Indeed! I've put down a lot of the graphics updates in favor of mission creation for the time being. I can always go back and make it look better but a good mission/campaign makes or breaks a game. I'm also excited about some early success in my planned "hub mission." It doesn't require anything that Freespace 2 couldn't already do but it does mean a LOT of sexp's and variables to keep track of. That isn't really an issue so much as having it confined to a single hub gets rather large and unweildly. Instead, I'm leaning towards the multiple hub route. This would be similar to, let's say, Half-Life 2 or StarCraft 2 when you play single-player. Your menu background changes as you progress through the campaign. Now I don't plan on doing anything with the menu based on that, but those examples should illustrate how I want these hubs to operate.