Author Topic: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?  (Read 4919 times)

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Offline jr2

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Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
What it says on the tin.  FSO probes the dlls before first load to see what architecture they are and throws an error message if it's a mismatch.



 

Offline ngld

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
Not possible since the DLLs are loaded before FSO itself is run... unless you're going to change how the libraries are linked which seems like a waste of effort.

 

Offline m!m

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
Why are you having issues with this?

Knossos handles different platforms automatically and the nightly builds (but not 3.8 unfortunately) include every required DLL so extracting that will also not cause issues if you use wxLauncher.

 

Offline ngld

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
This can become an issue if you're using wxLauncher and try to use both 32 and 64bit builds. Since wxLauncher expects all builds to be in the same directory, the DLLs conflict.
Maybe we can make wxLauncher check if the DLLs match the bitness of the selected executable? That would solve that problem at least.

Another problem that some people have run into is that copying the SDL2.dll from FSO to wxLauncher (to fix the joystick UUID issue) can cause the same error if it's the 64bit SDL2.dll since wxL itself is 32bit. Though once again that's much harder to solve and seems to be much rarer.

 

Offline The E

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
That seems like a lot of work for a use-case that we definitely do not want to encourage.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

  

Offline m!m

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
It's not really an issue for wxLauncher if users extract all files within the download package which apparently is not a reasonable expectation...

 

Offline jr2

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
I don't have issues with this, but I keep reading cases where this happens (I'm guessing dozens over the last 6 months or so).  For every case we hear about, how many more go unreported?  There has to be a way to prevent this.  I mean, Knossos is great, but not everyone is going to use it (yet).

There isn't a way to combine 32 and 64 bit dlls so that the appropriate part loads, is there? (I'm assuming not).

 

Offline m!m

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
It would be a huge amount of work to add the ability to have 32- and 64-bit builds in the same directory. It is not worth the effort to implement this feature.

 

Offline Trivial Psychic

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
How about a useful error message?
The Trivial Psychic Strikes Again!

 

Offline ngld

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Re: Is there a way for FSO to probe whether a dll is 32 or 64-bit & message that?
The error message is produced by Windows before FSO is run. The only way to produce a proper error message would be having wxLauncher check the DLLs and the exe to detect this case before it launches FSO.