Hard Light Productions Forums

FreeSpace Releases => Asset Releases => Topic started by: Black Wolf on August 09, 2011, 03:55:54 am

Title: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Black Wolf on August 09, 2011, 03:55:54 am
[EDIT]RELEASED - Get the Download Here (http://sectorgame.com/f2s/downloads.php?action=downloads&id=599).

(http://www.hard-light.net/wiki/images/Wiki-Constellation.jpg)

The Constellation type space-station is a multi-purpose orbital facility, used widely throughout GTVA space. The first Constellations were launched in 2317 as zero-gee manufacturing facilities, and many still serve in this role, however the simplicity of design and low price of construction has made these small stations attractive prospects for modification and customisation. Constellation variants can now be encountered performing a large number of additional roles, such as orbital dormitories, research outposts, shipyard control centres and customs depots. Although typically unarmed, the GTA produced a small number of lightly armed Constellations for use during the Terran-Vasudan war, and, although relatively uncommon, a small number of these are still produced to this day.

For... the better part of a decade now I've been saying that we need more civilian stuff for FS2, and particularly more small installations. Finally decided to do something about that myself. If you've been in IRC much, you might have seen this, but for those who've not:

(http://i55.tinypic.com/10miop2.jpg)

Now, the reason I've made this instead of FREDding is that I'm (finally) going back out to work for 8 days tomorrow, and I wanted a project I could take with me on a netbook - UVing this thing will be that project. But, before I do that, I figure'd I'd throw up a quick shot of the model and ask for some suggestions to improve it - normally, I'd be happy to trust my own judgement, but I've already had one really clever suggestion from Zacam (the sliding inner clamps on the "arms" sticking out the side), and who knows what else people might suggest. But I'm really only interested in making small changes - primarily because once I leave (in about 24 hours) I won't be able to make changes again until after I get back, at which point it should be UVed, and I don't want to be changing geometry then (except to fix errors).

Bit of information about what it's supposed to be - as I said, it's a small outpost - very small by FS standards. Discarding the prongs, that main body is scaled to about 170m tall - the full thing is around 300m from memory. This is designed so that the girders from the modular construction kit (which are 10mx10m in cross section) fit snugly into those clamps. The idea in terms of in-universe use is that it's a Zero-G manufacturing facility for things like transparent Aerogel (http://www.aerogel.org/?p=997) and electronics crystals (http://www.intlspacesystems.com/zerogcrystals.htm) - those six pods are areas outside of the zero gravity area (and yes, I understand the fridge-logic issues of having both artifical gravity and the need to go to space for zero G, but work with me here :p). But, of course, there are a myriad of other uses for small installations like this - scientific research stations, listening posts, refueling stations, terraforming control stations, even pirate bases - anywhere you need to put a small group of people in one place for an extended period of time.

So, any ideas before I head into Lith?



[EDIT]Oh, and there has been one small change since this pic was UL - that "door" looking thing on the side has been recessed into the main body - makes it look better, IMO, but also somehow a bit sparse on the side there.
Title: Re: Outpost - 24 hours left to model
Post by: BrotherBryon on August 09, 2011, 06:45:02 am
Could model in a small docking station or platform for supplying the station somewhere.
Title: Re: Outpost - 24 hours left to model
Post by: Deadly in a Shadow on August 09, 2011, 06:49:37 am
Could model in a small docking station or platform for supplying the station somewhere.
O if it's possible: Give this outpost the Docking Pad from the Modular Construction Kit.
Title: Re: Outpost - 24 hours left to model
Post by: Snail on August 10, 2011, 07:55:51 pm
Yeah it'd be nice if this could be integrated into the modular construction kit somehow.
Title: Re: Outpost - 24 hours left to model
Post by: Black Wolf on August 15, 2011, 08:00:38 pm
Yeah it'd be nice if this could be integrated into the modular construction kit somehow.

Never fear, it will be. Pretty much anything I model these days is designed in some way to integrate with the kit. :)
Title: Re: Outpost - 24 hours left to model
Post by: Black Wolf on September 29, 2011, 07:00:10 am
For anyone interested, the UV on this is now done. Took 2 swings rather than one, but no matter. Will be texturing it slowly over the next couple of weeks/months, working around other projects. Will probably release it on completion, since I currently have no plans which would warrant keeping it exclusive.
Title: Re: Outpost - 24 hours left to model
Post by: Darius on September 29, 2011, 07:45:56 am
Very interested :) Good to hear.
Title: Re: Outpost - 24 hours left to model
Post by: JGZinv on September 29, 2011, 12:57:08 pm
My only suggestion from a design standpoint is that you say this is intended to produce crystals or gel, but there's no appearance of a
loading dock, or export/producing section.... you've got what appears to be storage tanks on the side, but they look to be fixed.

Generally any production facility has an in... and an out.
Title: Re: Outpost - 24 hours left to model
Post by: z64555 on September 29, 2011, 03:17:10 pm
My only suggestion from a design standpoint is that you say this is intended to produce crystals or gel, but there's no appearance of a
loading dock, or export/producing section.... you've got what appears to be storage tanks on the side, but they look to be fixed.

Generally any production facility has an in... and an out.

I can see a specialized freighter which could pick up and drop off those storage tanks (they look removable). The facility could have a bay which services two tanks at a time, and when its done the whole then slides off and onto the freighter.
Title: Re: Outpost - 24 hours left to model
Post by: Black Wolf on October 27, 2012, 11:35:37 pm
:bump:
So, this didn't get forgotten.
(http://i47.tinypic.com/aph2e8.jpg)

Link - http://i47.tinypic.com/aph2e8.jpg

(http://i48.tinypic.com/2ro511c.jpg)

Link - http://i48.tinypic.com/2ro511c.jpg

Obviously very much still a WiP, but it will get finished... eventually. :)
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Black Wolf on October 28, 2012, 09:24:57 am
Still going. Just imagebin this time, since I'm fairly close to done:
http://imagebin.org/233625
http://imagebin.org/233626

Need to darken up the panel lines on the side, tweak the UV and the finish the last black polies. Aiming it have it done tonight or tomorrow, but poffing will take a little while.
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Black Wolf on October 28, 2012, 11:44:15 am
(http://i49.tinypic.com/nf2gj.jpg)

(http://i49.tinypic.com/35hq00o.jpg)

(http://i48.tinypic.com/k33mle.jpg)

That's sans glow, shine or normal maps. Quite happy with how this one turned out :D
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Droid803 on October 28, 2012, 11:48:18 am
is Nice.
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Black Wolf on October 29, 2012, 03:14:16 am
Urgh. It's hanging up on the generation of the cache file, almost certainly as a result of my cheap and dirty way of generating debris and destroyed submodels. Redoing the debris is not something I can be bothered with for the moment, so this one'll have to wait until I get back from work next week. Sorry guys.
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Droid803 on October 29, 2012, 09:53:43 am
Heh? Could you just post the POF? Might be possible to save it.
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Black Wolf on October 29, 2012, 04:37:29 pm
Heh? Could you just post the POF? Might be possible to save it.

I want to try to work this one out on my own. I'm sure I know what's wrong, it's just a matter of actually doing the work to fix it - I need the conversion practice anyway. Thanks for the offer though.
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Black Wolf on November 09, 2012, 01:35:57 am
Well, this is ****ting me right to tears. As far as I know, the pof file works. It works for other people, but it doesn't work for me. Loads in FRED, loads in the lab, can't load it in mission, so I can't test it, can't finalise dockpoints, turrets and stuff. I'll get it eventually, but for now it's on hold.

[EDIT]And now it looks like it's coated in UV errors too. Need to do a lot more work it seems. :\
Title: Re: Zero Gee Manufacturing Facility (Updated 10/11/12)
Post by: Black Wolf on November 10, 2012, 02:39:11 am
Moving along nicely now. This is what the clamps are meant for.

(http://i45.tinypic.com/2illawi.jpg)
(http://i46.tinypic.com/34xl7d2.jpg)
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Dragon on November 10, 2012, 04:57:52 am
What's that inside the girders?
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Nyctaeus on November 10, 2012, 06:22:44 am
What's that inside the girders?
Orestes. Repair ship from Twisted Infinities. A... HTL of it? Looks cool, the same as the station :yes:
Title: Re: Zero Gee Manufacturing Facility (Updated 28/10/12)
Post by: Rodo on November 10, 2012, 07:25:58 am
Looks quite good :yes:.
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Black Wolf on November 10, 2012, 08:56:49 am
And... released. :) Hope people find a use for it, this is pure niche filling: off the top of my head I can't think of a place where we need this for TI (may well still be used, but not for anything currently planned). I know, however, that this will be useful for FREDders, so it's worth the effort.

And yes, that is the Orestes - I wanted to put a civilian ship in there, rather than a cruiser. It'll get released along with TI Act 1.
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: mjn.mixael on November 10, 2012, 08:59:16 am
It's already going into the BtA modpack... heck yeah.

EDIT: Made some real quick normal maps for it. (http://www.mediafire.com/?ju7h1chahalbcgw)
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Cyborg17 on November 10, 2012, 03:13:29 pm
Thanks so much Black Wolf!  This was just what I needed.  It will be put to good use.
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Black Wolf on November 10, 2012, 06:38:25 pm
Mjn - Appreciate the effort. FYI, the choice not to have normals in this case was a deliberate one; I thought it looked quite a bit better without them. But I suppsoe the choice is up to the individual modder.

Cyborg - Glad you like it, happy FREDding. :)

[EDIT]Mjn's normals actually look much better than mine, so have a look at them if you're planning on using the Constellation. :nod:
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: 666maslo666 on May 23, 2013, 01:24:25 pm
Undocking does not work for this station. Here is the debug message:

Code: [Select]
Cannot find a dock path for ship Constellation 1, dock index 0.  Aborting dock.

ntdll.dll! NtWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
fs2_open_3_6_19-20130512_r9677.exe! <no symbol>
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Black Wolf on May 23, 2013, 08:54:02 pm
Looks like an easy fix, though an odd one  - I'm generally pretty picky about docks. I'll look into it tonight.
Title: Re: [RELEASE] Constellation Class Space Station (Formerly Zero-G Manufacturing)
Post by: Black Wolf on May 24, 2013, 05:20:12 am
Right, didn't think I'd forgotten a dockpath. This is arguably an engine bug and not a model bug. The problem is that the other two docks don't have paths (because they're meant for the modular kit and wont need them, I never thought to put any paths on there. Those two docks are also higher up in the pof's file structure (0 and 1, while the main dock is 2), which may or may not be a factor.

Here's a fixed pof: http://www.mediafire.com/?2xa8534nd422wxk

I'll talk to the coders and see if it's a bug or not (which can be fixed so the old pof is still fine) in their estimation before I go around updating all the various uploads around the place.