This crash a few have reported is due to an Assert() in the physics code.
Appears most prevalent at or near the moment when a Satis docks with the station, while concurrently being pounded by the defenders.
nothing ok to fire
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
vm_forward_interpolate: Bad rotation
BETTY DEBUG Item: 1: 510
vm_forward_interpolate: Bad rotation
ASSERTION: "theta_goal >=0" at vecmat.cpp:1798
The code call chain up to that point is:Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff863bf212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff84005af4 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff84049dce abort + 143
3 FS2_Open (debug) 0x000000010052b7d4 WinAssert(char*, char*, int) + 148
4 FS2_Open (debug) 0x000000010021f5c1 away(float, float, float, float, float, float*, int) + 81 (vecmat.cpp:1798)
5 FS2_Open (debug) 0x0000000100221c1e vm_forward_interpolate(vec3d*, matrix*, vec3d*, float, float, matrix*, vec3d*, vec3d*, vec3d*, int) + 1230 (vecmat.cpp:2346)
6 FS2_Open (debug) 0x000000010009df14 ai_turn_towards_vector(vec3d*, object*, float, float, vec3d*, vec3d*, float, int, vec3d*, int) + 1524 (aicode.cpp:1240)
7 FS2_Open (debug) 0x0000000100506a76 weapon_home(object*, int, float) + 5766 (weapons.cpp:4376)
8 FS2_Open (debug) 0x00000001005079a3 weapon_process_post(object*, float) + 1971 (weapons.cpp:4641)
9 FS2_Open (debug) 0x00000001003a57d3 obj_move_all_post(object*, float) + 99 (object.cpp:1184)
10 FS2_Open (debug) 0x00000001003a67df obj_move_all(float) + 431 (object.cpp:1457)
11 FS2_Open (debug) 0x000000010005ddbc game_simulation_frame() + 1644 (freespace.cpp:4134)
12 FS2_Open (debug) 0x000000010005ebf3 game_frame(bool) + 707 (freespace.cpp:4539)
13 FS2_Open (debug) 0x000000010005fba0 game_do_frame() + 272 (freespace.cpp:4954)
14 FS2_Open (debug) 0x0000000100062a33 game_do_state(int) + 339 (freespace.cpp:6652)
15 FS2_Open (debug) 0x0000000100131c58 gameseq_process_events() + 296 (gamesequence.cpp:407)
16 FS2_Open (debug) 0x000000010006409d game_main(char*) + 509 (freespace.cpp:7227)
17 FS2_Open (debug) 0x0000000100064496 SDL_main + 454 (freespace.cpp:7361)