Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Test Builds => Topic started by: chief1983 on July 31, 2008, 03:06:30 pm

Title: Trunk 20080731 Rev 4731 - Mostly bugfixes
Post by: chief1983 on July 31, 2008, 03:06:30 pm
New build, should no longer have issues on Vista, kara did a lot of stuff to fix some assertion logging.  Couple other bug fixes.  I recommend this build for both multiplayer and graphics testing.  Also be sure to test Wanderer's 4722 build, he has a ton of enhancements in it that need scrutiny.

fso-20080731_CHIEF_4731 (http://swc.fs2downloads.com/files/fso-20080731_CHIEF_4731.7z)
MD5Sum (http://swc.fs2downloads.com/files/fso-20080731_CHIEF_4731.md5)
EDIT: Get the shaders here (http://www.hard-light.net/forums/index.php/topic,55614.0.html) first, see if they work for you.  If not try:
Shaders for normal maps, etc (http://swc.fs2downloads.com/files/sdr1119.rar)

Code: [Select]
Revision: 4731
Author: karajorma
Date: 2:25:34 PM, Tuesday, July 29, 2008
Message:
Fix a problem with the assertion logging fix I added earlier if the stack trace was too long. Will now log errors too.
----
Modified : /trunk/fs2_open/code/globalincs/windebug.cpp

Revision: 4725
Author: WMCoolmon
Date: 11:21:58 PM, Monday, July 28, 2008
Message:
add isPXOEnabled scripting function to Testing library
----
Modified : /trunk/fs2_open/code/parse/lua.cpp

Revision: 4724
Author: phreak
Date: 5:14:18 PM, Monday, July 28, 2008
Message:
Disable UAC for the other project types (debug, and non-sse2 release builds).
----
Modified : /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
Modified : /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj

Revision: 4723
Author: phreak
Date: 9:51:36 PM, Sunday, July 27, 2008
Message:
Remove UAC when building the executables.
----
Modified : /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
Modified : /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj

Revision: 4718
Author: karajorma
Date: 3:25:42 PM, Thursday, July 24, 2008
Message:
Print the stacktrace to the debug log on hitting an assertion.
----
Modified : /trunk/fs2_open/code/globalincs/windebug.cpp

Revision: 4717
Author: karajorma
Date: 3:23:52 PM, Thursday, July 24, 2008
Message:
Allow the player to score from assists and kills in a variety of new ways.
----
Modified : /trunk/fs2_open/code/ai/ai_profiles.cpp
Modified : /trunk/fs2_open/code/ai/ai_profiles.h
Modified : /trunk/fs2_open/code/fred2/fred.rc
Modified : /trunk/fs2_open/code/fred2/resource.h
Modified : /trunk/fs2_open/code/fred2/shipeditordlg.cpp
Modified : /trunk/fs2_open/code/fred2/shipeditordlg.h
Modified : /trunk/fs2_open/code/globalincs/def_files.cpp
Modified : /trunk/fs2_open/code/mission/missiongoals.cpp
Modified : /trunk/fs2_open/code/mission/missionparse.cpp
Modified : /trunk/fs2_open/code/mission/missionparse.h
Modified : /trunk/fs2_open/code/network/multi_team.cpp
Modified : /trunk/fs2_open/code/ship/ship.cpp
Modified : /trunk/fs2_open/code/ship/ship.h
Modified : /trunk/fs2_open/code/stats/scoring.cpp

Revision: 4716
Author: karajorma
Date: 3:10:29 PM, Thursday, July 24, 2008
Message:
Let TvT games use all the skill levels
----
Modified : /trunk/fs2_open/code/network/multiui.cpp

Revision: 4715
Author: karajorma
Date: 3:09:21 PM, Thursday, July 24, 2008
Message:
Allow multi_find_player_by_ship_name() to deal with respawning players too
----
Modified : /trunk/fs2_open/code/network/multiutil.cpp
Modified : /trunk/fs2_open/code/network/multiutil.h

Revision: 4714
Author: karajorma
Date: 3:01:30 PM, Thursday, July 24, 2008
Message:
Fix Mantis 1732 (Ship-Guardianing ships destroyed before mission start)
Add change-player/team-score SEXPs
----
Modified : /trunk/fs2_open/code/parse/sexp.cpp
Modified : /trunk/fs2_open/code/parse/sexp.h

Revision: 4713
Author: karajorma
Date: 2:56:27 PM, Thursday, July 24, 2008
Message:
Update 2005 solution with the shader stuff.
----
Modified : /trunk/fs2_open/projects/MSVC_2005/code.vcproj
Title: Re: Trunk 20080731 Rev 4731 - Mostly bugfixes
Post by: Topgun on July 31, 2008, 04:24:19 pm
is the code freeze still going on?
Title: Re: Trunk 20080731 Rev 4731 - Mostly bugfixes
Post by: blowfish on July 31, 2008, 04:34:37 pm
is the code freeze still going on?

It just started, so yes.