Author Topic: A celebration of Freespace  (Read 2672647 times)

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Offline Herra Tohtori

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Re: A celebration of Freespace



I think this picture pretty much embodies the concept of Beam Spam. :lol:

How's the frame rate?
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Commander Zane

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Re: A celebration of Freespace
I think this picture pretty much embodies the concept of Beam Spam. :lol:
At least they don't Robotech. ;7

 

Offline DaBrain

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Re: A celebration of Freespace
A lot of space shots...


Time to post  some SoL shots again. :)












--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Snail

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Re: A celebration of Freespace
Srs tiling on the water, but there's no escaping that...

Other than that minor gripe, SRSLY COOL. :yes:

 

Offline Androgeos Exeunt

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Re: A celebration of Freespace
... ... ... ...

:jaw:

DO A BARREL ROLL! DO A BARREL ROLL! DO A BARREL ROLL! DO A-...
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline General Battuta

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Re: A celebration of Freespace
Those are gorgeous, DaBrain.

 

Offline Droid803

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Re: A celebration of Freespace
Is that water crash-into-able? :D
(´・ω・`)
=============================================================

 

Offline Snail

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Re: A celebration of Freespace
Is that water crash-into-able? :D
Being FreeSpace you'd probably bounce off it. Then flaming particles would come off it.

 

Offline Commander Zane

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Re: A celebration of Freespace
Is that water crash-into-able? :D
Being FreeSpace you'd probably bounce off it. Then flaming particles would come off it.
Ignited fuel. :D

 

Offline DaBrain

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Re: A celebration of Freespace
Is that water crash-into-able? :D

The water is solid as a wall, but at least the damage effects can be disabled.
In SF64, you could loose your wings by crashing into the water too often... so I think we're on the save side. ;)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Woolie Wool

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Re: A celebration of Freespace
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Herra Tohtori

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Re: A celebration of Freespace
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.

You mean the shaders? Normal maps and such? :p Because, you know, that's what they are. Per-pixel lighting. Or pixel shaders, which are what graphics cards use for creating real-time per-pixel lighting effects.

I think it is possible to use animated normal maps which means you could simulate a group of waves interfering with each other, then create normal maps from the water's surface elevation map and voilà you get pretty realistic looking waves. I think that's how it's done in IL-2 Sturmovik, incidentally. You just need a good wave texture with not too obvious tiling and high enough resolution (the tiling is visible in some cases on IL-2 but most of the time it's bloody awesome looking).

Then you could of course add a semi-transparent water diffuse texture and a bottom to the body of water, and craft the bottom texture so that on shallow water you would see the bottom...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline ShadowGorrath

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Re: A celebration of Freespace
Animated normal maps are possible.

 

Offline Mongoose

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Re: A celebration of Freespace
If I didn't know any better, there's no way I'd believe that those shots are using this game engine. :D

 

Offline DaBrain

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Re: A celebration of Freespace
Does it actually ripple? It's so realistic looking that I wonder if you're using some sort of fork of FS2_Open with per-pixel lighting or something.

I think I should should capture a short clip...

Well, yeah we asked blackhole to enhance the shaders a bit a few months ago.


Making normal map animations is painful though.
Tiling, looping graphics, that need to run through a normal map tool and need to be very limited in size and frame count = no fun

Keep in mind that DXT5 needs twice as much memory as DXT1, so normal map animations really feed on your gfx memory.
My first approach needed 40MB just for a crappy water animation...
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Woolie Wool

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Re: A celebration of Freespace
Since the lighting of the stock mediavps seemed somewhat dull, I set -no_emissive_light on and tripled the intensity of suns. The result?  AWESOME.






16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Droid803

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Re: A celebration of Freespace
Wait wait...is that an actual shadow going on there on the GTF Angel's right wing?
(´・ω・`)
=============================================================

 

Offline Woolie Wool

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Re: A celebration of Freespace
I think it's a lighting quirk caused by a kink in the Angel's wing geometry.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Woolie Wool

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  • Fire main batteries
Re: A celebration of Freespace



16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Androgeos Exeunt

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Re: A celebration of Freespace
That Angel Valkyrie is making me envious!
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?