Ok, I've found a rather large bug in this build. If you play a mission that requires
of IBX caching, it will crash. With the way my HDD access skyrocketted, it seemed like a memory leak. It crashes on the openglnt library everytime.
C:\Games\FreeSpace2\fs2_open_T-20050103.exe -spec -glow -pcx32 -d3dmipmap -d3d_no_vsync -nobeampierce -orbradar -tbpwarpeffects -fps -mod RR
Specs:
AMD Athlon XP 2800+ running at stock freq
Leadtek K7NCR18-D Pro running the latest nvidia mobo drivers (5.10)
PNY Geforce 4 Ti4600 128MB AGP 8x with fast writing enabled. (running latest dets, 66.93)
WinXP Pro SP2
I'm using OpenGL (obviously).
The reason why I think it has to do with ibx caching is because once I relaunch FS2_Open, I can load the mission like normal.
Theres also a bug where sometimes the loading screen will stay onscreen after the mission loads and gameplay is active. HOWEVER, if I alt-tab out and back in the screen is updated and I can play without any ill effects. This happens completely at random and have yet to narrow down a possible cause.
All VPs are 3.6.5, with the exception of RR.vp which is the "Renegade
Ressurgence" mod, which is available
here. (Which is a really good campaign, I really recommend checking it out.)
Here's what showed up in Event Viewer:
Faulting application fs2_open_t-20050103.exe, version 1.0.0.1, faulting module nvoglnt.dll, version 6.14.10.6693, fault address 0x00076781.