Hosted Projects - Non-FreeSpace > Crysis 2: Battutamod
¡BATTUTAMOD! for Crysis 2!
General Battuta:
Crysis 3 neatly explains all the differences between the C1 and C2 aliens in a way I admire (and flatteringly it followed some of BP's fiction about the Shivans (not on purpose of course, just coincidence)).
Alcatraz does whatever he's told because you don't play this game as Alcatraz. You play as the nanosuit, which always tries to achieve its objective.
RangerKarl:
Basically it explains the FPS protagonist as a paperclip maximiser, except the paperclips are bodies, amirite?
Grizzly:
Hey Battuta
The mod folder's name "Battutamod for Crysis 2" ensures that the mod does not load. I renamed the folder to "modtuta" and then it did load!
General Battuta:
Fixed!
Grizzly:
Thus far, I am having a lot of fun with it, but there's a few issues atm:
1) The Nanosuits on the Cell leaders is a neat idea, but it's not all that well implemented at the moment. In particular, when the cell leaders use cloak mode, the blueish outline simply highlights them, even trough heavy smoke that would obscure the regular CELL soldier.
2) The enemies ocasionally seem able to spot you trough walls!
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