Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on June 20, 2012, 12:25:26 pm

Title: missiles guns and maps question
Post by: --Steve-O-- on June 20, 2012, 12:25:26 pm
I am revising all of my external weapon models and was wondering is it more efficient to map all missile and gun models to one 2048 texture
or map them to several smaller textures? its seems like a good idea but now i am having second thoughts.
Title: Re: missiles guns and maps question
Post by: Dragon on June 20, 2012, 12:30:20 pm
Yes, this seems like a good idea. Assuming you make every weapon map in 512x512, you'll be able to fit in 16 of them onto one texture. Seems efficient to me.
Title: Re: missiles guns and maps question
Post by: Col. Fishguts on June 20, 2012, 03:09:31 pm
You will save bitmap slots, but AFAIK rendering itself won't be more efficient, since submodels get their separate render pass anyway.
Title: Re: missiles guns and maps question
Post by: Dragon on June 20, 2012, 03:32:20 pm
Well, it'll be more efficient than using 3-4 maps per weapon and no less efficient than using one map for each. It will also save bitmap slots. I'd say, go for it.
Title: Re: missiles guns and maps question
Post by: Droid803 on June 20, 2012, 03:43:55 pm
It also makes the mod directory cleaner :P