Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on January 29, 2021, 12:37:09 am
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Here is the nightly for 29 January 2021 - Revision e0dd807bb
Group: Linux
nightly_20210129_e0dd807bb-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-Linux.tar.gz))
Group: Win32-SSE2
nightly_20210129_e0dd807bb-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210129_e0dd807bb-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210129_e0dd807bb/nightly_20210129_e0dd807bb-builds-x64-SSE2.zip))
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commit d3d016602
Author: Baezon
Commit: Baezon
rename beam_flags -> beam_info_flags
code/weapon/beam.cpp | 2 +-
code/weapon/weapon.h | 2 +-
code/weapon/weapon_flags.h | 2 +-
code/weapon/weapons.cpp | 10 +++++-----
4 files changed, 8 insertions(+), 8 deletions(-)
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commit d9895455c
Author: David Gibson
Commit: David Gibson
Addressed feedback and tidy issues with AA beam pulse lighting fixes
code/weapon/beam.cpp | 27 +++++++++++++++++----------
1 file changed, 17 insertions(+), 10 deletions(-)
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commit 40e7ce012
Author: David Gibson
Commit: David Gibson
=Added some important brackets I negligently omitted
code/weapon/beam.cpp | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
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commit 31227c659
Author: David Gibson
Commit: David Gibson
added a check in beam_move_all_post() to avoid adding tube lights when anti-fighter beams are between pulses. Also added documenting comments to beam_type_b_get_status
code/weapon/beam.cpp | 14 ++++++++++++--
1 file changed, 12 insertions(+), 2 deletions(-)
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commit ff9b2fd6c
Author: JohnAFernandez
Commit: JohnAFernandez
Make sure the Hud_config_inited is reset when the screen is exited.
code/hud/hudconfig.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
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commit 799fa27d3
Author: Baezon
Commit: Baezon
clarity comment
code/ship/ship.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 01cd5a34b
Author: Baezon
Commit: Baezon
travis
code/weapon/weapons.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 9b3905a4b
Author: Baezon
Commit: Baezon
v1
code/ai/aibig.cpp | 2 ++
code/ai/aicode.cpp | 2 ++
code/ai/aiturret.cpp | 8 +++++---
code/model/model.h | 2 +-
code/model/modelinterp.cpp | 8 ++++----
code/ship/ship.cpp | 18 +++++++-----------
code/ship/ship.h | 1 +
code/weapon/beam.cpp | 13 ++++++++-----
code/weapon/beam.h | 1 +
code/weapon/weapon.h | 1 +
code/weapon/weapon_flags.h | 6 ++++++
code/weapon/weapons.cpp | 11 +++++++++++
12 files changed, 49 insertions(+), 24 deletions(-)