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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Topic started by: Lynx on July 15, 2004, 12:49:36 pm

Title: Background chatter and something else
Post by: Lynx on July 15, 2004, 12:49:36 pm
How hard would background chatter to implement?

Concerning communications, Freespace many missions are rather shallow compared to other space sims I might name, because you hear nothing but the communication directed just at you. It'd be more immersive if you could hear the other pilots during the fight communicating with each other calling their targets, warning other pilots that there's something behind them etc.(without a comm animation, since the message isn't directed at the player, and less loud, since it's background chatter). It wouldn't need new audio files, since the ones already existing would be sufficient.

Another feature I suggested ages agou would be ambient sound points at ships. That shouldn't be really hard to achieve, since it's almost the same as the engine sound, which is located around the engine subsystem. It'd be really cool to have, for example, hear a continouus chattering, work sounds and the like echoing when you are in the hangar of a ship, for example.
Title: Background chatter and something else
Post by: Nuke on July 15, 2004, 04:23:50 pm
as for the radio chatter i think communications technology by freespace time would be a little more advanced than using a walke talkie.

now the soundpoints on ships i would like.
Title: Background chatter and something else
Post by: Flipside on July 15, 2004, 04:32:48 pm
Suggested subsystem sounds to Bobboau just before the code freeze, he told me to remind him at some point, but he's kinda busy re-integrating etc at the moment, so I'll hassle him when he has more time on his hands ;)
Title: Background chatter and something else
Post by: QuantumDelta on July 15, 2004, 07:17:28 pm
oy....WCS fanbois....
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 08:40:42 am
Quote
Originally posted by QuantumDelta
oy....WCS fanbois....


huh? :rolleyes:
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 09:14:51 am
Since when does FS2 need chatter...?
It's a different kind of atmosphere from WC games, it's a lot less "we're the boss, we rule the universe, we have all the bravdo" the pilots are less chatty because they're not a ragtag group of undisiplined american morons that may as well be fighting on simple adrenaline.
--
Unlike FS2 where the pilots come over as military, disiplined, professional, don't need to be chatty.

Ahem. :p


If you really wanted it, you could easily just use fred to put it in missions, because that's how [V] set it out, you can simply put the voices in there.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 09:57:40 am
You are well aware, that I am the project head of the Wing Commander Saga mod; perhaps for that reason it might be best for me to point out our objections to your last two posts, you seem so intent to push your point forward. I find it hard at best to accept this.

Keep your opinion about WC pilots to yourself, or explain your point in a more civilized manner.

I am prepared to hear any arguments on this issue, but I want it done in a calm and logical fashion. I do not want to start another flame war, senior member have seen enough already.

May I point out that the intention of this thread was to find out whenever or not the alteration of the original comm system is possible. Your input was not exactly helpful.

Finally, whenever you are aware of it or not, Fred has a SEXP limit and even if we use message list we still hit it. I am afraid, your advice is of no use for us...  Also, if you believe it or not, mission designers are aware of possibility of adding messages into missions. That is their job after all... :rolleyes:
Title: Background chatter and something else
Post by: Nico on July 16, 2004, 10:53:00 am
heh? I don't give a damn about the why's, chatters are cool, it's moody. I like chatters.
Title: Background chatter and something else
Post by: Skippy on July 16, 2004, 11:35:37 am
Bah, if you can't integrate chatter, use Teamspeak instead :p

*runs*
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 11:40:17 am
Quote
Originally posted by Nico
heh? I don't give a damn about the why's, chatters are cool, it's moody. I like chatters.


yep, this is generally our point
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 11:41:25 am
rofl skippy :p
--
Tolwyn, it fits in WC, but like I said, really not, in FS2.
Different environments.
I see people trying to make one game into another all the time.. heh, though i suppose it'd be another useless flag i wouldn't tick, bleh.
Title: Background chatter and something else
Post by: Nico on July 16, 2004, 11:53:37 am
It fits with FS2 too, look, imagine a mission, and there's chatters.
and...
well, there's no reject, no awful scream coming from your PC! W00t!
It fits OMG IT'S GOOFY!

hem yeah.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 11:57:03 am
Seriously;
If you were chatting as much as the retarded (well...glorified americans) actors on Wing Commander games, in the armed forces, be that army, navy or air, you'd be yelled at by your superiors on the spot, and disciplined later.

Chatter = Unproffessional and makes you a liability because you're an easy source for information.
Title: Background chatter and something else
Post by: kasperl on July 16, 2004, 12:04:32 pm
QD: Know why everyone loved Homesick?

What about integrating some stuff into the background music as a temp solution?
Title: Background chatter and something else
Post by: Starman01 on July 16, 2004, 12:50:31 pm
Quote
Originally posted by Tolwyn
Finally, whenever you are aware of it or not, Fred has a SEXP limit and even if we use message list we still hit it. I am afraid, your advice is of no use for us...  



Not to mention that there is also a message-limit per mission which lies
below 100 :(
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 01:17:58 pm
Quote
Originally posted by QuantumDelta
Seriously;
If you were chatting as much as the retarded (well...glorified americans) actors on Wing Commander games, in the armed forces, be that army, navy or air, you'd be yelled at by your superiors on the spot, and disciplined later.

Chatter = Unproffessional and makes you a liability because you're an easy source for information.


really, I do not care if you like it or not ... the question is: is the implementation of the background chatter possible? If it bothers you too much, turn voices off. First you bash our work, then you say "WC and FS are just different!!!!!!!!"

And if you believe it or not, pilots are not machines, they have emotions too...
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 01:29:16 pm
:wtf: Almost any other space sim has background chatter in some way, not only WC. Independence War 1&2, X-Wing vs Tiefighter, X-Wing Alliance, just to name a few.

And they don't have to scream around like 'american' maniacs, as you put it. Do you think the other pilots only warn Alpha 1 when someone is behind him. Do they only praise Alpha 1's kills? Do they only ask Alpha 1 for help when in trouble? etc...

Conclusion of this thread: background chatter and soundpoints are cool and QD is an idiot.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 01:32:27 pm
Quote
Originally posted by Lynx
QD is an idiot.


you bring it well to the point
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 01:43:41 pm
Yeah, people always said I'm an eloquent person.:D
Title: Background chatter and something else
Post by: Trivial Psychic on July 16, 2004, 01:49:39 pm
I could see chatter in a mission, but it would be much like it is right now where your wingmen will tell you if you're being targetted, like "Watch your back pilot!"  Now in the current game, all of these only apply to the player, and not to any other fighters.  The chatter I could see between the other pilots would be more like "Alpha 4, you've got one on your tail!", or "Nice shot Gamma 2".  Unfortunately, we don't have the audio to generate such messages, and using existing ones would be confusing to the player.  I can see only 2 possible ways to get this coded in the game, and I don't think you'll like either of them.  Number one, propose it to Kazan for Ferrium, which would take some time to become reality.  Number two, (no flame please) propose it to Derek Smart (or more importantly, who ever he hires to create the engine) if he manages to aquire the rights and creates the dreaded FS3.  Of course, neither of those 2 options have any guarentee of success.

One more thing, I know I mentioned mr. Smart here, but I don't want to derail this topic, so please try to save further replies regarding him to more appropriate threads.  Thanks.

Later!
Title: Background chatter and something else
Post by: castor on July 16, 2004, 01:54:53 pm
Quote
Originally posted by Lynx
Conclusion of this thread: background chatter and soundpoints are cool
If there exists an option to mute them, yes.
Though, It'd require a lot of work to produce "quality chatter", i.e. stuff that doesn't turn plain annoying after having the first 15 mins of it.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:11:54 pm
Quote
Originally posted by castor

If there exists an option to mute them, yes.
Though, It'd require a lot of work to produce "quality chatter", i.e. stuff that doesn't turn plain annoying after having the first 15 mins of it.


it is all the same as Alpha, you have a bandit on your tail...
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 02:13:44 pm
Now that I think of it, it could be possible with just sexp scripting, too. But the annoying sexp limit would negate this, on the other hand.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 02:15:05 pm
Like I care guys.
Background Chatter is an unprofessional and amaturish peripheral hollywood threw in for 'effect' in movies.

WC = Basically a movie.

FS > WC for gameplay.

High Quality Chatter would take an extremely long time to record.
I doubt HLP have the resources to pull off genuine, high quality chatter, or even low quality chatter to the level of WC.

--

As far as gameplay goes I don't think any of you will ever have authority over myself, since, no one in HLP will ever be capable of Challenging BD or Myself Duel, Coop, or 2v2 results wise ¬.¬

Lightspeed is the only person in our scale -- and he was trained, by us.

Lynx;
It wouldn't even be that hard, just script one SEXP to do two or more things.
Or have a longer recording after the SEXP including your background chatter o_O
Title: Background chatter and something else
Post by: Kazan on July 16, 2004, 02:16:11 pm
Quote
Originally posted by QuantumDelta
oy....WCS fanbois....



yes, we're soo flaming homosexual ("boi" implies homosexuality for those of you who don't know)


like a million other freatures - if you don't like it don't use it




that kind of behavior pisses me off - whether it's WCer directing it at FSers or FSers directing it at WCers
Title: Background chatter and something else
Post by: Starman01 on July 16, 2004, 02:17:44 pm
Maybe not at all.  First It makes sense to active the chatter with a
script, and that SEXP would be rather small (but it would require FRED-
Changes too, and you know how long our list of requests is)

As for the SEXP-limit, I still don't understand why it would be so
problematic to raise it again, but on the other hand, when Kazan
has the autopilot-thing working, I will get rid of all those complex SEXP
for them, that would make some free again. That, and the usage of
message-list should be enough.

But I see another problem. The chatter must be of the wingman
which accompany you, and they are not always the same.
So how to set the correct voice-lines ? That for we need that
bumped up message.tbl again I guess.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:20:36 pm
Quote
Originally posted by QuantumDelta
Like I care guys.
Background Chatter is an unprofessional and amaturish peripheral hollywood threw in for 'effect' in movies.

WC = Basically a movie.

FS > WC for gameplay.

High Quality Chatter would take an extremely long time to record.
I doubt HLP have the resources to pull off genuine, high quality chatter, or even low quality chatter to the level of WC.

--

As far as gameplay goes I don't think any of you will ever have authority over myself, since, no one in HLP will ever be capable of Challenging BD or Myself Duel, Coop, or 2v2 results wise ¬.¬

Lightspeed is the only person in our scale -- and he was trained, by us.

Lynx;
It wouldn't even be that hard, just script one SEXP to do two or more things.
Or have a longer recording after the SEXP including your background chatter o_O


another WC hater... you want it the hard way? Fine. Let me take care of a few errands first.

Until then, shut up. And stop spaming this thread
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 02:23:59 pm
You wouldn't even need new voice files, since as far as I remember, none of the pilots standard comms are specificly directed at Alpha 1.

As for chatter beeing unprofessional: While not beeing a pilot, I'm currently in the army, and I tell you it's normal to chatter in excitement during a meneuver. It doesn't get imideatly punished for beeing undisciplined, unless you overdo it. No one gives a **** about it. Really.

You don't know anything about anything QD.
Title: Background chatter and something else
Post by: Kazan on July 16, 2004, 02:25:04 pm
Someone with moderator access in this section of the forum - I want quantum Delta's class C subnet
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 02:25:23 pm
It does in the english god damn military.
Title: Background chatter and something else
Post by: Kazan on July 16, 2004, 02:26:40 pm
QD Shut the **** up already, you're acting liek a ****ing ass, and I'm going to ban you from fs2netd for it
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 02:27:12 pm
Anyone care for constructive criticism here?

EDIT: Kazan, calm down. The discussion is very funny.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 02:28:39 pm
Sigh, Kazan.

Looks like you're be playing me on the REAL and UN****ED FS2 Via IP if you want to try, Tolwyn.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:29:42 pm
I thought about it when I was working on a few projects of mine, and I think I am being too lenient towards you. First of all, WC Saga is a game, if all the dialogue was taken from real life operation and doctrine, it wouldn't be interesting. After all, do you really want to hear "Whiskey Tango Foxtrot" over and over again?!?!?" Keep in mind it would be said in a way that it'll be totally undecipherable to people who aren't familiar with that jargon: "Inbound Angels 30, Hotel Charlie, Fox-Two". How can a regular person understand that? The WC Saga project is supposed to appeal to science-fiction fans, not military hard cores.

The most important thing is however: To fly a top-of-the-line jet fighter of today (and of course, of a fictional WC fighter of tomorrow) requires an individual with a well-balanced combination of intellect, maturity, discipline, talent, confidence, and ego. You have to be mature and quiet at times, but also, you have to have an ego (after all, it's you VS them, and you can’t lose). Read all of those WC novels, there are some chatter during it (of course, most of these FS guys didn't read the books; you appear to be one of those). In addition, fighters can communicate by secure laser link, so it doesn't mean that everything they say will be picked up on the command net.

And last, in response to your  "less chatter makes you disciplined" I can say that there are 4-5 members of the Saga Team who are military (both US and European), but they don't ever strut their credentials in public ever, for they don't want to attract attention to themselves, and by doing that they are professionals: they keep their off-time different from their other work
Title: Background chatter and something else
Post by: Kazan on July 16, 2004, 02:30:53 pm
"Sigh, QuantumDelta"

I have a low threshold for that kind of provincialism - especially right now while the existance of fs2 is threatened you're engaging in provincial attitudes about games


I won't ban you pending you stop acting like a ****ing ass
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:31:00 pm
Quote
Originally posted by QuantumDelta
Sigh, Kazan.

Looks like you're be playing me on the REAL and UN****ED FS2 Via IP if you want to try, Tolwyn.


I fear you won't be able to play FS2 NET in the near future... And, dammit, grow up... How old are you? 10?
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 02:32:18 pm
Quote
As far as gameplay goes I don't think any of you will ever have authority over myself, since, no one in HLP will ever be capable of Challenging BD or Myself Duel, Coop, or 2v2 results wise ¬.¬


As if that would have anything to do with the topic...well.....


I would like to get the topic back into a more technical way.
Read -> Its not importend if you like it or not. We want to have it in our Mod and we are asking here for some help and ideas how to do it. Nothing very special...many people doing this kind of questions directed to the SCP team and/or other people here at HLP.

So I don't think that is naccesary to get in any way unfriendly at each other.
Quantum you said that you won't like...thats ok its your opinion.
On the other side please respect our wish to do what we would like to do...same goes for the other side.
Calm down....we don't need anyone to be angry. Both sides should keep a cool head and act more adult-like.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:36:25 pm
hey Quantum, you are digging your own hole. So will you stop ackting like a jack ass?
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 02:38:08 pm
Looks like my thread is sucking up stupidity like a black hole. Too bad.
Title: Background chatter and something else
Post by: Toblerone on July 16, 2004, 02:39:08 pm
so DQ, are you saying that all pilots should be one man fleets and just do their thing without talking to other pilots? Are you saying that a squadron should be so unco-ordinated that it doesn't matter if a friendly is being shot at as long as you keep quiet? If so, I would never want to be your wingman.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:43:13 pm
Quote
Originally posted by Toblerone
so DQ, are you saying that all pilots should be one man fleets and just do their thing without talking to other pilots? Are you saying that a squadron should be so unco-ordinated that it doesn't matter if a friendly is being shot at as long as you keep quiet? If so, I would never want to be your wingman.


finally :)

A voice of reason :D
Title: Background chatter and something else
Post by: Starman01 on July 16, 2004, 02:44:13 pm
Hey, am I the only getting a deja-vu (correct spelled ?) on this treat ?? :D

@Lynx : What I meant about the voice-files is that :

Currently we can set only 7 wingmans in message.tbl and their
belonging voice-lines. They will be mostly reserved for our major
roles. Would be strange, if someone from a rather unrelated wing
would send mission-chatter with the voice from main-actor **Name
censored**

But technically, if the message.tbl will be bumped up sooner or
later, it could be a solution. That way we can add the main-actors
and some "generic" wingmans.
Title: Re: Background chatter and something else
Post by: Skippy on July 16, 2004, 02:45:52 pm
Quote
Originally posted by Lynx
How hard would background chatter to implement?

Concerning communications, Freespace many missions are rather shallow compared to other space sims I might name, because you hear nothing but the communication directed just at you. It'd be more immersive if you could hear the other pilots during the fight communicating with each other calling their targets, warning other pilots that there's something behind them etc.(without a comm animation, since the message isn't directed at the player, and less loud, since it's background chatter). It wouldn't need new audio files, since the ones already existing would be sufficient.

Another feature I suggested ages agou would be ambient sound points at ships. That shouldn't be really hard to achieve, since it's almost the same as the engine sound, which is located around the engine subsystem. It'd be really cool to have, for example, hear a continouus chattering, work sounds and the like echoing when you are in the hangar of a ship, for example.


To make the things easy, you want the same system as in Freelancer, no ?
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 02:47:30 pm
Freelancer had it too?:confused:
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 02:49:47 pm
Quote
Originally posted by Lynx
Freelancer had it too?:confused:


well, it uses a lot of comms
Title: Background chatter and something else
Post by: ARothers on July 16, 2004, 02:53:14 pm
It's annoying when a perfectly innocent thread about if (insert feature) can be implemented for a certain mod goes horribly wrong when an idiot tries to mess things up by saying that it's wrong.

Okay, maybe excesive background chatter is a bit undisaplined but I see nothing wrong with one pilot warning another pilot that there's an enmey on his/her tail or a pilot congratulating another pilot on a good kill.
Title: Background chatter and something else
Post by: Starman01 on July 16, 2004, 02:54:08 pm
Quote
Originally posted by Lynx
Freelancer had it too?:confused:


Yeah. It has mostly some "who are you" and "where are you going"
and a few fight-comms, but it gave much more life to the flight-feeling IMO.

And I always liked the battle-chatter in WCP, something like that would
be excellent.
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 03:00:19 pm
Quote
Originally posted by ARothers
It's annoying when a perfectly innocent thread about if (insert feature) can be implemented for a certain mod goes horribly wrong when an idiot tries to mess things up by saying that it's wrong.

Okay, maybe excesive background chatter is a bit undisaplined but I see nothing wrong with one pilot warning another pilot that there's an enmey on his/her tail or a pilot congratulating another pilot on a good kill.


:nod:

Thats what its all about...games aren't their for beeing realistic...well maybe the MS flightsim, but not a fun game like WC, FS, StarLancer, FreeLancer or any other spacesim I know.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 03:03:28 pm
Heh, first post with valid stuff in it;
Quote
Originally posted by Tolwyn
I thought about it when I was working on a few projects of mine, and I think I am being too lenient towards you. First of all, WC Saga is a game, if all the dialogue was taken from real life operation and doctrine, it wouldn't be interesting.

That's true, as you said before to the sci-fi fans.
It's mainly something we pulled outta our TvT training, you wont be as good as anyone in a team if you're talking/typing/distracted by any means or needs to communicate.
In FS2 TvTs the reason everything was done so fluidly between the top pilots was litterally, because of the total lack of verbal or textual conversation (and yes we had access to teamspeak/etc).
Best done when you know your team mate well enough to read what he's going to do next, just by how he flies, and that's how most of the better teams were.


Hense why I have always been of the oppinion that it simply isn't needed.
If you guys do take it as merely an expression of oppinion;
That's all it is.
As is yours.
However several people have taken it as exception to that then turned around and said they are just expressing theirs.... that's fine but a little hypocritical :wtf:


Quote
After all, do you really want to hear "Whiskey Tango Foxtrot" over and over again?!?!?" Keep in mind it would be said in a way that it'll be totally undecipherable to people who aren't familiar with that jargon: "Inbound Angels 30, Hotel Charlie, Fox-Two". How can a regular person understand that?

However it would easily be preferable to people such as myself since the other stuff is merely distracting, and rapidly annoying since it's merely showmanship.

Quote
The WC Saga project is supposed to appeal to science-fiction fans, not military hard cores.


Truth, not arguable with, and I do agree.

Quote
The most important thing is however: To fly a top-of-the-line jet fighter of today (and of course, of a fictional WC fighter of tomorrow) requires an individual with a well-balanced combination of intellect, maturity, discipline, talent, confidence, and ego. You have to be mature and quiet at times, but also, you have to have an ego (after all, it's you VS them, and you can’t lose).
and physical fitness
Again, true, but the bravado is mainly shown on the ground, in boyish comradre, not jostling for top position in the air...

When playing WCP I end up feeling like I'm in a kids play ground playing football not fighting a battle.


 
Quote
Read all of those WC novels, there are some chatter during it (of course, most of these FS guys didn't read the books; you appear to be one of those). In addition, fighters can communicate by secure laser link, so it doesn't mean that everything they say will be picked up on the command net.

If you didn't notice... laser link was something that wasn't mentioned in the games and no, I haven't read the novels, I'm weighing up gameplay here :p
You have validity in the point but just how much chatter are you talking about?
FS2 mission chatters, for decently populated missions, is busy enough as it is, playing the busier Coop missions (Rebels Bluff, Touch of Fate, Robin Hood, etc) you barely get a moment without chatter and that's all stuff that's directed at you alone...
Is that going to mean that you're going to be asking for overlapping chatter? because if it really is a constant droning noise which is what WCP chatter in an FS2 environment will most likely be from your perspective, it'll eventually ware even you guys out.

Quote
And last, in response to your  "less chatter makes you disciplined" I can say that there are 4-5 members of the Saga Team who are military (both US and European), but they don't ever strut their credentials in public ever, for they don't want to attract attention to themselves, and by doing that they are professionals: they keep their off-time different from their other work


Again, I mainly refer to my team experiences in various computer games, and sports.

People are always performing at their best when they are least needing to provide socialesque cues to their colleges, because it focuses the mind in so much when Squads can work in the total confidence that they know their mates well enough to know how to connect on the end of one of their plays.

I don't really think I need to address most of the other replies after this.
Title: Background chatter and something else
Post by: StratComm on July 16, 2004, 03:17:47 pm
Wow.  He said typing.  Typing would obviously be a no-no if you're using both your hands to control whatever it is that you're driving.  Cars don't have keyboards in them, why? Because it is wholey incompatible with controlled driving.  I'm sure that no aircraft or spacecraft would ever use typing as a primary avenue for comms in a combat situation.  QD is talking about what it's like to play an online game, multiplayer, with people he knows.  When you don't get killed when your fighter explodes, yes, you can go it alone.  But what everyone else is talking about is a singleplayer scenario, where otherwise it feels like you are flying with drones.  Having comms on an open channel would at least add some legitimacy to the claim that FS fighters are flown by humans in the game.  It can be overdone, and if anyone impliments the fill-in-the-blank chatter crap that was Freelancer, I'll personally hunt them down.  But some combat chatter is more than appropriate.

And while we're at it, lets talk sports.  I'm going to use basketball as an example.  If a team doesn't talk, a team doesn't win.  If a player has an open shot, he calls "ball!" so that his teammates can take advantage of him being open.  Or "look" and a point if a player doesn't see a screen.  The old "there is no 'I' in team" bit, you know.  A well-disciplined, communicating team will beat the hot-shot ball-hogs any day.  The same applies to wingmen in a combat scenario, only they are playing with their lives.  Pretty good reason to make sure your wingmates know what your doing and when you're in trouble.
Title: Background chatter and something else
Post by: Skippy on July 16, 2004, 03:20:03 pm
Quote
Originally posted by StratComm
Wow.  He said typing.  I'm sure that no aircraft or spacecraft would ever use typing as a primary avenue for comms in a combat situation.  QD is talking about what it's like to play an online game, multiplayer, with people he knows.  When you don't get killed when your fighter explodes, yes, you can go it alone.  But what everyone else is talking about is a singleplayer scenario, where otherwise it feels like you are flying with drones.  Having comms on an open channel would at least add some legitimacy to the claim that FS fighters are flown by humans in the game.  It can be overdone, and if anyone impliments the fill-in-the-blank chatter crap that was Freelancer, I'll personally hunt them down.  But some combat chatter is more than appropriate.


Exactly :yes:
Title: Background chatter and something else
Post by: StratComm on July 16, 2004, 03:42:44 pm
Well I should know better than editing that much.  Guess I'm busted :p
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 03:49:40 pm
Quote
Originally posted by StratComm
Wow.  He said typing.  Typing would obviously be a no-no if you're using both your hands to control whatever it is that you're driving.  Cars don't have keyboards in them, why? Because it is wholey incompatible with controlled driving.  I'm sure that no aircraft or spacecraft would ever use typing as a primary avenue for comms in a combat situation.  QD is talking about what it's like to play an online game, multiplayer, with people he knows.  When you don't get killed when your fighter explodes, yes, you can go it alone.  But what everyone else is talking about is a singleplayer scenario, where otherwise it feels like you are flying with drones.  Having comms on an open channel would at least add some legitimacy to the claim that FS fighters are flown by humans in the game.  It can be overdone, and if anyone impliments the fill-in-the-blank chatter crap that was Freelancer, I'll personally hunt them down.  But some combat chatter is more than appropriate.

And while we're at it, lets talk sports.  I'm going to use basketball as an example.  If a team doesn't talk, a team doesn't win.  If a player has an open shot, he calls "ball!" so that his teammates can take advantage of him being open.  Or "look" and a point if a player doesn't see a screen.  The old "there is no 'I' in team" bit, you know.  A well-disciplined, communicating team will beat the hot-shot ball-hogs any day.  The same applies to wingmen in a combat scenario, only they are playing with their lives.  Pretty good reason to make sure your wingmates know what your doing and when you're in trouble.


wow, I have started working on a write off, but after reading this I think it is no longer needed :)

QD, what the hell are you talking about? Is it the way you play online games with your 'team'? This *is not* of our concern.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 03:56:53 pm
Just telling you how the professionals do it;

It's not quite the ball hogging dealio Stratcomm, though most of what you said, probably presented their argument as best possible :p

-- It was mostly, concentrating in FS2 and being spacially aware of absolutely everything around you at the same time whilst still being able to predict your enemy, and your friendlies movements, being able to manipulate your way through that movement and do so letting your team mate know what you are doing if you need to ask for help in an FS2 type mission you've already lost to be honest...

I also mentioned voice, because plenty of us have voice activated comms in clans and squads.
Even in 100 vs 100 person battle in Neocron (The MMORPG I've been playing for the last two years) the teams that work and win most, are those that require the least communications, because they all know what they are doing, they all know what their team mates are doing, and they all work together on a concious and subconcious level.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:00:55 pm
oh yes, you are surely a professional :hopping:

As I stated earlier,  there are 4-5 members of the Saga Team who are military (both US and European), but they don't ever strut their credentials in public ever, for they don't want to attract attention to themselves, and by doing that they are professionals: they keep their off-time different from their other work. (And now compare it to the way you act. All I can say: 'you are amsuing')

Clear? Or shall I post it again... and again. :confused:
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 04:11:55 pm
Duel me, then hopefully you will see what I mean by that comment.

Better yet, lets have a 2v2, and I'll show you what I was talking about teamwork.
Title: Background chatter and something else
Post by: Skippy on July 16, 2004, 04:13:52 pm
You're talking about professionnal gaming, but that's not the point of that discussion...
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 04:14:53 pm
Quote
Originally posted by QuantumDelta
Duel me, then hopefully you will see what I mean by that comment.

Better yet, lets have a 2v2, and I'll show you what I was talking about teamwork.


Why are keep mentioning that. It doesn't have any connection with anything remotely important in that thread.

It's like you are saying ,"My d1ck is bigger than yours, let's compare!!"

Stop your inane rambling.
Title: Background chatter and something else
Post by: Flipside on July 16, 2004, 04:21:00 pm
All I'll say is this, I remember just how much atmosphere it added to Homeworld to watch the battles and hear...

'lining up for attack'
'Uhh... command.... this isn't looking good'
etc.

It gave you a feel of really being 'there'. Battle chatter would be great to see (ok, ok hear, though I'd appreciate the volume being seperate from the 'main' voice volume, so people are able to turn down one without affecting the other?

I'm not getting involved in the whole WC thing, but whether WC existed or not, can we have battle chatter like in Homeworld? ;)
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:21:44 pm
Well well...seams as if something isn't clear to you QuantumDeltaSerpentiswhateveryournameis....

So lets get something clear befor this flameing...what many people like to call this kind of behavior goes on.


WC Saga is at the moment a singleplayer game.
We intend to include a multiplayer part, but that its not the thing we are talking about ATM.
So don't be troubled about any to much voices during the missions.
The chatter between the mission makes sence. For excample during long patrols its something helpfull. Also can you develop the story with some chatter during the missions...remeber this is still singleplayer...there is no other person (read living beeing that talks with you) within the missions. Only you....maybe you are paranoid or something...people intend to hear strange voices you know? Maybe thats the reason why you thing that there is to much chatter...you talk to yourself.
But even if that isn't the case and I am quite sure that it isn't, still I sometimes talk to myself...but the voices allways telling me that it is ok.

öhm...well..lost myself...where was I...ah yes.

Wing Commander Saga is a singleplayer game. We use chatter between the importend parts as part of story developing and as quick information for the pilot that the mission directives has been changed and other realy importend things...like your carrier blows up and the comofficer just want to let know in case you don't notice it....baka ^_^
For the real fightingaction the coms are not so that you fly while are forced to listen to someone reading the bible in the background or listen to any budist chantings.
Mostly we reduce it to the neseccary...but still you can use some other voiceovers.
Special when you want to simulate larger groups of fighters and or battlegroups. Then it is very nice to have the possibility to have some chatter in the background that supports the atmosphere of the game....remeber this is a game...you won't get a medal when you win it.

So trust us when we say we need some little changes. Our quality department will make sure that it all makes sence and their is no illogical or unneseccary chating.

PS@QD:
THIS IS NOT A MMORPG or CLANBATTLE ITS SINGLEPLAYER

PPS@all other
Sorry that I have written so big...didn't want to hurt your eyes with it ^_^
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:22:05 pm
Quote
Originally posted by QuantumDelta
Duel me, then hopefully you will see what I mean by that comment.

Better yet, lets have a 2v2, and I'll show you what I was talking about teamwork.


Colonel QuantumDelta, there is a transmission for you. Request to check (www.scifi-3d.de/wcsaga/Tolwyn/d_01_tolwyn_01.wav)  it out!
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 04:26:00 pm
Heh, played Tolwyn I still want that 1on1 :P
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:26:51 pm
@QD
You and what army?
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:27:57 pm
Quote
Originally posted by QuantumDelta
Heh, played Tolwyn I still want that 1on1 :P


What do you want from me? Go find yourself a girl... or whatever you prefer
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 04:28:04 pm
I think we poked QD enough.
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:31:00 pm
Sure...is it dead...can I eat it?
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 04:31:52 pm
I said it's enough.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:32:36 pm
why? He is funny :)
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:32:57 pm
ok ok I stop it ^_^

@QD
Posting above from me was a joke...I won't eat anyone well except with some BBQ souce and.............^_^
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:35:04 pm
Quote
Originally posted by gevatter Lars
ok ok I stop it ^_^

@QD
Posting above from me was a joke...I won't eat anyone well except with some BBQ souce and.............^_^


*sighs*
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 04:35:45 pm
uhuh.. btw my fiance told me I better not go look for another girl :P

You're not supposed to turn down duels - they fix everything o_O


edit;
btw, lars I knew, I don't take stuff personally around here :P
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:37:27 pm
Quote
Originally posted by QuantumDelta
uhuh.. btw my fiance told me I better not go look for another girl :P

You're not supposed to turn down duels - they fix everything o_O


edit;
btw, lars I knew, I don't take stuff personally around here :P


*sighs again*
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:38:16 pm
Well I think that we have a little incompatibility...what a word...problem between FS and WC don't you think?

I would do it, but I don't have FS...only WCS and TBP.
Beside that I even don't have a Joystick....do you know how hard it is without one?
Title: Background chatter and something else
Post by: Lynx on July 16, 2004, 04:40:06 pm
Stop it, for f*cks sake! What are you, little children? I'm getting sick of this stuff. You both are almsot as bad as QD, you know that?
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:41:46 pm
Quote
Originally posted by Lynx
Stop it, for f*cks sake! What are you, little children? I'm getting sick of this stuff. You both are almsot as bad as QD, you know that?


thanks for your compliment
Title: Background chatter and something else
Post by: Kazan on July 16, 2004, 04:42:00 pm
Everyone STFU

Lock pls
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:44:33 pm
Psych...where is Psych when you need one....ähm...him.
Well so do we want to listen to the voice of logic (normaly me, but not today) or still poke some more.

My reasonable part tells me that we should ask someone to close this topic....wait one week and then start it again, but this time keep it to the logical, reasonable, searching for a solution to the problem part.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:47:31 pm
I fully agree with Kazan, lock this thread, please...

QD: if you have anything to add, then do this please in our forum and start a new topic, will ya.

Btw, get rid of your habit of spamming threads.
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:48:48 pm
Well as if we haven't been spamming here also a little ^_^
Well lock it, close it and then lets forget about it.
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:51:19 pm
but, hey, I am going to print this thread or something.. it is funny :)
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 04:51:22 pm
relax lynx...
Lars - I've been pure keyboard since day one, FS1, you can make a few tweaks to the keybindings but really if you use the default keyboard layout it's pretty fine as it is...
It probably helps that I have long fingers, but you can rest your fingers on;

684 (ring right, ring middle, ring index, respectively).
Tab (ring left)
CTRL (little left)
Space (thumb left)
Q (middle left)
S (index left)

\, A, Z, X, C, and D are buttons that are easily accessable to middle and index :p

You probably already knew all that ..it kinda helps to think about it and tell others it or read it from other people because then ya think about it.

After you have your fingers sitting there and get used to it, you don't need to look at the keyboard, which then makes it no different to a joystick :)
infact easier I find...because you have over 102 key combinations available to ya..
Learning keyboard, is hard but rewarding... you can handle it :p


edit;
Mental note bit torrent bad for speed foruming o.O

--
Uhm, Towlyn duelz0r.. just cuz o.O

While I'm at it -- Lars - Kimi wa sugoi desu :p
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:52:44 pm
using keyboard for flying... how... interesting
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:54:38 pm
Well even with that I prefer the Joystick. Simple 2 button thing, no special keys...and then the keyboard on the other hand...and I know the keyboard quite well.
Title: Background chatter and something else
Post by: QuantumDelta on July 16, 2004, 04:55:35 pm
Aye, Joy/KB/Pedals Combo is a strong one if you can afford it hehe
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:57:45 pm
Quote
While I'm at it -- Lars - Kimi wa sugoi desu

**** you find more and more people speaking japanese/chinese ...where is the time where you could post things that no one understands ^_^

PS: I don't even understand a word of what you said...my Japanese is based on listening to anime while reading english subtitels that I sometime don't understand, cause english isn't my naturel tongue ^_^
Title: Background chatter and something else
Post by: gevatter Lars on July 16, 2004, 04:59:09 pm
Do you know Mechwarrior...some time when I was quite involved with it I thought about a 2 Joysticks, Pedal, Keyboard solution....well softwarelimitation just stoped me ^_^
Title: Background chatter and something else
Post by: Tolwyn on July 16, 2004, 04:59:11 pm
Quantum, find another thread to spam and let us get back to the business at hand