Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: --Steve-O-- on June 20, 2012, 12:25:26 pm
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I am revising all of my external weapon models and was wondering is it more efficient to map all missile and gun models to one 2048 texture
or map them to several smaller textures? its seems like a good idea but now i am having second thoughts.
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Yes, this seems like a good idea. Assuming you make every weapon map in 512x512, you'll be able to fit in 16 of them onto one texture. Seems efficient to me.
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You will save bitmap slots, but AFAIK rendering itself won't be more efficient, since submodels get their separate render pass anyway.
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Well, it'll be more efficient than using 3-4 maps per weapon and no less efficient than using one map for each. It will also save bitmap slots. I'd say, go for it.
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It also makes the mod directory cleaner :P