Author Topic: Latest Builds of Interest  (Read 11552 times)

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Offline Wanderer

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Re: Latest Builds of Interest
Something seems to have been changed in pilot files. As i tested with new pilot it worked like a dream.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Nuke

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Re: Latest Builds of Interest
i probibly shoulda warned about that :D
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Offline akenbosch

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Re: Latest Builds of Interest
nukes deserves a special badge for that.

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Offline WMCoolmon

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Re: Latest Builds of Interest
Latest Build
C11232007 (HEAD) - Release version
C11232007 (HEAD) - Debug version

  • FRED event editor updated
  • Visible subsystem name can be changed through scripting; will not be changed in the log
  • Added Asteroid, debris, and ship collision damage type support
  • Added Asteroid, debris scripting collision handling
  • Added Many, many additional Lua functions and variables
  • Reinstated "Self" variable for HUD
  • Added automatic drawString moving-to-next-line
  • Standardized override order
  • Fix the dreaded random-Lua-parse-crash bug
  • Improved nonwindows Lua errors
  • weapon_armed update
-C

 

Offline Wanderer

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Re: Latest Builds of Interest
Wow... big thanks
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Offline Nuke

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Re: Latest Builds of Interest
very cool. i noticed a couple things i was waiting for got put in.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline Nuke

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Re: Latest Builds of Interest
Subsystem.Position doesnt seem to work. it returns a zeroed position or some other obscure number. its always the same regaurdless of which subsystem is selected.

mantised
« Last Edit: November 25, 2007, 10:08:56 am by Nuke »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

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Re: Latest Builds of Interest
Latest Build
Stable Branch Scripting

  • Scripting, but in the stable branch.
-C

 

Offline WMCoolmon

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Re: Latest Builds of Interest

Latest Build
Moah

  • Reworked internal materials handling
  • Model.Textures indexes all textures now, including glow and shine maps
  • Added ship.CockpitModel to allow access to separate cockpit model
  • Updated internal Lua SDK from 5.1.1 to 5.1.3 (fixes a few bugs)
  • Nearly all functions and variables now have one return type, which defaults to 0, "", or an invalid handle if the function fails.
  • All scripting functions use seconds for time
  • Massive documentation update to better standardize things, based on feedback from LuaPineapple
  • Syntax update for scripting.html
  • Several minor bugfixes
  • gamestate and gameevent handles
  • getState is now getCurrentGameState
  • setEvent is now postGameEvent
  • drawMonochromeImage arguments reduced in anticipation of agreeing with drawImage arguments
  • Fixed numerical indexing of weapon classes
  • Added $Application conditional
  • Fixed getScreenCoords and getMouse scaling
  • Fixed subsystem:fireWeapon()
  • Fixed subsystem.Position (at least for reads)
  • Added weaponbank.Armed
  • Fixed bug involving ships with animated textures
  • On Warpin and On Warpout now On Warp In and On Warp Out to standardize things
  • transpose and interpolate matrix functions now getTranspose and getInterpolated to standardize with vector
  • Added model.BoundingBoxMin and model.BoundingBoxMax
  • Added ship:giveOrder(), with 18+ orders. Docking and waypoints do work.
  • Added gr.getVectorFromCoords, which returns a vector in 3D space from screen coordinates and a depth
  • Added $On Mission Start and $On Mission End hooks
  • Optional handle arguments in functions can be skipped with "nil"
  • Fixed WaypointList handles
-C

 

Offline Nuke

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Re: Latest Builds of Interest
when does $On Mission Start run, on the first frame in the mission or before it as an init?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Aardwolf

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Re: Latest Builds of Interest
I can't tell, but... does giveOrder add an order to a list, or clear and replace? If it adds, we need a clear command

 

Offline Mobius

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Re: Latest Builds of Interest
Is that the most up to date version?
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Offline WMCoolmon

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Re: Latest Builds of Interest
Latest Build
Second Camera Code System Part II
  • Added set-camera-fov
  • Adding $Banking Constant as well as scripting variable for it
  • Camera code fixes
-C

  
Re: Latest Builds of Interest
Out of curiosity I ran this build. I wondered if this might be an issue:
I'm getting tons of inverted bounding box errors in my pof and the VipMk7.pof when I try to run this build.
With the Mk7 viper. I may have opened and saved the Mk7 inadvertently with PCS2  when checking it as a reference.
2-11-2008 pcs2.exe
As far as I know I am running the latest stable build of PCS2 though?
Also I didnt get this error until I loaded this branch.