Author Topic: Strange CTD on linux  (Read 1996 times)

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Offline ChaserR

  • 23
Strange CTD on linux
I'm running PCLinuxOS on my laptop. I've build 3.6.12 from source and it works as it should until I load a test mission i made. I've got a ISA Victory and a DI Sekhmet + 2 wings with 6 DI Thorun in each. Player is in an Aurora. Everything loads normal, but after 10sec to 30sec with ISA Phalanx fire the game crash and just closes and return me to Desktop. I've run the same test mission on my desktop (wich is dualboot Linux and XP) and game run under windows without any problem.
Here is my debuglog.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Opened log '/home/jensrunar/.fs2_open/data/fs2_open.log', Mon Jul 18 10:37:01 2011 ...
FreeSpace version: 3.6.12
Passed cmdline options:
  -ambient_factor 65
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -3dshockwave
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod Zathras2
Building file index...
Found root pack '/home/jensrunar/.fs2_open/Zathras2/0rph3u5.vp' with a checksum of 0xf4f337da
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Gun.vp' with a checksum of 0x4cb92d30
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Nameplates.vp' with a checksum of 0x6c0007b7
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Revan.vp' with a checksum of 0x2ec9998c
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Vidmaster.vp' with a checksum of 0x506e2e5c
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Z_Multi.vp' with a checksum of 0x80d52635
Found root pack '/home/jensrunar/.fs2_open/Zathras2/Zathras.vp' with a checksum of 0x120d5e56
Found root pack '/home/jensrunar/.fs2_open/AchenSchoolingFlight.vp' with a checksum of 0x1b04f7fb
Found root pack '/home/jensrunar/.fs2_open/B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851
Found root pack '/home/jensrunar/.fs2_open/B5-Core-3_4.vp' with a checksum of 0xbda39a14
Found root pack '/home/jensrunar/.fs2_open/B5-M-MultiPack-1.vp' with a checksum of 0xa2f5f491
Found root pack '/home/jensrunar/.fs2_open/B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819
Found root pack '/home/jensrunar/.fs2_open/b5_c_sp_rw_3_0.vp' with a checksum of 0x1ca3d242
Found root pack '/home/jensrunar/.fs2_open/B5C-Epiphanies-single.vp' with a checksum of 0xbe5bb949
Found root pack '/home/jensrunar/.fs2_open/B5SFP.vp' with a checksum of 0xc9d34e0e
Found root pack '/home/jensrunar/.fs2_open/DarkChildren.vp' with a checksum of 0x7e5ca08a
Found root pack '/home/jensrunar/.fs2_open/eatraining.vp' with a checksum of 0x595c32d0
Found root pack '/home/jensrunar/.fs2_open/Emearon_Incident.vp' with a checksum of 0xc60b3d80
Found root pack '/home/jensrunar/.fs2_open/EvsN.vp' with a checksum of 0xc9baa6de
Found root pack '/home/jensrunar/.fs2_open/FortuneHunters.vp' with a checksum of 0x1b436a1c
Found root pack '/home/jensrunar/.fs2_open/GOLdemo2.vp' with a checksum of 0x0d7748ce
Found root pack '/home/jensrunar/.fs2_open/Operations.vp' with a checksum of 0xd0a785ee
Found root pack '/home/jensrunar/.fs2_open/Root_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/jensrunar/.fs2_open/sparky_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/jensrunar/.fs2_open/sparky_hi_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/jensrunar/.fs2_open/stu_fs2.vp' with a checksum of 0x7738890b
Found root pack '/home/jensrunar/.fs2_open/Survivor.vp' with a checksum of 0xc81f3998
Found root pack '/home/jensrunar/.fs2_open/TBP-AotB-Demo.vp' with a checksum of 0xe887836e
Found root pack '/home/jensrunar/.fs2_open/TBP-TheBlackHand-Eps1.vp' with a checksum of 0xdc925b35
Found root pack '/home/jensrunar/.fs2_open/The_Expedition_v030.vp' with a checksum of 0x54442509
Found root pack '/home/jensrunar/.fs2_open/trail of light.vp' with a checksum of 0xe46f3b5e
Searching root '/home/jensrunar/.fs2_open/Zathras2/' ... 373 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/0rph3u5.vp' ... 79 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Gun.vp' ... 220 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Nameplates.vp' ... 346 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Revan.vp' ... 131 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Vidmaster.vp' ... 1 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Z_Multi.vp' ... 28 files
Searching root pack '/home/jensrunar/.fs2_open/Zathras2/Zathras.vp' ... 319 files
Searching root '/home/jensrunar/.fs2_open/' ... 221 files
Searching root pack '/home/jensrunar/.fs2_open/AchenSchoolingFlight.vp' ... 76 files
Searching root pack '/home/jensrunar/.fs2_open/B5-C-sp-EMW-3_0.vp' ... 188 files
Searching root pack '/home/jensrunar/.fs2_open/B5-Core-3_4.vp' ... 7607 files
Searching root pack '/home/jensrunar/.fs2_open/B5-M-MultiPack-1.vp' ... 21 files
Searching root pack '/home/jensrunar/.fs2_open/B5-M-MultiPack-1_0.vp' ... 38 files
Searching root pack '/home/jensrunar/.fs2_open/b5_c_sp_rw_3_0.vp' ... 724 files
Searching root pack '/home/jensrunar/.fs2_open/B5C-Epiphanies-single.vp' ... 16 files
Searching root pack '/home/jensrunar/.fs2_open/B5SFP.vp' ... 456 files
Searching root pack '/home/jensrunar/.fs2_open/DarkChildren.vp' ... 96 files
Searching root pack '/home/jensrunar/.fs2_open/eatraining.vp' ... 91 files
Searching root pack '/home/jensrunar/.fs2_open/Emearon_Incident.vp' ... 26 files
Searching root pack '/home/jensrunar/.fs2_open/EvsN.vp' ... 31 files
Searching root pack '/home/jensrunar/.fs2_open/FortuneHunters.vp' ... 61 files
Searching root pack '/home/jensrunar/.fs2_open/GOLdemo2.vp' ... 28 files
Searching root pack '/home/jensrunar/.fs2_open/Operations.vp' ... 94 files
Searching root pack '/home/jensrunar/.fs2_open/Root_fs2.vp' ... 3 files
Searching root pack '/home/jensrunar/.fs2_open/sparky_fs2.vp' ... 3 files
Searching root pack '/home/jensrunar/.fs2_open/sparky_hi_fs2.vp' ... 3 files
Searching root pack '/home/jensrunar/.fs2_open/stu_fs2.vp' ... 3 files
Searching root pack '/home/jensrunar/.fs2_open/Survivor.vp' ... 53 files
Searching root pack '/home/jensrunar/.fs2_open/TBP-AotB-Demo.vp' ... 21 files
Searching root pack '/home/jensrunar/.fs2_open/TBP-TheBlackHand-Eps1.vp' ... 26 files
Searching root pack '/home/jensrunar/.fs2_open/The_Expedition_v030.vp' ... 18 files
Searching root pack '/home/jensrunar/.fs2_open/trail of light.vp' ... 2 files
Searching root '/home/jensrunar/Documents/Zathras2/' ... 0 files
Searching root '/home/jensrunar/Documents/' ... 0 files
Found 35 roots and 11403 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
  OpenAL Vendor     : OpenAL Community
  OpenAL Renderer   : OpenAL Soft
  OpenAL Version    : 1.1 ALSOFT 1.12.854

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x720 with 32-bit color...
  Initializing SDL...
  Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Mobility Radeon HD 4500 Series
  OpenGL Version    : 3.3.10834 Compatibility Profile Context

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Found special extension function "glXSwapIntervalSGI".

  Initializing Shaders Manager...
  Loading and compiling main shaders...
    Compiling main shader ->  main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ...
    Compiling main shader ->  main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ...
    Compiling main shader ->  main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ...
    Compiling main shader ->  main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ...
    Compiling main shader ->  main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ...
  Shaders Manager initialized.

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 3.30
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
No joysticks found
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps.
BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps.
BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps.
BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps.
BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps.
BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps.
BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps.
BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps.
TBM  =>  Starting parse of 'Zathras-wep.tbm' ...
TBM  =>  Starting parse of 'additional-shp.tbm' ...
TBM  =>  Starting parse of 'Zathras-shp.tbm' ...
BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps.
TBM  =>  Starting parse of 'FH2261-str.tbm' ...
TBM  =>  Starting parse of 'XmasNBG-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 1019
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_b5render.ani with size 1024x576 (43.8% wasted)
ANI 2_Exit.ani with size 338x25 (21.9% wasted)
ANI 2_Pilot.ani with size 337x25 (21.9% wasted)
ANI 2_Continue.ani with size 337x25 (21.9% wasted)
ANI 2_Techdata.ani with size 337x25 (21.9% wasted)
ANI 2_Options.ani with size 337x25 (21.9% wasted)
ANI 2_Campaign.ani with size 338x25 (21.9% wasted)
Frame  0 too long!!: frametime = 2.162 (2.162)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'aurora.pof'
IBX: Found a good IBX/TSB to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 0xdaff0dfd, IBX checksum: 0x86d32453 -- "aurora.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 0.660 (0.660)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps.
BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps.
BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xcaae6bc9, IBX checksum: 0x80fee7f5 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xc1fa90c1, IBX checksum: 0x73ebef3f -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'isavic test'
Starting mission message count : 196
Ending mission message count : 196
Current soundtrack set to -1 in event_music_reset_choices
Current soundtrack set to -1 in event_music_set_soundtrack
Loading model 'aurora.pof'
IBX: Found a good IBX/TSB to read for 'aurora.pof'.
IBX-DEBUG => POF checksum: 0xdaff0dfd, IBX checksum: 0x86d32453 -- "aurora.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'victory.pof'
IBX: Found a good IBX/TSB to read for 'victory.pof'.
IBX-DEBUG => POF checksum: 0xe9419fbe, IBX checksum: 0xe1066d47 -- "victory.pof"
BMPMAN: Found EFF (ea-debris01-glow.eff) with 53 frames at 7 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship victory.pof
Allocating space for at least 53 new ship subsystems ...  a total of 200 is now available (53 in-use).
Loading model 'sekhmet.pof'
IBX: Found a good IBX/TSB to read for 'sekhmet.pof'.
IBX-DEBUG => POF checksum: 0xb91289de, IBX checksum: 0xb511c3b4 -- "sekhmet.pof"
BMPMAN: Found EFF (dilgarengine-glow.eff) with 60 frames at 30 fps.
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship sekhmet.pof
Loading model 'thorun.pof'
IBX: Found a good IBX/TSB to read for 'thorun.pof'.
IBX-DEBUG => POF checksum: 0xf92b95da, IBX checksum: 0xcf4b3f56 -- "thorun.pof"
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.2% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x31 (3.1% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.2% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Adding default sun.
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'crewshuttle.pof'
IBX: Found a good IBX/TSB to read for 'crewshuttle.pof'.
IBX-DEBUG => POF checksum: 0x13fe2d74, IBX checksum: 0x3c22a290 -- "crewshuttle.pof"
Submodel 'crewshuttleb-hull' is detail level 1 of 'crewshuttlea-hull'
Submodel 'crewshuttlec-hull' is detail level 2 of 'crewshuttlea-hull'
Submodel 'crewshuttled-hull' is detail level 3 of 'crewshuttlea-hull'
Loading model 'cratmshuttle.pof'
IBX: Found a good IBX/TSB to read for 'cratmshuttle.pof'.
IBX-DEBUG => POF checksum: 0xfcdd8b8d, IBX checksum: 0x7565f084 -- "cratmshuttle.pof"
Loading model 'lintira.pof'
IBX: Found a good IBX/TSB to read for 'lintira.pof'.
IBX-DEBUG => POF checksum: 0x04375951, IBX checksum: 0x12c6d38a -- "lintira.pof"
Submodel 'lintirab-hull' is detail level 1 of 'lintiraa-hull'
Submodel 'lintirac-hull' is detail level 2 of 'lintiraa-hull'
Submodel 'lintirad-hull' is detail level 3 of 'lintiraa-hull'
Allocating space for at least 124 new ship subsystems ...  a total of 400 is now available (133 in-use).
About to page in ships!
ANI shield-eaaurora with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle with size 112x93 (27.3% wasted)
ANI shield-crritan with size 112x93 (27.3% wasted)
ANI shield-mflintira with size 112x93 (27.3% wasted)
ANI shield-dithorun with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps.
Loading model 'EAvenom1.pof'
IBX: Found a good IBX/TSB to read for 'EAvenom1.pof'.
IBX-DEBUG => POF checksum: 0x6005f569, IBX checksum: 0xf32b6648 -- "EAvenom1.pof"
Model EAvenom1.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EAvenom2.pof'
IBX: Found a good IBX/TSB to read for 'EAvenom2.pof'.
IBX-DEBUG => POF checksum: 0x8e1456ea, IBX checksum: 0xa5005128 -- "EAvenom2.pof"
Model EAvenom2.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EAHeavyFighterMiss.pof'
IBX: Found a good IBX/TSB to read for 'EAHeavyFighterMiss.pof'.
IBX-DEBUG => POF checksum: 0x5269fd89, IBX checksum: 0x5428bd0a -- "EAHeavyFighterMiss.pof"
Loading model 'EAHeavyFighterMissW.pof'
IBX: Found a good IBX/TSB to read for 'EAHeavyFighterMissW.pof'.
IBX-DEBUG => POF checksum: 0xad280c53, IBX checksum: 0xb0321cb6 -- "EAHeavyFighterMissW.pof"
BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps.
Loading model 'valasdil.pof'
IBX: Found a good IBX/TSB to read for 'valasdil.pof'.
IBX-DEBUG => POF checksum: 0x7297ecbb, IBX checksum: 0xb7425bed -- "valasdil.pof"
Model valasdil.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'deathwalker.pof'
IBX: Found a good IBX/TSB to read for 'deathwalker.pof'.
IBX-DEBUG => POF checksum: 0x9a3e39f1, IBX checksum: 0x5b7d558a -- "deathwalker.pof"
Model deathwalker.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'deathwalkerW.pof'
IBX: Found a good IBX/TSB to read for 'deathwalkerW.pof'.
IBX-DEBUG => POF checksum: 0x550d7beb, IBX checksum: 0xa1dbf14d -- "deathwalkerW.pof"
Model deathwalkerW.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'nothing.pof'
IBX: Found a good IBX/TSB to read for 'nothing.pof'.
IBX-DEBUG => POF checksum: 0x307871d7, IBX checksum: 0x4d993d84 -- "nothing.pof"
Model nothing.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'deathwalkerX.pof'
IBX: Found a good IBX/TSB to read for 'deathwalkerX.pof'.
IBX-DEBUG => POF checksum: 0xacc4f7ae, IBX checksum: 0xf42a86ac -- "deathwalkerX.pof"
Model deathwalkerX.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'deathwalkerXw.pof'
IBX: Found a good IBX/TSB to read for 'deathwalkerXw.pof'.
IBX-DEBUG => POF checksum: 0x743d6648, IBX checksum: 0x7b721069 -- "deathwalkerXw.pof"
Model deathwalkerXw.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x0c6105fe -- "cmeasure01.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX/TSB to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3a5fd3e0 -- "hornet.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.2% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x31 (3.1% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.2% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI shield-eaaurora.ani with size 112x93 (27.3% wasted)
ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted)
ANI shield-crritan.ani with size 112x93 (27.3% wasted)
ANI shield-mflintira.ani with size 112x93 (27.3% wasted)
ANI shield-dithorun.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP338x25+16'
User bitmap 'TMP337x25+16'
User bitmap 'TMP337x25+16'
User bitmap 'TMP337x25+16'
User bitmap 'TMP337x25+16'
User bitmap 'TMP338x25+16'
User bitmap 'TMP1024x576+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1734/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 427,  Estimated count = 425
================================================
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'tiger.pof'
IBX: Found a good IBX/TSB to read for 'tiger.pof'.
IBX-DEBUG => POF checksum: 0x4b28ff85, IBX checksum: 0x4e110181 -- "tiger.pof"
BMPMAN: Found EFF (narndebris01-glow.eff) with 53 frames at 30 fps.
Loading model 'aurora_line.pof'
IBX: Found a good IBX/TSB to read for 'aurora_line.pof'.
IBX-DEBUG => POF checksum: 0xb8a225e8, IBX checksum: 0xfbed9a6d -- "aurora_line.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'badger.pof'
IBX: Found a good IBX/TSB to read for 'badger.pof'.
IBX-DEBUG => POF checksum: 0x2f05669d, IBX checksum: 0x0cc68ea7 -- "badger.pof"
Submodel 'badgerb-hull' is detail level 1 of 'badgera-hull'
Submodel 'badgerc-hull' is detail level 2 of 'badgera-hull'
Submodel 'badgerd-hull' is detail level 3 of 'badgera-hull'
Submodel 'gun01b-geo' is detail level 1 of 'gun01a-geo'
Submodel 'turret01b' is detail level 1 of 'turret01a'
Loading model 'tbolt.pof'
IBX: Found a good IBX/TSB to read for 'tbolt.pof'.
IBX-DEBUG => POF checksum: 0x68018e71, IBX checksum: 0x1a28fa37 -- "tbolt.pof"
Submodel 'tboltb-hull' is detail level 1 of 'tbolta-hull'
Submodel 'tboltc-hull' is detail level 2 of 'tbolta-hull'
Submodel 'tboltd-hull' is detail level 3 of 'tbolta-hull'
Loading model 'zephyr.pof'
IBX: Found a good IBX/TSB to read for 'zephyr.pof'.
IBX-DEBUG => POF checksum: 0x6c575661, IBX checksum: 0x48432d82 -- "zephyr.pof"
Submodel 'zephyrb-hull' is detail level 1 of 'zephyra-hull'
Submodel 'zephyrc-hull' is detail level 2 of 'zephyra-hull'
Submodel 'zephyrd-hull' is detail level 3 of 'zephyra-hull'
Loading model 'psiaurora.pof'
IBX: Found a good IBX/TSB to read for 'psiaurora.pof'.
IBX-DEBUG => POF checksum: 0x39ea466c, IBX checksum: 0x8b6e2491 -- "psiaurora.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'psitbolt.pof'
IBX: Found a good IBX/TSB to read for 'psitbolt.pof'.
IBX-DEBUG => POF checksum: 0xa574fd0b, IBX checksum: 0x060794e9 -- "psitbolt.pof"
Submodel 'tboltb-hull' is detail level 1 of 'tbolta-hull'
Submodel 'tboltc-hull' is detail level 2 of 'tbolta-hull'
Submodel 'tboltd-hull' is detail level 3 of 'tbolta-hull'
Loading model 'valkyrie.pof'
IBX: Found a good IBX/TSB to read for 'valkyrie.pof'.
IBX-DEBUG => POF checksum: 0xfc2d9e2b, IBX checksum: 0x712ca306 -- "valkyrie.pof"
Loading model 'nial.pof'
IBX: Found a good IBX/TSB to read for 'nial.pof'.
IBX-DEBUG => POF checksum: 0x4d4e7a1f, IBX checksum: 0x525ce0c1 -- "nial.pof"
Loading model 'tishat.pof'
IBX: Found a good IBX/TSB to read for 'tishat.pof'.
IBX-DEBUG => POF checksum: 0x5118bfe7, IBX checksum: 0x587afd94 -- "tishat.pof"
Loading model 'whitestar.pof'
IBX: Found a good IBX/TSB to read for 'whitestar.pof'.
IBX-DEBUG => POF checksum: 0xfbfcca62, IBX checksum: 0xcad3eab0 -- "whitestar.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship whitestar.pof
Loading model 'bluestar.pof'
IBX: Found a good IBX/TSB to read for 'bluestar.pof'.
IBX-DEBUG => POF checksum: 0xc916bbd6, IBX checksum: 0x75781b7f -- "bluestar.pof"
Loading model 'escortaurora.pof'
IBX: Found a good IBX/TSB to read for 'escortaurora.pof'.
IBX-DEBUG => POF checksum: 0xbe7a17dd, IBX checksum: 0xaff18386 -- "escortaurora.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'aurora_sheridan.pof'
IBX: Found a good IBX/TSB to read for 'aurora_sheridan.pof'.
IBX-DEBUG => POF checksum: 0xc020a488, IBX checksum: 0x8d89b851 -- "aurora_sheridan.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'aurora_sinclair.pof'
IBX: Found a good IBX/TSB to read for 'aurora_sinclair.pof'.
IBX-DEBUG => POF checksum: 0x281f0471, IBX checksum: 0xb3d5c04d -- "aurora_sinclair.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'aurora_ivanova.pof'
IBX: Found a good IBX/TSB to read for 'aurora_ivanova.pof'.
IBX-DEBUG => POF checksum: 0xa865e128, IBX checksum: 0x558e262a -- "aurora_ivanova.pof"
Submodel 'aurorab-hull' is detail level 1 of 'auroraa-hull'
Submodel 'aurorac-hull' is detail level 2 of 'auroraa-hull'
Submodel 'aurorad-hull' is detail level 3 of 'auroraa-hull'
Loading model 'tbolt2.pof'
IBX: Found a good IBX/TSB to read for 'tbolt2.pof'.
IBX-DEBUG => POF checksum: 0x2d7e9760, IBX checksum: 0x73b9576b -- "tbolt2.pof"
Submodel 'tboltb-hull' is detail level 1 of 'tbolta-hull'
Submodel 'tboltc-hull' is detail level 2 of 'tbolta-hull'
Submodel 'tboltd-hull' is detail level 3 of 'tbolta-hull'
Loading model 'psitbolt2.pof'
IBX: Found a good IBX/TSB to read for 'psitbolt2.pof'.
IBX-DEBUG => POF checksum: 0x20e0ff56, IBX checksum: 0x45128f53 -- "psitbolt2.pof"
Submodel 'tboltb-hull' is detail level 1 of 'tbolta-hull'
Submodel 'tboltc-hull' is detail level 2 of 'tbolta-hull'
Submodel 'tboltd-hull' is detail level 3 of 'tbolta-hull'
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconScalpel with size 56x24 (25.0% wasted)
Loading model 'EAvenom1_tech.pof'
IBX: Found a good IBX/TSB to read for 'EAvenom1_tech.pof'.
IBX-DEBUG => POF checksum: 0xf9347c83, IBX checksum: 0x337dbd99 -- "EAvenom1_tech.pof"
Model EAvenom1_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'EAvenom2_tech.pof'
IBX: Found a good IBX/TSB to read for 'EAvenom2_tech.pof'.
IBX-DEBUG => POF checksum: 0x1725df00, IBX checksum: 0x65568af9 -- "EAvenom2_tech.pof"
Model EAvenom2_tech.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Frame  0 too long!!: frametime = 15.180 (15.180)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  56.873
Frame  1 too long!!: frametime = 0.441 (0.441)
1198 frames executed in  30.017 seconds,  39.911 frames per second.
Beam couldn't find a good object model/type!! (0)

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Strange CTD on linux
Since you have a compiler can you run from it and break into the debugger to see exactly where the error is? 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline ChaserR

  • 23
Re: Strange CTD on linux
It's only the GCC (GNU/GPL compiler). Since it is not an IDE, I can't run it from source.  Reason I bulid from source is because the binaries for linux do not work for me.  Only IDE  I've got is NetBeans and that is to my knowlege not capabel to run SCP source.
What IDE is possible to run from source on linux.

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
    • Steam
    • Twitter
Re: Strange CTD on linux
There's gdb, which you can use to analyze stack traces.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline ChaserR

  • 23
Re: Strange CTD on linux
Thanks E. I had forgotten about gdb. I'm gonna run the stack trace now.
Edit: when I run it with gdb the game does not crash, but on exit I get an segmentation fault wich seem to be connected to fglrx_dri.so.  Does this mean anything to someone a bit more skilled in coding?

Edit2: Figured it out. Somehow I had managed to compile it without fglrx headers installed on my system. Installed fglrx devel lib and headers and ATI catalyst center. Recompiled fs2_open and now it works.
« Last Edit: July 19, 2011, 01:09:15 pm by ChaserR »