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Script release: Death roll script

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m!m:
Hello everybody,
Here is a new script which I created on request of Nighteyes. It tries to make the blow-up sequence of a ship more realistic by 1) repeatedly turning the glowmaps and glowpoints on and off to simulate the effect of a ship wide energy failure and 2) destroys the subsystems of the ship in a random order.
This script requires a custom FSO build because the required patch isn't in trunk yet. The required patch is in trunk as of revision 8199. Be sure to use a build with that revision or higher. You can download those builds from here: http://www.mediafire.com/?lfg9qlyc5zi0vqi.
Script download: http://www.mediafire.com/?u3dcht71usvnkrw

Important: The script uses code from the ParticleTrailScript and requires this to be in the folder ParticleScript to work correctly. I'll create a stand-alone version if requested.
It's currently not possible to change the values which the script uses but it's planed that these can be specified on a per-shipclass basis.

Known Issues:

* The script will also enable the glowmaps/points when they are disabled by the mission creator
Regards,
m!m

jr2:
Someone up a vid to YouTube; I wanna see!  :yes:  :nod:

Nighteyes:
any update on this? is the patch already in trunk?

m!m:
No, sadly not...

LordMelvin:

--- Quote from: jr2 on December 06, 2011, 12:51:05 pm ---Someone up a vid to YouTube; I wanna see!  :yes:  :nod:

--- End quote ---
:yes:  :nod:
Please?

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