FreeSpace Releases > Scripting Releases
Turret control script
m!m:
Yes it uses the joystick (or whatever you use) to move the turret.
m!m:
I have an update that adds some minor functionality.
List of changes:
* Script now checks for collisions when a weapon is fired
* Indicator that points to bombs in the current mission
* Visual indicator for subsystem position and facing on the minimapBe sure to test it using a recent build for correct firing points :p
Regards,
m!m
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Black Wolf:
I haven't got access to FS2 to test this at the moment, but I do have one question - can it be turned on/off by sexp? I could really, really use this if that ws the case.
The E:
Any script can be written in such a way as to make that possible.
m!m:
The script is written with something like that in mind. It can even be modified to only draw the HUD or only control the turret.
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