Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on November 01, 2012, 09:35:27 am

Title: Halo IV
Post by: StarSlayer on November 01, 2012, 09:35:27 am
So it's almost out.  Granted it's from something corporate but the IGN review (http://www.ign.com/articles/2012/11/01/halo-4-review) sounded promising.
Title: Re: Halo IV
Post by: MatthTheGeek on November 01, 2012, 09:49:09 am
Doesn't IGN have sort of a reputation of being... easily, monetarily convinced by publishers ?
Title: Re: Halo IV
Post by: achtung on November 01, 2012, 09:50:42 am
I don't like the musical score, and I hear the ending is total crap. I may wait a few days for more reviews to roll in.
Title: Re: Halo IV
Post by: The E on November 01, 2012, 09:55:23 am
I don't know about the game (I tried to play Halo 1 and 2 on PC. I did not enjoy the experience; and not having an XBawks sorta prohibited me from trying the other games in the series), but what I am a big fan of is the Soundtracks. Except for the Halo Wars one, they're all immensely listenable.

Neil Davidge's work here, while devoid of the iconic themes Marty McDonnell developed for the earlier games, is still really damn good. A track like "Arrival" delivers all the awesome you expect from a Halo OST, and if that's going to be the prototype for a new Halo theme, I would be happy indeed.
Title: Re: Halo IV
Post by: achtung on November 01, 2012, 10:02:02 am
I won't try to derail too much into the music, but I have to say that the new OST seems to be devoid of "wonder", if that makes sense. I think I've said it here before but it sounds like something I would expect from a Hollywood summer action flick. Who knows it may grow on me a little, like the Reach OST did.
Title: Re: Halo IV
Post by: General Battuta on November 01, 2012, 10:26:58 am
Reach was terrible, but I'm pretty excited to see where 343i goes with IV. I think their new visual aesthetic is interesting, and they're ditching the notion of the Chief as a faceless everyman in favor of some real development.
Title: Re: Halo IV
Post by: achtung on November 01, 2012, 10:46:31 am
Reach was terrible, but I'm pretty excited to see where 343i goes with IV. I think their new visual aesthetic is interesting, and they're ditching the notion of the Chief as a faceless everyman in favor of some real development.
I'm kind of torn. I like the idea of making Spartans more human, but I hope they still leave a lot of mystery in the Halo universe itself. They've pretty much removed most of the mystery surrounding the Forerunners now. I hope they don't simply use the Precursors as a tit for tat replacement.

And I've actually enjoyed the style of the two books written by Tarviss. They actually feel believable in the post-war human behavior they present.

Edit: I generally trust ars, and they said good things

http://arstechnica.com/gaming/2012/11/halo-4-review-jumping-head-first-without-a-bungie-and-loving-it/
Title: Re: Halo IV
Post by: crizza on November 01, 2012, 11:10:38 am
I'm still not sure if I should preorder it for just the suit of armor and so on, but being a big Halo Fanboy, this game is a must have.
Title: Re: Halo IV
Post by: FlamingCobra on November 02, 2012, 02:44:21 pm
Isn't the soundtrack being made by former Retro Studios members?
Title: Re: Halo IV
Post by: The E on November 02, 2012, 02:47:40 pm
No. It's composed by Neil Davidge, whose only previous gaming-related work (as far as his website lists it) was the original Assassin's Creed.
Title: Re: Halo IV
Post by: Klaustrophobia on November 02, 2012, 03:29:24 pm
all the fuss is kinda making me want to pull out the old halo PC and see if there's anyone left online to abuse.  it's the only multiplayer game i've ever been good at to the point of domination.  i might have gotten pretty close to that in combat arms if it wasn't for the rampant cheating and pay-to-win...ing.
Title: Re: Halo IV
Post by: Beskargam on November 02, 2012, 04:47:10 pm
anybody watch foreward unto dawn?
Title: Re: Halo IV
Post by: jr2 on November 02, 2012, 05:23:40 pm
Last time I tried to play Halo online, there apparently was an issue with one of the updates that killed multi.  :(
Title: Re: Halo IV
Post by: Droid803 on November 02, 2012, 05:38:05 pm
Iunno about the game itself but that short promotional live-action series on youtube is pretty well made.

anybody watch foreward unto dawn?

I think it was called something like that.
Title: Re: Halo IV
Post by: achtung on November 02, 2012, 08:42:30 pm
After watching what seems to be the last episode of Forward Unto Dawn, I feel like the Halo universe would fit really well with a mini-series.
Title: Re: Halo IV
Post by: Beskargam on November 02, 2012, 09:03:23 pm
Iunno about the game itself but that short promotional live-action series on youtube is pretty well made.

anybody watch foreward unto dawn?

I think it was called something like that.

Prob cause that IS what it is called.

I agree with you. the universe could do a miniseries very well. I liked it.
Spoiler:
the end was cool with the helmets coming off. also girl dying was really predictable. chief killing hunter with grenade was awesome.
Title: Re: Halo IV
Post by: BritishShivans on November 02, 2012, 09:12:30 pm
OH GOD YOU GUYS

LOOK AT THE CONCEPT ART

THE VILLAIN DUDEGUY TOTALLY LOOKS A REAL JIMMY RUSTLER

SERIOUSLY, ALL HE LACKS IS THE GORILLA'S FUR

Title: Re: Halo IV
Post by: Scotty on November 03, 2012, 01:16:47 am
After watching what seems to be the last episode of Forward Unto Dawn, I feel like the Halo universe would fit really well with a mini-series.

You just watched it.

Have a nice day.
Title: Re: Halo IV
Post by: deathfun on November 03, 2012, 04:28:01 am
After watching what seems to be the last episode of Forward Unto Dawn, I feel like the Halo universe would fit really well with a mini-series.

You just watched it.

Have a nice day.

I think the implication is to further that end by creating some HBO quality Halo story
Title: Re: Halo IV
Post by: achtung on November 03, 2012, 11:55:58 am
After watching what seems to be the last episode of Forward Unto Dawn, I feel like the Halo universe would fit really well with a mini-series.

You just watched it.

Have a nice day.

I think the implication is to further that end by creating some HBO quality Halo story

This. I think it would be great.
Title: Re: Halo IV
Post by: deathfun on November 03, 2012, 02:30:35 pm
On that note, best promotion for a game in the history of ever
It makes me want more. It makes me want to win the lottery so I can fund my desire to have more


Chances are I'll be picking up a copy of Halo IV when it does come out. I've been pulled into the lore ever since played Reach and got Halo CE couple years back (out or boredom, turned out to be great minus my computer's inability to run the damn thing properly. I had to play the game itself in safe mode. Did you know that even existed for a game? Safe mode! Who would have thought) which turned into my getting Halo 2 and 3 this past year.
Title: Re: Halo IV
Post by: Beskargam on November 03, 2012, 02:51:36 pm
heh were were you when they came out?
Title: Re: Halo IV
Post by: IronBeer on November 03, 2012, 02:52:11 pm
Obligatory: Halo: The Future of Gaming (http://www.youtube.com/watch?v=eA4tG4OGI8k)
Title: Re: Halo IV
Post by: deathfun on November 04, 2012, 03:13:43 am
heh were were you when they came out?

Playstation kept me from Halo as did the lack of a crazy computer kept me from computer games

The computer I used for ten years was a Windows 98 that would jump a bit everytime I played a 256x256 map in Starcraft
Hell, the 2005 computer with XP couldn't run certain games all that well despite them being from the early 2000's and late 90's

Title: Re: Halo IV
Post by: jr2 on November 04, 2012, 05:32:32 pm
Sounds like low memory systems.  Along with possible other problems.
Title: Re: Halo IV
Post by: JGZinv on November 05, 2012, 09:41:40 am
This'd make for a nice FSO hanger.  ;7

(http://i32.photobucket.com/albums/d1/GuardianZinv/InfinityHanger.jpg)
Title: Re: Halo IV
Post by: crizza on November 05, 2012, 09:52:51 am
Preordered yesterday, but it will arrive here on wednesday...buhu :(
Title: Re: Halo IV
Post by: JGZinv on November 05, 2012, 10:25:28 am
So since we got a few players, anyone want to form a Hard-Light Halo players group?
Title: Re: Halo IV
Post by: Gloriano on November 05, 2012, 10:42:39 am
It seems that the terminal videos aren't in disc but they open in Halo waypoint which is quite weird tbh....
Title: Re: Halo IV
Post by: crizza on November 05, 2012, 10:50:27 am
Lol, I have no internet connection on my Xbox360...that bothered me with the anniversary edition for Halo - Combat evolved too...
Title: Re: Halo IV
Post by: deathfun on November 05, 2012, 05:15:02 pm
I don't have Live, so unfortunately I won't be playing with you guys either
Or fortunately, depending on your perspective
Title: Re: Halo IV
Post by: Beskargam on November 05, 2012, 11:19:26 pm
I'll play, but I'm getting it on the 360
Title: Re: Halo IV
Post by: General Battuta on November 05, 2012, 11:26:53 pm
I'll play, but I'm getting it on the 360

It's...only coming out on the 360 :|
Title: Re: Halo IV
Post by: Beskargam on November 06, 2012, 11:37:42 am
I guess i was thinking there'd be a pc launch
Title: Re: Halo IV
Post by: achtung on November 06, 2012, 12:07:54 pm
I guess i was thinking there'd be a pc launch

I wish.
Title: Re: Halo IV
Post by: MatthTheGeek on November 06, 2012, 12:39:58 pm
The last Halo PC launch was Halo 2 Vista and it was a textbook example of terrible console port. It had terrible sales (mainly because it was launched 2 years and a half later, all the people already interested were playing it on XBL, and Vista was suffering huge bad press). Nothing of that ever encouraged M$ to keep on developing stuff for PC alongside of their shiny flagship console.
Title: Re: Halo IV
Post by: The E on November 06, 2012, 12:42:58 pm
Not to mention that it was a DirectX 10 title with, at best, DirectX 8 graphics.
Title: Re: Halo IV
Post by: Beskargam on November 06, 2012, 03:23:03 pm
ach. well then, now I know better. shame though. so who would be interested in playing as a group?
Title: Re: Halo IV
Post by: Pred the Penguin on November 06, 2012, 06:17:07 pm
Me! But I don't have my xbox with me... nor any money.  :(
Title: Re: Halo IV
Post by: achtung on November 06, 2012, 06:54:00 pm
I hear it has QTEs.
Title: Re: Halo IV
Post by: Klaustrophobia on November 06, 2012, 08:04:24 pm
Not to mention that it was a DirectX 10 title with, at best, DirectX 8 graphics.

yeah, parts of it literally looked like hand drawn sketches.  the first time i got to one of these areas i spent about 15 minutes trying to troubleshoot before i realized the textures were just THAT bad.
Title: Re: Halo IV
Post by: Scotty on November 06, 2012, 08:23:34 pm
QTEs are not in and of themselves bad game design.  The problem with QTEs is that for the longest time they were used terribly by designers for bad and/or repetetive purposes.  Hell, ST:R has QTEs in it in a couple places (Engage afterburners to shake off the Shivan, pilot!).

That said, I haven't played it, so I can't say whether the QTEs are actually used intelligently.
Title: Re: Halo IV
Post by: deathfun on November 07, 2012, 02:31:25 am
QTEs are not in and of themselves bad game design.  The problem with QTEs is that for the longest time they were used terribly by designers for bad and/or repetetive purposes.  Hell, ST:R has QTEs in it in a couple places (Engage afterburners to shake off the Shivan, pilot!).

That said, I haven't played it, so I can't say whether the QTEs are actually used intelligently.

"Press X to kiss wife"

Title: Re: Halo IV
Post by: Scotty on November 09, 2012, 12:59:55 pm
Brother is borrowing this from a friend today, so hopefully I'll get to play through over the weekend/next week.  Really looking forward to finally getting hands on.
Title: Re: Halo IV
Post by: Mongoose on November 09, 2012, 02:10:27 pm
I've heard incredibly good press about the singleplayer campaign, far better than I ever would have expected.  The only game I played in the series was the original, and I probably won't play this, but it's good to hear that 343 Studios were able to successfully take over the reins from Bungie.
Title: Re: Halo IV
Post by: crizza on November 09, 2012, 02:27:19 pm
Well...got it since yesterday...played two missions and got to say...I'm curios of whats to happen next.
Today, I plucked into windows live and nearly threw my controller into the TV...
gold membership for multiplayer? Are they nuts?!
Wheres the fun of it?
And I still figured out how to start a proper flood game...I want to be swarmed, not run around, find nothing and end the game...Tomorrow I'm taking my gear to a friends house and we'll play 2on2...let's see how that turns out...
Title: Re: Halo IV
Post by: Scotty on November 09, 2012, 02:29:00 pm
Um, all multiplayer games on X-Box Live require Gold membership to work, unless there's a free multi weekend.  It's been like that since the 360 was released.
Title: Re: Halo IV
Post by: NGTM-1R on November 09, 2012, 02:31:21 pm
gold membership for multiplayer? Are they nuts?!

Where have you been?
Title: Re: Halo IV
Post by: crizza on November 09, 2012, 02:37:09 pm
One reason why I thought about buying the ps3 back in the days...well, since I'm a lore player I never wanted to play online, just stumbled across this when I went to Halo Waypoint for the Terminals.
Title: Re: Halo IV
Post by: StarSlayer on November 11, 2012, 09:13:48 am
So it arrived in the post yesterday, so far its been pretty great.
Title: Re: Halo IV
Post by: achtung on November 13, 2012, 09:34:58 pm
Finished campaign. It was better than I expected, and actually had some good emotion. I have a touch of hope for 343's handling of the new series.
Title: Re: Halo IV
Post by: Scotty on November 14, 2012, 05:21:10 am
Played through the campaign in one sitting earlier today.

Aside from getting really ****ing tired of using the goddamn Light Rifle, I thought it was a pretty excellent story.

Not so great was finding out you need Live Gold in order to do Spartan Ops.  Was hoping it was available to non-Gold members.  Ah well.
Title: Re: Halo IV
Post by: achtung on November 14, 2012, 07:56:22 am
Played through the campaign in one sitting earlier today.

Aside from getting really ****ing tired of using the goddamn Light Rifle, I thought it was a pretty excellent story.

Not so great was finding out you need Live Gold in order to do Spartan Ops.  Was hoping it was available to non-Gold members.  Ah well.

Well that's depressing. I hadn't checked yet.

Did you find any of the terminals? They actually add a lot to the story compared to previous ones.
Title: Re: Halo IV
Post by: Grimper on November 14, 2012, 08:54:32 am
The last Halo PC launch was Halo 2 Vista and it was a textbook example of terrible console port. It had terrible sales (mainly because it was launched 2 years and a half later, all the people already interested were playing it on XBL, and Vista was suffering huge bad press). Nothing of that ever encouraged M$ to keep on developing stuff for PC alongside of their shiny flagship console.

Am I the only person that liked Halo 2 Vista? I've never noticed any bugs from crappy porting and the controls were fine. Only reason I didn't play it continuously is because multiplayer was dead within weeks of release. I still play the campaign every so often and find it very enjoyable though.

The only real flaw was just making it vista exclusive, since not many people had it, and those that did were warning everyone away from it (I hated vista too, but H2V made up for it somewhat).
Title: Re: Halo IV
Post by: Scourge of Ages on November 14, 2012, 10:07:19 am
Am I the only person that liked Halo 2 Vista? I've never noticed any bugs from crappy porting and the controls were fine.

Nah, I bought it and enjoyed it too. I'd really like to play 3 and ODST as well, but I hate the thought of using a gamepad to shoot. I'll probably do it anyway when I can find a good 360 for super cheap.
Title: Re: Halo IV
Post by: crizza on November 14, 2012, 12:55:12 pm
The thing with gold membership for spartan ops sucks, yeah, but since you got 14 days for free, I played the first two episodes and did some of the challenges.
I like the game.
Title: Re: Halo IV
Post by: StarSlayer on November 14, 2012, 01:11:59 pm
Oh and the sound is absolutely stellar.  I love listening to the sound of UNSC weaponry firing.
Title: Re: Halo IV
Post by: Beskargam on November 14, 2012, 02:01:36 pm
Finished the campaign. Was excellent. love the suppressor weapon. The emotional impact from the game was very good. I liked the ending a lot, even if it made me sad. the music was not up to par with the previous titles. but the sound fx were absolutely amazing. the pacing was decent. the game play I think was good? I am undecided about parts of it. I am not sure if it lacked diversity or not. I felt like i was using the same strategy for most of the game. lightrifle the floating sentinel-like things, use suppressor on crawlers and knights. Mixed it up a little bit, but mostly felt the exact same. I played on normal, so I look forward to going back and upping the difficulty and seeing what changed. If I hadn't read the books, I would have no idea what the covenant were doing in this game. there is really no in-game explanation for them being on requiem at all. I miss johnson a lot.

Spoiler:
While the narrative and slow cracking of john as the silent protagonist worked beautifully, there was very little development of any secondary characters. Lasky and Palmer barely had any development at all, so hoping that changes with spartan ops. I was also hoping for more of an "OH ****E its the chief" moment when he met up with the rest of the humans. I like the new uniforms/armor of the UNSC. I think. undecided. also the mammoth. that was stupid. I understand the point of a spotter, but what is the point of not being able to aim and shoot by yourself without one, when you can clearly see the object you are want to shoot, and can probably read it on sensors or something. and why did the flying covenant scarab not finish off the mammoth after slagging its tires? that didn't make sense to me. while I'm on the subject of other ploty things. mantis. why. and what. imo a mech does not fit in line with the halo verse. its a bigger target. put shields on a tank. it was fun, but kinda ridiculous. lastly the death star trenchrun. what. it made sense, but was dumb. I dont get why the master chief is now a master pilot.
Title: Re: Halo IV
Post by: NGTM-1R on November 14, 2012, 02:11:27 pm
So I'm tempted to get the Collector's Edition, whose main attraction is the addition of Forward Unto Dawn. Worth it?
Title: Re: Halo IV
Post by: Scotty on November 14, 2012, 02:12:06 pm
I managed to find three terminals on my first playthrough.

In order, as near as I can make of it:
Spoiler:
Palmer has a grand total of fifteen minutes of actual screen time (if that) and barely more than that in mission giving your orders.  She really doesn't have time to be developed as a character.  Lasky got the lion's share of his character development in the live action Forward Unto Dawn webseries.

The Lich didn't slag the tires, it disabled the gun, and the Mammoth backed the **** up to avoid getting toasted ther est of the way.  Or possibly the Lich couldn't destroy the Mammoth, just disable it.  Think Plasma Pistol, but "**** you" size.

I personally liked the Mantis.  It's Mjolnir armor XXXL size.

John is good at everything related to combat.  Seriously, that's why he exists.  He can drive scorpions, warthogs, mongeese, ghosts, wraiths, specters, choppers, prowlers, revenants, and can pilot falcons, hornets, banshees, longswords (end of Halo:CE), and obviously Broadswords.
Title: Re: Halo IV
Post by: General Battuta on November 14, 2012, 02:39:30 pm
This was game was like the anti-Reach in that it had a pretty great story and script, but I'm not convinced the actual gameplay really excited me. It was fine, but it felt a little flat. Even in multi it's not totally grabbing me.
Title: Re: Halo IV
Post by: crizza on November 14, 2012, 02:42:10 pm
I miss the firefight mode... I loved it playing with a friend on split screen, drinking beer and killing covenant cannon fooder.
Well, Palmers role in Spartan ops is as of Episode 2 just giving orders and appearing in the...uh...how are the little movies between missions called?^^
Oh.. and Lasky...what Character development? He got saved by the Chief on Corbulu...and now listen closely to his lines in the ending sequence...
Title: Re: Halo IV
Post by: General Battuta on November 14, 2012, 02:45:45 pm
I think the absolute biggest issue in the sandbox is that knights are not particularly aggressive. The Halo AI formula of 'primary attack zone' and 'fallback zone', with a clear barrier past which the enemies won't aggress towards you, really incentivizes boring mid-range DMR/BR/LR/carbine combat.
Title: Re: Halo IV
Post by: Scotty on November 14, 2012, 03:03:46 pm
Uh, the part where he wrestles with the emotional conflict between losing his brother to the corps while simultaneously being enrolled in one of the UNSC's premier military academies and not knowing whether he actually wants to support the government that took his brother to his death?

If you don't see character development in Forward Unto Dawn, you need to look a bit harder.

This was game was like the anti-Reach in that it had a pretty great story and script, but I'm not convinced the actual gameplay really excited me. It was fine, but it felt a little flat. Even in multi it's not totally grabbing me.

I... well, I enjoyed the gameplay, but I'm not sure I enjoyed the gameplay.  I played through solo on Heroic the first time, and there are only two or three viable ways to deal with enemies consistently at that level.  Light rifle scoped to take out the Watchers before they retreat out of view, unscoped to take out Crawlers with headshots.  Take out Knights last unless they're up in your face, and do it with a whole bunch of bullets.  Auto-sentry is your best friend forever.  The Suppressor is ****ing useless unless you're close enough for melee to work better.  The Boltshot is similarly useless unless you run out of ammo for your Light Rifle.  Scattershot has such pitiful range that it's only useful in niche situations and you shouldn't waste a slot on it unless you're running out of all of your ammo.  Binary Rifle is a sniper rifle with less ammo.

Honestly, what I enjoyed simultaneously the most and the least about Halo 4's gameplay is how little ammo there is compared to previous titles.  While playing, it was frustrating as hell to never be able to have enough Light Rifle ammo, and even more frustrating to use my starting UNSC weapons (which I absolutely loved, for a change) because the odds of finding any kind of ammo for them at all later in the level was slim to none.  That achievement for carrying a human weapon throughout all of mission three on heroic or harder?  It's really a challenge, because you get one useful weapon for the entire level.  On the other hand, it also forced a more dynamic approach to combat.  There's no longer any real way to sit and snipe in one spot until there are no enemies left, move up a few feet, and do it again.  Well, unless the level gives you that kind of ordinance, which only happens four or five times in eight missions.  It imposes challenge without creating too much artificial difficulty.

I think the absolute biggest issue in the sandbox is that knights are not particularly aggressive. The Halo AI formula of 'primary attack zone' and 'fallback zone', with a clear barrier past which the enemies won't aggress towards you, really incentivizes boring mid-range DMR/BR/LR/carbine combat.

This is definitely true for knights, but I know that grunts and jackals (and crawlers, the bastards) will aggressively root you out unless you're entirely beyond range for them.
Title: Re: Halo IV
Post by: General Battuta on November 14, 2012, 03:09:48 pm
On heroic the Suppressor is actually the best way to kill knights. They have huge hitboxes and so they get completely destroyed by it.
Title: Re: Halo IV
Post by: Beskargam on November 14, 2012, 03:28:32 pm
I managed to find three terminals on my first playthrough.

In order, as near as I can make of it:
Spoiler:
Palmer has a grand total of fifteen minutes of actual screen time (if that) and barely more than that in mission giving your orders.  She really doesn't have time to be developed as a character.  Lasky got the lion's share of his character development in the live action Forward Unto Dawn webseries.

The Lich didn't slag the tires, it disabled the gun, and the Mammoth backed the **** up to avoid getting toasted ther est of the way.  Or possibly the Lich couldn't destroy the Mammoth, just disable it.  Think Plasma Pistol, but "**** you" size.

I personally liked the Mantis.  It's Mjolnir armor XXXL size.

John is good at everything related to combat.  Seriously, that's why he exists.  He can drive scorpions, warthogs, mongeese, ghosts, wraiths, specters, choppers, prowlers, revenants, and can pilot falcons, hornets, banshees, longswords (end of Halo:CE), and obviously Broadswords.

will have to replay the mission with the lich. What I thought happened was it shot the mammoth, and then floated off to drop off ground troops rather than deliver the killing blow. Still doesn't make sense with the mammoth not being able to shoot what it can see/probably read on sensors or something. the mantis was cool, i just don't feel like it fits in with the halo universe. I get your point about him being the master of everything war related. and the tag for the original halo was "build for combat. bred for war. master of any weapon. DRIVER of ANY vehicle." if I remember right. it just seems weird to me to have him be so good at everything. in our military now, i don't think you'd have somebody driving a tank be able to fly a plane and specialize in both. (said without first person knowledge of military). I agree the knights were not aggressive enough. they pretty much let me pick off the floaty ones, then the crawlers with ease before i engaged the knights. gameplay could have been better. the art, visuals, (THE COLOr!) was superb. the use of lighting was pretty cool too.

I hope to see more interaction between chief and the spartan 4s. I wonder what kilo-5 and lord Hood are up to at this point.

Also there was plenty of character development in forward unto dawn. But there wasn't much in the game itself.

Title: Re: Halo IV
Post by: crizza on November 14, 2012, 05:23:32 pm
Uh, the part where he wrestles with the emotional conflict between losing his brother to the corps while simultaneously being enrolled in one of the UNSC's premier military academies and not knowing whether he actually wants to support the government that took his brother to his death?

If you don't see character development in Forward Unto Dawn, you need to look a bit harder.
I know that, but ingame? He's commander and the what...captain?
But what I mean was there is no clue that Lasky got his ass saved by the Chief...
Title: Re: Halo IV
Post by: achtung on November 14, 2012, 07:09:15 pm
Oh, and uh...

Spoiler:
Cortana's death scene made me want to cry like a little *****. :( I mean I think she's going to be space-magicked back to life at some point, but still.
Title: Re: Halo IV
Post by: crizza on November 14, 2012, 08:18:25 pm
Oh, and uh...

Spoiler:
Cortana's death scene made me want to cry like a little *****. :( I mean I think she's going to be space-magicked back to life at some point, but still.
Spoiler:
She'll most likely return with the Didact at some point. ;)
Title: Re: Halo IV
Post by: Scotty on November 14, 2012, 10:34:09 pm
will have to replay the mission with the lich. What I thought happened was it shot the mammoth, and then floated off to drop off ground troops rather than deliver the killing blow. Still doesn't make sense with the mammoth not being able to shoot what it can see/probably read on sensors or something. the mantis was cool, i just don't feel like it fits in with the halo universe. I get your point about him being the master of everything war related. and the tag for the original halo was "build for combat. bred for war. master of any weapon. DRIVER of ANY vehicle." if I remember right. it just seems weird to me to have him be so good at everything. in our military now, i don't think you'd have somebody driving a tank be able to fly a plane and specialize in both. (said without first person knowledge of military). I agree the knights were not aggressive enough. they pretty much let me pick off the floaty ones, then the crawlers with ease before i engaged the knights. gameplay could have been better. the art, visuals, (THE COLOr!) was superb. the use of lighting was pretty cool too.

I hope to see more interaction between chief and the spartan 4s. I wonder what kilo-5 and lord Hood are up to at this point.

Also there was plenty of character development in forward unto dawn. But there wasn't much in the game itself.

John is hardly a representative sample of what a modern soldier does or can do.  The fact that he can pilot damn near everything might come from the fact that he's spent literally his entire life from age 6 learning how to be the greatest soldier the galaxy had ever seen.  Maybe he's just incredibly good at intuiting the controls.  Maybe it's the augmentations.  Maybe it's Cortana giving him a flash-learning session Matrix-style.

The point is that he's good at everything because he was literally created to be good at everything.  The intro cutscene explains this very nicely, while also giving you a gigantic ****ing neon sign about the huge shortcomings in personal relationship skills and general social tendencies that keep him from being an EverySue.  Or at least less of an EverySue than most Stoic FPS Protagonists.

I think nitpicking that character development wasn't present in the game when it was present in the webseries is missing the point completely.  They're still the same characters, and Forward Unto Dawn is intrinsically linked to Halo 4 in a way very, very few movies ever have been.  It is, in effect, a ninety-minute live-action intro cutscene.

Regarding the Suppressor, I suppose I never got very good with it.  It was honestly my least favorite of the Promethean weapons, hands down.  It didn't help that I was damn near useless with it against anything else, and I hate wasting weapon slots on such a specialist niche to fill when I can use an assault rifle or storm rifle to do what it does and more.
Title: Re: Halo IV
Post by: achtung on November 14, 2012, 11:31:32 pm
I went through the vast majority of the campaign with light rifle/suppressor combo. By far the easiest to get ammunition for after the initial bout with the Storm Covenant. Got very good with them. I feel like the suppressor fills a role closer to the SMG from Halo 2 than anything else. Feels very similar, with maybe a touch more stability.
Title: Re: Halo IV
Post by: Scotty on November 15, 2012, 12:48:43 am
I finished most of the game with a Light Rifle/Anything other than Suppressor (I really did hate that gun.  It'd be absolutely wonderful if it were hitscan, but the projectiles are so bloody sloooooow).  My hands-down favorite, however, is the Assault Rifle, in a stunning turn of events.  I would pass up literally any other weapon if there's ammo for one of those hanging around somewhere.  It's the weapon I carried through all of Mission 3 to get the achievement, and even then I didn't hate it.
Title: Re: Halo IV
Post by: General Battuta on November 15, 2012, 12:56:33 am
The suppressor is a good gun for killing Knights.
Title: Re: Halo IV
Post by: TrashMan on November 15, 2012, 01:58:14 am
Uh, the part where he wrestles with the emotional conflict between losing his brother to the corps while simultaneously being enrolled in one of the UNSC's premier military academies and not knowing whether he actually wants to support the government that took his brother to his death?

If you don't see character development in Forward Unto Dawn, you need to look a bit harder.


Forward Onto Down was....o.k I guess?

I just found it so utterly predictable and formulaic.
The main character was uninteresting to me. I knew exactly what would happen before it happened.
I called each characters death right.
The 5-second romance and rivalry? Oh that guy and girl are sooo dead.

Adn that "everyone looks at MC who doesn't take off his helemet" moment? I couldnt' tell if the movie was trying to go for an air of mistery or self-refferential humor.
Title: Re: Halo IV
Post by: Beskargam on November 15, 2012, 02:22:10 am
Uh, the part where he wrestles with the emotional conflict between losing his brother to the corps while simultaneously being enrolled in one of the UNSC's premier military academies and not knowing whether he actually wants to support the government that took his brother to his death?

If you don't see character development in Forward Unto Dawn, you need to look a bit harder.


Forward Onto Down was....o.k I guess?

I just found it so utterly predictable and formulaic.
The main character was uninteresting to me. I knew exactly what would happen before it happened.
I called each characters death right.
The 5-second romance and rivalry? Oh that guy and girl are sooo dead.

Adn that "everyone looks at MC who doesn't take off his helemet" moment? I couldnt' tell if the movie was trying to go for an air of mistery or self-refferential humor.




:/. I liked FUD. It was predictable, but it did a good job of bring the universe to life in a way that it hadn't been before. It also left most of the sci-fi aspects behind and left something that everybody could relate to. I think they were going for both as to why MC didn't take his helmet off. intro of halo 4 does say that the spartan 2s were sociopaths however. armor feels like home.
Title: Re: Halo IV
Post by: achtung on November 18, 2012, 02:17:57 am
I cracked and bought a Gold account again. :(

Anyone here playing multiplayer?
Title: Re: Halo IV
Post by: crizza on November 18, 2012, 05:25:58 am
Nope, I have a week of gold membership left but...I'm in no mood of being called a noob by the hardcore players^^
Title: Re: Halo IV
Post by: Scotty on November 19, 2012, 11:46:10 am
So play Spartan Ops.  That's still multi.
Title: Re: Halo IV
Post by: crizza on November 19, 2012, 03:42:44 pm
I do, but my internet connection is a littlebit unstable, so it is frustrating if you do the challenges, but get no rewards...

Edit: So, Episode 3 of Spartanops is out and on the 5th mission something is broken.
Most of the time A grunt appears where I can't reach him or a jackal gets stuck inside a rock and I can't kill him too...
Sometimes it's happening all at once...strange.