Author Topic: RELEASE: GTGs Prominence  (Read 56647 times)

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Re: Starting a gunship (needs a name)
I do see one minor problem all that nice roughed up darker plate armor may be difficult to get a good normal map for.
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Offline Shivan Hunter

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Re: Starting a gunship (needs a name)
On the outer hull plating? It'll be harder than you think... I have the base tile for the techy texture and some of the detailing, but I no longer have the base tile for that one. It looks like crap now anyway IMO so I may subtly redo it.

One more update with the stuff I've done today before I go study for my three frakking tests next week. Frak


 
Re: Starting a gunship (needs a name)
Ya the techy tiles.... it'll almost have to be hand painted bumpmap otherwise you'll get the caught-in-a-hailstorm-effect.

BTW you're not using symmetry for the uvmapping on the main hull? 
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

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Offline esarai

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Re: Starting a gunship (needs a name)
When it comes to getting good normal maps, the pen/polygon tool in whichever program you're using will come in very handy.  If you've already used it in drawing some of those hull plates, it'll make things even easier.
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Offline Shivan Hunter

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Re: Starting a gunship (needs a name)
Omg. Why do I keep putting this off?!

Well, I've finished up some minor detailing and reworked the armor shell so it goes a bit better with the TF Ion's armor plating- it's a theme I'm going to implement in most of my Terran ships. The other texture didn't fit at all with what I had planned.






 

Offline T-LoW

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Re: Starting a gunship (needs a name)
Looks more like a heavy military freighter / transport or some kind of escort frigate - but a damn good looking one!  :yes: :yes:
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Offline Black Wolf

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Re: Starting a gunship (needs a name)
I really like this. Doesn't fit as Freespace terran at all, but that in no way makes it a bad looking ship.

Is this the final texture? Will it be released so we can play with it along with the Ion?
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Offline Shivan Hunter

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Re: Starting a gunship (needs a name)
This is near the final texture. The black stuff (nodule thingy at the back + bottom turret) still need to be done, and I'm going to rework the engines as those were a half-assed job from 5 AM. And yes, it will be released. :)

 
Re: Starting a gunship (needs a name)
I liked the old armor shell better.  :nervous: But when juxtaposed with the Ion I'm sure the new shell will look much better. Keep up the good work!

 

Offline Mobius

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Re: Starting a gunship (needs a name)
Wow, looks like the perfect fusion of a StarLancer design with a League Destroyer or Dreadnought from Colony Wars 2. It doesn't really fit in FreeSpace with all those spikes, IMO, but as Black Wolf said it sure isn't a bad looking design. Keep it up! :)
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Offline MatthTheGeek

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Re: Starting a gunship (needs a name)
Spikes make it very UEF-ish IMHO.

Spoiler:
Make it a Gef cruiser
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Offline Snail

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Re: Starting a gunship (needs a name)
Spikes make it very UEF-ish IMHO.

Spoiler:
Make it a Gef cruiser
IIRC the Gefs already use the Ion so this is probable... :nervous:

 

Offline AtomicClucker

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Re: Starting a gunship (needs a name)
It looks very much in-line with the 'Buntus and Gefs from Blue Planet.

I'm liking the large solid plate that covers most of the ship, like a tortoise.
Blame Blue Planet for my Freespace2 addiction.

 

Offline Shivan Hunter

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Re: Starting a gunship (needs a name)
Even though I was just about done texturing this thing, I've decided that tilemapping it would just be easier on everyone. It may not look as good, and it'll use about 5 to 7 textures instead of 1, but I think this is in the best interests of FS.

Also, the turrets look like multipart turrets, but due to hierarchy issues I think I'm just going to make them singlepart turrets. I'll leave the models, of course, since remodeling them would be too much work, and I'll just have the firepoint on top of them. I'd retexture them so it would look like there's an emitter there, but like I said, I'm tilemapping it and that would just be impossible.

 

Offline Hades

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Re: Starting a gunship (needs a name)
.
« Last Edit: April 01, 2011, 08:21:17 pm by Hades »
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Offline CommanderDJ

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Re: Starting a gunship (needs a name)
Awww, but this was IS so good. Please no tilemaps.
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Offline Droid803

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Re: Starting a gunship (needs a name)
Even though I was just about done texturing this thing, I've decided that tilemapping it would just be easier on everyone. It may not look as good, and it'll use about 5 to 7 textures instead of 1, but I think this is in the best interests of FS.

Also, the turrets look like multipart turrets, but due to hierarchy issues I think I'm just going to make them singlepart turrets. I'll leave the models, of course, since remodeling them would be too much work, and I'll just have the firepoint on top of them. I'd retexture them so it would look like there's an emitter there, but like I said, I'm tilemapping it and that would just be impossible.

Good choice. :yes:
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Offline SypheDMar

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Re: Starting a gunship (needs a name)
Finally! Someone recognizes the beauty of tile mapping. :yes: It's not gonna be uglier. In fact, it's gonna look more like a warship instead of an art show.

 

Offline General Battuta

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Re: Starting a gunship (needs a name)
What an excellent decision. Tilemapping clearly outstrips UVMapping in both efficiency and looks.

 
Re: Starting a gunship (needs a name)
Hey, what you had so far looks good... Make a UVmapped and a tilemapped version?