Author Topic: BattleTech LP: Hard Light Marines  (Read 50644 times)

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Offline Scotty

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Re: BattleTech LP: Hard Light Marines
Normally, I'd say yes, 1/2 weight for lance weight purposes.  You seem to be using the "infinity cash +1" version of the rules, though, so I'd advise against it unless you want what amounts to literally the hardest thing in your campaign being deciding on which salvage to keep.

 

Offline niffiwan

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Re: BattleTech LP: Hard Light Marines
If you're using the 1/2 weight-for-vehicles rule, what do you do about the bots vehicle lances?  They would seem to be unfairly treated in comparison as they would count as "full weight" for their lances.
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Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
Hm...which guy to choose...
which mech? Unfortunately, I'm not familair with battletech so I'll have to look around

Sergeant Maiya Gilles + PXR-3H Phoenix ..isn't the Phoenix that Macross Veritech ripoff? Hm...can't find a Phoenix. Only a Phoenix Hawk. Thuse battletech wiki's are not very helpfull ATM.

I'm thinking of something with gattlings guns. Lots of gattling guns. Weight size whatever.

I confess I don't know the rules at all. Can a pilot switch a mech? Can a tank driver become a mech driver? Lower score is better for pilot skills, right?

Given that I a know jack s***, you pick for me. Or point me to a good info source.
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Offline niffiwan

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Re: BattleTech LP: Hard Light Marines
well, autocannons are sorta like gatling guns, so these may suit:

 - 5th Lance "Hellfire Marines"
  - Sergeant Tommy Behari + VTR-9B Victor                                                    (3/4, Iron Man)
  - Corporal Bria Dubois + HBK-4G Hunchback                                                (4/5)
  - Corporal Tony Ambruz + WVR-7R Wolverine                                              (4/5)

The Victor & Hunchback carry the AC/20, biggest gun in the game (except for Artillery).  The Victor also has jump jets giving it an edge in manoeuvrability, and slightly more weaponry than the Hunchback.  The Wolverine is faster than both, but its autocannon is an AC/5, much smaller and less effective (IMHO) than the AC/20, although it has twice the range a compensation.  I kinda like the Wolverine myself, but the Victor is probably a better pick (it's also the biggest, 80 tons vs 50 & 55).
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Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
I see among the weapons a rotary cannon.  6 shots per round? oooooo
Can the Victor carry rotaries?
I see the Wolverine can.
Hunckback is ugly IMHO.

So either Wolverine with long-range weapons (sstay on the outskirts ofh te battle and snipe) or Victor (come get some!)

Hmm... Victor:
http://atlashunters.files.wordpress.com/2013/05/victor_1st-st-ives_by-ironhawk.jpg

Wolverine:
http://home.comcast.net/~lcmdr.maverick/classic_battletech/img/wolverine1.jpg

Dunno. Victor does look cooler. But prolly because better art. And the pilot has better stats to boot.
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Offline NGTM-1R

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Re: BattleTech LP: Hard Light Marines
RACs are over decade in the future, technically, though some weapons were described as rotary before that point.
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Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Night's right about some Autocannons being portrayed as rotary in art for sourcebooks, i point you to this website: http://www.sarna.net/wiki/Main_Page

It is THE Battletech Wiki that has damn near everything listed in sourcebooks and novels involving battletech. Latest Technical ReadOut books are being added when the self-imposed wait time has ended.

Also, Niffi brought up the best choice, as i want every named person to be a Lance Leader at some point, max unit size permitting.

Basically, any mech can have any weapon, so long as tonnage and/or crit space allows it to be physically mounted. Generated heat is of no consequence in building rules, though i strive to have a heat profile of less or equal to the max heat generated in an alpha strike(all weapons fired in same round) + Running/max Jump heat. Sometimes i go over the heat capacity of a mech, but only when using weapons that have minimum ranges, which are PPCs(Particle Projector Cannons) and LRMs(Long Range Missile Launchers) of Inner Sphere build(That's us Terrans that didn't go into self-imposed exile during some conflict in Battletech history).


In any case, about the money, i'm not cheating to get money, the contract payments are based on our company value, which is considerable to say the least. I'm going to tone the percentage down a bit for our next contract though, it's getting quite ridiculous and should be even higher next contract with the same amount of time involved.


3rd Lance gets to do a Chase as defender, meaning we'll have salvage regardless of actually preventing over 50% of enemy forces retreating(which is the goal of the Attacker). Nevertheless, 3rd Lance's second outing should go better than last time, what with an escort mech to accompany them and help out.

5th Lance gets to do a Stand Up fight, meaning just that. 50% of the enemy has to be vanquished in order to win and control the battlefield. Trashman's first outing this is.

Also Trash, if you want your Lance to have a new nickname, suggest something. :)

 

Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
Wait, is just a callsign for us to choose, or can we also change firstname/lastname?

As for lance nickname... Hm...

"Scions of Norris"
"Phoenix Rising"
"Et Tenebrae Lux"
"Dies Irae"
"Heavens Fury"
"Avanging Angels"
"Skull Squadron"

Pick whatever you like best
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Offline deathfun

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Re: BattleTech LP: Hard Light Marines
What, no action for 6th Lance yet?
Damn
"No"

 

Offline Hobbie

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Re: BattleTech LP: Hard Light Marines
If I get a lance, I wanted it called "Missile Murderers" :P
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Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
If I get a lance, I wanted it called "Missile Murderers" :P

Macross (Missile) Massacre  .. LOL
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Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Wait, is just a callsign for us to choose, or can we also change firstname/lastname?

As for lance nickname... Hm...

"Scions of Norris"
"Phoenix Rising"
"Et Tenebrae Lux"
"Dies Irae"
"Heavens Fury"
"Avanging Angels"
"Skull Squadron"

Pick whatever you like best

Actually, i use your screenname as a callsign, though in some cases i changed people's first names to their screenname when they picked a different callsign.

I think i'll take Skull Squad as 5th Lance's name.

And Hobbie, how about Hobbie's Missile Massacre Mayhem of Mechs?

 

Offline TrashMan

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Re: BattleTech LP: Hard Light Marines


no, not enough.



No, still not enough!



Hm....getting there
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Offline Hobbie

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Re: BattleTech LP: Hard Light Marines
And Hobbie, how about Hobbie's Missile Massacre Mayhem of Mechs?

Lengthy, dramatic and redundant. I love it. :D
In the arena of logic, I fight unarmed.

 

Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Well, 5th Lance's battle didn't go so smooth.

Trashman and no-name HBK pilot lost their mechs to lucky ammo explosions, but Trashman took a Stinger down with him.

The remaining MechWarriors downed 2 mechs each in a lucky turn of events that had an enemy Thunderbolt and Ostroc retreating(well, not literally, they ran for distance) while a Javelin and Shadow Hawk came closer, both of which died for final victory on our part. Those two also downed a Phoenix Hawk and a Dervish.


3rd Lance is next, let's hope it doesn't go to hell like 5th's battle :/

 

Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
Well s***.

Amo explosions seem to hapen a lot.
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Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Yeah, the RNG tends to favor the enemy in that aspect..

 

Offline TrashMan

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Re: BattleTech LP: Hard Light Marines
So getting your mech blown up translates to?
Out of action for a while?
Reduced skills?
Having no ride and sitting in the base?
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Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Well, you took 3 hits, so you're in the infirmary until those are healed, and you have no ride at the moment. The rest of your lance does, as i salvaged a Phoenix Hawk in fairly good condition, though the Internal Structure of the Center Torso is currently not repaired, but our Elite Mech Tech should be able to do that once Sparda's Marauder is out of refit, which shouldn't be too long.
No reduced skills though, so that's a plus.


EDIT:

3rd's battle went just fine, our Capellan escort mech had a knack for disabling vehicles so we could catch up with them.

Giving Esarai a kill in exchange for a crippled mech, Polly got 2 kills, one of which was a Shadow Hawk that he ammo binned, and our no-name Phoenix Pilot got 3 kills, one of which was an UrbanMech
« Last Edit: November 24, 2013, 03:37:41 am by Patriot »

 

Offline Patriot

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Re: BattleTech LP: Hard Light Marines
Double post because i can!

After 3rd's and 5th's week of showing off, 6th Armored was the only lance the week after to do battle.

6th had to go up against a Vulcan, a Rifleman, a Bulldog with the AC/2 conversion and a Pike Support Tank, which has three(!) AC/2s on top of two SRM2s

Under Scourge's command and with a Capellan Vindicator supporting(which has supported in 3rd and 5th's battles as well, lucky for us those battles were on different days, so it's not an improbable thing to do.) they set out to duke it out with these pirates.

After a couple of rounds of nothing, Deathfun decided to take a potshot at the over-eager Vulcan. Damn near insta-killed it, a clean headshot leaving just one point of IS left in that location. Sadly though, nobody made a headshot on it in the entire battle, leaving us to duke it out the old fashioned and very slow way.

The terrain was really helpful, it kept the Bulldog and Pike at extreme range for PPC and LRM fire(not sure what AC/2s Extreme Range bracket is, but Extreme Range has a +6 modifier to hit, so we can't take shots at that range without horribly wasting ammo) so their shots were inaccurate as hell, not doing much damage. The Rifleman on the other hand did a few nasty crits, namely our Scorpion's engine was knocked out, leaving it dead in the water for a round, then it got whacked by another laser hit from the Rifleman, who was slowly but surely building up heat.

The Vulcan was doomed after Scorpion's loss though, Deathfun had a taste for blood and he decided he wanted more of it, a prompt SRM shot to the torso blew the Vulcan's MG ammo and it went up, up and away into a low orbit.

I decided the Rifleman was the biggest issue after the Vulcan was destroyed, so our tanks rolled up to the riverbank and pelted it. A LOT. Seriously, when it finally went down, the only armor left was in the central torso and the head area. The Rifleman did take out our Capellan friend, who was doing an excellent job of decoying everything except the Vulcan whilst we were attacking the nimble mech.

The Rifleman proved to be salvage-worthy(hence why i know it was absolutely ripped to shreds..) and is now Trashman's assigned mech, lacking anything better, but it'll be a while before it's combat ready, parts are proving to be slow in arriving lately.

A new week dawns, and Sparda's Marauder is right on time with his refit, because he's gonna have to shake her down under fire in a Stand Up fight, alongside Dragon's 4th Lance.

3rd Lance, being fully repaired for almost a week now, gets to do a Chase again, let's see if they can redeem their sloppy performance of last time.


A little Houserule i came up with, which explains why 1st and 4th are fighting in the same battle.
As the rules state that i have to roll battle probability and type per lance, i am no longer free to decide which lance gets to fight which fight. So, if any two or more lances roll the same type of battle, i can decide if i want them in the same fight or not. This of course Gives us a little more firepower to work with, but it also means there's more firepower against us.

If you like this houserule, or not, please say so :)


EDIT: Remind me to buy our two lovely ladies a new tank..

And StarSlayer, if you want back in, i think i can justify taking you out of the MIA list of personnel, as you didn't die and we did assault the pirate base in the last contract(should've brought this up when we actually assaulted that base, but i just thought of this actually)
« Last Edit: November 25, 2013, 01:42:23 pm by Patriot »