voice over isn't the only real problem.  To get the full experience you don't just deal with the wall of text, you also have to go through several missions that are nothing but more discussion, I don't believe I'd be exaggerating if I said 40%+ of the missions in BP2 are discussion missions where all you do is fly around and ask questions, even the epic ending mission was a discussion.
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I always thought about BP as an interactive movie, rather than a normal game or mod.
that's why I called it a modern day text adventure.
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if you grew attached to the storyline you take the price to fight yourself through it. At least that's what happened to me.
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it is possible to beat every mission in different ways
I beat every mission, but in regards to the 2nd point not really.

to say their are several ways to beat every mission only works if that can be done dynamically, in order to beat every mission in BP2 you do pretty much exactly what they want which is your guide for any future improvisation and you don't go in with radically different approaches like say taking out the tankers on your own before doing anything else because time won't allow for it.
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I gotta say, Blue Planet blew my mind and took me deeper into the rabbits burrow than I ever expected.
Some real questions come to mind when I read this, The original FS/FS2 team are no longer involved in FS at all so in order for me personally to be blown away by the story requires I just assume the BP team is the original FS/FS2 team because their vision is their own.

I like the storyline, it's interesting and I'd buy the book series if it was released I think but that's not the venue being discussed here.
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BP has a specialized target group, I think.
currently that's by design and if that's what they want then it's fine but it doesn't have to be.

The Half Life series seems imminently comparable in this regard because across several installments they've still managed to maintain the beautiful balance between fun and story.
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Since almost everyone here is playing at hard, at least, you guys should be used to some extreme action, anyway.
it's the lack of action combined with it's scripted nature that's in your words "pushed BP2 into targeting a specialized audience" which again isn't bad if that was the goal.  But if it wasn't the goal some minor tweaks could certainly broaden it's appeal.

p.s. I work with an audio engineer who's got a solid business and a minor background in video game audio (he did the audio for a Duke Nukem expansion back in the day)  When I first started playing BP2 and even when I was playing BP I was thinking I'd get ahold of him and we could do the voice work for the game.  But then as I realized how much their was and how much would be involved at which point decided it would be too much to ask of him and our group to do.  It's a shame but true and as a FSO player I feel bad about it because it's something I'd like to have done for the community.



Title: Re: Obsolutely Amazing!
Post by: swashmebuckle on January 12, 2015, 05:12:16 pm
I think the VA might help clarify potentially confusing situations in-mission, but I don't think their goal is to make playing the game less of an ordeal. They work hard to sell the whole war in heaven thing as being a major ordeal for all parties involved, and letting the player blast through at the speed they naturally want the game to move at would probably undermine their gestaltiness or something.

VA definitely won't help with wall-of-textness since everybody just reads ahead of the voice anyway. It adds flavor though!
Title: Re: Obsolutely Amazing!
Post by: bloated on January 12, 2015, 08:15:11 pm
I wound up skipping a lot of the text because it wasn't what I was looking for from  a video game.  I think it's fantastic that they are going to the trouble of doing the voice over work but I suspect even with proper voice acting some like me would just skip past it once they realized how much they were going to have to listen to.

the voice work will add to the missions themselves to be sure and make them more immersive, the current setup was distracting as you struggled to do whatever it was while trying to figure out what was being said.

If I ever return the BP2 I might read through the text but I'm not sure, after a while it gets in the way.  I don't remember the sheer volume of it in the previous 2 installments.
Title: Re: Obsolutely Amazing!
Post by: Alzurana on January 12, 2015, 09:47:36 pm
When I first started playing BP2 and even when I was playing BP I was thinking I'd get ahold of him and we could do the voice work for the game.  But then as I realized how much their was and how much would be involved
Hehe, I had the same feeling about BP2. Thankfully, the devs are working on it, already. ^^
I think the VA might help clarify potentially confusing situations in-mission, but I don't think their goal is to make playing the game less of an ordeal.
[...]
VA definitely won't help with wall-of-textness since everybody just reads ahead of the voice anyway. It adds flavor though!
I don't think so. A lot of people skip walls-of-text to get to the action. Not so if someone reads it to them. Lots of my friends do that, at least...

Besides: Spoken text usually runs a lot faster than grey on black text with low contrast. Which is one thing that bugged me, btw. ^^ Could've been through it a lot faster but the low contrast text was a challenge. Especially the debriefing is hard on your eyes.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 15, 2015, 12:54:01 pm
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I don't think so. A lot of people skip walls-of-text to get to the action. Not so if someone reads it to them. Lots of my friends do that, at least.
I'm inclined to agree with that, when I wasn't skipping the wall of text the "dot dot dot, blah blah blah, dot dot dot" was more distracting then enhancing.

this isn't a complaint btw it's just the reality of the situation.

I think it was during BP that something was said about one character loving another one that made me suspect one of characters was a female...... lol.  Even now because of the massive amount of dialogue I'm reluctant to go back to look for evidence in regards to gender and instead just assume some of the characters are female.

At least when the audio is done characters will be more distinguishable.
Title: Re: Obsolutely Amazing!
Post by: Cyborg17 on January 19, 2015, 06:26:50 pm
I can't imagine playing BP without knowing the basic relationships of the characters.  It makes missions like Delenda Est much less emotional.  Act 3 without the real story would be kind of emotionless.
Title: Re: Obsolutely Amazing!
Post by: emkay on January 20, 2015, 04:23:42 pm
A very interesting and fair conversation is going on here, I really like that.

All that has been said so far, has its points.
For me, I also think that it is the complex and "realistic" story that makes BP so interesting. The complex and well-designed missions are "just bonus".
But I also agree that there are many people which rather prefer plain action. That is not what BP was made for, at least not from my point of view.

To add a different point of view, I'd however like to make a decent annotation (which is hopefully not offending to anyone here):
BP is highly immersive because of its story and mission design. Wing Commander Saga, on the other hand, creates immersion through a different approach: Apart from having cutscenes (and a rather simple story), it foremost does two things:
1. It places the player in the midst of a team, consisting of various likable and dislikable characters. BP also has some very deep character settings, but in my opinion it doesn't create that much of an identifying and compelling character set. But I assume the general storyline is more important to BP than single characters.
2. WCS has just so many (mostly similar, simple and partially boring) missions that their sheer amount creates immersion from the simple duration of the storyline. You really feel being part of a crew that needs to achieve (admittedly rather simple) tasks day by day, over and over. That is something BP does not want to have, does not achieve to have, does not need to have.

This is no assessment or comparison. I like both games, BP even a bit more, and as both try to address different people and achieve different things, they both have its assets and flaws.


This being said just as a sidenote to the previous discussion on what other (or the majority) of people might wanna see and expect...
Title: Re: Obsolutely Amazing!
Post by: bloated on January 21, 2015, 01:55:15 am
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I can't imagine playing BP without knowing the basic relationships of the characters.  It makes missions like Delenda Est much less emotional.  Act 3 without the real story would be kind of emotionless.
different approaches to achieve the same goals.

Delenda Est for you carried weight because of it's characters, for me it was about fighting for the survival of the UED in what looked like it was going to be the last great battle.  Their may be an Arcturus Mengsk, a Sarah Kerrigan or a Jim Raynor in the BP franchise somewhere but I suspect the MS audio is drowning them out.

That said Delende Est was BP and BP had a balance between gameplay and dialogue that BP2 lacks.

p.s. understand I'm not attacking BP2, I've mentioned it previously that I enjoyed it after I got past the story centric focus.
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BP is highly immersive because of its story and mission design. Wing Commander Saga, on the other hand, creates immersion through a different approach
I played a beta of WCS and never got around to the final.  I found it dated in a lot of ways and couldn't get excited about it.  I should probably revisit it now that it's long since been finished and polished.

BP was so amazing I just wish BP2 had more fun to offset the dialogue.

TBC!!! I love what the BP team is doing and hope they finish it, these criticisms aren't condemnations and are not meant to offend.
Title: Re: Obsolutely Amazing!
Post by: Mars on January 21, 2015, 04:32:10 am
I think you've successfully voiced your primary criticism.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 21, 2015, 10:38:49 am
 :lol: few times in a few different ways I believe.

balance baby, it's all about balance.
Title: Re: Obsolutely Amazing!
Post by: Gee1337 on January 21, 2015, 01:52:23 pm
Ultimately, I believe that War in Heaven has been once massive experiment which has taken the FS engine to new levels and succeeded. As I said earlier, it has shown what the engine is capable of and it could present new ideas of gameplay for other modders to focus on to expand some ideas even further. This has already been proven by "Battle Captains", which I have not played but from my understanding, it is not my kind of thing as you are flying capital ships instead of fighters, which I had have enough of thanks to BSG online which began to intensely annoy me.

However, flying a light medium ship was interesting and good fun... I think the mission was in Act 2 where you go and destroy a pirate base and the ship you fly feels a bit like flying the Millenium Falcon (although it might have been Act 3 actually). What BP has also done for me is to introduce new concepts of warfare to fs2 such as ECM, expanding AWACs capabilities, different kinds of weaponary etc...

Where Blue Planet excels for me is graphically. Personally, I think the new TEV ships are beautiful and I love the texturing and colouring used. In fact, it gave me a negative feeling going into War In Heaven just thinking that I would be going up against such ships. Even though the UEF frigates were modified versions of Babylon 5's Omega destroyers, they were modified in such a way that they had their own unique identification and separated them from the original model used. In comparison to Shadow Genesis which had used a slightly modified version of a battlecrab, Blue Planet pulled the technique off much more effectively (sorry Betrayal... I enjoyed Shadow Genesis and I hope your "Mystery Project" is a continuation of it, but BP has you well beat on this). I'm hoping to see some beam weapons used in the UEF fleet in the next installments and eventually I would like to know how both fleets are going to compete with the super entities that are the Vishnans and the Shivans.

And that brings me to my final point, about the introduction of two new super races... the Vishnans and the Brahmans. The Blue Planet canon itself extended beautifully on from the original Freespace story line. Again, there is a whiff of ol' B5 with the Vorlon philosphy of "Understanding is a three edged sword", as an overall plot. But it introduced many other questions about which super entity was right (obviously not the Brahmans because they aint around)... we all warmed to Vishnans as an ally to fighting our natural enemy, the Shivans, but the some of the concepts used in the Ubuntu religion and the antics of some of the other characters reminded me that "good and evil are just a matter of perspective". But also... what the hell with Bosch... what has he become? What happened to him? Is he some sort of third age profit? Was he right about the Shivans? What exactly does he know?

Well... I suppose no Blue Planet post would be complete without it being a wall of text, so I will close here! :)
Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on January 21, 2015, 04:10:02 pm
That said Delende Est was BP and BP had a balance between gameplay and dialogue that BP2 lacks.
...Er? Delenda Est is BP2. Are you confusing "BP/BP2" with "War in Heaven 1" and "War in Heaven 2"?
Title: Re: Obsolutely Amazing!
Post by: bloated on January 23, 2015, 12:38:47 pm
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.Er? Delenda Est is BP2. Are you confusing "BP/BP2" with "War in Heaven 1" and "War in Heaven 2"?
meh, maybe, probably, love the mission but it's location amongst the rest is a blur.
Quote from: Gee1337
Ultimately, I believe that War in Heaven has been once massive experiment which has taken the FS engine to new levels and succeeded.
I agree, it's grown experimental. 

I'm not sure anyone here is familiar with an old comedy show called the Kids in the Hall but what began as a conventional skit comedy born from the minds of a few guys who'd spitball ideas each week eventually became notably fringe to the point that it catered almost exclusively to long term viewers at the expense of new.

To be clear this is not a condemnation, this is not a criticism, It's what I hope is an objective view of the games direction nothing more.

If I was new to BP the 3rd installment would be a failure, not because it's bad but because too much is expected up front for a new player to consider.  As a longtime player it was ok but I really want to play 4 & 5.  In this way fair or unfair 3 seemed less standalone and more a stepping stone.

as a long time player the number of time limited mission, sheer volume of text and number of missions that were dedicated just to discussion was a little problematic.  (with a thank you for the option to skip some of the pure discussion missions)

I don't know why the BP team hasn't been hired by someone to make something because the talent is as obvious as it is diverse.

Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on January 23, 2015, 03:16:32 pm
If I was new to BP the 3rd installment would be a failure, not because it's bad but because too much is expected up front for a new player to consider.  As a longtime player it was ok but I really want to play 4 & 5.  In this way fair or unfair 3 seemed less standalone and more a stepping stone.
I highly doubt anybody is expected to enter a series with the third act of the second game.
Title: Re: Obsolutely Amazing!
Post by: mosshadow on January 23, 2015, 04:38:32 pm
I really liked BP but there is way too much text, and its an unforgiving game. So you die  a lot and read the text dozens of times and it loses its charm. Plus in the later game you end going through the dream sequence with spiders and creepy screen effects a few times before getting it right.
Title: Re: Obsolutely Amazing!
Post by: BritishShivans on January 24, 2015, 12:51:08 am
wow gee there is sure is a lot of whining and not much actual criticism here

"waah beepee will fail because it is too big" - BP team is addressing this with tutorials and new **** and ????

the bp team even says that bp was made for players who had already played freespace 2 not new people

ugh
Title: Re: Obsolutely Amazing!
Post by: bloated on January 24, 2015, 03:26:45 am
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wow gee there is sure is a lot of whining and not much actual criticism here.
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the bp team even says that bp was made for players who had already played freespace 2 not new people.
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ugh.
If you are unhappy with the discussion, don't follow it.   A limited disclaimer isn't a blanket excuse & No one else entered the searches that got you here.  If bothered then don't repeat the actions.
Quote from: mosshadow
I really liked BP but there is way too much text, and its an unforgiving game. So you die  a lot and read the text dozens of times and it loses its charm. Plus in the later game you end going through the dream sequence with spiders and creepy screen effects a few times before getting it right.
That's the heavy scripting & their were 2 endings to the final mission.

I did both out of curiosity & was disappointed because the fatalistic choice limited me to flying a preconfigured ship with crappy weapons that could do little more than watch.  I consider it a wasted opportunity that took any hope of fun out of the final mission for a few reasons.  All of them involving the amount of text and the lack of gameplay..... while I never failed the mission the 2nd time through just dragged.  Had I been allowed to extract every ounce of vengeance on the TEV's  in the final mission after choosing the alternative option.  Allowed to face wave after wave after wave of incoming bomber and fighters while flying a craft I configured until I was killed.... I think that would have been quite awesome actually.  It would have really gotten stoked for the next installment.

Instead it was a cinematic.
Quote from: AdmiralRalwood
I highly doubt anybody is expected to enter a series with the third act of the second game.
true, but then anyone can play Half Life 2 Episode 2 and enjoy it without the others, I played FS2 before I played FS1, Mech 3 before 2 or 1, WarCraft 3 before 2 or 1, all of these games have epic storylines yet are standalones.  It's not about what's expected, it's about what can happen.  FS2 was what got me to play FS1, Mech 3 was what got me to play Mech 2.

BP2 is discouraging in that way.

P.S. again, I enjoyed BP2 and am not attacking it, just talking honestly about it, given the deliberate choices embraced by the team what I'm saying was likely considered well ahead of time.  If not I hope their is some value in it but I assume nothing being said is surprising.

Title: Re: Obsolutely Amazing!
Post by: Mars on January 24, 2015, 06:43:18 am
Its been two three pages now, so I'll say it. Despite your limited disclaimers, it sounds like you don't like at least some chunk of BP. There's a lot of confusion over which parts but it doesn't seem to particulaly matter to you. There's too much text. You didn't care about the story at all. This mission is boring. This other mission is boring. Fine, BP isn't for everyone. We humored you for a while, and then you said this.

If you are unhappy with the discussion, don't follow it.

If you're unhappy with the game no one is forcing you to "put up" with these missions, a lot of us enjoy them. You have long since stopped giving novel feedback and you're now whining.  Its like going on to the Half Life forums and posting dozens of messsages about how the story is nothing but a five hour player ego stroke.
Title: Re: Obsolutely Amazing!
Post by: mosshadow on January 24, 2015, 09:48:00 am
Im not sure if you are talking about me but Im sorry if I was focusing too much on the negative aspects. I really liked Aquarius all the way through especially with the new fighters.

For War in Heaven I loved the Kentauroi with the insane agility and reverse thrusters. Parts 1-2 were solid and part 3 was the part I was more complaining about. Its like Tenebra was very experimental so the devs were able to do plenty of cool new things but they couldnt polish it as much as the earlier parts which were just upgrades to regular freespace.
Title: Re: Obsolutely Amazing!
Post by: BritishShivans on January 24, 2015, 10:34:10 am
Bloated, have you simply considered that BP is simply *not* for you instead of constantly whining about how hard it is? This entire thread all you have really done is complain about how you dislike BP and some of it's features, instead of actually *providing* anything helpful.

Instead of complaining about how you disliked the ending, why not try explaining *why*? Find what reasons you didn't like the ending/gameplay for and make suggestions as to how it could be improved? It's not like it's particularly a difficult thing to do.  :sigh:

Title: Re: Obsolutely Amazing!
Post by: bloated on January 24, 2015, 01:06:00 pm
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We humored you for a while
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a lot of us enjoy them.
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Its like going on to the Half Life forums and posting dozens of messsages about how the story is nothing but a five hour player ego stroke.
Your "humor" isn't a requisite and while  I'm glad you liked them, my voicing concerns isn't an excuse.  You don't get to dictate how ppl support your opinion on anything let alone for how long.

Half Life is an example, also mentioned MechWarrior, WarCraft, Doom and others.

P.S. I finished the game (mentioned a few times), I liked the story (mentioned a few times),  voicing criticism isn't whining.  That's why some responses are on track despite your and Brit's demands that they stop.
Quote from: MossShadow
Im not sure if you are talking about me but Im sorry if I was focusing too much on the negative aspects. I really liked Aquarius all the way through especially with the new fighters.

For War in Heaven I loved the Kentauroi with the insane agility and reverse thrusters. Parts 1-2 were solid and part 3 was the part I was more complaining about. Its like Tenebra was very experimental so the devs were able to do plenty of cool new things but they couldnt polish it as much as the earlier parts which were just upgrades to regular freespace.
part of my post was in response to you & yes and I agree completely.
Quote from: BritishShivans
Bloated, have you simply considered that BP is simply *not* for you instead of constantly whining about how hard it is? This entire thread all you have really done is complain about how you dislike BP and some of it's features, instead of actually *providing* anything helpful.

Instead of complaining about how you disliked the ending, why not try explaining *why*? Find what reasons you didn't like the ending/gameplay for and make suggestions as to how it could be improved? It's not like it's particularly a difficult thing to do.
sigh, I'll repeat, I finished BP2, I finished all of it, it's amazing to me that after saying I liked & finished it several times that ppl still recommend I not finish or bother with the game I bothered with and finished.

BritishShivan most of the solutions are implied by their nature.  That said you may have a point.  In my desire to keep the criticisms in context and balanced some may be getting confused.   I'm not alone in this position so don't bother with that but regardless  (I may be the lightning rod) What's happened is that others have come in and debated, acknowledged or added.

What was it I disliked about BP2.

1 The Walls of Text: This post you are reading has been condensed a few times, BP2 doesn't feel like it was.  Video Games are a visual medium, that's an asset that can be explored.
2 Time limits:  I'm not sure every mission doesn't have them outside of the discussion missions.  look at a list of the top 5 complaints in regards to any video game and Time limits is right there alongside escorting NPC's because they limit player options.
3 The heavy scripting: while all missions are scripted to a point BP2's involved dictating how players do the mission, what objectives and in what order, it goes well beyond limiting weapon and fighter choices, how many missions dictated stealth only?  I think all of them limited weapon & ship choices but one, and it was short and to the point.  I'm not saying get rid of the scripted missions but throw in some fun missions as well to break the monotony/restore the balance.
4 The story centric focus at the expense of actual gameplay:  BP2 was more story than game, some missions managed integrating story into the mission.  The battle against Zinny & Zero was great at showing discord between TEV elements but most of the missions didn't bother with this. 
5 no missions that allowed the player to indulge.
6 missions that weren't missions, just more text.
7 The ending was a missed opportunity.  2 options, one goes to the cinematic, the other could have been an epic blood bath, instead it was also a cinematic.

No one is saying throw the baby out with the bathwater, No one is saying BP2 was a bad game,  as a modern day text adventure or interactive movie it was interesting and experimental but some elements could have been better.  This game is a mod, it's free & the ppl doing it are awesome for doing it.  I hope they finish it but constructive criticism shouldn't be a problem for anyone to handle, thin skin or otherwise.





Title: Re: Obsolutely Amazing!
Post by: Mars on January 24, 2015, 08:21:32 pm
Its not thin skin when you've repeated yourself nearly a dozen times. I have no objection to you having an opinion nor do I want to dictate your opinion. I am fine with that. My "humor" wasn't humor, you are literally demonstrating the equivalent of "going on to the Half Life forums and posting dozens of messages about how the story is nothing but a five hour player ego stroke."

You've made your objections to Blue Planet clear.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 25, 2015, 03:35:54 am
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you are literally demonstrating the equivalent of "going on to the Half Life forums and posting dozens of messages about how the story is nothing but a five hour player ego stroke."
Not at all, I'm wondering what changed, why, how, could it be improved.  But if that was the case and others joined in then it'd be all good.   Discussion is good, It's the web, we don't need your permission.
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You've made your objections to Blue Planet clear.
Then leave.  What I find interesting is that on page 3 (beyond what you decided is acceptable) new posters joined the conversation, none annoyed, most understood the context, a few seem happy to have the opportunity.  But now You've decided you need to be the center of the conversation you don't want others to have.

I cited the devolution of the Star Wars franchise post Empire Strikes Back early on and what likely caused it.  You & I are in a thread discussing BP2, a video game that is no longer considered such by many.  They are calling it an "experiment", "an interactive movie", "a modern day text adventure", they mention that "BP has a specialized target group".  These aren't negatives, or criticisms, possibly praise, or they might be attempts to quantify what's grown difficult to.  The potential signs of movement to the fringe.

BSG wasn't big on outside input which explains the show's loss of 70% of it's viewers, it's early cancellation, & why the spinoffs failed.

p.s. we are on page 4 now.





Title: Re: Obsolutely Amazing!
Post by: Mars on January 25, 2015, 06:17:35 am
Well, I'll butt out then.
Title: Re: Obsolutely Amazing!
Post by: AdmiralRalwood on January 25, 2015, 04:22:05 pm
What I find interesting is that on page 3 (beyond what you decided is acceptable) new posters joined the conversation, none annoyed, most understood the context, a few seem happy to have the opportunity.  But now You've decided you need to be the center of the conversation you don't want to have.
If you're waiting for a flood of users to tell you you're being annoying before you stop repeating yourself ad nauseum then please just stop posting.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 25, 2015, 06:22:10 pm
Quote from: AdmiralRalwood
If you're waiting for a flood of users to tell you you're being annoying before you stop repeating yourself ad nauseum then please just stop posting.
Mars composed a perfect reply, this conversation was likely going to die which while unfortunate seems to be what some want but then you decided you needed it to continue.  Conversations end when conversations stop.

In a real world conversation, is it fine for someone outside of it to rudely interrupted just to call you a whiner and tell you to shut up?  The self entitlement displayed by some is impressive.  I've been exploring my position from multiple angles, considering others comments/views, trying to see what they see and then re-examining mine.  In the process occasionally offering possible solutions to explore, their is nothing wrong with it or anyone else doing it.
Title: Re: Obsolutely Amazing!
Post by: Aesaar on January 25, 2015, 10:59:08 pm
Can we lay off, please?  bloated has raised his points about BP, and I don't think the mod's so fragile we need to pounce on him just because it's not his kind of campaign.  The only comments that aren't welcome are the ones that say "X sucks" with no additional explanation.  bloated hasn't done that.  I disagree with him, but I don't think he's done anything wrong here.

I'm going to be adressing a few points.  Do keep in mind that I joined the team in Feb. 2013, after Act 3's release, and I'm only responsible for ship models.  I'm in no way responsible for BP being what it is.

Instead it was a cinematic.
Quote from: AdmiralRalwood
I highly doubt anybody is expected to enter a series with the third act of the second game.
true, but then anyone can play Half Life 2 Episode 2 and enjoy it without the others, I played FS2 before I played FS1, Mech 3 before 2 or 1, WarCraft 3 before 2 or 1, all of these games have epic storylines yet are standalones.  It's not about what's expected, it's about what can happen.  FS2 was what got me to play FS1, Mech 3 was what got me to play Mech 2.

BP2 is discouraging in that way.
It's not typical, no.  But keep in mind that if it was possible, WiH, the whole 5 acts, would have been one release.  That couldn't be done because if it had been tried, the project would be long dead.  It's not fair to judge act 3 as a standalone because it was never meant to be one in any way.  Act 4 is going to be like this too.  Speaking as a fan of BP, I really don't think it's something that needs to be worked on.  The campaign doesn't need recap missions and half a dozen "as you know" speeches.  If you don't judge WiH as a single campaign, then I can't say I blame anyone for thinking your criticism unfounded.

You don't complain that the plot of a TV miniseries makes no sense if you pick it up at episode 6.

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What was it I disliked about BP2.

1 The Walls of Text: This post you are reading has been condensed a few times, BP2 doesn't feel like it was.  Video Games are a visual medium, that's an asset that can be explored.
The text is actually a legitimate criticism.  Unfortunately, the team can't afford to spend thousands on voice actors.  Battuta's already paying quite a bit out of his own pocket for the bigger parts.  And I can promise you that BP2 was massively edited.

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2 Time limits:  I'm not sure every mission doesn't have them outside of the discussion missions.  look at a list of the top 5 complaints in regards to any video game and Time limits is right there alongside escorting NPC's because they limit player options.
  I can't speak for anyone else, but I think the few time limits there are were fairly generous, but succeeded at adding pressure where necessary.  Yes they limit player options.  They're meant to.  I fail to see why this is a problem.

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3 The heavy scripting: while all missions are scripted to a point BP2's involved dictating how players do the mission, what objectives and in what order, it goes well beyond limiting weapon and fighter choices, how many missions dictated stealth only?  I think all of them limited weapon & ship choices but one, and it was short and to the point.  I'm not saying get rid of the scripted missions but throw in some fun missions as well to break the monotony/restore the balance.
Out of 17(?) actual missions with gameplay, I think 1 is explicitly stealth only (Everything Is Permitted).  The other two are more stealth encouraged.  The first (Nothing Is True) is perfectly completeable without being stealthy at all, it just makes your life easier.  In the second (Her Finest Hour), it's just in your best interest, because you'll get shot to **** if you aren't stealthy.  No stealth missions at all in Acts 1 and 2.

Yes, BP missions are heavily scripted.  And you know what?  I like that.  The missions feel alive.  There's stuff going on that I, in my single-person fighter, can't (and shouldn't) be able to affect.  BP deliberately moved away from Alpha 1-type missions where you save the day by doing everything.  There are other campaigns available if that's what you're looking for.  Derelict, for example, is quite good.

The third thing about scripting is that it's necessary.  BP is a capship-heavy campaign, and FSO's capship AI is really not the best.  I wish it was good enough that you could plop ship down and they'd fight intelligently, but it's not.  Dynamic, interesting capship combat requires heavy scripting.  No way around it.

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4 The story centric focus at the expense of actual gameplay:  BP2 was more story than game, some missions managed integrating story into the mission.  The battle against Zinny & Zero was great at showing discord between TEV elements but most of the missions didn't bother with this.
  This is very much a personal taste thing.  If you want more shooting and less story, I refer you to my above answer.  Although I will tell you that Act 4 is much closer to Acts 1 and 2 in terms of action.

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5 no missions that allowed the player to indulge.
What does this even mean?

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6 missions that weren't missions, just more text.
Just more story, or character development.  I personally value that far more than shooting yet another wave of Tev fighters.

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7 The ending was a missed opportunity.  2 options, one goes to the cinematic, the other could have been an epic blood bath, instead it was also a cinematic.
Universal Truth 2 wasn't meant to be a combat mission.  It's a mission about revelations, and it takes place in your head.  It would be a trite thing indeed if it was something you could affect with guns. 



I really wish General Battuta was still here, because he's damn good at explaining WiH's whole design process.  I can't hope to match him.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 26, 2015, 06:28:34 pm
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It's not fair to judge act 3 as a standalone because it was never meant to be one in any way.  Act 4 is going to be like this too.
their is a misunderstanding.  My comments have nothing to do with the story.   As a standalone game, act 3 isn't 100% solid.
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Yes, BP missions are heavily scripted.  And you know what?  I like that.  The missions feel alive.  There's stuff going on that I, in my single-person fighter, can't (and shouldn't) be able to affect.  BP deliberately moved away from Alpha 1-type missions where you save the day by doing everything.
Except that it's all about Alpha 1 saving the day in only one way, and unfortunately the missions don't feel alive more than once because of that.  Her Finest Hour is the example, it's almost impossible to fail once you know the path and it's not alone.
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5 no missions that allowed the player to indulge.
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What does this even mean?
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I personally value that far more than shooting yet another wave of Tev fighters.
One does not require a sacrifice of the other.

A mission that involves a patrol destroying GEF ships, no time requirements, no escort requirement, just a nice dogfight with maybe a cruiser thrown in for good measure.  In the case of act3, it could have been the catalyst that lead to forcing the GEF's doomsday scenario.  OR:  A raiding mission... TEV's been building up, fine, let the player join raiding parties sent out to stem the flow of reinforcements.  The players raid succeeds, others fail, as a player we won't hate the TEV's less.
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The ending was a missed opportunity.  2 options, one goes to the cinematic, the other could have been an epic blood bath, instead it was also a cinematic.
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It would be a trite thing indeed if it was something you could affect with guns.
As a player we choose option 1 & advance the story getting us the closing cinematic in the process.  That's great for the viewer but not the player.

Make option 2 an Easter egg.... You the player battle it out till death because this mission is only going to end one way.  This mission won't change anything, it's option 2.  If the player is the last UED standing then mark it with  the TEV reinforcements coming in from a distance that allows for reflection then arm them to the teeth and finish it.

Act 3 wasn't incredible or terrible.  It was as others have mentioned, far more like an interactive movie than a game.  To me the balance was off.  The points I've made are symptons.  A cppl of brainless missions +The Easter Egg would have likely restored the balance.
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I really wish General Battuta was still here, because he's damn good at explaining WiH's whole design process.
thanks for your time and patience, you guys have done excellent work.  Truly, I don't mean to offend.  But I was concerned.

p.s. to be concise I limited the quotes and responded in a way that I hope addressed more than just the quoted, I did read everything.
Title: Re: Obsolutely Amazing!
Post by: Aesaar on January 27, 2015, 01:33:18 am
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It's not fair to judge act 3 as a standalone because it was never meant to be one in any way.  Act 4 is going to be like this too.
their is a misunderstanding.  My comments have nothing to do with the story.   As a standalone game, act 3 isn't 100% solid.
Act 3 isn't meant to be a standalone game.  Stop thinking of it like one.  If you're not looking at all the released parts of WiH at once, you're doing it wrong.  You may as well be saying Act 3 is a poor RPG.  Technically correct, but irrelevant because that isn't what it was meant to be.


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One does not require a sacrifice of the other.

A mission that involves a patrol destroying GEF ships, no time requirements, no escort requirement, just a nice dogfight with maybe a cruiser thrown in for good measure.
Hundreds of missions like that have already been made.  That's not an exaggeration.  I don't play BP to play missions I've already played dozens of times in other campaigns.

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As a player we choose option 1 & advance the story getting us the closing cinematic in the process.  That's great for the viewer but not the player.

Make option 2 an Easter egg.... You the player battle it out till death because this mission is only going to end one way.  This mission won't change anything, it's option 2.  If the player is the last UED standing then mark it with  the TEV reinforcements coming in from a distance that allows for reflection then arm them to the teeth and finish it.
Again, it's a mission that takes place in your head.  It's not a mission where you shoot things, because what you're dealing with isn't something you can kill with guns, real or imagined.  It's not the Tev bombers or fighters your mind is conjuring that'll kill you, it's the other **** lurking in the Nagari network, things that your mind can't make sense of.  A dogfight tacked onto the end of it would be brainless pandering with no meaningful relation to the rest of the mission.

Any Tev ships you imagine can't hurt you any more than a ship you might imagine at this moment.  Universal Truth 2 does not operate on the "your mind makes it real" principle. 

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Act 3 wasn't incredible or terrible.  It was as others have mentioned, far more like an interactive movie than a game.  To me the balance was off.  The points I've made are symptons.  A cppl of brainless missions +The Easter Egg would have likely restored the balance.
I think this is a fundamental disagreement between you and me.  I don't want brainless missions.  I don't want filler missions.  And I don't want the same jump-in-kill-things missions I've played before, but with BP ships.  WiH act 1 and 2 reconstructed FS2's fighter gameplay.  Act 3 was meant to be something completely new, and it was.

If it was a full campaign, I might agree with you.  But it's not.  Acts 1 and 2 came before, and acts 4 and 5 will come after.  You have to look at it within that framework.  WiH is the semi-standalone project here.

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thanks for your time and patience, you guys have done excellent work.  Truly, I don't mean to offend.  But I was concerned.

p.s. to be concise I limited the quotes and responded in a way that I hope addressed more than just the quoted, I did read everything.
You're not offending.  Not me, at least.  I definitely disagree with you, but respectful criticism is always a good thing.
Title: Re: Obsolutely Amazing!
Post by: Darius on January 27, 2015, 01:43:54 am
It looks to me that the worry here is whether tenebra represents the direction which future missions  are going to take gameplay-wise. Taken in the context of the narrative arc (the fedayeen being a SpecOps outfit) it makes sense Tenebra is going to be different in terms of style from everything else. Future missions should be more like act 1 and 2 since laporte is heading back to the front lines.

Take Tenebra for how it stands narratively: a break from the war that laporte had been fighting till now, rather than an indicator for things to come.

(Besides which, it would be exhausting to do another couple of acts of Tenebra's complexity)
Title: Re: Obsolutely Amazing!
Post by: BritishShivans on January 27, 2015, 09:33:31 am
can someone just ****ing lock this thread

it is a mountain of ****
Title: Re: Obsolutely Amazing!
Post by: Aesaar on January 27, 2015, 10:15:20 am
No, BritishShivans, it's not.  If you don't like it, I encourage you to stop reading it. 

The notion that bloated "can't shut up about his opinion" would be a lot more valid if he hadn't kept it only to this thread.
Title: Re: Obsolutely Amazing!
Post by: Lorric on January 27, 2015, 11:15:36 am
can someone just ****ing lock this thread

it is a mountain of ****

I am absolutely confident this attitude of jumping on anyone who doesn't think BP is fantastic drives people away from playing it. There's no other mod on this board where this happens to people critiquing it.
Title: Re: Obsolutely Amazing!
Post by: bloated on January 27, 2015, 05:15:57 pm
Quote from: Aesaar
Act 3 isn't meant to be a standalone game.  Stop thinking of it like one.
I'd always thought this was a conscious decision and tbc I never thought Act 3 was a standalone.  I raised the point that it wasn't & someone debated it, nothing more.
Quote from: Aesaar
Hundreds of missions like that have already been made.  That's not an exaggeration.  I don't play BP to play missions I've already played dozens of times in other campaigns.
Quote from: Aesaar
If it was a full campaign, I might agree with you.  But it's not.  Acts 1 and 2 came before, and acts 4 and 5 will come after.  You have to look at it within that framework.  WiH is the semi-standalone project here.
Quote from: Darius
It looks to me that the worry here is whether tenebra represents the direction which future missions  are going to take gameplay-wise.
1st quote: I've got 2 endings for you to consider.    FreeSpace 1 and FreeSpace 2.

FS1, you have to take out the SD Lucifer by taking out 5 of it's generators that will cause it to overload.  to win you are forced to focus on 5 points on Lucifer and if you fail, you fail.
FS2, you have to survive and if you so choose, save as many evacuating GTVA vessels  as possible, and you can choose to destroy as many Shivan craft as possible.  I've replayed FS2 too many times to count, I played FS1 and finished the ending to see the closing cinematic, once finished I began playing FS2 again to continue the story and because In the immortal words of Harry S. Plinkett, "I love Star Wars (FS2) so much I #### it."

But that's me, which game and ending did you prefer?

quote 2: I respect Act 3  BUT!  I loved that it's so experimental BUT!  A warship we can't really explore because of a time limit, An epic battle scripted to be limited.  An RPG Flight SIM!  That's amazing!  You've created an interactive movie!  That's amazing!  but why the heavy price?  The team did something truly unique with Act 3 and I've little doubt it'll complement acts 1-5 BUT!

quote 3: 100% correct.  Act 3 makes me worry about Acts 4 & 5.

Quote from: Aesaar
Again, it's a mission that takes place in your head.  It's not a mission where you shoot things
In my head would be acceptable.  It's a game that I feel like I'm almost not allowed to play.  I don't understand the resistance.  their were 2 options by design, one continued the story, the other ended it then and there, No act 4 or 5 because I'd chosen to die in my dream.  We all knew it was a dream.  Anyone playing future acts would know they chose option 1.
Quote from: Aesaar
I think this is a fundamental disagreement between you and me.  I don't play BP to play missions I've already played dozens of times in other campaigns, I don't want filler missions,  And I don't want the same jump-in-kill-things missions I've played before.
I'm inclined to agree that it is fundamental.  3 traditional missions would have made act 3 more accessible.
Quote from: Lorric
this attitude of jumping on anyone who doesn't think BP is fantastic drives people away from playing it.
Nothing more toxic than an eagerly offended cult of personality.


Title: Re: Obsolutely Amazing!
Post by: Darius on January 27, 2015, 05:27:35 pm
Considering that everything here has been said multiple times, I think the point of this thread has been well established.

Bi-lal kaifa so say we all amen.