Author Topic: Pax Imperia: Eminant Domain  (Read 2923 times)

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Offline Hellstryker

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Pax Imperia: Eminant Domain
Anyone still play this old game? came out around when starcraft did. Im dying to play it online because i finally got it to work online with out BSODing me  ;)

 

Offline tifi

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Re: Pax Imperia: Eminant Domain
Now theres a name I've not heard for a long long time: Pax

Iirc, it was sort of training for Freespace insomuch as to 'win' you had to whore fighters and long-range missiles like a mofo :P

 

Offline Mobius

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Re: Pax Imperia: Eminant Domain
Hey, there's someone else using Latin names here! :lol:
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Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
Now theres a name I've not heard for a long long time: Pax

Iirc, it was sort of training for Freespace insomuch as to 'win' you had to whore fighters and long-range missiles like a mofo :P

Fighters and long range missles definately exist, but niether of them are all that great...  :blah:

 

Offline CP5670

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Re: Pax Imperia: Eminant Domain
I remember seeing a demo of the original Pax Imperia on a games CD that came with my Mac in 1990. I don't think I ever tried it though.

 

Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
I never played the original pax, as its Mac only. But feel free to download PI: ED, as it's dustware. just google it and you'll find it on several sites if you want to try it. It's really quite a good game. The only reason its not heard of is because Starcraft was released at almost the same time, and thus with its map making ability, dominated the RTS genre  :sigh:

 

Offline tifi

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Re: Pax Imperia: Eminant Domain
Fighters and long range missles definately exist, but niether of them are all that great...  :blah:

You kidding right?
Fighters = win, at least until energy cannons and rapid mass-drivers come along :p
A swarm of light fighters can completely TRASH a pretty huge fleet...

And missiles (of all kinds) are pretty damn nice even though they can be shot down, just for one simple ability - they can *sometimes* pierce a shield.
(Granted missiles take a TON of research to get any decent ones, but you have to research them anyway to get energy cannons, so you may as well use them while you're waiting)

 
Re: Pax Imperia: Eminant Domain
When we already are into roman, I have a question for a fanfic I plan to do.
Meaning that it springed from our solar system (sol), would Imperia Solaris be gramatically correct in roman=
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Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
Fighters and long range missles definately exist, but niether of them are all that great...  :blah:

You kidding right?
Fighters = win, at least until energy cannons and rapid mass-drivers come along :p
A swarm of light fighters can completely TRASH a pretty huge fleet...

And missiles (of all kinds) are pretty damn nice even though they can be shot down, just for one simple ability - they can *sometimes* pierce a shield.
(Granted missiles take a TON of research to get any decent ones, but you have to research them anyway to get energy cannons, so you may as well use them while you're waiting)

Bleh, im a projectile and energy weapon whore  :p plus carriers come along way too late in the game to be of any use IMO

 

Offline tifi

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Re: Pax Imperia: Eminant Domain
Bleh indeed...

Any ship can carry fighters, not just carriers.
Try fitting out a few transports as light carriers as soon as you get LF-01, you'll be pleasantly surprised at the mischief you can cause with them ;)

Projectile guns are pretty nice as they start out as long range and fire pretty fast, they're just a bit weak but they're available right from the start.
I use PWs on my larger ships either mounted in 3 pairs for 360 coverage, or as main armament for my pickets - and also as point defense when i can build the micro-phage gun (the fire rate of that thing is INSANE :) )

Energy guns are powerful and get decent accuracy bonuses, but start out very slow and short ranged.
As they develop they get faster and longer ranged (and get bigger accuracy bonuses).
These things are what make fighters so dangerous. :D
I usually use EWs as point defence mounted either as single units or in multiples of 3 to take advantage of the PD firing limit - which as you might have guessed is 3...)
I'll sometimes build cruisers which are pretty much all engine, shield and armour and fit them with a full bank of fwd. firing EWs for dashing in and killing things quickly.

Missiles are pretty nice, they're powerful, long ranged and can penetrate shields - they're just slow. Very slow (and can be shot down).
Mounted in the side slots missiles can be used to engage enemies as you maneuver around them (same for any weapons, just missiles are better as they don't need to be aimed) doing this you can dance around entire fleets picking them to pieces whilst taking minimal damage.
My defending ships are setup with side missiles, but attacking ships work better with fwd. mounted ones.

Long-Range missiles are a bit odd...
When they work they're pretty spectacular, and when they fail they do so miserably.
They're bigger and slower than normal missiles, but hit much harder and have a huge reach (they also don't track as well as the other missiles :( )
They work well as side mounted defensive weapons if you can afford the the space (as above) but they've always seemed a bit too easy to shoot down to make them good attacking weapons - so use them like a Synaptic, just kick a few out in the hopes they'll be suitably distracting.

And finally, Energy cannons.
These things are really fun.
They're like a melting pot of all the other weapons, they have the range of projectiles, the power and accuracy of lasers and can attack planets like bombs.
As far as I'm concerned these make everything else obsolete for everything except point defence :P
I mount my escort ships with 3 of these (1 in each arc), and my main attack ships with fwd. mounted cannons as many as they can carry.
Even my support ships (minesweepers, carriers, repair ships, etc...) are fitted with these so they can at least bomb planets and attack other ships from behind the main fleet.

Hehe, and I do agree that carriers are usually too little, too late, but then again - just use transports.
Just out of curiosity how does your end-game fleet look?
Mine is almost always half and half cruisers and light carriers.

 

Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
By long range missle you mean xtreme range missle* normal missles are all LRMs
Edit: also, do you want to actually play the thing since this is the whole reason i started the thread

 

Offline tifi

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Re: Pax Imperia: Eminant Domain
Yes I mean XRMs. :P

I've never played online before, but I'll be only too glad to give it a go.
Do you have to have anything special setup to do so?

 

Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
Yes, you need to download the unoficial patch. ill dig it up when i have the time. if you have AIM or ICQ hit me up, link be right in my profile

 

Offline diceman111

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Re: Pax Imperia: Eminant Domain
This game rules Think I have the CD lying around somewhere, wonder if it works with Vista
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Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
its worked on every OS since 95... very stable game. just dont minimize it x.x

  

Offline Hellstryker

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Re: Pax Imperia: Eminant Domain
:bump: so are you ever gonna like, play it? PM me and we'll work out a time.