Author Topic: HLP Newsletter - June 2013  (Read 13265 times)

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Offline Axem

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HLP Newsletter - June 2013

Welcome to June, everybody! I'd like to begin this newsletter with some FreeSpace related poetry, if that's okay with you. I'll take your silence as an affirmative.

O, my friend, the Orion destroyer,
The beams that you fire surely past muster,
For the evil foes, a great forceful kick,
For the many friends, a home in a brick.

Thank you.

Now lets get down to business!



Not too much to talk about here this month. Things have been slow on this front.

Shadow Genesis announced work on a version 1.1 patch that will hopefully clear up any issues people have been having with it.

Since things are slow, I'll also show this neat and interesting video that was linked to in the celebration thread, showing off a gameplay preview for some random upcoming mod! (Heh, real smooth there Axem, that was so flawless- wait. Computer, stop dictating. Delete. NO. Whatever, I'll remove that in post.)




Quiet on the coding front as well! Well that's no good! Remember to help test the latest release candidate for 3.7.0! Find bugs, help test changes and lovingly remind coders that we're total fans of them and not to stop with the code progress! (And wait a year for the final release like a certain other build!)

(Also the rumour mill says that RC2 will be along very soon! I'm on to your game, SCP coders!)



Now HERE we have some fun stuff being released!

BlackWolf continues his crusade to ensure that everyone has small installations to play with for their campaign with the PVI/GVI Abydos, a small vasudan installation that would go great in those many Vasudan campaigns we play with!


In other wolf related news, ShadowWolf has finally released the GTF Pharaoh, his very first model and fighter! Complete with maps, tables and shield icon. A perfect addition to any fighter fleet.


UnknownTarget comes from unknown space to deliver us a... Taiigara transport? Hirgani science ship? Point is, it's pretty fricken cool, especially after BlackWolf converted it to POF for us.


And while not really new, we should give a quick shoutout to the rediscovery of the GTF Icarus. PLEASE do not fly the fighter near suns. Actually on second thought, don't fly any ships near fighters.


Enioch shows off a cool ship from the Renegade Legion, the Revenna (not to be confused with Ravana!). There's a lot of other cool ships at the beginning of the thread as well, be sure to check those out too!


rhettro has come out of nowhere, doing a gorgeous job of texturing this beautiful Dagger starfighter by mandobardanjusik for the Star Wars TC, Fate of the Galaxy. Impressive.


And apparently there's been some asset releases from the old Terran-Vasudan War Project. It's a pair of gas miners, one already was released, but the other is NEW! Get it while it lasts!


And again, hidden in the depths of the New Eyecandy Thread in the Inferno board we have... a pretty cool looking vasudan fighter/bomber/ship/thing! Another great Vasudan model from The Dagger!


When we last left our brave hero, Oddgrim, he was making steady progress with the Anuket model. A month later, we find him in bed with ANOTHER Vasudan model. What a playboy. He must enjoy docking with the Nephthys, IF you know what I mean.


Oh and Hades also has some updates to the Levi. Yay for 10m/s cruisers! (Also the model link in that post has been updated since the original date, so this isn't a belated update!)


Headdie continues his work with small containers with... a large container. C'mon man, spice these up with cool names. Again this one isn't quite finished, but it shouldn't need anything more than a simple texture job to bring it to life!


And finally, this month on ScoobyWatch (I'm going to have to come up with a graphic for him), we have a bunch of new cockpit models in development. Perfect for the new render-to-texture hud gauges!




Forgive me if you've heard this story before. A lone guy makes an original campaign with community released assets, throws in some amazing unique missions, has a certain cinematic vibe to it all AND... branching missions. Oh and voice acted too.

Sounds too good to be true? At one point it would be considered the holy grail of a campaign release, but now its becoming just a given. So let's take a trip to Burning Heaven.

The campaign has an interesting take on things. The story is placed in the pre-GTVA days of the FreeSpace universe, before we even left the solar system. Yet there are recognizable ships everywhere, from the FreeSpace 2 fighters we know and love to the Orion and Hecate. It's an odd mix of old and new, and I think we've got enough ships around to have replaced those, but it doesn't really break it for me. It just feels kind of weird sometimes.

But those feelings go away quickly when you start playing. The opening cutscene, is awesome. We've got our subtitles that give us the setting. (Earth government is jerks, people on other planets don't like this. So we're fighting. A squadron prepares for battle.) Then its some amazing camera work as we slowly fly out from a station to the squadron assembling. The music builds the sad atmosphere that this campaign is full of. We've even got opening credits for work done! Maybe it could be considered a little pretentious to go this far, but it shows we're having fun.

So the first playable mission is one big battle of endor, where the player is just there to shoot stuff. It's basically a death throe of the rebelling forces that you're flying with. There's no way to win and there's nothing the player can do about it. Earth's might reigns supreme! The mission ends with the rebel forces either dying or surrendering. Most campaigns (or stories even) usually don't start with the protagonists side surrendering. But here it gives us a window into the methods of where the campaign takes us. Which is Earth cannot be taken on with a straight military force, atleast not yet. The next mission is rebels surrending to the Imperial Navy over Earth, which has them executing everyone on the spot. This sends the player and Phoenix Squadron to rethink their surrender and start a guerrila war against Earth's Imperial Navy.

Because its a guerrilla war, it just gives us a reason to have great fun with missions. They're unique, tense, and very focused. Gain entry into a restricted area by "replacing" an escort to a freighter, then use the defenses in the area to destroy your target for you. Sabotage reactors, sneak into shipyards. If you liked the Fedayeen missions in BP Act 3, then you should like these (and they don't require a PhD to win either).

Probably the most powerful moment of the campaign is
Spoiler:
when the Imperial Navy attacks Titan. They're glassing the whole moon and your objective is to basically record this war crime in action. I don't know how the mission actually tells if you've recorded enough of it, but I felt I had to try and capture as much of it as possible. Ignoring the fighters on your tail, dodging missiles all while keeping your view on the planet.

It should be considered an immersion success when the player feels they should be doing something because its what feels right, not just because the game tells you to do it.

Similarily, a pretty tense mission afterward is when you're hiding in the atmosphere of a gas giant and the enemy is trying to hunt you down. With sonar. I'll admit, the sonar part is pretty crazy (the inner science/physics nerd inside wants to say how many kinds of wrong this is), but we can pretend they're active sensor sweeps or something. So you're on the run, but you've got to go slow or else they'll pick you up so easily. So all throughout this mission, its this weird erie feel where you hear the "sonar-like" beeps and hope that's not the one where they finally find you.

Something I also really liked was the command briefings. They're presented as newscasts for the events going on at the time. An interesting look to see how the enemy views your little rebel rousing party. You see them and think "boy I hope I made the news tonight!". Hopefully without "resulted in 10,000 civilian deaths" being in there of course.

Also the branching missions! Okay, its kind of minor branching. The branched missions are mostly variations of each other with a few changes. I haven't played through all of them, but certainly kudos for actually doing stuff like that. Its not easy and certainly shows the devotion to the craft of campaign making.

Burning Heaven is another great example of what one guy can do. Its not a perfect campaign, but it still rises above and stands up to other great campaigns very nicely. If you can get past the future-anachronistic ship classes, I'm sure you will enjoy it.

So Burning Heaven was pretty bleak and not happy, next month let's do something a little more lighter! We're going to go fly with some Neo-Terrans in... Crossing the Styx.

Wait, that doesn't sound any better. (I believe it was made for 3.6.10 mediavps, so just re point it to the 3.6.12 ones if you have just those!)


Nope! Doesn't work! Lets punish this campaign by playing Rogue Intentions instead!




Lots of cool pics this month! The theme was giant beams, quality large beams (and not a quantity of beams!!). And boy was it a hard decision this month. But ultimately it goes to...

Belisarius and his striking picture of himself not surrendering.

He will be remembered as a victim of showing off eye candy.

But I also want to give a mention to Arpit for recreating the scene from the FreeSpace 2 box art!

Screencap Scoreboard:
ssmit132 - 1
X3N0-Life-Form - 1
FreeSpaceFreak - 1
mjn.mixael - 1
Belisarius - 1

This month's theme shall be: The Quiet Life. No enemies or weapons being thrown around. Just a peaceful day in the life of FreeSpace. Maybe a fighter patrol around civilian stations, or transport groups going about their business. Something relaxing.

And remember the rules: No HUD. No Photoshop. Max 3 entries per person. Final Destination.
Screencap script makes taking pictures easy and affordable on a low income budget.



In sort of space sim related news, Mesotronik linked to a game called Void Destroyer, a hybrid RTS/Space sim with a free alpha as well as a kickstarter to make the game grow even more. There's videos and pictures to give you things to drool over, give it a glance!

And finally... FreeSpace poetry slam! Give me your best!
« Last Edit: June 08, 2013, 05:23:17 pm by Axem »

 

Offline FUBAR-BDHR

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Re: HLP Newsletter - June 2013
OK everyone we have just over 4 hours left in May (going by :v: time).  Let the massive flow of last minute releases commence.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Rodo

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Re: HLP Newsletter - June 2013
hahaha, that would be mean, nooo poor axem.

I concur with the winner of this month, that scene is stuck in my memory..
I will not give up my ship, something smells fishy I say! :P
el hombre vicio...

 

Offline Nyctaeus

  • The Slavic Engineer
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  • My "FS Ships" folder is 582gb.
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Re: HLP Newsletter - June 2013
Quite quiet month. I hope we will see more cool things in june :)

BTW. I think it's worth to be placed in the newsletter
http://www.hard-light.net/forums/index.php?topic=84700.0
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: HLP Newsletter - June 2013
Good newsletter as usual, Axem. I would have liked to contribute to it this month but IRL commitments in the way, perhaps, perhaps next month. Looking forward to see what we can expect in the community this month as well.
I'm all about getting the most out of games, so whenever I discover something very strange or push the limits, I upload them here:

http://www.youtube.com/user/JCDentonCZ

-----------------

"Do you begin to see, then, what kind of world we are creating? It is the exact opposite of the stupid hedonistic Utopias that the old reformers imagined. A world of fear and treachery and torment, a world of trampling and being trampled upon, a world which will grow not less but more merciless as it refines itself. Progress in our world will be progress to more pain."
- George Orwell

 

Offline Oddgrim

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  • I like building stuff.
    • Art Thumblr
Re: HLP Newsletter - June 2013
Very nice news letter axem, theres a few models I have missed there, much appreciated. c:

And now terrible poem time:

Zods,zods,zodz,
headz,headz,headz,
yummy,yummy,yummy.

Probably the worst thing ever written! XD
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Arpit

  • 27
Re: HLP Newsletter - June 2013
Well good to see my art is mentioned.  :yes: Thanks, Axem. Anyways it can still be put in the original wiki under Freespace 2 SCP section.

So here's my poem.


Oh my very little brittle Cain,
You are not like your big sister Lilith a big pain,
Oh my dreadful looking Ravanas,
Your turrets are like rotten bananas,
Oh my sturdy Demon,
You look like a half-cut lemon,
Oh my invicible Lucifer,
You cannot be a wish-fulfiller,
Oh my lovely Sath,
You ought to take a bath,
And when this Shivan Fleet comes to your room,
They bring your doom with a boom!


Well this time I will surely try to win the screencap contest. :drevil:

 
Re: HLP Newsletter - June 2013
When we last left our brave hero, Oddgrim, he was making steady progress with the Anuket model. A month later, we find him in bed with ANOTHER Vasudan model. What a playboy. He must enjoy docking with the Nephthys, IF you know what I mean.

In b4 OH U :P

Quote
And finally... FreeSpace poetry slam! Give me your best!

In honour to this month's screencap contest winner:

Belisarius
Meet nemesis in Deneb
Never surrender

 

Offline headdie

  • i don't use punctuation lol
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Re: HLP Newsletter - June 2013
nice one again Axem,

my next model is in the works.... and it has a name :eek:...  its not a container  :eek2: .... and there will be more than 1 flavour  :wtf:

Here is a little rhyme

Once there was a rookie
Who earned a cookie
Surviving the odds
Making friends with the Zods
Went through the Danger Zone
To save their home

edit: small correction
« Last Edit: June 01, 2013, 10:20:22 am by headdie »
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Rodo

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Re: HLP Newsletter - June 2013
haha, nice rhymes ppl, It should be a month contest as well :P
someone something about Bosch?
el hombre vicio...

 

Offline 666maslo666

  • 28
  • Artificial Neural Network
Re: HLP Newsletter - June 2013

Who they call for when the spawn
of Shiva the Destroyer come?
Not Collossus, not Chuck Norris,
thats a job for Alpha One!

But after the last Shivan dies,
not all is well among the stars,
because our hero of great might
has trouble getting it up at night!
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 
Re: HLP Newsletter - June 2013
(Also the rumour mill says that RC2 will be along very soon! I'm on to your game, SCP coders!)
Hey, guess what appeared in the SCP board today... :P

Oh, and here's a terrible limerick:

A pilot who stayed in Capella
Was burned by a trillion candela
Remembr'ing the dead,
the admiral said,
"Now he was a jolly good fella"

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: HLP Newsletter - June 2013
Laporte means "the Door."
Oh no! Shivans everywhere!
Snow on Mount Fuji.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline 666maslo666

  • 28
  • Artificial Neural Network
Re: HLP Newsletter - June 2013
another infantile one:

Alpha One needed to piss,
 so badly it made him miss.

"This one wont more bother us.
Thank God for our cloacas!"
"For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return." - Leonardo da Vinci

Arguing on the internet is like running in the Special Olympics. Even if you win you are still retarded.

 

Offline swashmebuckle

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Re: HLP Newsletter - June 2013
There once was a lass on a mission
in an unstable mental condition
Her psychic safari
came via Nagari
I'll tell you more post-intermission

 

Offline Axem

  • 211
Re: HLP Newsletter - June 2013
Good stuff here boys. I've also added the campaign spotlight and next month's campaign!

 

Offline niffiwan

  • 211
  • Eluder Class
Re: HLP Newsletter - June 2013
 :(  I couldn't manage to dodge the Hecate at the start of the Titan mission on my playthrough so I died-5-times-skipped that mission.  Sounds like I missed out...
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: HLP Newsletter - June 2013
Crossing the Styx
Yikes, that one was supposed to be dead and buried! :nervous:

There once was a lass on a mission
in an unstable mental condition
Her psychic safari
came via Nagari
I'll tell you more post-intermission
Nice one! That cliffhanger calls for a follow-on :D

 

Offline Killer Whale

  • 29
  • Oh no, not again.
Re: HLP Newsletter - June 2013
When I was young, we had a computer.
It came with three games that were kind of cool.
One was mysterious, due to the rule,
That violent games ought not be my suitor.

But time came to pass, as it always does,
The mystery then became adventure.
It introduced me to a great culture,
Where that mystery empowered their loves.

The best of worlds is one which you can mould,
Every taste you might have is represented,
Due to the skills on which you are centred
Add the great minds and you've now got me sold

Phases and games all fall to something new,
But never you my love, not freespace 2

  

Offline swashmebuckle

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    • The Perfect Band
Re: HLP Newsletter - June 2013
There once was a lass on a mission
in an unstable mental condition
Her psychic safari
came via Nagari
I'll tell you more post-intermission
Nice one! That cliffhanger calls for a follow-on :D
It does, doesn't it? ;7 ;) HINT :hammer: