A new turn (at last!), vid in a bit. No set new turn deadline yet since I wanna give everyone involved enough time to realize things have restarted again.
Vice Admiral Georgiy Kuznetsov (Admiral MS), your fleet has been crushed under the Hertak tidal wave as you were resupplying.
Would you like to continue y/n?
So to share some of my thoughts on this forum game
First of all, its been far more successful then I expected it would be, even with my (rather frequent) inability to seemingly hold myself to the deadlines (and still not having caught up with the the turn vids), which is of course all thanks to you cool players.
Second of, what I've been struggling with is how long it takes to process a turn for me. (I honestly should get around to make a spreadsheet for easier info management) I'm thinking of ways to streamline this and right now I'm looking at the fighter/capital ship strength part of things. The original intent of having a seperate capital ship and fighter strength mechanic was to have it be... meaningful in some way. But right now, in its current state, I do not feel like it adds much to the game. More often than not, a fleet seems to be taking damage spread equally over fighters and capitalships anyway. So there might be a change to that coming (I'm open to your opinions on this)
Third, I have clearly underestimated the prowess of you admirals. I had fully expected the Hierarchy to have made it far far deeper into Terran territory by this point. Hell, I'm bloody nearly out of fleets to throw at you guys. (I could of course just conjure up some more out of thin air but hey) And because of that, it seems the Sol Force fleets have sort of gotten the short end of the special ability stick. There has been very few occasions where a blitz might have been useful. This in contrast to the other abilities which have seen use throughout the whole game so far. I'm also going to be looking at changing that (again, open to opinions)