Author Topic: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!  (Read 17803 times)

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Offline Kazan

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POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
This is RC2 - please attempt to make it crash - this with any luck will be the LAST RC BUILD BEFORE RELEASE!



RC2d 2008-1-31 Exec: http://ferrium.org/media/pcs2-rc2d.zip
DLL Pack: http://ferrium.org/media/pcs2dlls.zip

PS: if you PM either bob and I about a bug, but you don't put it in Mantis, your bug won't get fixed - same goes for posting it in a thread without putting it in mantis.


I'm starting to write the installer :D

Build Updated Jan 31, 2008
« Last Edit: January 31, 2008, 11:07:38 am by Kazan »
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Offline Kazan

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
apparently the "inverted bounding boxes" thing was still around... and goober managed to help me replicate it.. so it's fixed now

also added a new feature to COB hierarchy

if you attach a light named "detail" to a child of the main lod that child becomes the base of a lod itself - I updated the COB exporter to use this as well.  Now when you open a POF, save to COB you can immediately open the COB and have the same hierarchy :P
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Offline Nuke

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
that sounds like a real time saver. would make model reverse engineering easier.
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Offline Kazan

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
RC2a build uploaded - contains the bounding box inversion fix.. now if you open a model and see an inverted bbox in PCS2 then you can just fix it by hand and save and it should be fixed.
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
I am right now laying on my ass stir crazy because I want to work on this but there are no bug reports that I can act on.

come on people, surely there is something wrong somewhere.
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Offline Topgun

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
um, what's the link to the mantis?

 

Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
Quote from: Kazan's sig
PCS2 Mantis: http://ferrium.org/mantis/

:)
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DEUTERONOMY 22:11
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
thank you very much for your submissions, they are both COB related so it's Kaz's code and I'm still out of luck for stuff to do, but I'll try and gather as much information about them as possible to help him, which will give me SOMETHING to do for a little bit at least.
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
uploaded a new version, it should not crash for you anymore, but there seem to be a few other issues with the imported file.
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Offline Nuke

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
i think theres a problem with moi import, but i might just be imagineing the whole thing. il mantis it when i confirm that its not a hallucination.

*edit*
no it seems i was hallucinating. is that a moi calculator, i thought that wasnt supposed to be implemented till after 1.0 :D
« Last Edit: January 19, 2008, 01:47:22 pm by Nuke »
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Offline --Steve-O--

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
ok this is not so much an error as it is a question. Is the "POLY >20" deal a thing that PCS 1 just hated, or is that a strict requirment for the game engine itself that lines must have 20 or less verts per line?
if its the former will PCS 2 be more forgiving with this?
 i've been trying to avoid this hideous beast... but more polies makes it pop up more, and hunting them down is tedious, it beats hitting the triangulate button though.
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Offline Getter Robo G

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
Interesting... The Battlecruiser mesh I posted still has no textures or data in PCS2 from COB,  but when you open the pof made by PCS1 it's all there in PCS2, Data and textures...
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
is there a bug report on this issue?

ok this is not so much an error as it is a question. Is the "POLY >20" deal a thing that PCS 1 just hated, or is that a strict requirment for the game engine itself that lines must have 20 or less verts per line?
if its the former will PCS 2 be more forgiving with this?
 i've been trying to avoid this hideous beast... but more polies makes it pop up more, and hunting them down is tedious, it beats hitting the triangulate button though.

it is a game engine requirement, but there should be code that hunts down and corrects V>20 polys for you. are current PCS2 builds giving you problems with polys that have more than 20 verts?
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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
Could someone explain why this is happening?

edit: this doesn't occur if I build using PCS1
« Last Edit: January 20, 2008, 02:52:51 am by Scooby_Doo »
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
eh, is it setting a glass texture to the whole thing?

(is there a bug report?)
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
Hmmm now it works...  :wtf: oh well..
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Offline Talon 1024

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
Hmmm...  Is PCS2 supposed to be able to read High-Poly models?  :confused:

I've been trying to open a model with ~58000 polys and it seems to take forever to load.  It doesn't exactly crash, however.  It just freezes up.
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
yes, but our smoothing algorithm is n^2 complexity due in part to our geometry format, extremely high poly counts will likely cause unbelievably long loading times.

this is one of the things I intend to address after the release.
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Offline Kazan

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
~58000 polys

is too high even once we've optimized the hell out of PCS2 - FS2 will kill you in your sleep
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Offline Bobboau

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Re: POF Constructor Suite 2.0 Release Candidate 2 - BUG HUNT!
though technically it is supported.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together