Hard Light Productions Forums

Hosted Projects - Standalone => Diaspora => Topic started by: TigerLord on February 23, 2014, 04:21:29 pm

Title: First Mission: Theseus jumps without me
Post by: TigerLord on February 23, 2014, 04:21:29 pm
Is there a particular landing pod we have to use?

I've tried the mission five times now and whenever I land, even if I touch the ship, the Theseus jumps without me and I get a mission failure.
Title: Re: First Mission: Theseus jumps without me
Post by: raging_ninja on February 23, 2014, 04:29:01 pm
If you are on a lower difficulty keep scraping along the deck of the flight pod and eventually you will properly 'land'.
Title: Re: First Mission: Theseus jumps without me
Post by: TigerLord on February 23, 2014, 08:18:33 pm
Indeed I just had to go a little further in! Doh!

Thanks :)
Title: Re: First Mission: Theseus jumps without me
Post by: karajorma on February 23, 2014, 08:24:31 pm
What difficulty were you playing on? Were you using the 1.1 patch?
Title: Re: First Mission: Theseus jumps without me
Post by: TigerLord on February 24, 2014, 12:16:14 am
Yes I was using 1.1 and it was the default difficulty, I havent touched the slider.

Two or three boxes. I can check.
Title: Re: First Mission: Theseus jumps without me
Post by: karajorma on February 24, 2014, 10:25:40 am
Okay, this is the first time I've heard of this problem occurring on the default difficulty. Something really strange appears to be going on here.
Title: Re: First Mission: Theseus jumps without me
Post by: gin on February 24, 2014, 12:29:29 pm
Since R1.1 the landings are gotten a lot harder for me also. Playing on normal in R1.0.4 i had no problems with landings. Now on R1.1 even when i fly in perfect, there is a great chance that the viper will not dock. This seems to be the same with every mission (also 3rd party missions). With R1.1 landings are the biggest challenge now, and it´s a bit dissapointing to master the mission and then fail on the landing.
For me that means i use R1.0.4 until there is a solution for the problem.
Title: Re: First Mission: Theseus jumps without me
Post by: Hellzed on February 24, 2014, 01:59:50 pm
I also experienced this : same bug, in the first mission, I touched the ship, but it left without me.
Second time, I had to take a few seconds to bring the ship to a real complete stop, and use thrusters really carefully so that it would lock.
Title: Re: First Mission: Theseus jumps without me
Post by: karajorma on February 24, 2014, 08:52:44 pm
There have been several reports of this. But I can't for the life of me figure out what's causing it. Nor can I reproduce it myself.

I'll give it another try today though.
Title: Re: First Mission: Theseus jumps without me
Post by: Vidmaster on February 25, 2014, 03:22:51 am
At least we are not all stupid...   there is a problem there for sure.

If you really want to play Diaspora right now, I recommend re-installing and using patch 1.0.4, you can finish the game in that version  :)
Title: Re: First Mission: Theseus jumps without me
Post by: karajorma on February 25, 2014, 05:06:27 am
Just delete the Patch 1.1 VP and then install Patch 1.0.4. It should work.
Title: Re: First Mission: Theseus jumps without me
Post by: Widowmakr on March 01, 2014, 01:02:28 pm
I also experianced this the first time I played the mission. The second time I thought it would happen again but I got in early and probabllly just got in the right spot and used thrusters do hold the ship on the deck and eventually and just a few seconds before the jump it said docking clamps locked etc. and the ship jumped and I went with it. So you probably have to be in just the right place for it to work.
Title: Re: First Mission: Theseus jumps without me
Post by: Capt_Thunder on March 19, 2014, 09:46:00 pm
After about Five attempts, On the last I was fortunate to follow some fighters in. Then it worked. As I touched down, I got locked. So far the other missions after do have that issue. hope this helps.
Title: Re: First Mission: Theseus jumps without me
Post by: karajorma on March 20, 2014, 04:10:59 am
I've posted a build on the patch 1.1 thread which should fix the problem. More feedback would be great though.