Modding, Mission Design, and Coding > FRED Academy

[FA] C3 M12 "Punic Victory" eliex

<< < (2/2)

Rodo:
Oks, I'll test it when I get back home.
Don't worry, I like to play-test missions so it's no trouble for me to do it.

Rodo:
The Mjolnir's do not open fire...maybe they are too far away, and the base gets pounded by the front beams of the Nightfall, I noticed those turrets were particulary damaged, you used a sexp to get them damaged? for best results use the "initial status" option from the ship editor as some of the sexps are not compatible with other versions of the game and might not work properly.

The bombers, which are supposed to atack the instalation do not even get near it, they just attack the fighters.

Good work with the defriefing (nice to see you took the time to add recomendations and a posible bad ending).
Good work with the "what if the base is destroyed" ending, just make the shivan destroyer depart so it obvious that the mission is over, and you can add a directive "jump out" also.
Good work with the added wings of fighters, IF the bombers where a threat to the base, and the player is ordered to destroy them this wings would make the work a little more challenging ^^

eliex:
Finally . . . here it is. The final release.
Just a few irritating bugs here and there to fix, and hopefully I have squashed all the bugs.

-Changed the briefing icon of the "cruiser wing" from a Manticore to a Rakshasha
-Changed a RBC to use LRBGreen cannon, instead of conventional Mjolnir#home
-Made the Ravana jump out in the case of Ross 128 HQ destroyed scenario
-Added jump out directives.

And there were other things that I was toying around with, but I changed it, then changed it again, until I totally have no idea of what I did because they were so minor.

Final Release

And once again, thanks Rodo for bugfixing this little mission.  :D

eliex:
OK, actually I thought it would be a good idea just to make a walkthrough from my point of view, as I designed the mission to be won through my way,

In the beginning, the Nightfall is beaming the Nefertiri to death; with your Stellito II's hurry over with all speed to the frontal beam cannons to knock out those beams before they do serious harm, like disabling the Nefertiri, which halves your potential anti-cap firepower against the Nightfall later on in the mission. Ensure that you aren't in the way of the LRed beams!!
With the remainder of the Stellito II's - you really only need one Stellito for each beam, do a bombing run, and knock out as many flak or missile launchers as you can.

By this time, the Nefertiri should have destroyed the Caerys, so just wait until the final waves of desperate Shivan pilots arrive. The survival rate of your wingmen increase significantly if you order them to protect the Nefertiri - thus all your wingmen together, not spread out over the Nightfall to be picked off at leisure. Watch out for the Durgas! They have EMP Adv. missiles so always be on the move. Watch out for Durga 4,5,6. I've specifically ordered them to destroy you, just to make things a little trickier.

Once the enemy fighters and bombers are down, sit back and relax as the Nefertiri and Mjolnir Defence 1 together destroy the Nightfall.

For your interest, I made the aim of the player to actually not gain as many kills as possible, but actually trying to stay alive throughout the entire mission.
-You must avoid being hit by LReds when attack the turrets

Sorry, this was a little long, but when you play the mission this information can show you why I did what I did.  ;)

Rodo:
Mission seems alright now. Good work.

Just play it a little more so you can find any typos and maybe making the mission a little more friendly to the ones that have never played it before, specially advising to destroy the forward beams.. that would be a critical advise to make, you can select how will you do that ^^

Navigation

[0] Message Index

[*] Previous page

Go to full version