Author Topic: BP: War in Heaven discussion  (Read 908637 times)

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Offline Deadly in a Shadow

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  • Buntu!
Re: BP: War in Heaven discussion
Hah, the fedayeen-ending was the ultimate cliffhanger I encounter for years :D
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Rodo

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Re: BP: War in Heaven discussion
Fedayeen kick ass!.... I hope.
el hombre vicio...

 

Offline Liberator

  • Poe's Law In Action
  • 210
Re: BP: War in Heaven discussion
Hopefully they won't be the lace-wearing milk drinkers than the rest of the fleet seems to be...
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: BP: War in Heaven discussion
I would like to introduce you to the Jovian Rim Fleet, my man.

 

Offline NFSRacer

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  • Professional aircraft crasher!
    • Steam
Re: BP: War in Heaven discussion
Well, what I'd like to know is where the Vishnran (I think that's how you spell it) will come into play?  It seems like they just dropped out of the series after the first BP
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Liberator

  • Poe's Law In Action
  • 210
Re: BP: War in Heaven discussion
I would like to introduce you to the Jovian Rim Fleet, my man.
That appeared for all of about a minute during the opening and got they're asses handed to them.  I'll give points for effort, but it didn't even look like the Jovians slowed them down all that much.  When Steele wanted to come, he came, and lots of people died.  The Jovians and Martians didn't even make him bat an eye.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Androgeos Exeunt

  • Captain Oblivious
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Re: BP: War in Heaven discussion
I would like to introduce you to the Jovian Rim Fleet, my man.
That appeared for all of about a minute during the opening and got they're asses handed to them.  I'll give points for effort, but it didn't even look like the Jovians slowed them down all that much.  When Steele wanted to come, he came, and lots of people died.  The Jovians and Martians didn't even make him bat an eye.

:beamz:

* Androgeos Exeunt concusses Liberator all over the universe with the Ubuntu FleetNet News.

You have completely ignored the backstory of WiH. The Rim Fleet more or less stood up alone against everything the GTVA threw at the Federation for eighteen months. Calder held the whole Alliance off on his own with minimal support from either Byrne or Netreba. He held Cyrus Severanti at bay while the other two fleets were doing who knows what. Severanti took eighteen months to capture Jupiter, and the only reason why he was able to do so at the end was because the Alliance decided to send Steele and his entire battlegroup in to assist. Faced with two fleets, a conservative theatre admiral and a master strategist and already weakened from one and a half years of fighting, the Rim Fleet had no chance.

So compare that, Liberator, to how easily Severanti and Steele were able to make headway into Sol after Jupiter fell. It could not have taken more than two months. Compare that to the eighteen months that Calder spent keeping the entire Alliance at bay.
« Last Edit: November 28, 2010, 02:20:42 am by Androgeos Exeunt »
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Liberator

  • Poe's Law In Action
  • 210
Re: BP: War in Heaven discussion
Like I said.  I'll give points for trying.  But that's the trouble, the GTVA wasn't committing the kind of force size or composition that would've broken the Jovian line quickly till they got some intel that another Nagari subject had been found.  Then they were in a hurry to wrap the war up.  If the kinds of strategies and the sheer amount of brute force that was applied after 18 months of fighting to hurry the end of it had been applied after the supply line had been secured, which couldn't have taken more than a couple weeks, the war would've been over within 3 or 4 months, the result the same from the GTVA's standpoint, and God only knows how many sailors, pilots and ships on both sides would have been saved. 

The GTVA is behaving more like the Anti-Sprial, trying to evoke absolute despair, than a military or political opponent.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline General Battuta

  • Poe's Law In Action
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  • i wonder when my postcount will exceed my iq
Re: BP: War in Heaven discussion
No. Absolutely wrong.

The GTVA spent those eighteen months painstakingly wearing down the UEF's entrenchment, including the pervasive subspace tracking net.

Furthermore, GTVA strategy was clearly predicated on the desire to force a UEF surrender without significant loss of life or materiel on the UEF side. The GTVA needed that infrastructure and wanted it intact.

Good militaries lose wars. It doesn't make them lace-wearing milk drinkers.

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: BP: War in Heaven discussion
Yeah, Lib, it wasn't in the GTVA's best interests to play Erich von Manstein/Blitzkrieg with them during those 18 months. As Battuta said, the GTVA needed the infrastructure intact. It's a bit like invading China; you don't tear down the Great Wall, brick by brick, when you invade. You break down just as much as you need, then go in and rebuild that portion of the wall.

It may have been your enemy's but hell if it's not helping you, it's at least making your job a tiny bit easier.
« Last Edit: November 28, 2010, 09:27:22 am by Dilmah G »

 

Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
Underestimation of the UEF persistence/perseverence?
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

  

Offline Androgeos Exeunt

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Re: BP: War in Heaven discussion
The defection of half of Admiral Bei's fleet helped too.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Hi there,

i downloaded BP yesterday and at mission 4 i got this error.
see attached file

this are the error message after i kicked out.

Invalid ship class name.

In sexpression: ( when
   ( is-event-true-delay
      "ken: unforgivable"
      7
   )
   ( set-object-position
      "Alpha 1"
      ( get-object-x
         "Alpha 2"
         "<none>"
         0
         0
         500
      )
      ( get-object-y
         "Alpha 2"
         "<none>"
         0
         0
         500
      )
      ( get-object-z
         "Alpha 2"
         "<none>"
         0
         0
         500
      )
   )
   ( set-object-facing-object
      "Alpha 1"
      "Alpha 2"
   )
   ( set-object-facing-object
      "Alpha 2"
      "Alpha 1"
   )
   ( remove-sun-bitmap 1 )
   ( fade-in )
   ( change-ship-class
      "GTF Loki"
      "Alpha 2"
   )
   ( ship-stealthy "Alpha 2" )
   ( set-skybox-model "default" )
   ( mission-set-nebula 1 )
)
(Error appears to be: GTF Loki)
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
atioglxx.dll! DrvPresentBuffers + 10811861 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>


Verify failure: Vbuf0 != NULL

kernel32.dll! WaitForSingleObjectEx + 163 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>
fs2_open_3_6_12r_INF.exe! <no symbol>


Ship type "UEF Uhlan" found in loadout of mission file. This class is not marked as a player ship...skipping
ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_12d_INF_SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_12d_INF_SSE.exe! Warning + 430 bytes
fs2_open_3_6_12d_INF_SSE.exe! stuff_loadout_list + 538 bytes
fs2_open_3_6_12d_INF_SSE.exe! parse_player_info2 + 165 bytes
fs2_open_3_6_12d_INF_SSE.exe! parse_player_info + 299 bytes
fs2_open_3_6_12d_INF_SSE.exe! parse_mission + 489 bytes
fs2_open_3_6_12d_INF_SSE.exe! parse_main + 449 bytes
fs2_open_3_6_12d_INF_SSE.exe! mission_load + 215 bytes
fs2_open_3_6_12d_INF_SSE.exe! game_start_mission + 198 bytes
fs2_open_3_6_12d_INF_SSE.exe! game_enter_state + 482 bytes
fs2_open_3_6_12d_INF_SSE.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_12d_INF_SSE.exe! game_process_event + 242 bytes
fs2_open_3_6_12d_INF_SSE.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_12d_INF_SSE.exe! game_main + 782 bytes
fs2_open_3_6_12d_INF_SSE.exe! WinMain + 330 bytes
fs2_open_3_6_12d_INF_SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_12d_INF_SSE.exe! WinMainCRTStartup + 15 bytes
kernel32.dll! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlCreateUserProcess + 140 bytes
ntdll.dll! RtlCreateProcessParameters + 78 bytes

hope somebody could help :)

[attachment deleted by admin]

 

Offline The E

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Re: BP: War in Heaven discussion
Please read the release post. Make sure you followed the install instructions to the letter. In addition, please post the fs2_open.log fromthe data folder.

At a guess though, I suspect that this "Cockpitmod" thing you are using is to blame. It is not an official BP addition, so please remove it.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: BP: War in Heaven discussion
i followed the install instructions and i have tryed it without the cockpit mod i get the same error :( hier is the file.

Code: [Select]
Passed cmdline options:
  -spec_exp 15
  -fov 1.00
  -ogl_spec 20
  -spec_static 1.5
  -spec_point 1.2
  -spec_tube 1.5
  -ambient_factor 35
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod cockpitmod,blueplanet2,blueplanet,mediavps_3612
Building file index...
Found root pack 'C:\Freespace2\blueplanet2\bp2-adv-visuals.vp' with a checksum of 0x2fa0cebd
Found root pack 'C:\Freespace2\blueplanet2\bp2-audio1.vp' with a checksum of 0x60465ead
Found root pack 'C:\Freespace2\blueplanet2\bp2-core.vp' with a checksum of 0x24b50f90
Found root pack 'C:\Freespace2\blueplanet2\bp2-visuals1.vp' with a checksum of 0x5d4c1bfb
Found root pack 'C:\Freespace2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x8fea63ef
Found root pack 'C:\Freespace2\blueplanet\blueplanet1.vp' with a checksum of 0x7cce0d26
Found root pack 'C:\Freespace2\blueplanet\bp-adv-visuals.vp' with a checksum of 0x1541da12
Found root pack 'C:\Freespace2\blueplanet\bp-audio1.vp' with a checksum of 0xcc452f9d
Found root pack 'C:\Freespace2\blueplanet\bp-audio2.vp' with a checksum of 0x060bee91
Found root pack 'C:\Freespace2\blueplanet\bp-core.vp' with a checksum of 0xe2219ccf
Found root pack 'C:\Freespace2\blueplanet\bp-visuals1.vp' with a checksum of 0x7e75407b
Found root pack 'C:\Freespace2\blueplanet\bp-visuals2.vp' with a checksum of 0x44c7e8dd
Found root pack 'C:\Freespace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Freespace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Freespace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Freespace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Freespace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Freespace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Freespace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Freespace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Freespace2\cockpitmod\' ... 100 files
Searching root 'C:\Freespace2\blueplanet2\' ... 0 files
Searching root pack 'C:\Freespace2\blueplanet2\bp2-adv-visuals.vp' ... 23 files
Searching root pack 'C:\Freespace2\blueplanet2\bp2-audio1.vp' ... 154 files
Searching root pack 'C:\Freespace2\blueplanet2\bp2-core.vp' ... 61 files
Searching root pack 'C:\Freespace2\blueplanet2\bp2-visuals1.vp' ... 660 files
Searching root pack 'C:\Freespace2\blueplanet2\bp2-visuals2.vp' ... 1976 files
Searching root 'C:\Freespace2\blueplanet\' ... 23 files
Searching root pack 'C:\Freespace2\blueplanet\blueplanet1.vp' ... 637 files
Searching root pack 'C:\Freespace2\blueplanet\bp-adv-visuals.vp' ... 403 files
Searching root pack 'C:\Freespace2\blueplanet\bp-audio1.vp' ... 41 files
Searching root pack 'C:\Freespace2\blueplanet\bp-audio2.vp' ... 685 files
Searching root pack 'C:\Freespace2\blueplanet\bp-core.vp' ... 46 files
Searching root pack 'C:\Freespace2\blueplanet\bp-visuals1.vp' ... 400 files
Searching root pack 'C:\Freespace2\blueplanet\bp-visuals2.vp' ... 1488 files
Searching root 'C:\Freespace2\mediavps_3612\' ... 0 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Freespace2\mediavps_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Freespace2\' ... 57 files
Searching root pack 'C:\Freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Freespace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Freespace2\warble_fs2.vp' ... 52 files
Found 35 roots and 21301 files.
Setting language to English
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Initializing OpenGL graphics device at 640x480 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon HD 4800 Series       
  OpenGL Version    : 3.3.9901 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Loading palette gamepalette1-01
No cached palette file
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-sdf.tbm' ...
TBM  =>  Starting parse of 'bp-aip.tbm' ...
TBM  =>  Starting parse of 'bp2-aip.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'bp2-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'bp-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps.
WARNING: "Weapon explosion 'SubbeamWarm' does not have an LOD0 anim!" at weapons.cpp:180
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Resetting dynamic tree node limit from 0 to 0...
Freeing all existing models...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'bp2-obt.tbm' ...
WARNING: "Unable to find WEAPON_LIST_TYPE string "Rockeye"  in ship: GTF Ulysses's secondary banks." at parselo.cpp:2259
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: BP: War in Heaven discussion
Code: [Select]
Found root pack 'C:\Freespace2\blueplanet\blueplanet1.vp' with a checksum of 0x7cce0d26
Please delete this file

Code: [Select]
Initializing OpenGL graphics device at 640x480 with 32-bit color...
Please use a higher resolution.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline -Sara-

  • 29
Re: BP: War in Heaven discussion
The defection of half of Admiral Bei's fleet helped too.

Still their decissions to increase forces in Sol was made late.
Currently playing: real life.

"Paying bills, working, this game called real life is so much fun!" - Said nobody ever.

 
Re: BP: War in Heaven discussion
Thx!!!
after deleting the file bp1.vp it works ! u made my day thx again :)


 

Offline NFSRacer

  • 27
  • Professional aircraft crasher!
    • Steam
Re: BP: War in Heaven discussion
One thing I've never understood about BP is why did the GTVA want to conquer the Sol system in the first place?  Something about that compared to the rest of the FS history doesn't add up.
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
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Re: BP: War in Heaven discussion
That question has been discussed to death in this here thread. You should check out the tech room for information.
« Last Edit: November 28, 2010, 05:09:35 pm by The E »
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns